mirror of
https://github.com/glest/glest-source.git
synced 2025-09-02 20:42:34 +02:00
Merge branch 'develop' into issue_70
This commit is contained in:
14
.gitignore
vendored
14
.gitignore
vendored
@@ -93,10 +93,18 @@ $RECYCLE.BIN/
|
||||
unsuccessfulbuild
|
||||
/mk/windows/dependencies/openssl
|
||||
/mk/windows/dependencies/src
|
||||
/mk/windows/bin
|
||||
/data
|
||||
#
|
||||
/mk/linux/zetaglest
|
||||
/mk/linux/zetaglest_editor
|
||||
/mk/linux/zetaglest_g3dviewer
|
||||
source/masterserver
|
||||
mk/linux/tools-for-standalone-client/installer/mojosetup
|
||||
|
||||
# These are generated when 'cmake . && make' is run from the root directory
|
||||
CMakeFiles
|
||||
CMakeCache.txt
|
||||
Makefile
|
||||
cmake_install.cmake
|
||||
CPackConfig.cmake
|
||||
CPackSourceConfig.cmake
|
||||
/source/shared_lib/liblibmegaglest.a
|
||||
/source/shared_lib/sources/streflop/libstreflop.a
|
||||
|
25
BUILD.md
25
BUILD.md
@@ -68,10 +68,23 @@ libwxgtk3.0-dev libxml2-dev
|
||||
|
||||
Follow the [instructions](https://github.com/ZetaGlest/zetaglest-source/blob/develop/mk/windows/README.md) listed in the `Windows` directory.
|
||||
|
||||
### *BSD
|
||||
### OpenBSD
|
||||
|
||||
(Need editing/updating)
|
||||
[Current Status](https://github.com/ZetaGlest/zetaglest-source/issues/56)
|
||||
Below is a list of most of dependencies you will need.
|
||||
|
||||
cmake libvorbis lua sdl2 openal wxWidgets fribidi ftgl nghttp2 gnutls glew jpeg png
|
||||
miniupnpc curl freeealut
|
||||
|
||||
A C++11 compiler is mandatory, so base (or package) clang++, or eg++ (from 4.9.3)
|
||||
|
||||
You can install the dependencies using `pkg_add`:
|
||||
|
||||
`pkg_add curl libvorbis openal sdl2 git miniupnpc cmake wxWidgets
|
||||
xerces-c lua icu4c freealut`
|
||||
|
||||
#### Optional
|
||||
|
||||
`pkg_add g++ (either 4.9.3 or 6.2.0)`
|
||||
|
||||
### Arch Linux
|
||||
|
||||
@@ -98,8 +111,10 @@ lua51 miniupnpc openal sdl2 wxgtk3 xerces-c cmake ftjam git mesa`
|
||||
|
||||
./build-zg.bat
|
||||
|
||||
### BSD
|
||||
### OpenBSD
|
||||
|
||||
(Need editing/updating)
|
||||
`cmake <-DCMAKE_CXX_COMPILER=eg++>`
|
||||
|
||||
`make`
|
||||
|
||||
### Other (add sections)
|
||||
|
180
CMakeLists.txt
180
CMakeLists.txt
@@ -1,11 +1,11 @@
|
||||
CMAKE_MINIMUM_REQUIRED( VERSION 2.8.2 )
|
||||
PROJECT( MegaGlest )
|
||||
PROJECT( ZetaGlest )
|
||||
|
||||
#SET(CMAKE_VERBOSE_MAKEFILE ON)
|
||||
|
||||
#
|
||||
# *NOTE: For now we assume some variation of GCC Compiler (or MingW for Windows binaries)
|
||||
# VC++ users should not use CMake yet but rather the build-mg.bat file in mk/windows
|
||||
# VC++ users should not use CMake yet but rather the build-zg.bat file in mk/windows
|
||||
#
|
||||
|
||||
# build type
|
||||
@@ -30,11 +30,11 @@ IF ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
|
||||
ADD_DEFINITIONS("-Wno-switch")
|
||||
ENDIF()
|
||||
|
||||
