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- compile bugfix
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@@ -647,7 +647,8 @@ void MenuStateCustomGame::cleanup() {
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publishToMasterserverThread->signalQuit();
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if(publishToMasterserverThread->canShutdown(true) == true &&
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publishToMasterserverThread->shutdownAndWait() == true) {
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delete publishToMasterserverThread;
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delete publishToMasterserverThread;
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}
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}
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publishToMasterserverThread = NULL;
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