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https://github.com/glest/glest-source.git
synced 2025-08-20 23:21:19 +02:00
Renamed some factions
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@@ -225,7 +225,7 @@ namespace Shared {
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printf("\n\n \tWhere x is a Particle XML filename to load.");
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printf("\n\n \texample:");
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printf("\n\n \t%s %s=techs/glestpack/factions/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE]));
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printf("\n\n \tpersian/units/genie/glow_particles.xml");
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printf("\n\n \tpersians/units/genie/glow_particles.xml");
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printf("\n\n%s=x ", (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_PROJECTILE]));
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printf("\n\n \tAuto load the projectile particle specified in");
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@@ -234,7 +234,7 @@ namespace Shared {
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printf("\n\n \t filename to load.");
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printf("\n\n \texample:");
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printf("\n\n \t%s %s=techs/glestpack/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_PROJECTILE]));
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printf("\n\n \tfactions/persian/units/genie/particle_proj.xml");
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printf("\n\n \tfactions/persians/units/genie/particle_proj.xml");
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printf("\n\n%s=x ", (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_SPLASH]));
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printf("\n\n \tAuto load the splash particle specified in");
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@@ -243,7 +243,7 @@ namespace Shared {
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printf("\n\n \t filename to load.");
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printf("\n\n \texample:");
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printf("\n\n \t%s %s=techs/glestpack/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_SPLASH]));
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printf("\n\n \tfactions/persian/units/genie/particle_splash.xml");
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printf("\n\n \tfactions/persians/units/genie/particle_splash.xml");
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printf("\n\n%s=x ", (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_LOOP_VALUE]));
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printf("\n\n \tParticle loop value when loading one or more");
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