- added a few new lua methods to register cell 'areas' for unit or for factions for wciwow

This commit is contained in:
Mark Vejvoda
2012-05-02 06:07:11 +00:00
parent 35e9577d77
commit 5c0db25c86
4 changed files with 179 additions and 9 deletions

View File

@@ -133,6 +133,9 @@ void CellTriggerEvent::saveGame(XmlNode *rootNode) {
cellTriggerEventNode->addAttribute("destPos",destPos.getString(), mapTagReplacements);
// int triggerCount;
cellTriggerEventNode->addAttribute("triggerCount",intToStr(triggerCount), mapTagReplacements);
// Vec2i destPosEnd;
cellTriggerEventNode->addAttribute("destPosEnd",destPosEnd.getString(), mapTagReplacements);
}
void CellTriggerEvent::loadGame(const XmlNode *rootNode) {
@@ -143,6 +146,10 @@ void CellTriggerEvent::loadGame(const XmlNode *rootNode) {
destId = cellTriggerEventNode->getAttribute("destId")->getIntValue();
destPos = Vec2i::strToVec2(cellTriggerEventNode->getAttribute("destPos")->getValue());
triggerCount = cellTriggerEventNode->getAttribute("triggerCount")->getIntValue();
if(cellTriggerEventNode->hasAttribute("destPosEnd") == true) {
destPosEnd = Vec2i::strToVec2(cellTriggerEventNode->getAttribute("destPosEnd")->getValue());
}
}
TimerTriggerEvent::TimerTriggerEvent() {
@@ -184,9 +191,9 @@ void TimerTriggerEvent::loadGame(const XmlNode *rootNode) {
// =====================================================
// class ScriptManager
// =====================================================
ScriptManager* ScriptManager::thisScriptManager= NULL;
const int ScriptManager::messageWrapCount= 30;
const int ScriptManager::displayTextWrapCount= 64;
ScriptManager* ScriptManager::thisScriptManager = NULL;
const int ScriptManager::messageWrapCount = 30;
const int ScriptManager::displayTextWrapCount = 64;
ScriptManager::ScriptManager() {
world = NULL;
@@ -278,6 +285,10 @@ void ScriptManager::init(World* world, GameCamera *gameCamera, const XmlNode *ro
luaScript.registerFunction(registerCellTriggerEventForUnitToLocation, "registerCellTriggerEventForUnitToLocation");
luaScript.registerFunction(registerCellTriggerEventForFactionToUnit, "registerCellTriggerEventForFactionToUnit");
luaScript.registerFunction(registerCellTriggerEventForFactionToLocation, "registerCellTriggerEventForFactionToLocation");
luaScript.registerFunction(registerCellAreaTriggerEventForUnitToLocation, "registerCellAreaTriggerEventForUnitToLocation");
luaScript.registerFunction(registerCellAreaTriggerEventForFactionToLocation, "registerCellAreaTriggerEventForFactionToLocation");
luaScript.registerFunction(getCellTriggerEventCount, "getCellTriggerEventCount");
luaScript.registerFunction(unregisterCellTriggerEvent, "unregisterCellTriggerEvent");
luaScript.registerFunction(startTimerEvent, "startTimerEvent");
@@ -595,6 +606,26 @@ void ScriptManager::onCellTriggerEvent(Unit *movingUnit) {
}
break;
case ctet_UnitAreaPos:
{
if(movingUnit->getId() == event.sourceId) {
bool srcInDst = false;
for(int x = event.destPos.x; srcInDst == false && x <= event.destPosEnd.x; ++x) {
for(int y = event.destPos.y; srcInDst == false && y <= event.destPosEnd.y; ++y) {
srcInDst = world->getMap()->isInUnitTypeCells(movingUnit->getType(), Vec2i(x,y),movingUnit->getPos());
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] movingUnit = %d, event.type = %d, movingUnit->getPos() = %s, event.sourceId = %d, event.destId = %d, event.destPos = %s, srcInDst = %d\n",
__FILE__,__FUNCTION__,__LINE__,movingUnit->getId(),event.type,movingUnit->getPos().getString().c_str(),event.sourceId,event.destId,Vec2i(x,y).getString().c_str(),srcInDst);
}
}
if(srcInDst == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
triggerEvent = srcInDst;
}
}
break;
case ctet_Faction:
{
Unit *destUnit = world->findUnitById(event.destId);
@@ -631,6 +662,26 @@ void ScriptManager::onCellTriggerEvent(Unit *movingUnit) {
}
break;
case ctet_FactionAreaPos:
{
if(movingUnit->getFactionIndex() == event.sourceId) {
//printf("ctet_FactionPos event.destPos = [%s], movingUnit->getPos() [%s]\n",event.destPos.getString().c_str(),movingUnit->getPos().getString().c_str());
bool srcInDst = false;
for(int x = event.destPos.x; srcInDst == false && x <= event.destPosEnd.x; ++x) {
for(int y = event.destPos.y; srcInDst == false && y <= event.destPosEnd.y; ++y) {
srcInDst = world->getMap()->isInUnitTypeCells(movingUnit->getType(), Vec2i(x,y),movingUnit->getPos());
if(srcInDst == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
}
}
triggerEvent = srcInDst;
}
}
break;
}
if(triggerEvent == true) {
@@ -958,6 +1009,23 @@ int ScriptManager::registerCellTriggerEventForUnitToLocation(int sourceUnitId, c
return eventId;
}
int ScriptManager::registerCellAreaTriggerEventForUnitToLocation(int sourceUnitId, const Vec4i &pos) {
CellTriggerEvent trigger;
trigger.type = ctet_UnitAreaPos;
trigger.sourceId = sourceUnitId;
trigger.destPos.x = pos.x;
trigger.destPos.y = pos.y;
trigger.destPosEnd.x = pos.z;
trigger.destPosEnd.y = pos.w;
int eventId = currentEventId++;
CellTriggerEventList[eventId] = trigger;
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] Unit: %d will trigger cell event when reaching pos: %s, eventId = %d\n",__FILE__,__FUNCTION__,__LINE__,sourceUnitId,pos.getString().c_str(),eventId);
return eventId;
}
int ScriptManager::registerCellTriggerEventForFactionToUnit(int sourceFactionId, int destUnitId) {
CellTriggerEvent trigger;
trigger.type = ctet_Faction;
@@ -986,6 +1054,23 @@ int ScriptManager::registerCellTriggerEventForFactionToLocation(int sourceFactio
return eventId;
}
int ScriptManager::registerCellAreaTriggerEventForFactionToLocation(int sourceFactionId, const Vec4i &pos) {
CellTriggerEvent trigger;
trigger.type = ctet_FactionAreaPos;
trigger.sourceId = sourceFactionId;
trigger.destPos.x = pos.x;
trigger.destPos.y = pos.y;
trigger.destPosEnd.x = pos.z;
trigger.destPosEnd.y = pos.w;
int eventId = currentEventId++;
CellTriggerEventList[eventId] = trigger;
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]Faction: %d will trigger cell event when reaching pos: %s, eventId = %d\n",__FILE__,__FUNCTION__,__LINE__,sourceFactionId,pos.getString().c_str(),eventId);
return eventId;
}
int ScriptManager::getCellTriggerEventCount(int eventId) {
int result = 0;
if(CellTriggerEventList.find(eventId) != CellTriggerEventList.end()) {
@@ -1563,6 +1648,13 @@ int ScriptManager::registerCellTriggerEventForUnitToLocation(LuaHandle* luaHandl
return luaArguments.getReturnCount();
}
int ScriptManager::registerCellAreaTriggerEventForUnitToLocation(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
int result = thisScriptManager->registerCellAreaTriggerEventForUnitToLocation(luaArguments.getInt(-2),luaArguments.getVec4i(-1));
luaArguments.returnInt(result);
return luaArguments.getReturnCount();
}
int ScriptManager::registerCellTriggerEventForFactionToUnit(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
int result = thisScriptManager->registerCellTriggerEventForFactionToUnit(luaArguments.getInt(-2),luaArguments.getInt(-1));
@@ -1577,6 +1669,13 @@ int ScriptManager::registerCellTriggerEventForFactionToLocation(LuaHandle* luaHa
return luaArguments.getReturnCount();
}
int ScriptManager::registerCellAreaTriggerEventForFactionToLocation(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
int result = thisScriptManager->registerCellAreaTriggerEventForFactionToLocation(luaArguments.getInt(-2),luaArguments.getVec4i(-1));
luaArguments.returnInt(result);
return luaArguments.getReturnCount();
}
int ScriptManager::getCellTriggerEventCount(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
int result = thisScriptManager->getCellTriggerEventCount(luaArguments.getInt(-1));