OPTION(BUILD_MEGAGLEST_MODEL_IMPORT_EXPORT_TOOLS "Build model import/export tools" ON)
|
||||
OPTION(BUILD_MEGAGLEST_MODEL_VIEWER "Build model viewer" ON)
|
||||
OPTION(BUILD_MEGAGLEST_MAP_EDITOR "Build map editor" ON)
|
||||
OPTION(BUILD_MEGAGLEST "Build MegaGlest" ON)
|
||||
OPTION(BUILD_MEGAGLEST_TESTS "Build MegaGlest Unit Tests" OFF)
|
||||
OPTION(BUILD_ZETAGLEST_MODEL_IMPORT_EXPORT_TOOLS "Build model import/export tools" ON)
|
||||
OPTION(BUILD_ZETAGLEST_MODEL_VIEWER "Build model viewer" ON)
|
||||
OPTION(BUILD_ZETAGLEST_MAP_EDITOR "Build map editor" ON)
|
||||
OPTION(BUILD_ZETAGLEST "Build ZetaGlest" ON)
|
||||
OPTION(BUILD_ZETAGLEST_TESTS "Build ZetaGlest Unit Tests" OFF)
|
||||
OPTION(WANT_SINGLE_INSTALL_DIRECTORY "Use single install directory for everything. It is useful for example for MacOS cpack bundles." OFF)
|
||||
OPTION(WANT_STATIC_LIBS "Builds as many static libs as possible." OFF)
|
||||
OPTION(WANT_USE_VLC "Use libVLC to play videos." ON)
|
||||
@@ -58,37 +58,37 @@ include(${CMAKE_SOURCE_DIR}/mk/cmake/Modules/SpecialMacros.cmake)
|
||||
include(${CMAKE_SOURCE_DIR}/mk/cmake/Modules/ReqVersAndStaticConf.cmake)
|
||||
MESSAGE(STATUS "=====================================================================")
|
||||
|
||||
SET(PKG_NAME "megaglest")
|
||||
SET(PKG_NAME "zetaglest")
|
||||
# read version
|
||||
FILE(READ ${PROJECT_SOURCE_DIR}/source/glest_game/facilities/game_util.cpp MG_VERSION_H_CONTENTS)
|
||||
FILE(READ ${PROJECT_SOURCE_DIR}/source/glest_game/facilities/game_util.cpp ZG_VERSION_H_CONTENTS)
|
||||
MESSAGE(STATUS "Determining version number system type to use:")
|
||||
SET(Begin_otv_string "string glestVersionString")
|
||||
STRING(REGEX MATCH "${Begin_otv_string}[ \t]*=[ \t]*\"[ \t]*v[ \t]*([0-9][^\\.]*)(\\.)([^\\.]*)(\\.)([^\"\\.;]*)\";" _threePartMatch "${MG_VERSION_H_CONTENTS}")
|
||||
STRING(REGEX MATCH "${Begin_otv_string}[ \t]*=[ \t]*\"[ \t]*v[ \t]*([0-9][^\\.]*)(\\.)([^\"\\.;]*)\";" _twoPartMatch "${MG_VERSION_H_CONTENTS}")
|
||||
STRING(REGEX MATCH "${Begin_otv_string}[ \t]*=[ \t]*\"[ \t]*v[ \t]*([0-9][^\"\\.;]*)\";" _onePartMatch "${MG_VERSION_H_CONTENTS}")
|
||||
STRING(REGEX MATCH "${Begin_otv_string}[ \t]*=[ \t]*\"[ \t]*v[ \t]*([0-9][^\\.]*)(\\.)([^\\.]*)(\\.)([^\"\\.;]*)\";" _threePartMatch "${ZG_VERSION_H_CONTENTS}")
|
||||
STRING(REGEX MATCH "${Begin_otv_string}[ \t]*=[ \t]*\"[ \t]*v[ \t]*([0-9][^\\.]*)(\\.)([^\"\\.;]*)\";" _twoPartMatch "${ZG_VERSION_H_CONTENTS}")
|
||||
STRING(REGEX MATCH "${Begin_otv_string}[ \t]*=[ \t]*\"[ \t]*v[ \t]*([0-9][^\"\\.;]*)\";" _onePartMatch "${ZG_VERSION_H_CONTENTS}")
|
||||
IF(_threePartMatch)
|
||||
MESSAGE(STATUS "** Trying 3 part versioning ")
|
||||
STRING(REGEX REPLACE "[^=]*=[ \t]*\"[ \t]*v[ \t]*([0-9][^\\.]*)\\.[^\\.]*\\..*" "\\1" VER_MAJOR "${_threePartMatch}")
|
||||
STRING(REGEX REPLACE "[^=]*=[ \t]*\"[ \t]*v[ \t]*[0-9][^\\.]*\\.([^\\.]*)\\..*" "\\1" VER_MINOR "${_threePartMatch}")
