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- changed update and camera update fps to original values
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@@ -28,8 +28,8 @@ const char *folderDelimiter = "\\";
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const char *folderDelimiter = "/";
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#endif
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int GameConstants::updateFps= 20;
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int GameConstants::cameraFps= 50;
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int GameConstants::updateFps= 40;
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int GameConstants::cameraFps= 100;
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namespace Shared{ namespace G3dViewer{
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@@ -47,8 +47,10 @@ Game::Game(Program *program, const GameSettings *gameSettings):
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original_updateFps = GameConstants::updateFps;
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original_cameraFps = GameConstants::cameraFps;
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GameConstants::updateFps= 20;
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GameConstants::cameraFps= 50;
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// GameConstants::updateFps= 20;
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// GameConstants::cameraFps= 50;
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GameConstants::updateFps= 40;
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GameConstants::cameraFps= 100;
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quitTriggeredIndicator = false;
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originalDisplayMsgCallback = NULL;
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