updated vc++ 2012 project files to build in x64

This commit is contained in:
Mark Vejvoda
2013-11-03 01:36:43 +00:00
parent b20d0cc0e4
commit 651edc6f1c
4 changed files with 392 additions and 0 deletions

View File

@@ -5,10 +5,18 @@
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{407355A4-D12A-4E3B-A7EB-A835E573B376}</ProjectGuid>
@@ -23,33 +31,55 @@
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\..\..\data\glest_game\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<TargetName>g2xml</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<TargetName>g2xml</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
@@ -69,6 +99,23 @@
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
@@ -91,6 +138,27 @@
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\source\tools\glexemel\g2xml.c" />
</ItemGroup>

View File

@@ -5,14 +5,26 @@
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release_NO_STREFLOP|Win32">
<Configuration>Release_NO_STREFLOP</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release_NO_STREFLOP|x64">
<Configuration>Release_NO_STREFLOP</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{FE5C7C7C-F109-44F5-8329-25A4E24F162C}</ProjectGuid>
@@ -24,39 +36,63 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_NO_STREFLOP|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_NO_STREFLOP|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_NO_STREFLOP|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_NO_STREFLOP|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\..\..\..\data\glest_game\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)/$(ProjectName)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\..\..\..\data\glest_game\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)/$(ProjectName)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release_NO_STREFLOP|Win32'">$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release_NO_STREFLOP|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release_NO_STREFLOP|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release_NO_STREFLOP|x64'">true</LinkIncremental>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">megaglest_g3dviewer</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">megaglest_g3dviewer</TargetName>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</GenerateManifest>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@@ -86,6 +122,32 @@
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\..\source\windows_deps_2012\wxWidgets-2.8.10\lib\vc_lib\mswd;..\..\..\source\windows_deps_2012\wxWidgets-2.8.10\include\msvc;..\..\..\source\shared_lib\include\util;..\..\..\source\shared_lib\include\platform\win32;..\..\..\source\shared_lib\include\graphics\gl;..\..\..\source\windows_deps_2012\include;..\..\..\source\shared_lib\include\graphics;..\..\..\source\windows_deps_2012\wxWidgets-2.8.10\include;..\..\..\source\shared_lib\include\platform\sdl;../../../source/shared_lib/include/streflop;../../../source/shared_lib/include/platform/common;../../../source/windows_deps_2012/SDL-1.2.x/include;../../../source/windows_deps_2012/curl-7.21.3/include;..\..\..\source\glest_game\graphics;..\..\..\source\shared_lib\include\xml;../../../source/windows_deps_2012/xerces-c-3.0.1/src;..\..\..\source\glest_game\global;..\..\..\source\glest_game\sound;..\..\..\source\shared_lib\include\sound;..\..\..\source\glest_game\game;../../../source/shared_lib/include/map;../../../source/windows_deps_2012/lpng141;..\..\..\source\glest_game\facilities</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;CURL_STATICLIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>
</PrecompiledHeaderOutputFile>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>wxbase28d.lib;wxbase28d_net.lib;wxbase28d_xml.lib;wxexpatd.lib;wxjpegd.lib;wxmsw28d_adv.lib;wxmsw28d_aui.lib;wxmsw28d_core.lib;wxmsw28d_gl.lib;wxmsw28d_html.lib;wxmsw28d_media.lib;wxmsw28d_qa.lib;wxmsw28d_richtext.lib;wxmsw28d_xrc.lib;wxregexd.lib;wxtiffd.lib;wxzlibd.lib;winmm.lib;rpcrt4.lib;kernel32.lib;user32.lib;gdi32.lib;ole32.lib;oleaut32.lib;comctl32.lib;comdlg32.lib;uuid.lib;advapi32.lib;shell32.lib;libglest.lib;Dbghelp.lib;sdl.lib;sdlmain.lib;dxguid.lib;libstreflop.lib;libcurl.lib;ws2_32.lib;xerces-c_3d.lib;libpng.lib;libeay32.lib;ssleay32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)G3D_Viewer.exe</OutputFile>
<AdditionalLibraryDirectories>../../../source/windows_deps_2012/lib;../../../build/$(Configuration)/libglest;../../../source/shared_lib/sources/streflop/libstreflop;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalOptions>/arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
@@ -122,6 +184,41 @@
