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- added new commandline option to convert folders of g3d models to use specified texture format
- added new utility methods and changed code to use them (like adding trailing slash on paths)
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@@ -322,9 +322,10 @@ void SystemFlags::handleDebug(DebugType type, const char *fmt, ...) {
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vsnprintf(szBuf,max_debug_buffer_size-1,fmt, argList);
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va_end(argList);
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if(SystemFlags::ENABLE_THREADED_LOGGING &&
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threadLogger != NULL &&
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threadLogger->getRunningStatus() == true) {
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if( currentDebugLog.debugLogFileName != "" &&
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SystemFlags::ENABLE_THREADED_LOGGING &&
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threadLogger != NULL &&
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threadLogger->getRunningStatus() == true) {
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threadLogger->addLogEntry(type, szBuf);
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}
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else {
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