- fixed debug build in vc++

This commit is contained in:
Mark Vejvoda
2010-12-31 01:18:43 +00:00
parent 254eac6147
commit 60f2b035e7

View File

@@ -40,7 +40,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;..\..\source\win32_deps\wxWidgets-2.8.10\lib\vc_lib\mswd&quot;;&quot;..\..\source\win32_deps\wxWidgets-2.8.10\include\msvc&quot;;..\..\source\shared_lib\include\util;..\..\source\shared_lib\include\platform\win32;..\..\source\shared_lib\include\graphics\gl;..\..\source\win32_deps\include;..\..\source\shared_lib\include\graphics;&quot;..\..\source\win32_deps\wxWidgets-2.8.10\include&quot;;..\..\source\shared_lib\include\platform\sdl;../../source/shared_lib/include/streflop;../../source/shared_lib/include/platform/common;&quot;../../source/win32_deps/SDL-1.2.x/include&quot;;&quot;../../source/win32_deps/curl-7.20.1/include&quot;;..\..\source\glest_game\graphics;..\..\source\shared_lib\include\xml;&quot;../../source/win32_deps/xerces-c-3.0.1/src&quot;;..\..\source\glest_game\global;..\..\source\glest_game\sound;..\..\source\shared_lib\include\sound;..\..\source\glest_game\game"
AdditionalIncludeDirectories="&quot;..\..\source\win32_deps\wxWidgets-2.8.10\lib\vc_lib\mswd&quot;;&quot;..\..\source\win32_deps\wxWidgets-2.8.10\include\msvc&quot;;..\..\source\shared_lib\include\util;..\..\source\shared_lib\include\platform\win32;..\..\source\shared_lib\include\graphics\gl;..\..\source\win32_deps\include;..\..\source\shared_lib\include\graphics;&quot;..\..\source\win32_deps\wxWidgets-2.8.10\include&quot;;..\..\source\shared_lib\include\platform\sdl;../../source/shared_lib/include/streflop;../../source/shared_lib/include/platform/common;&quot;../../source/win32_deps/SDL-1.2.x/include&quot;;&quot;../../source/win32_deps/curl-7.20.1/include&quot;;..\..\source\glest_game\graphics;..\..\source\shared_lib\include\xml;&quot;../../source/win32_deps/xerces-c-3.0.1/src&quot;;..\..\source\glest_game\global;..\..\source\glest_game\sound;..\..\source\shared_lib\include\sound;..\..\source\glest_game\game;../../source/shared_lib/include/map"
PreprocessorDefinitions="WIN32;_WINDOWS;CURL_STATICLIB"
MinimalRebuild="true"
BasicRuntimeChecks="3"