Changed Map Editor from MG to ZG and improved build on Windows

This commit is contained in:
mathusummut
2018-04-29 02:18:05 +02:00
parent aada3eeebf
commit 724be4ead5
11 changed files with 44 additions and 11 deletions

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@@ -0,0 +1,5 @@
@echo off
Echo Compiling for 32-bit using Visual Studio 2015...
SET VCVARS_PLATFORM=amd64_x86
SET FOLDER_NAME=vs2015-32
call .\build-zg.bat 2015-32 deps

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@@ -0,0 +1,5 @@
@echo off
Echo Compiling for 64-bit using Visual Studio 2015...
SET VCVARS_PLATFORM=amd64
SET FOLDER_NAME=vs2015-64
call .\build-zg.bat 2015-64 deps

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@@ -0,0 +1,5 @@
@echo off
Echo Compiling for 32-bit using Visual Studio 2017...
SET VCVARS_PLATFORM=amd64_x86
SET FOLDER_NAME=vs2017-32
call .\build-zg.bat 2017-32 deps

View File

@@ -0,0 +1,5 @@
@echo off
Echo Compiling for 64-bit using Visual Studio 2017...
SET VCVARS_PLATFORM=amd64
SET FOLDER_NAME=vs2017-64
call .\build-zg.bat 2017-64 deps

View File

@@ -2,4 +2,4 @@
Echo Compiling for 32-bit using Visual Studio 2015...
SET VCVARS_PLATFORM=amd64_x86
SET FOLDER_NAME=vs2015-32
call .\build-zg.bat 2015-32
call .\build-zg.bat 2015-32 nodeps

View File

@@ -2,4 +2,4 @@
Echo Compiling for 64-bit using Visual Studio 2015...
SET VCVARS_PLATFORM=amd64
SET FOLDER_NAME=vs2015-64
call .\build-zg.bat 2015-64
call .\build-zg.bat 2015-64 nodeps

View File

@@ -2,4 +2,4 @@
Echo Compiling for 32-bit using Visual Studio 2017...
SET VCVARS_PLATFORM=amd64_x86
SET FOLDER_NAME=vs2017-32
call .\build-zg.bat 2017-32
call .\build-zg.bat 2017-32 nodeps

View File

@@ -2,4 +2,4 @@
Echo Compiling for 64-bit using Visual Studio 2017...
SET VCVARS_PLATFORM=amd64
SET FOLDER_NAME=vs2017-64
call .\build-zg.bat 2017-64
call .\build-zg.bat 2017-64 nodeps

View File

@@ -5,6 +5,7 @@ SET /P PLATFORM_SELECT=Compile ZetaGlest for 64-bit Windows ('n' for 32-bit)? ([
IF /I "%PLATFORM_SELECT%"=="y" GOTO SIXTYFOUR
IF /I "%PLATFORM_SELECT%"=="Y" GOTO SIXTYFOUR
IF /I "%PLATFORM_SELECT%"=="" GOTO SIXTYFOUR
GOTO THIRTYTWO
:THIRTYTWO
SET VCVARS_PLATFORM=amd64_x86
@@ -44,14 +45,23 @@ IF /I "%QUERY%" NEQ "1" (
)
)
GOTO START
GOTO CHECKDEPS
:SETENV
SET TEMPLOL=%~1
call .\set-env-%TEMPLOL:~0,4%.bat
GOTO START
GOTO CHECKDEPS
:START
:CHECKDEPS
if "%~2"=="deps" GOTO COMPILEDEPS
if "%~2"=="nodeps" GOTO COMPILEZG
Echo.
SET /P BUILD_DEPS=Compile dependencies as well? If first time, choose 'y' ([y]/n):
IF /I "%BUILD_DEPS%"=="n" GOTO COMPILEZG
IF /I "%BUILD_DEPS%"=="N" GOTO COMPILEZG
GOTO COMPILEDEPS
:COMPILEDEPS
ECHO --------------------------------
Echo Compiling dependencies (this will take a long time)...
@@ -144,6 +154,9 @@ cd ..\..\..
cd ..\..
GOTO COMPILEZG
:COMPILEZG
ECHO --------------------------------
Echo Building ZetaGlest...
cd .\%FOLDER_NAME%\

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@@ -1,3 +1,3 @@
@echo off
.\clone-deps.bat
.\build-zg.bat
call .\clone-deps.bat
call .\build-zg.bat

View File

@@ -59,7 +59,7 @@ string getGameReadWritePath(const string &lookupKey) {
namespace MapEditor {
const string mapeditorVersionString = "v0.8.01";
const string MainWindow::winHeader = "MegaGlest Map Editor " + mapeditorVersionString;
const string MainWindow::winHeader = "ZetaGlest Map Editor " + mapeditorVersionString;
// ===============================================
// class Global functions
@@ -1655,7 +1655,7 @@ bool App::OnInit() {
string fileparam;
if(argc==2){
if(argv[1][0]=='-') { // any flag gives help and exits program.
std::cout << std::endl << "MegaGlest map editor " << mapeditorVersionString << " [Using " << (const char *)wxConvCurrent->cWX2MB(wxVERSION_STRING) << "]" << std::endl << std::endl;
std::cout << std::endl << "ZetaGlest map editor " << mapeditorVersionString << " [Using " << (const char *)wxConvCurrent->cWX2MB(wxVERSION_STRING) << "]" << std::endl << std::endl;
//std::cout << "\nglest_map_editor [MGM FILE]" << std::endl << std::endl;
std::cout << "Creates or edits megaglest/glest maps. [.mgm/.gbm]" << std::endl << std::endl;
std::cout << "Draw with left mouse button." << std::endl;