View File

@@ -100,7 +100,9 @@ enum CellTriggerEventType {
ctet_Unit,
ctet_UnitPos,
ctet_Faction,
ctet_FactionPos
ctet_FactionPos,
ctet_UnitAreaPos,
ctet_FactionAreaPos
};
class CellTriggerEvent {
@@ -110,6 +112,7 @@ public:
int sourceId;
int destId;
Vec2i destPos;
Vec2i destPosEnd;
int triggerCount;
@@ -268,6 +271,10 @@ private:
int registerCellTriggerEventForUnitToLocation(int sourceUnitId, const Vec2i &pos);
int registerCellTriggerEventForFactionToUnit(int sourceFactionId, int destUnitId);
int registerCellTriggerEventForFactionToLocation(int sourceFactionId, const Vec2i &pos);
int registerCellAreaTriggerEventForUnitToLocation(int sourceUnitId, const Vec4i &pos);
int registerCellAreaTriggerEventForFactionToLocation(int sourceFactionId, const Vec4i &pos);
int getCellTriggerEventCount(int eventId);
void unregisterCellTriggerEvent(int eventId);
int startTimerEvent();
@@ -372,6 +379,10 @@ private:
static int registerCellTriggerEventForUnitToLocation(LuaHandle* luaHandle);
static int registerCellTriggerEventForFactionToUnit(LuaHandle* luaHandle);
static int registerCellTriggerEventForFactionToLocation(LuaHandle* luaHandle);
static int registerCellAreaTriggerEventForUnitToLocation(LuaHandle* luaHandle);
static int registerCellAreaTriggerEventForFactionToLocation(LuaHandle* luaHandle);
static int getCellTriggerEventCount(LuaHandle* luaHandle);
static int unregisterCellTriggerEvent(LuaHandle* luaHandle);
static int startTimerEvent(LuaHandle* luaHandle);