|
||||
STRING(REGEX REPLACE "[^=]*=[ \t]*\"[ \t]*v[ \t]*[0-9][^\\.]*\\.[^\\.]*\\.([^\"\\.;]*).*" "\\1" VER_PATCH "${_threePartMatch}")
|
||||
SET(MEGAGLEST_VERSION "${VER_MAJOR}.${VER_MINOR}.${VER_PATCH}")
|
||||
SET(ZETAGLEST_VERSION "${VER_MAJOR}.${VER_MINOR}.${VER_PATCH}")
|
||||
ELSEIF(_twoPartMatch)
|
||||
MESSAGE(STATUS "** Trying 2 part versioning ")
|
||||
STRING(REGEX REPLACE "[^=]*=[ \t]*\"[ \t]*v[ \t]*([0-9][^\\.]*)\\..*" "\\1" VER_MAJOR "${_twoPartMatch}")
|
||||
STRING(REGEX REPLACE "[^=]*=[ \t]*\"[ \t]*v[ \t]*[0-9][^\\.]*\\.([^\"\\.;]*).*" "\\1" VER_MINOR "${_twoPartMatch}")
|
||||
SET(VER_PATCH "0")
|
||||
SET(MEGAGLEST_VERSION "${VER_MAJOR}.${VER_MINOR}")
|
||||
SET(ZETAGLEST_VERSION "${VER_MAJOR}.${VER_MINOR}")
|
||||
ELSEIF(_onePartMatch)
|
||||
MESSAGE(STATUS "** Trying 1 part versioning ")
|
||||
STRING(REGEX REPLACE "[^=]*=[ \t]*\"[ \t]*v[ \t]*([0-9][^\"\\.;]*).*" "\\1" VER_MAJOR "${_onePartMatch}")
|
||||
SET(VER_MINOR "0")
|
||||
SET(VER_PATCH "0")
|
||||
SET(MEGAGLEST_VERSION "${VER_MAJOR}")
|
||||
SET(ZETAGLEST_VERSION "${VER_MAJOR}")
|
||||
ENDIF()
|
||||
FOREACH(ver_var VER_MAJOR;VER_MINOR;VER_PATCH;MEGAGLEST_VERSION)
|
||||
FOREACH(ver_var VER_MAJOR;VER_MINOR;VER_PATCH;ZETAGLEST_VERSION)
|
||||
STRING(REGEX REPLACE "[ \t]" "" "${ver_var}" "${${ver_var}}")
|
||||
ENDFOREACH()
|
||||
MESSAGE(STATUS "Detected MegaGlest Version is [v${MEGAGLEST_VERSION}] ")
|
||||
MESSAGE(STATUS "Detected ZetaGlest Version is [v${ZETAGLEST_VERSION}] ")
|
||||
|
||||
SET(PIC_FLAG "${PIC_FLAG} -fPIC")
|
||||
IF(WANT_STATIC_LIBS AND "${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
|
||||
@@ -210,121 +210,79 @@ IF(CMAKE_COMPILER_IS_GNUCXX OR MINGW)
|
||||
SET(CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -s") ## Strip binary
|
||||
ENDIF()
|
||||
|
||||
# see if this fixes compile issue for tomreyn: libpthread.so.0: error adding symbols: DSO missing from command line
|
||||
IF(UNIX)
|
||||
MESSAGE(STATUS "*NOTE: Apply fix for: libpthread.so.0: error adding symbols: DSO missing from command line")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -pthread")
|
||||
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} -pthread")
|
||||
SET(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -pthread")
|
||||
SET(CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -pthread")
|
||||
ENDIF()
|
||||
|
||||
# Get the git revision info for the binary
|
||||
SET(HAS_GIT "FALSE")
|
||||
SET(GIT_LIVE_REV_CMD "")
|
||||
|
||||
OPTION(WANT_GIT_STAMP "use git revision stamp" ON)
|
||||
IF(WANT_GIT_STAMP)
|
||||
# The stuff below gets GIT Global Revision # but ONLY when calling cmake!
|
||||
# the FindGit.cmake module is part of the standard distribution
|
||||
include(FindGit)
|
||||
|
||||
IF(GIT_FOUND AND EXISTS "${PROJECT_SOURCE_DIR}/.git/")
|
||||
SET(HAS_GIT "TRUE")
|
||||
MESSAGE(STATUS "Found GIT and using GIT version stamping...")