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<AdditionalOptions>/arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>..\..\..\source\windows_deps_2012\wxWidgets-2.9.3\lib\vc_lib\mswu;..\..\..\source\shared_lib\include\util;..\..\..\source\shared_lib\include\graphics\gl;..\..\..\source\windows_deps_2012\include;..\..\..\source\shared_lib\include\graphics;..\..\..\source\windows_deps_2012\wxWidgets-2.9.3\include;..\..\..\source\shared_lib\include\platform\sdl;../../../source/shared_lib/include/platform/common;../../../source/windows_deps_2012/SDL-1.2.15/include;../../../source/windows_deps_2012/curl-7.21.3/include;..\..\..\source\glest_game\graphics;..\..\..\source\shared_lib\include\xml;../../../source/windows_deps_2012/xerces-c-3.1.1/src;..\..\..\source\glest_game\global;..\..\..\source\glest_game\sound;..\..\..\source\shared_lib\include\sound;..\..\..\source\glest_game\game;../../../source/shared_lib/include/map;../../../source/windows_deps_2012/lpng1510;..\..\..\source\glest_game\facilities;../../../source/windows_deps_2012/glew-1.7.0/include;..\..\..\source\shared_lib\include\xml\rapidxml;../../../source/shared_lib/include/platform/win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDOWS;WIN32;NDEBUG;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;ZLIB_WINAPI;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Async</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>c:\temp\release\$(TargetName).pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>wxbase29u.lib;wxbase29u_net.lib;wxbase29u_xml.lib;wxexpat.lib;wxjpeg.lib;wxtiff.lib;wxmsw29u_adv.lib;wxmsw29u_aui.lib;wxmsw29u_core.lib;wxmsw29u_gl.lib;wxmsw29u_html.lib;wxmsw29u_media.lib;wxmsw29u_qa.lib;wxmsw29u_richtext.lib;wxmsw29u_xrc.lib;wxregexu.lib;winmm.lib;rpcrt4.lib;kernel32.lib;user32.lib;gdi32.lib;ole32.lib;oleaut32.lib;comctl32.lib;comdlg32.lib;uuid.lib;advapi32.lib;shell32.lib;libglest.lib;Dbghelp.lib;sdl.lib;sdlmain.lib;dxguid.lib;libcurl.lib;ws2_32.lib;xerces-c_static_3.lib;libpng15.lib;jpeg.lib;ftgl_static.lib;freetype244MT.lib;glew32s.lib;zlibstat.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)\$(TargetFileName)</OutputFile>
<AdditionalLibraryDirectories>../../../source/windows_deps_2012/lib;../../../build/$(Configuration)/libglest;$(DXSDK_DIR)/lib/x64;../../../source/windows_deps_2012/Microsoft DirectX SDK %28November 2007%29/Lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>
</OptimizeReferences>
<EnableCOMDATFolding>
</EnableCOMDATFolding>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_NO_STREFLOP|Win32'">
<ClCompile>
<AdditionalOptions>/arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
@@ -151,6 +248,34 @@
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_NO_STREFLOP|x64'">
<ClCompile>
<AdditionalOptions>/arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>..\..\..\source\windows_deps_2012\wxWidgets-2.8.10\lib\vc_lib\mswd;..\..\..\source\windows_deps_2012\wxWidgets-2.8.10\include\msvc;..\..\..\source\shared_lib\include\util;..\..\..\source\shared_lib\include\platform\win32;..\..\..\source\shared_lib\include\graphics\gl;..\..\..\source\windows_deps_2012\include;..\..\..\source\shared_lib\include\graphics;..\..\..\source\windows_deps_2012\wxWidgets-2.8.10\include;..\..\..\source\shared_lib\include\platform\sdl;../../../source/shared_lib/include/streflop;../../../source/shared_lib/include/platform/common;../../../source/windows_deps_2012/SDL-1.2.x/include;../../../source/windows_deps_2012/curl-7.21.3/include;..\..\..\source\glest_game\graphics;..\..\..\source\shared_lib\include\xml;../../../source/windows_deps_2012/xerces-c-3.0.1/src;..\..\..\source\glest_game\global;..\..\..\source\glest_game\sound;..\..\..\source\shared_lib\include\sound;..\..\..\source\glest_game\game;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;CURL_STATICLIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Async</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>c:\temp\release\$(TargetName).pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>wxbase28.lib;wxbase28_net.lib;wxbase28_xml.lib;wxexpat.lib;wxjpeg.lib;wxmsw28_adv.lib;wxmsw28_aui.lib;wxmsw28_core.lib;wxmsw28_gl.lib;wxmsw28_html.lib;wxmsw28_media.lib;wxmsw28_qa.lib;wxmsw28_richtext.lib;wxmsw28_xrc.lib;wxregex.lib;wxtiff.lib;wxzlib.lib;winmm.lib;rpcrt4.lib;kernel32.lib;user32.lib;gdi32.lib;ole32.lib;oleaut32.lib;comctl32.lib;comdlg32.lib;uuid.lib;advapi32.lib;shell32.lib;libglest.lib;Dbghelp.lib;sdl.lib;sdlmain.lib;dxguid.lib;libstreflop.lib;libcurl.lib;ws2_32.lib;xerces-c_3.lib;libpng.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
<AdditionalLibraryDirectories>../../../source/windows_deps_2012/lib;../../../build/$(Configuration)/libglest;../../../source/shared_lib/sources/streflop/libstreflop;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\..\source\g3d_viewer\main.h" />
<ClInclude Include="..\..\..\source\g3d_viewer\renderer.h" />