View File

@@ -14,16 +14,17 @@
#include <string>
#include <lua.hpp>
#include <vec.h>
#include "vec.h"
#include "xml_parser.h"
#include "leak_dumper.h"
using std::string;
using Shared::Graphics::Vec2i;
using Shared::Graphics::Vec4i;
using Shared::Xml::XmlNode;
namespace Shared{ namespace Lua{
namespace Shared { namespace Lua {
typedef lua_State LuaHandle;
typedef int(*LuaFunction)(LuaHandle*);
@@ -32,7 +33,7 @@ typedef int(*LuaFunction)(LuaHandle*);
// class LuaScript
// =====================================================
class LuaScript{
class LuaScript {
private:
LuaHandle *luaState;
int argumentCount;
@@ -63,7 +64,7 @@ private:
// class LuaArguments
// =====================================================
class LuaArguments{
class LuaArguments {
private:
lua_State *luaState;
int returnCount;
@@ -75,11 +76,13 @@ public:
string getString(int argumentIndex) const;
void * getGenericData(int argumentIndex) const;
Vec2i getVec2i(int argumentIndex) const;
Vec4i getVec4i(int argumentIndex) const;
int getReturnCount() const {return returnCount;}
void returnInt(int value);
void returnString(const string &value);
void returnVec2i(const Vec2i &value);
void returnVec4i(const Vec4i &value);
void returnVectorInt(const vector<int> &value);
private:

View File

@@ -20,7 +20,7 @@
using namespace std;
using namespace Shared::Util;
namespace Shared{ namespace Lua{
namespace Shared { namespace Lua {
//
// This class wraps streflop for LuaScript. We need to toggle the data type
@@ -590,6 +590,42 @@ Vec2i LuaArguments::getVec2i(int argumentIndex) const{
return v;
}
Vec4i LuaArguments::getVec4i(int argumentIndex) const {
Lua_STREFLOP_Wrapper streflopWrapper;
Vec4i v;
if(!lua_istable(luaState, argumentIndex)){
throwLuaError("Can not get vec4i from Lua state, value on the stack is not a table");
}
#if LUA_VERSION_NUM > 501
if(lua_rawlen(luaState, argumentIndex) != 4 ) {
#else
if(luaL_getn(luaState, argumentIndex) != 4) {
#endif
throwLuaError("Can not get vec4i from Lua state, array size not 4");
}
lua_rawgeti(luaState, argumentIndex, 1);
v.x= luaL_checkint(luaState, argumentIndex);
lua_pop(luaState, 1);
lua_rawgeti(luaState, argumentIndex, 2);
v.y= luaL_checkint(luaState, argumentIndex);
lua_pop(luaState, 1);
lua_rawgeti(luaState, argumentIndex, 3);
v.z= luaL_checkint(luaState, argumentIndex);
lua_pop(luaState, 1);
lua_rawgeti(luaState, argumentIndex, 4);
v.w= luaL_checkint(luaState, argumentIndex);
lua_pop(luaState, 1);
return v;
}
void LuaArguments::returnInt(int value){
Lua_STREFLOP_Wrapper streflopWrapper;
@@ -618,6 +654,27 @@ void LuaArguments::returnVec2i(const Vec2i &value){
lua_rawseti(luaState, -2, 2);
}
void LuaArguments::returnVec4i(const Vec4i &value) {
//Lua_STREFLOP_Wrapper streflopWrapper;
++returnCount;
lua_newtable(luaState);
lua_pushnumber(luaState, value.x);
lua_rawseti(luaState, -2, 1);
lua_pushnumber(luaState, value.y);
lua_rawseti(luaState, -2, 2);
lua_pushnumber(luaState, value.z);
lua_rawseti(luaState, -2, 3);
lua_pushnumber(luaState, value.w);
lua_rawseti(luaState, -2, 4);
}
void LuaArguments::returnVectorInt(const vector<int> &value) {
//Lua_STREFLOP_Wrapper streflopWrapper;