|
||||
|
||||
# Get the current commit SHA1
|
||||
execute_process(
|
||||
COMMAND git log -1 --format=%h --abbrev=7
|
||||
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_SHA1
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
|
||||
# Get the current version counter
|
||||
execute_process(
|
||||
COMMAND git rev-list HEAD --count
|
||||
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_COMMIT_COUNT
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
|
||||
SET(GIT_LIVE_REV_CMD "`cd '${PROJECT_SOURCE_DIR}' && git rev-list HEAD --count`.`cd '${PROJECT_SOURCE_DIR}' && git log -1 --format=%h --abbrev=7`")
|
||||
|
||||
MESSAGE(STATUS "Using GIT revision stamp: [${GIT_COMMIT_COUNT}.${GIT_SHA1}] CMD [${GIT_LIVE_REV_CMD}]")
|
||||
|
||||
IF(CMAKE_GENERATOR STREQUAL Xcode)
|
||||
SET(GIT_VERSION_CMD "-DGITVERSION='\\\\'${GIT_COMMIT_COUNT}.${GIT_SHA1}\\\\''")
|
||||
ELSE()
|
||||
SET(GIT_VERSION_CMD "-DGITVERSION='\\\"${GIT_LIVE_REV_CMD}\\\"'")
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
# see if this fixes compile issue for tomreyn: libpthread.so.0: error adding symbols: DSO missing from command line
|
||||
IF(UNIX)
|
||||
MESSAGE(STATUS "*NOTE: Apply fix for: libpthread.so.0: error adding symbols: DSO missing from command line")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -pthread")
|
||||
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} -pthread")
|
||||
SET(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -pthread")
|
||||
SET(CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -pthread")
|
||||
ENDIF()
|
||||
|
||||
SET(COMMON_INFO_ABOUT_PATH "(if the path is relative then is appended to the CMAKE_INSTALL_PREFIX)")
|
||||
IF(CMAKE_INSTALL_PREFIX STREQUAL "")
|
||||
MESSAGE(STATUS "*NOTE: NOT USING a Custom Data Install Path...")
|
||||
ELSE()
|
||||
IF(WANT_SINGLE_INSTALL_DIRECTORY AND NOT MEGAGLEST_SINGLE_DIRECTORY_INSTALL_PATH)
|
||||
SET(MEGAGLEST_SINGLE_DIRECTORY_INSTALL_PATH "megaglest-game/" CACHE STRING "The single directory installation path for game ${COMMON_INFO_ABOUT_PATH}")
|
||||
IF(WANT_SINGLE_INSTALL_DIRECTORY AND NOT ZETAGLEST_SINGLE_DIRECTORY_INSTALL_PATH)
|
||||
SET(ZETAGLEST_SINGLE_DIRECTORY_INSTALL_PATH "zetaglest-game/" CACHE STRING "The single directory installation path for game ${COMMON_INFO_ABOUT_PATH}")
|
||||
ENDIF()
|
||||
IF(NOT MEGAGLEST_BIN_INSTALL_PATH AND NOT WANT_SINGLE_INSTALL_DIRECTORY)
|
||||
SET(MEGAGLEST_BIN_INSTALL_PATH "bin/" CACHE STRING "The installation path for binaries ${COMMON_INFO_ABOUT_PATH}")
|
||||
IF(NOT ZETAGLEST_BIN_INSTALL_PATH AND NOT WANT_SINGLE_INSTALL_DIRECTORY)
|
||||
SET(ZETAGLEST_BIN_INSTALL_PATH "bin/" CACHE STRING "The installation path for binaries ${COMMON_INFO_ABOUT_PATH}")
|
||||
ENDIF()
|
||||
IF(NOT MEGAGLEST_DATA_INSTALL_PATH AND NOT WANT_SINGLE_INSTALL_DIRECTORY)
|
||||
SET(MEGAGLEST_DATA_INSTALL_PATH "share/megaglest/" CACHE STRING "The installation path for data files ${COMMON_INFO_ABOUT_PATH}")
