Updated Windows Readme

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MathuSum Mut
2018-05-05 15:40:28 +02:00
committed by GitHub
parent 6669eef0de
commit 7072f266df

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@@ -34,16 +34,19 @@ To be able to run ZetaGlest from within Visual Studio using the debugger, you ne
2. Right-click `glest_game` -> `Properties` -> `Debugging` and change `Working Directory` to `$(SolutionDir)$(TargetName)\`
Do this also for `g3d_viewer` and `map_editor`.
Configuration in Visual Studio must be left as "Release", otherwise it won't compile, but one can still use debugging options by making the following changes in the project properties:
Configuration in Visual Studio **must be left as `Release`**, and it must match the project architecture as otherwise it won't compile. The settings involved are the following:
[Imgur](https://i.imgur.com/UFURP4x.png)
Debug:
Although the configuration *must be set as `Release`*, one can still use debugging options by making the following changes in the project properties:
Manually emulate `Debug`:
Inline Function Expansion: Disabled
Enable Intrinsic Functions: No
Favor Size Or Speed: Neither
Preprocessor: DEBUG instead of NDEBUG
Release:
Manually Emulate `Release`:
Inline Function Expansion: Any Suitable
Enable Intrinsic Functions: Yes