Renamed some factions

This commit is contained in:
mathusummut
2019-02-05 01:18:11 +01:00
parent 7a9c386748
commit 8ed2ed4132
3 changed files with 6 additions and 4 deletions

View File

@@ -9,6 +9,8 @@ v2.0
- Now you can use shift to add and to remove from selected units (or use ctrl to unconditionally deselect)
- Now the Fog of War around a building being built clears out only after construction
- Now attack commands can be queued using the Shift key
- Renamed factions for consistency
- Now default command on right-click is customizable
v1.0

View File

@@ -7,7 +7,7 @@
[Glest](https://glest.github.io) is a network multi-player real-time strategy game engine.
It includes several factions, each one consisting of many 3d characters. The factions are loosely
based on historical empires with added elements of fantasy, such as
mummies produced by Egyptian priests, Indian shamans who summon
mummies produced by Egyptian priests, shamans who summon
thunderbirds for air assaults, and Norsemen who can build flying
valkries and "Thors". Start the game by harvesting natural resources,
then use the cash to produce an army. Single-player mode against the

View File

@@ -225,7 +225,7 @@ namespace Shared {
printf("\n\n \tWhere x is a Particle XML filename to load.");
printf("\n\n \texample:");
printf("\n\n \t%s %s=techs/glestpack/factions/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE]));
printf("\n\n \tpersian/units/genie/glow_particles.xml");
printf("\n\n \tpersians/units/genie/glow_particles.xml");
printf("\n\n%s=x ", (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_PROJECTILE]));
printf("\n\n \tAuto load the projectile particle specified in");
@@ -234,7 +234,7 @@ namespace Shared {
printf("\n\n \t filename to load.");
printf("\n\n \texample:");
printf("\n\n \t%s %s=techs/glestpack/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_PROJECTILE]));
printf("\n\n \tfactions/persian/units/genie/particle_proj.xml");
printf("\n\n \tfactions/persians/units/genie/particle_proj.xml");
printf("\n\n%s=x ", (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_SPLASH]));
printf("\n\n \tAuto load the splash particle specified in");
@@ -243,7 +243,7 @@ namespace Shared {
printf("\n\n \t filename to load.");
printf("\n\n \texample:");
printf("\n\n \t%s %s=techs/glestpack/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_SPLASH]));
printf("\n\n \tfactions/persian/units/genie/particle_splash.xml");
printf("\n\n \tfactions/persians/units/genie/particle_splash.xml");
printf("\n\n%s=x ", (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_LOOP_VALUE]));
printf("\n\n \tParticle loop value when loading one or more");