|
||||
IF(NOT ZETAGLEST_DATA_INSTALL_PATH AND NOT WANT_SINGLE_INSTALL_DIRECTORY)
|
||||
SET(ZETAGLEST_DATA_INSTALL_PATH "share/zetaglest/" CACHE STRING "The installation path for data files ${COMMON_INFO_ABOUT_PATH}")
|
||||
ENDIF()
|
||||
SET(MEGAGLEST_INI_INSTALL_PATH "${MEGAGLEST_DATA_INSTALL_PATH}")
|
||||
IF(NOT MEGAGLEST_DESKTOP_INSTALL_PATH AND NOT WANT_SINGLE_INSTALL_DIRECTORY)
|
||||
SET(MEGAGLEST_DESKTOP_INSTALL_PATH "share/applications/" CACHE STRING "The installation path for desktop files ${COMMON_INFO_ABOUT_PATH}")
|
||||
SET(ZETAGLEST_INI_INSTALL_PATH "${ZETAGLEST_DATA_INSTALL_PATH}")
|
||||
IF(NOT ZETAGLEST_DESKTOP_INSTALL_PATH AND NOT WANT_SINGLE_INSTALL_DIRECTORY)
|
||||
SET(ZETAGLEST_DESKTOP_INSTALL_PATH "share/applications/" CACHE STRING "The installation path for desktop files ${COMMON_INFO_ABOUT_PATH}")
|
||||
ENDIF()
|
||||
IF(NOT MEGAGLEST_ICON_INSTALL_PATH AND NOT WANT_SINGLE_INSTALL_DIRECTORY)
|
||||
SET(MEGAGLEST_ICON_INSTALL_PATH "share/pixmaps/" CACHE STRING "The installation path for icon files ${COMMON_INFO_ABOUT_PATH}")
|
||||
IF(NOT ZETAGLEST_ICON_INSTALL_PATH AND NOT WANT_SINGLE_INSTALL_DIRECTORY)
|
||||
SET(ZETAGLEST_ICON_INSTALL_PATH "share/pixmaps/" CACHE STRING "The installation path for icon files ${COMMON_INFO_ABOUT_PATH}")
|
||||
ENDIF()
|
||||
IF(NOT MEGAGLEST_MANPAGE_INSTALL_PATH AND NOT WANT_SINGLE_INSTALL_DIRECTORY)
|
||||
SET(MEGAGLEST_MANPAGE_INSTALL_PATH "share/man/man6/" CACHE STRING "The installation path for manpage files ${COMMON_INFO_ABOUT_PATH}")
|
||||
IF(NOT ZETAGLEST_MANPAGE_INSTALL_PATH AND NOT WANT_SINGLE_INSTALL_DIRECTORY)
|
||||
SET(ZETAGLEST_MANPAGE_INSTALL_PATH "share/man/man6/" CACHE STRING "The installation path for manpage files ${COMMON_INFO_ABOUT_PATH}")
|
||||
ENDIF()
|
||||
IF(WANT_SINGLE_INSTALL_DIRECTORY)
|
||||
FOREACH(MG_PATH BIN DATA INI DESKTOP ICON)
|
||||
IF(NOT MEGAGLEST_${MG_PATH}_INSTALL_PATH)
|
||||
SET(MEGAGLEST_${MG_PATH}_INSTALL_PATH "${MEGAGLEST_SINGLE_DIRECTORY_INSTALL_PATH}")
|
||||
FOREACH(ZG_PATH BIN DATA INI DESKTOP ICON)
|
||||
IF(NOT ZETAGLEST_${ZG_PATH}_INSTALL_PATH)
|
||||
SET(ZETAGLEST_${ZG_PATH}_INSTALL_PATH "${ZETAGLEST_SINGLE_DIRECTORY_INSTALL_PATH}")
|
||||
ENDIF()
|
||||
ENDFOREACH()
|
||||
ENDIF()
|
||||
IF(NOT WANT_SINGLE_INSTALL_DIRECTORY)
|
||||
FOREACH(MG_PATH DATA INI)
|
||||
IF(IS_ABSOLUTE "${MEGAGLEST_${MG_PATH}_INSTALL_PATH}")
|
||||
SET(MEGAGLEST_FULL_${MG_PATH}_INSTALL_PATH "${MEGAGLEST_${MG_PATH}_INSTALL_PATH}/")
|
||||
FOREACH(ZG_PATH DATA INI)
|
||||
IF(IS_ABSOLUTE "${ZETAGLEST_${ZG_PATH}_INSTALL_PATH}")
|
||||
SET(ZETAGLEST_FULL_${ZG_PATH}_INSTALL_PATH "${ZETAGLEST_${ZG_PATH}_INSTALL_PATH}/")
|
||||
ELSE()
|
||||
SET(MEGAGLEST_FULL_${MG_PATH}_INSTALL_PATH "${CMAKE_INSTALL_PREFIX}/${MEGAGLEST_${MG_PATH}_INSTALL_PATH}/")
|
||||
SET(ZETAGLEST_FULL_${ZG_PATH}_INSTALL_PATH "${CMAKE_INSTALL_PREFIX}/${ZETAGLEST_${ZG_PATH}_INSTALL_PATH}/")
