- added a few new lua methods to register cell 'areas' for unit or for factions for wciwow

This commit is contained in:
Mark Vejvoda
2012-05-02 06:07:11 +00:00
parent 35e9577d77
commit 5c0db25c86
4 changed files with 179 additions and 9 deletions

View File

@@ -14,16 +14,17 @@
#include <string>
#include <lua.hpp>
#include <vec.h>
#include "vec.h"
#include "xml_parser.h"
#include "leak_dumper.h"
using std::string;
using Shared::Graphics::Vec2i;
using Shared::Graphics::Vec4i;
using Shared::Xml::XmlNode;
namespace Shared{ namespace Lua{
namespace Shared { namespace Lua {
typedef lua_State LuaHandle;
typedef int(*LuaFunction)(LuaHandle*);
@@ -32,7 +33,7 @@ typedef int(*LuaFunction)(LuaHandle*);
// class LuaScript
// =====================================================
class LuaScript{
class LuaScript {
private:
LuaHandle *luaState;
int argumentCount;
@@ -63,7 +64,7 @@ private:
// class LuaArguments
// =====================================================
class LuaArguments{
class LuaArguments {
private:
lua_State *luaState;
int returnCount;
@@ -75,11 +76,13 @@ public:
string getString(int argumentIndex) const;
void * getGenericData(int argumentIndex) const;
Vec2i getVec2i(int argumentIndex) const;
Vec4i getVec4i(int argumentIndex) const;
int getReturnCount() const {return returnCount;}
void returnInt(int value);
void returnString(const string &value);
void returnVec2i(const Vec2i &value);
void returnVec4i(const Vec4i &value);
void returnVectorInt(const vector<int> &value);
private:

View File

@@ -20,7 +20,7 @@
using namespace std;
using namespace Shared::Util;
namespace Shared{ namespace Lua{
namespace Shared { namespace Lua {
//
// This class wraps streflop for LuaScript. We need to toggle the data type
@@ -590,6 +590,42 @@ Vec2i LuaArguments::getVec2i(int argumentIndex) const{
return v;
}
Vec4i LuaArguments::getVec4i(int argumentIndex) const {
Lua_STREFLOP_Wrapper streflopWrapper;
Vec4i v;
if(!lua_istable(luaState, argumentIndex)){
throwLuaError("Can not get vec4i from Lua state, value on the stack is not a table");
}
#if LUA_VERSION_NUM > 501
if(lua_rawlen(luaState, argumentIndex) != 4 ) {
#else
if(luaL_getn(luaState, argumentIndex) != 4) {
#endif
throwLuaError("Can not get vec4i from Lua state, array size not 4");
}
lua_rawgeti(luaState, argumentIndex, 1);
v.x= luaL_checkint(luaState, argumentIndex);
lua_pop(luaState, 1);
lua_rawgeti(luaState, argumentIndex, 2);
v.y= luaL_checkint(luaState, argumentIndex);
lua_pop(luaState, 1);
lua_rawgeti(luaState, argumentIndex, 3);
v.z= luaL_checkint(luaState, argumentIndex);
lua_pop(luaState, 1);
lua_rawgeti(luaState, argumentIndex, 4);
v.w= luaL_checkint(luaState, argumentIndex);
lua_pop(luaState, 1);
return v;
}
void LuaArguments::returnInt(int value){
Lua_STREFLOP_Wrapper streflopWrapper;
@@ -618,6 +654,27 @@ void LuaArguments::returnVec2i(const Vec2i &value){
lua_rawseti(luaState, -2, 2);
}
void LuaArguments::returnVec4i(const Vec4i &value) {
//Lua_STREFLOP_Wrapper streflopWrapper;
++returnCount;
lua_newtable(luaState);
lua_pushnumber(luaState, value.x);
lua_rawseti(luaState, -2, 1);
lua_pushnumber(luaState, value.y);
lua_rawseti(luaState, -2, 2);
lua_pushnumber(luaState, value.z);
lua_rawseti(luaState, -2, 3);
lua_pushnumber(luaState, value.w);
lua_rawseti(luaState, -2, 4);
}
void LuaArguments::returnVectorInt(const vector<int> &value) {
//Lua_STREFLOP_Wrapper streflopWrapper;