- cleanup some compiler warnings in vc++ and removed commented out debug info for in progress texture compression

This commit is contained in:
Mark Vejvoda
2010-10-27 17:06:40 +00:00
parent 78f6f49cb6
commit 3c57f16a4a
4 changed files with 13 additions and 11 deletions

View File

@@ -441,6 +441,7 @@ void TextureCubeGl::end(){
void TextureGl::OutputTextureDebugInfo(const Pixmap2D *pixmap,Texture::Format format, int components,const string path) {
/*
GLint glFormat= toFormatGl(format, components);
printf("**** Texture filename: [%s] format = %d components = %d, glFormat = %d, path [%s]\n",pixmap->getPath().c_str(),format,components,glFormat,path.c_str());
@@ -460,6 +461,7 @@ void TextureGl::OutputTextureDebugInfo(const Pixmap2D *pixmap,Texture::Format fo
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &compressed);
error = glGetError();
printf("**** Texture image compression format used: %d, error [%d]\n",compressed,error);
*/
}
}}}//end namespace