- added the ability to toggle hardware acceleration and full screen anti-aliasing via ini settings

- added video card info screen to options menu
This commit is contained in:
Mark Vejvoda
2010-07-11 07:38:08 +00:00
parent 472abf62f2
commit 61b77fe645
13 changed files with 172 additions and 9 deletions

View File

@@ -29,7 +29,7 @@ namespace Shared{ namespace Graphics{ namespace Gl{
void ContextGl::init(){
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
pcgl.init(colorBits, depthBits, stencilBits);
pcgl.init(colorBits, depthBits, stencilBits, hardware_acceleration, fullscreen_anti_aliasing);
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}

View File

@@ -35,11 +35,11 @@ namespace Shared{ namespace Platform{
// class PlatformContextGl
// ======================================
void PlatformContextGl::init(int colorBits, int depthBits, int stencilBits) {
void PlatformContextGl::init(int colorBits, int depthBits, int stencilBits,bool hardware_acceleration, bool fullscreen_anti_aliasing) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
Window::setupGraphicsScreen(depthBits, stencilBits);
Window::setupGraphicsScreen(depthBits, stencilBits, hardware_acceleration, fullscreen_anti_aliasing);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);

View File

@@ -345,7 +345,7 @@ void Window::destroy() {
SDL_PushEvent(&event);
}
void Window::setupGraphicsScreen(int depthBits, int stencilBits) {
void Window::setupGraphicsScreen(int depthBits, int stencilBits, bool hardware_acceleration, bool fullscreen_anti_aliasing) {
static int newDepthBits = depthBits;
static int newStencilBits = stencilBits;
if(depthBits >= 0)
@@ -353,7 +353,13 @@ void Window::setupGraphicsScreen(int depthBits, int stencilBits) {
if(stencilBits >= 0)
newStencilBits = stencilBits;
//SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
if(fullscreen_anti_aliasing == true) {
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS,1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 16);
}
if(hardware_acceleration == true) {
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
}
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 1);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 1);

View File

@@ -0,0 +1,44 @@
// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "window_gl.h"
#include "gl_wrap.h"
#include "graphics_interface.h"
#include "leak_dumper.h"
using namespace Shared::Graphics;
namespace Shared{ namespace Platform{
// =====================================================
// class WindowGl
// =====================================================
void WindowGl::initGl(int colorBits, int depthBits, int stencilBits,bool hardware_acceleration, bool fullscreen_anti_aliasing){
context.setColorBits(colorBits);
context.setDepthBits(depthBits);
context.setStencilBits(stencilBits);
context.setHardware_acceleration(hardware_acceleration);
context.setFullscreen_anti_aliasing(fullscreen_anti_aliasing);
context.init();
}
void WindowGl::makeCurrentGl() {
GraphicsInterface::getInstance().setCurrentContext(&context);
context.makeCurrent();
}
void WindowGl::swapBuffersGl(){
context.swapBuffers();
}
}}//end namespace