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Renamed some factions
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@@ -9,6 +9,8 @@ v2.0
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- Now you can use shift to add and to remove from selected units (or use ctrl to unconditionally deselect)
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- Now the Fog of War around a building being built clears out only after construction
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- Now attack commands can be queued using the Shift key
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- Renamed factions for consistency
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- Now default command on right-click is customizable
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v1.0
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@@ -7,7 +7,7 @@
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[Glest](https://glest.github.io) is a network multi-player real-time strategy game engine.
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It includes several factions, each one consisting of many 3d characters. The factions are loosely
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based on historical empires with added elements of fantasy, such as
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mummies produced by Egyptian priests, Indian shamans who summon
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mummies produced by Egyptian priests, shamans who summon
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thunderbirds for air assaults, and Norsemen who can build flying
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valkries and "Thors". Start the game by harvesting natural resources,
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then use the cash to produce an army. Single-player mode against the
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@@ -225,7 +225,7 @@ namespace Shared {
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printf("\n\n \tWhere x is a Particle XML filename to load.");
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printf("\n\n \texample:");
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printf("\n\n \t%s %s=techs/glestpack/factions/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE]));
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printf("\n\n \tpersian/units/genie/glow_particles.xml");
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printf("\n\n \tpersians/units/genie/glow_particles.xml");
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printf("\n\n%s=x ", (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_PROJECTILE]));
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printf("\n\n \tAuto load the projectile particle specified in");
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@@ -234,7 +234,7 @@ namespace Shared {
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printf("\n\n \t filename to load.");
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printf("\n\n \texample:");
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printf("\n\n \t%s %s=techs/glestpack/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_PROJECTILE]));
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printf("\n\n \tfactions/persian/units/genie/particle_proj.xml");
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printf("\n\n \tfactions/persians/units/genie/particle_proj.xml");
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printf("\n\n%s=x ", (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_SPLASH]));
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printf("\n\n \tAuto load the splash particle specified in");
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@@ -243,7 +243,7 @@ namespace Shared {
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printf("\n\n \t filename to load.");
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printf("\n\n \texample:");
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printf("\n\n \t%s %s=techs/glestpack/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_SPLASH]));
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printf("\n\n \tfactions/persian/units/genie/particle_splash.xml");
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printf("\n\n \tfactions/persians/units/genie/particle_splash.xml");
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printf("\n\n%s=x ", (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_LOOP_VALUE]));
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printf("\n\n \tParticle loop value when loading one or more");
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