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- bugfix for in game joining, loading saved game needs to change this to properly indicate which faction is the joining players
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@@ -5798,10 +5798,9 @@ void Game::loadGame(string name,Program *programPtr,bool isMasterserverMode,cons
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newGameSettings = *joinGameSettings;
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XmlNode *worldNode = gameNode->getChild("World");
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//gui.loadGame(loadGameNode,&world);
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XmlNode *guiNode = gameNode->getChild("Gui");
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XmlNode *selectionNode = guiNode->getChild("Selection");
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XmlNode *statsNode = worldNode->getChild("Stats");
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NetworkManager &networkManager= NetworkManager::getInstance();
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NetworkRole role = networkManager.getNetworkRole();
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@@ -5819,20 +5818,20 @@ void Game::loadGame(string name,Program *programPtr,bool isMasterserverMode,cons
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newGameSettings.setFactionControl(i, ctNetwork);
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worldNode->getAttribute("thisFactionIndex")->setValue(intToStr(i));
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worldNode->getAttribute("thisTeamIndex")->setValue(intToStr(newGameSettings.getTeam(i)));
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//worldNode->getAttribute("thisTeamIndex")->setValue(intToStr(newGameSettings.getTeam(i)));
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XmlNode *factionNode = worldNode->getChild("Faction",i);
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factionNode->getAttribute("thisFaction")->setValue(intToStr(i));
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factionNode->getAttribute("control")->setValue(intToStr(ctNetwork));
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selectionNode->getAttribute("factionIndex")->setValue(intToStr(i));
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selectionNode->getAttribute("teamIndex")->setValue(intToStr(newGameSettings.getTeam(i)));
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//selectionNode->getAttribute("teamIndex")->setValue(intToStr(newGameSettings.getTeam(i)));
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statsNode->getAttribute("thisFactionIndex")->setValue(intToStr(i));
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}
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else {
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//XmlNode *factionNode = worldNode->getChild("Faction",i);
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//if(factionNode->hasAttribute("control") == true) {
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// factionNode->getAttribute("control")->setValue(intToStr(ctNetwork));
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//}
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XmlNode *factionNode = worldNode->getChild("Faction",i);
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factionNode->getAttribute("thisFaction")->setValue(intToStr(0));
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}
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}
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}
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