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Clarified G3D documentation
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@@ -85,7 +85,7 @@
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# mpfNoSelect = 4,
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# mpfNoSelect = 4,
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# mpfGlow = 8
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# mpfGlow = 8
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#};
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#};
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#The last 8 bits of properties are used for teamcolor transparency, where 0 is opaque, and 255 is fully transparent team color. The value is inverted for compatibility with megaglest
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#The last 8 bits (little endian) of properties are used for teamcolor transparency, where 0 is opaque, and 255 is fully transparent team color. The value is inverted for compatibility with megaglest
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#mpfTwoSided: meshes in this mesh are rendered by both sides, if this flag is not present only "counter clockwise" faces are rendered (culling)
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#mpfTwoSided: meshes in this mesh are rendered by both sides, if this flag is not present only "counter clockwise" faces are rendered (culling)
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#mpfCustomColor: alpha in this model is replaced by a custom color, usually the player color
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#mpfCustomColor: alpha in this model is replaced by a custom color, usually the player color
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#mpfNoSelect: whether the model is selectable
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#mpfNoSelect: whether the model is selectable
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