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https://github.com/glest/glest-source.git
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Polished Windows build system
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113
mk/windows/glest_release.ini
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113
mk/windows/glest_release.ini
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; === propertyMap File ===
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; This file defines default properties and values. Do not edit this file,
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; instead, to modify, copy any properties to glestuser.ini, then change these as
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; needed. Values contained in glestuser.ini will overwrite values found here.
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;
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; For explanation of these properties, please refer to the MegaGlest wiki at
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; http://wiki.megaglest.org/
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;
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AiLog=0
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AiRedir=false
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AllowDownloadDataSynch=false
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AllowGameDataSynchCheck=false
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AllowRotateUnits=true
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AnnouncementURL=http://zetaglest.dreamhosters.com/files/announcement.txt
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AutoMaxFullScreen=false
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AutoTest=false
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CheckGlCaps=true
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ColorBits=32
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ConsoleMaxLines=7
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ConsoleMaxLinesStored=20
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ConsoleTimeout=20
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DataPath=data
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LogPath=$APPDATA\zetaglest\
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DayTime=1000
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DebugLogFile=debug.log
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DebugMode=false
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DebugPerformance=false
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DebugNetwork=false
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DebugWorldSynch=false
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DepthBits=16
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FactoryGraphics=OpenGL
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FactorySound=OpenAL
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FastSpeedLoops=8
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FileArchiveExtension=.7z
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FileArchiveExtractCommand=7z
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FileArchiveExtractCommandParameters=x -o"{outputpath}" "{archivename}"
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FileArchiveExtractCommandSuccessResult=0
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FileArchiveCompressCommand=7z
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FileArchiveCompressCommandParameters=a -r -xr!?svn\* "{archivename}" "{archivefiles}"
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FileArchiveCompressCommandSuccessResult=0
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Filter=Bilinear
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FilterMaxAnisotropy=1
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FirstTime=false
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FocusArrows=true
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FogOfWarSmoothing=true
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FogOfWarSmoothingFrameSkip=3
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FontConsoleBaseSize=18
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FontConsolePostfix=-*-*-*-*-*-*-*
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FontConsolePrefix=-*-arial-*-r-*-*-
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FontDisplayBaseSize=12
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FontDisplayPostfix=-*-*-*-*-*-*-*
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FontDisplayPrefix=-*-arial-*-r-*-*-
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FontDisplaySmallBaseSize=12
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FontMenuBigBaseSize=20
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FontMenuBigPostfix=-*-*-*-*-*-*-*
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FontMenuBigPrefix=-*-arial-*-r-*-*-
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FontMenuNormalBaseSize=14
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FontMenuNormalPostfix=-*-*-*-*-*-*-*
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FontMenuNormalPrefix=-*-arial-*-r-*-*-
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FontMenuVeryBigBaseSize=25
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FontSizeAdjustment=0
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FONT_HEIGHT_TEXT=yW
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InternetGamesBlockScenario=lobby_access
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Lang=english
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MaxLights=3
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Masterserver=http://zetaglest.dreamhosters.com/
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NetPlayerName=newbie
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NetworkConsistencyChecks=true
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PhotoMode=false
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PortList=61357,61367,61377,61387,61397
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PortServer=61357
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RefreshFrequency=75
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ScreenHeight=600
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ScreenWidth=800
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ServerIp=192.168.0.107
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ShadowFrameSkip=2
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ShadowTextureSize=512
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Shadows=Projected
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SoundStaticBuffers=16
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SoundStreamingBuffers=4
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SoundVolumeAmbient=80
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SoundVolumeFx=80
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SoundVolumeMusic=90
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StencilBits=0
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Textures3D=true
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TranslationGetURL=https://www.transifex.com/api/2/project/megaglest/resource/$file/translation/$language
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TranslationGetURLDetails=https://www.transifex.com/api/2/project/megaglest/resource/$file/?details
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TranslationGetURLFileList=main-language-file|megapack-language-file|loading-screen-hints|tutorials-1-very-basic-tutorial|tutorials-2-basic-tutorial|tutorials-3-advanced-tutorial|scenarios-amazones|scenarios-amazones-light|scenarios-capture-enemy-flag|scenarios-storming
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TranslationGetURLFileListMapping=data\data\lang\$language.lng|data\data\lang\hint\hint_$language.lng|data\tutorials\1_very_basic_tutorial\1_very_basic_tutorial_$language.lng|data\tutorials\2_basic_tutorial\2_basic_tutorial_$language.lng|data\tutorials\3_advanced_tutorial\3_advanced_tutorial_$language.lng|data\scenarios\amazones\amazones_$language.lng|data\scenarios\amazones_light\amazones_light_$language.lng|data\scenarios\capture_enemy_flag\capture_enemy_flag_$language.lng|data\scenarios\storming\storming_$language.lng
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TranslationGetURLLanguage=en
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TranslationGetURLPassword=
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TranslationGetURLUser=<enter username>
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UnitParticles=true
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UserData_Root=$APPDATA\zetaglest\
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VersionURL=http://zetaglest.dreamhosters.com/files/versions/
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Windowed=false
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; sfx
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; These can be over-ridden by adding the variables to your glestuser.ini
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; file.
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;
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; FIXME: There should be a way to use the "DataPath" variable
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; here (defined above)
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PlaySoundAttention=data\data\core\menu\sound\attention.wav
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PlaySoundHighlight=data\data\core\menu\sound\highlight.wav
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PlaySoundNewServer=data\data\core\menu\sound\attention.wav
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PlaySoundMarker=data\data\core\menu\sound\sonar.wav
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; it's recommended that users not over-ride these. The sounds are just for
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; menu clicks and should remain very short in duration.
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PlaySoundMenuClickA=data\data\core\menu\sound\click_a.wav
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PlaySoundMenuClickB=data\data\core\menu\sound\click_b.wav
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PlaySoundMenuClickC=data\data\core\menu\sound\click_c.wav
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