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Changed Map Editor from MG to ZG and improved build on Windows
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@@ -59,7 +59,7 @@ string getGameReadWritePath(const string &lookupKey) {
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namespace MapEditor {
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const string mapeditorVersionString = "v0.8.01";
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const string MainWindow::winHeader = "MegaGlest Map Editor " + mapeditorVersionString;
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const string MainWindow::winHeader = "ZetaGlest Map Editor " + mapeditorVersionString;
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// ===============================================
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// class Global functions
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@@ -1655,7 +1655,7 @@ bool App::OnInit() {
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string fileparam;
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if(argc==2){
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if(argv[1][0]=='-') { // any flag gives help and exits program.
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std::cout << std::endl << "MegaGlest map editor " << mapeditorVersionString << " [Using " << (const char *)wxConvCurrent->cWX2MB(wxVERSION_STRING) << "]" << std::endl << std::endl;
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std::cout << std::endl << "ZetaGlest map editor " << mapeditorVersionString << " [Using " << (const char *)wxConvCurrent->cWX2MB(wxVERSION_STRING) << "]" << std::endl << std::endl;
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//std::cout << "\nglest_map_editor [MGM FILE]" << std::endl << std::endl;
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std::cout << "Creates or edits megaglest/glest maps. [.mgm/.gbm]" << std::endl << std::endl;
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std::cout << "Draw with left mouse button." << std::endl;
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