Clarified G3D documentation

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mathusummut
2018-09-30 10:38:22 +02:00
parent 91b96764a0
commit 39ea0f4806

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@@ -85,7 +85,7 @@
# mpfNoSelect = 4,
# mpfGlow = 8
#};
#The last 8 bits of properties are used for teamcolor transparency, where 0 is opaque, and 255 is fully transparent team color. The value is inverted for compatibility with megaglest
#The last 8 bits (little endian) of properties are used for teamcolor transparency, where 0 is opaque, and 255 is fully transparent team color. The value is inverted for compatibility with megaglest
#mpfTwoSided: meshes in this mesh are rendered by both sides, if this flag is not present only "counter clockwise" faces are rendered (culling)
#mpfCustomColor: alpha in this model is replaced by a custom color, usually the player color
#mpfNoSelect: whether the model is selectable