View File

@@ -5,14 +5,26 @@
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release_NO_STREFLOP|Win32">
<Configuration>Release_NO_STREFLOP</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release_NO_STREFLOP|x64">
<Configuration>Release_NO_STREFLOP</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}</ProjectGuid>
@@ -24,39 +36,63 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_NO_STREFLOP|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_NO_STREFLOP|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_NO_STREFLOP|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_NO_STREFLOP|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\..\..\..\data\glest_game\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)/$(ProjectName)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\..\..\..\data\glest_game\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)/$(ProjectName)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release_NO_STREFLOP|Win32'">$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release_NO_STREFLOP|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release_NO_STREFLOP|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release_NO_STREFLOP|x64'">true</LinkIncremental>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">megaglest_editor</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">megaglest_editor</TargetName>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</GenerateManifest>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@@ -86,6 +122,32 @@
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\..\source\windows_deps_2012\wxWidgets-2.9.3\lib\vc_lib\mswu;..\..\..\source\shared_lib\include\util;..\..\..\source\shared_lib\include\platform\win32;..\..\..\source\shared_lib\include\graphics\gl;..\..\..\source\windows_deps_2012\include;..\..\..\source\shared_lib\include\graphics;..\..\..\source\windows_deps_2012\wxWidgets-2.9.3\include;..\..\..\source\shared_lib\include\platform\sdl;../../../source/shared_lib/include/streflop;../../../source/shared_lib/include/platform/common;../../../source/windows_deps_2012/SDL-1.2.15/include;../../../source/windows_deps_2012/curl-7.21.3/include;../../../source/shared_lib/include/map;..\..\..\source\glest_game\global;..\..\..\source\glest_game\game;..\..\..\source\glest_game\facilities;..\..\..\source\shared_lib\include\xml;..\..\..\source\shared_lib\include\xml\rapidxml;../../../source/windows_deps_2012/xerces-c-3.1.1/src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;WIN32;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;ZLIB_WINAPI_DEBUG;_WINDOWS;WIN32;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;ZLIB_WINAPI;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>
</PrecompiledHeaderOutputFile>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>wxbase29u.lib;wxbase29u_net.lib;wxbase29u_xml.lib;wxexpat.lib;wxjpeg.lib;wxmsw29u_adv.lib;wxmsw29u_aui.lib;wxmsw29u_core.lib;wxmsw29u_gl.lib;wxmsw29u_html.lib;wxmsw29u_media.lib;wxmsw29u_qa.lib;wxmsw29u_richtext.lib;wxmsw29u_xrc.lib;wxpng.lib;wxregexu.lib;wxtiff.lib;winmm.lib;rpcrt4.lib;kernel32.lib;user32.lib;gdi32.lib;ole32.lib;oleaut32.lib;comctl32.lib;comdlg32.lib;uuid.lib;advapi32.lib;shell32.lib;libglest.lib;sdl.lib;sdlmain.lib;dsound.lib;dxguid.lib;Dbghelp.lib;libcurl.lib;ws2_32.lib;ftgl_static.lib;freetype244MT.lib;zlibstat.lib;libeay32.lib;ssleay32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)Glest_Editor.exe</OutputFile>
<AdditionalLibraryDirectories>../../../source/windows_deps_2012/lib;../../../build/$(Configuration)/libglest;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalOptions>/arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
@@ -121,6 +183,41 @@
<RandomizedBaseAddress>false</RandomizedBaseAddress>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<AdditionalOptions>/arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>..\..\..\source\windows_deps_2012\wxWidgets-2.9.3\lib\vc_lib\mswu;..\..\..\source\shared_lib\include\util;..\..\..\source\shared_lib\include\platform\win32;..\..\..\source\shared_lib\include\graphics\gl;..\..\..\source\windows_deps_2012\include;..\..\..\source\shared_lib\include\graphics;..\..\..\source\windows_deps_2012\wxWidgets-2.9.3\include;..\..\..\source\shared_lib\include\platform\sdl;../../../source/shared_lib/include/platform/common;../../../source/windows_deps_2012/SDL-1.2.15/include;../../../source/windows_deps_2012/curl-7.21.3/include;../../../source/shared_lib/include/map;..\..\..\source\glest_game\global;..\..\..\source\glest_game\game;..\..\..\source\glest_game\facilities;..\..\..\source\shared_lib\include\xml;..\..\..\source\shared_lib\include\xml\rapidxml;../../../source/windows_deps_2012/xerces-c-3.1.1/src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDOWS;WIN32;NDEBUG;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;ZLIB_WINAPI;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Async</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>