|
||||
ENDIF()
|
||||
STRING(REGEX REPLACE "//+" "/" MEGAGLEST_FULL_${MG_PATH}_INSTALL_PATH "${MEGAGLEST_FULL_${MG_PATH}_INSTALL_PATH}")
|
||||
STRING(REGEX REPLACE "//+" "/" ZETAGLEST_FULL_${ZG_PATH}_INSTALL_PATH "${ZETAGLEST_FULL_${ZG_PATH}_INSTALL_PATH}")
|
||||
ENDFOREACH()
|
||||
|
||||
IF(NOT CUSTOM_DATA_INSTALL_PATH)
|
||||
SET(CUSTOM_DATA_INSTALL_PATH "${MEGAGLEST_FULL_DATA_INSTALL_PATH}")
|
||||
SET(CUSTOM_DATA_INSTALL_PATH "${ZETAGLEST_FULL_DATA_INSTALL_PATH}")
|
||||
# ^ someday this intermediate step may be removed
|
||||
ENDIF()
|
||||
SET(CUSTOM_INSTALL_PATHS_VALUES "-DCUSTOM_DATA_INSTALL_PATH=${CUSTOM_DATA_INSTALL_PATH}")
|
||||
ENDIF()
|
||||
|
||||
#SET(PKG_DATADIR ${CUSTOM_DATA_INSTALL_PATH_VALUE})
|
||||
#SET(PKG_BINDIR ${MEGAGLEST_BIN_INSTALL_PATH})
|
||||
#SET(PKG_BINDIR ${ZETAGLEST_BIN_INSTALL_PATH})
|
||||
# ^ hard to tell for what it is needed and most likely both were set to wrong values, so let's try to not use them
|
||||
MESSAGE(STATUS "*NOTE: Custom Data Install Path is [${CUSTOM_DATA_INSTALL_PATH}]")
|
||||
ENDIF()
|
||||
|
||||
string(TOUPPER "${CMAKE_BUILD_TYPE}" MG_BUILD_TYPE)
|
||||
string(TOUPPER "${CMAKE_BUILD_TYPE}" ZG_BUILD_TYPE)
|
||||
IF(HAS_GIT STREQUAL "TRUE")
|
||||
SET(CMAKE_CXX_FLAGS_${MG_BUILD_TYPE} "${CMAKE_CXX_FLAGS_${MG_BUILD_TYPE}} ${GIT_VERSION_CMD}")
|
||||
SET(CMAKE_CXX_FLAGS_${ZG_BUILD_TYPE} "${CMAKE_CXX_FLAGS_${ZG_BUILD_TYPE}} ${GIT_VERSION_CMD}")
|
||||
ENDIF()
|
||||
SET(CMAKE_CXX_FLAGS_${MG_BUILD_TYPE} "${CMAKE_CXX_FLAGS_${MG_BUILD_TYPE}} ${CUSTOM_INSTALL_PATHS_VALUES}")
|
||||
SET(CMAKE_CXX_FLAGS_${ZG_BUILD_TYPE} "${CMAKE_CXX_FLAGS_${ZG_BUILD_TYPE}} ${CUSTOM_INSTALL_PATHS_VALUES}")
|
||||
|
||||
# We do some funky character escaping to get the right stuff written out to
|
||||
# the final Makefile so we get the GIT Global Revsion #
|
||||
string(REPLACE "'" "\"" CMAKE_CXX_FLAGS_${MG_BUILD_TYPE} "${CMAKE_CXX_FLAGS_${MG_BUILD_TYPE}}")
|
||||
string(REPLACE "'" "\"" CMAKE_CXX_FLAGS_${ZG_BUILD_TYPE} "${CMAKE_CXX_FLAGS_${ZG_BUILD_TYPE}}")
|
||||
|
||||
message(STATUS "CMAKE_CXX_FLAGS_${MG_BUILD_TYPE}: ${CMAKE_CXX_FLAGS_${MG_BUILD_TYPE}}")
|
||||
message(STATUS "CMAKE_CXX_FLAGS_${ZG_BUILD_TYPE}: ${CMAKE_CXX_FLAGS_${ZG_BUILD_TYPE}}")
|
||||
|
||||
# Win32 specific Compiler Flags
|
||||
IF(WIN32)
|
||||
@@ -348,10 +306,10 @@ IF(NOT WANT_DEPRECATION_WARNINGS)
|
||||
ENDIF()
|
||||
MARK_AS_ADVANCED(WANT_DEPRECATION_WARNINGS)
|
||||
|
||||
IF(NOT MG_CMAKE_INSTALL_PREFIX AND NOT CMAKE_INSTALL_PREFIX STREQUAL "")
|
||||
SET(MG_CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
|
||||
IF(NOT ZG_CMAKE_INSTALL_PREFIX AND NOT CMAKE_INSTALL_PREFIX STREQUAL "")
|
||||
SET(ZG_CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
|
||||
ENDIF()
|
||||
MESSAGE(STATUS "**NOTE: MG_CMAKE_INSTALL_PREFIX is [${MG_CMAKE_INSTALL_PREFIX}]")
|
||||
MESSAGE(STATUS "**NOTE: ZG_CMAKE_INSTALL_PREFIX is [${ZG_CMAKE_INSTALL_PREFIX}]")
