Changed Map Editor from MG to ZG and improved build on Windows

This commit is contained in:
mathusummut
2018-04-29 02:18:05 +02:00
parent aada3eeebf
commit 724be4ead5
11 changed files with 44 additions and 11 deletions

View File

@@ -59,7 +59,7 @@ string getGameReadWritePath(const string &lookupKey) {
namespace MapEditor {
const string mapeditorVersionString = "v0.8.01";
const string MainWindow::winHeader = "MegaGlest Map Editor " + mapeditorVersionString;
const string MainWindow::winHeader = "ZetaGlest Map Editor " + mapeditorVersionString;
// ===============================================
// class Global functions
@@ -1655,7 +1655,7 @@ bool App::OnInit() {
string fileparam;
if(argc==2){
if(argv[1][0]=='-') { // any flag gives help and exits program.
std::cout << std::endl << "MegaGlest map editor " << mapeditorVersionString << " [Using " << (const char *)wxConvCurrent->cWX2MB(wxVERSION_STRING) << "]" << std::endl << std::endl;
std::cout << std::endl << "ZetaGlest map editor " << mapeditorVersionString << " [Using " << (const char *)wxConvCurrent->cWX2MB(wxVERSION_STRING) << "]" << std::endl << std::endl;
//std::cout << "\nglest_map_editor [MGM FILE]" << std::endl << std::endl;
std::cout << "Creates or edits megaglest/glest maps. [.mgm/.gbm]" << std::endl << std::endl;
std::cout << "Draw with left mouse button." << std::endl;