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Merge pull request #117 from ZetaGlest/issue_70
connected_game.cpp:comment line disabling controls
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a2b53f70af
@ -4068,7 +4068,7 @@ namespace Glest {
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GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME
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&& displayedGamesettings.getNetworkPlayerNameByPlayerIndex(i)
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!= GameConstants::NETWORK_SLOT_CLOSED_SLOTNAME) {
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listBoxControls[i].setEditable(false);
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//listBoxControls[i].setEditable(false);
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if (clientInterface->getPlayerIndex() != (int) i) {
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hasOtherPlayer = true;
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}
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