|
||||
|
||||
SET(SDL_WINDOWS_DIR_DINC "SDL-2.0.x")
|
||||
SET(SDL_VERSION_NAME "SDL2")
|
||||
@@ -359,13 +317,13 @@ SET(SDL_VERSION_SNAME "sdl")
|
||||
|
||||
OPTION(WANT_DEV_OUTPATH "Use developer friendly output paths." OFF)
|
||||
IF(UNIX AND "${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
|
||||
SET(MEGAGLEST_FRIENDLY_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/mk/linux/")
|
||||
SET(ZETAGLEST_FRIENDLY_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/mk/linux/")
|
||||
ELSEIF(UNIX AND APPLE)
|
||||
SET(MEGAGLEST_FRIENDLY_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/mk/macos/")
|
||||
SET(ZETAGLEST_FRIENDLY_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/mk/macos/")
|
||||
ELSEIF(UNIX AND NOT APPLE)
|
||||
SET(MEGAGLEST_FRIENDLY_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/mk/other_unix/")
|
||||
SET(ZETAGLEST_FRIENDLY_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/mk/other_unix/")
|
||||
ELSE()
|
||||
SET(MEGAGLEST_FRIENDLY_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/data/glest_game/")
|
||||
SET(ZETAGLEST_FRIENDLY_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/data/glest_game/")
|
||||
ENDIF()
|
||||
|
||||
IF(WIN32)
|
||||
@@ -431,33 +389,33 @@ IF(NOT DEFINED CPACK_GENERATOR)
|
||||
ENDIF()
|
||||
# CPack configuration shared accross platforms
|
||||
SET(CPACK_PACKAGE_NAME ${PKG_NAME})
|
||||
IF(EXISTS "${PROJECT_SOURCE_DIR}/data/glest_game/others/megaglest-long-description.txt.in")
|
||||
FILE(READ "${PROJECT_SOURCE_DIR}/data/glest_game/others/megaglest-long-description.txt.in" MEGAGLEST_LONG_DESCRIPTION)
|
||||
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "${MEGAGLEST_LONG_DESCRIPTION}")
|
||||
IF(EXISTS "${PROJECT_SOURCE_DIR}/../zetaglest-data/others/zetaglest-long-description.txt.in")
|
||||
FILE(READ "${PROJECT_SOURCE_DIR}/../zetaglest-data/others/zetaglest-long-description.txt.in" ZETAGLEST_LONG_DESCRIPTION)
|
||||
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "${ZETAGLEST_LONG_DESCRIPTION}")
|
||||
ELSE()
|
||||
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "MegaGlest")
|
||||
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "ZetaGlest")
|
||||
ENDIF()
|
||||
SET(CPACK_PACKAGE_VENDOR "megaglest.org")
|
||||
SET(CPACK_PACKAGE_VENDOR "zetaglest.github.io")
|
||||
#SET(CPACK_PACKAGE_DESCRIPTION_FILE "${CMAKE_CURRENT_SOURCE_DIR}/README")
|
||||
#SET(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/COPYING")
|
||||
SET(CPACK_PACKAGE_INSTALL_DIRECTORY "megaglest")
|
||||
SET(CPACK_PACKAGE_INSTALL_DIRECTORY "zetaglest")
|
||||
SET(CPACK_PACKAGING_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
|
||||
SET(CPACK_PACKAGE_VERSION "${MEGAGLEST_VERSION}")
|
||||
SET(CPACK_PACKAGE_VERSION "${ZETAGLEST_VERSION}")
|
||||
SET(CPACK_PACKAGE_VERSION_MAJOR "${VER_MAJOR}")
|
||||
SET(CPACK_PACKAGE_VERSION_MINOR "${VER_MINOR}")
|
||||
SET(CPACK_PACKAGE_VERSION_PATCH "${VER_PATCH}")