</PrecompiledHeaderOutputFile>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>wxbase29u.lib;wxbase29u_net.lib;wxbase29u_xml.lib;wxexpat.lib;wxjpeg.lib;wxmsw29u_adv.lib;wxmsw29u_aui.lib;wxmsw29u_core.lib;wxmsw29u_gl.lib;wxmsw29u_html.lib;wxmsw29u_media.lib;wxmsw29u_qa.lib;wxmsw29u_richtext.lib;wxmsw29u_xrc.lib;wxpng.lib;wxregexu.lib;wxtiff.lib;winmm.lib;rpcrt4.lib;kernel32.lib;user32.lib;gdi32.lib;ole32.lib;oleaut32.lib;comctl32.lib;comdlg32.lib;uuid.lib;advapi32.lib;shell32.lib;libglest.lib;sdl.lib;sdlmain.lib;dsound.lib;dxguid.lib;Dbghelp.lib;libcurl.lib;ws2_32.lib;ftgl_static.lib;freetype244MT.lib;zlibstat.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)\$(TargetFileName)</OutputFile>
<AdditionalLibraryDirectories>../../../source/windows_deps_2012/lib;../../../build/$(Configuration)/libglest;$(DXSDK_DIR)/lib/x64;../../../source/windows_deps_2012/Microsoft DirectX SDK %28November 2007%29/Lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>
</OptimizeReferences>
<EnableCOMDATFolding>
</EnableCOMDATFolding>
<DataExecutionPrevention>
</DataExecutionPrevention>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<IgnoreSpecificDefaultLibraries>;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_NO_STREFLOP|Win32'">
<ClCompile>
<AdditionalOptions>/arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
@@ -150,6 +247,34 @@
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_NO_STREFLOP|x64'">
<ClCompile>
<AdditionalOptions>/arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>..\..\..\source\win32_deps\wxWidgets-2.8.10\lib\vc_lib\msw;..\..\..\source\win32_deps\wxWidgets-2.8.10\include\msvc;..\..\..\source\shared_lib\include\util;..\..\..\source\shared_lib\include\platform\win32;..\..\..\source\shared_lib\include\graphics\gl;..\..\..\source\win32_deps\include;..\..\..\source\shared_lib\include\graphics;..\..\..\source\win32_deps\wxWidgets-2.8.10\include;..\..\..\source\shared_lib\include\platform\sdl;../../../source/shared_lib/include/streflop;../../../source/shared_lib/include/platform/common;../../../source/win32_deps/SDL-1.2.x/include;../../../source/win32_deps/curl-7.21.3/include;../../../source/shared_lib/include/map;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>MWIN;__WXMSW__;CURL_STATICLIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Async</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>c:\temp\release\$(TargetName).pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>wxbase28.lib;wxbase28_net.lib;wxbase28_xml.lib;wxexpat.lib;wxjpeg.lib;wxmsw28_adv.lib;wxmsw28_aui.lib;wxmsw28_core.lib;wxmsw28_gl.lib;wxmsw28_html.lib;wxmsw28_media.lib;wxmsw28_qa.lib;wxmsw28_richtext.lib;wxmsw28_xrc.lib;wxpng.lib;wxregex.lib;wxtiff.lib;wxzlib.lib;winmm.lib;rpcrt4.lib;kernel32.lib;user32.lib;gdi32.lib;ole32.lib;oleaut32.lib;comctl32.lib;comdlg32.lib;uuid.lib;advapi32.lib;shell32.lib;libglest.lib;sdl.lib;sdlmain.lib;dsound.lib;dxguid.lib;Dbghelp.lib;libcurl.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
<AdditionalLibraryDirectories>../../../source/win32_deps/lib;../../../build/$(Configuration)/libglest;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\..\source\glest_map_editor\main.h" />
<ClInclude Include="..\..\..\source\glest_map_editor\program.h" />

View File

@@ -5,10 +5,18 @@
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{3BAC3FE8-1CC4-487D-802A-E0A04B39BB6A}</ProjectGuid>
@@ -23,33 +31,55 @@
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\..\..\..\data\glest_game\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\..\..\..\data\glest_game\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<TargetName>xml2g</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<TargetName>xml2g</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
@@ -72,6 +102,26 @@
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;wsock32.lib;libxml2_a.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>..\..\..\source\win32_deps\libxml2-2.7.7\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<AdditionalLibraryDirectories>..\..\..\source\win32_deps\libxml2-2.7.7\win32\bin.msvc;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;wsock32.lib;libxml2_a.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
@@ -97,6 +147,30 @@
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\..\..\source\windows_deps_2012\libxml2-2.7.7\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
</ClCompile>
<Link>
<AdditionalDependencies>wsock32.lib;libxml2_a.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\..\source\windows_deps_2012\lib\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\source\tools\glexemel\xml2g.c" />
</ItemGroup>