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Updated Windows Readme
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@@ -34,16 +34,19 @@ To be able to run ZetaGlest from within Visual Studio using the debugger, you ne
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2. Right-click `glest_game` -> `Properties` -> `Debugging` and change `Working Directory` to `$(SolutionDir)$(TargetName)\`
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Do this also for `g3d_viewer` and `map_editor`.
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Configuration in Visual Studio must be left as "Release", otherwise it won't compile, but one can still use debugging options by making the following changes in the project properties:
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Configuration in Visual Studio **must be left as `Release`**, and it must match the project architecture as otherwise it won't compile. The settings involved are the following:
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[Imgur](https://i.imgur.com/UFURP4x.png)
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Debug:
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Although the configuration *must be set as `Release`*, one can still use debugging options by making the following changes in the project properties:
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Manually emulate `Debug`:
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Inline Function Expansion: Disabled
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Enable Intrinsic Functions: No
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Favor Size Or Speed: Neither
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Preprocessor: DEBUG instead of NDEBUG
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Release:
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Manually Emulate `Release`:
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Inline Function Expansion: Any Suitable
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Enable Intrinsic Functions: Yes
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