mirror of
https://github.com/glest/glest-source.git
synced 2025-08-23 00:12:49 +02:00
uuh , I had some == = problems ...
This commit is contained in:
@@ -163,8 +163,8 @@ Game::Game() : ProgramState(NULL) {
|
||||
inJoinGameLoading = false;
|
||||
|
||||
for( int i=0;i<GameConstants::networkSmoothInterval;i++){
|
||||
receivedTooEarlyInFrames[i]==-1;
|
||||
framesNeededToWaitForServerMessage[i]==-1;
|
||||
receivedTooEarlyInFrames[i]=-1;
|
||||
framesNeededToWaitForServerMessage[i]=-1;
|
||||
}
|
||||
|
||||
fadeMusicMilliseconds = Config::getInstance().getInt("GameStartStopFadeSoundMilliseconds",intToStr(fadeMusicMilliseconds).c_str());
|
||||
@@ -273,8 +273,8 @@ void Game::resetMembers() {
|
||||
inJoinGameLoading = false;
|
||||
|
||||
for( int i=0;i<GameConstants::networkSmoothInterval;i++){
|
||||
receivedTooEarlyInFrames[i]==-1;
|
||||
framesNeededToWaitForServerMessage[i]==-1;
|
||||
receivedTooEarlyInFrames[i]=-1;
|
||||
framesNeededToWaitForServerMessage[i]=-1;
|
||||
}
|
||||
|
||||
|
||||
@@ -1765,6 +1765,7 @@ void Game::update() {
|
||||
// updateLoops = 0;
|
||||
// }
|
||||
|
||||
if(world.getFrameCount() == (gameSettings.getNetworkFramePeriod() * 2)){ printf("alles neu\n");}
|
||||
/////////////////////////////////
|
||||
// TTTT new attempt to make things smoother:
|
||||
///////////////
|
||||
@@ -1848,7 +1849,7 @@ void Game::update() {
|
||||
// Once we decided to use the stats to do some correction, we reset/cleanup our recorded stats
|
||||
for( int i=0;i<GameConstants::networkSmoothInterval;i++){
|
||||
receivedTooEarlyInFrames[i]=-1;
|
||||
framesNeededToWaitForServerMessage[index]=-1;
|
||||
framesNeededToWaitForServerMessage[i]=-1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user