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my fix ( I like it somehow .. :-D )
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@ -2745,10 +2745,10 @@ void MenuStateCustomGame::loadGameSettings(GameSettings *gameSettings,bool force
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}
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//printf("this->masterserverMode = %d\n",this->masterserverMode);
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bool masterserver_admin_found=false;
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if(this->masterserverMode == true) {
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time_t clientConnectedTime = 0;
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bool masterserver_admin_found=false;
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//printf("mapInfo.players [%d]\n",mapInfo.players);
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for(int i= 0; i < mapInfo.players; ++i) {
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@ -2775,11 +2775,12 @@ void MenuStateCustomGame::loadGameSettings(GameSettings *gameSettings,bool force
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}
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}
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}
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if(!masterserver_admin_found)
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{
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labelGameName.setText("headless("+defaultPlayerName+")");
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}
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}
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if(this->masterserverMode == true && !masterserver_admin_found) {
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labelGameName.setText("headless ("+defaultPlayerName+")");
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}
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
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}
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