implemented basic support for SDL2 in cmake files (only); changed a general idea of how and where are showed deprecation warnings

This commit is contained in:
filux
2015-09-18 19:17:52 +02:00
parent c3e2305e41
commit 6ac255095a
10 changed files with 261 additions and 72 deletions

View File

@@ -7,13 +7,15 @@ SET(TARGET_NAME_MANPAGE "${TARGET_NAME}.6")
IF(BUILD_MEGAGLEST_MODEL_VIEWER)
MESSAGE(STATUS "Will try to build MegaGlest model viewer")
IF(UNIX AND APPLE AND NOT "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
IF(UNIX AND NOT "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
ADD_DEFINITIONS("-std=c++11")
# Required at least on bsd and macos, on linux most likely not but we probably want to see same output on
# linux too, e.g. deprecation warnings especially when newer than c++11 "standard" is on the way.
ENDIF()
FIND_PACKAGE(SDL REQUIRED)
INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR})
SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${SDL_LIBRARY})
FIND_PACKAGE(${SDL_VERSION_NAME} REQUIRED)
INCLUDE_DIRECTORIES(${${SDL_VERSION_NAME}_INCLUDE_DIR})
SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${${SDL_VERSION_NAME}_LIBRARY})
FIND_PACKAGE(OpenGL REQUIRED)
INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
@@ -63,7 +65,7 @@ IF(BUILD_MEGAGLEST_MODEL_VIEWER)
INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/lpng141)
INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/zlib-1.2.5)
INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/curl-7.21.3/include)
INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/SDL-1.2.x/include)
INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/${SDL_WINDOWS_DIR_DINC}/include)
link_directories(${PROJECT_SOURCE_DIR}/source/win32_deps/lib)
link_directories(${PROJECT_SOURCE_DIR}/source/win32_deps/xerces-c-src_2_8_0/lib)
@@ -81,7 +83,7 @@ IF(BUILD_MEGAGLEST_MODEL_VIEWER)
SET(GLEST_LIB_INCLUDE_DIRS
${GLEST_LIB_INCLUDE_ROOT}platform/common
# ${GLEST_LIB_INCLUDE_ROOT}platform/sdl
# ${GLEST_LIB_INCLUDE_ROOT}platform/${SDL_VERSION_SNAME}
${GLEST_LIB_INCLUDE_ROOT}platform/posix
${GLEST_LIB_INCLUDE_ROOT}util
${GLEST_LIB_INCLUDE_ROOT}graphics
@@ -106,9 +108,9 @@ IF(BUILD_MEGAGLEST_MODEL_VIEWER)
IF(WIN32)
INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/shared_lib/include/platform/win32)
INCLUDE_DIRECTORIES( ${GLEST_LIB_INCLUDE_ROOT}platform/sdl )
INCLUDE_DIRECTORIES( ${GLEST_LIB_INCLUDE_ROOT}platform/${SDL_VERSION_SNAME} )
ELSE()
INCLUDE_DIRECTORIES( ${GLEST_LIB_INCLUDE_ROOT}platform/sdl )
INCLUDE_DIRECTORIES( ${GLEST_LIB_INCLUDE_ROOT}platform/${SDL_VERSION_SNAME} )
ENDIF()
SET(MG_SOURCE_FILES "../glest_game/graphics/particle_type.cpp" "../glest_game/graphics/unit_particle_type.cpp" "../glest_game/global/config.cpp")