|
||||
|
||||
IF("${CPACK_GENERATOR}" STREQUAL "DEB")
|
||||
SET(CPACK_DEBIAN_PACKAGE_MAINTAINER "Mark Vejvoda") #required
|
||||
SET(CPACK_DEBIAN_PACKAGE_MAINTAINER "ZetaGlest Team") #required
|
||||
SET(CPACK_DEBIAN_PACKAGE_SECTION "games")
|
||||
SET(CPACK_DEBIAN_PACKAGE_SHLIBDEPS ON)
|
||||
SET(CPACK_DEBIAN_PACKAGE_SUGGESTS "p7zip-full")
|
||||
ENDIF()
|
||||
IF("${CPACK_GENERATOR}" STREQUAL "NSIS")
|
||||
SET(CPACK_NSIS_DISPLAY_NAME "MegaGlest")
|
||||
SET(CPACK_NSIS_DISPLAY_NAME "ZetaGlest")
|
||||
SET(CPACK_NSIS_MUI_ICON "${PROJECT_SOURCE_DIR}/mk/windows/zetaglest.ico")
|
||||
SET(CPACK_PACKAGE_ICON "${PROJECT_SOURCE_DIR}/mk/windows/zetaglest.ico")
|
||||
SET(CPACK_NSIS_URL_INFO_ABOUT "http://megaglest.org")
|
||||
SET(CPACK_NSIS_URL_INFO_ABOUT "https://zetaglest.github.io")
|
||||
ENDIF()
|
||||
|
||||
INCLUDE(CPack)
|
||||
|
23
ChangeLog.md
23
ChangeLog.md
@@ -5,6 +5,29 @@ This documents notable or significant changes to
|
||||
information about the game from which it was forked, please see the
|
||||
[MegaGlest home page](https://megaglest.org/).
|
||||
|
||||
## 2018-05-08
|
||||
|
||||
OpenBSD build instructions added
|
||||
|
||||
## 2018-05-06
|
||||
|
||||
[[d1acd87](https://github.com/ZetaGlest/zetaglest-source/commit/d1acd8742395bca8b37656e9e8065022902586fe)]Lua
|
||||
can now be used in scripts tag in faction tag within XML
|
||||
|
||||
## 2018-03-31
|
||||
|
||||
[[bugfix:835c6ef](https://github.com/ZetaGlest/zetaglest-source/commit/835c6efd924ed7e62ccd43e064bc6b7f5cdecbfc)]Fixed
|
||||
"x" key getting stuck on Windows
|
||||
|
||||
## 2018-03-20
|
||||
|
||||
[[045b0b8](https://github.com/ZetaGlest/zetaglest-source/commit/045b0b88e051f7163fbef42fa0adc63a326ca186)]Removed "MG_" and "xxx" (3 digit extension) on nicknames in lobby player list
|
||||
|
||||
## 2018-03-14
|
||||
|
||||
[Windows](https://github.com/ZetaGlest/zetaglest-source/commits/develop/mk/windows) build
|
||||
system, dependencies, and documentation updated
|
||||
|
||||
## 2018-02-22
|
||||
|
||||
* Some sound effects can now be customized by players. See
|
||||
|
13
README.md
13
README.md
@@ -21,9 +21,19 @@ Open games and [Server list and player stats](https://zetaglest.dreamhosters.com
|
||||
|
||||
[Detailed information about units in the game](https://zetaglest.github.io/)
|
||||
|
||||
## Stay Informed (Updates)
|
||||
|
||||
* [ChangeLog.md](https://github.com/ZetaGlest/zetaglest-source/blob/develop/ChangeLog.md)<br >
|
||||
* [](https://github.com/ZetaGlest/zetaglest-source/commits/develop.atom)
|
||||
[Recent Commits to zetaglest-source:develop](https://github.com/ZetaGlest/zetaglest-source/commits/develop.atom)<br >
|
||||
* [](https://github.com/ZetaGlest/zetaglest-data/commits/develop.atom)
|
||||
[Recent Commits to zetaglest-data:develop](https://github.com/ZetaGlest/zetaglest-data/commits/develop.atom)<br >
|
||||
* [](https://github.com/ZetaGlest/zetaglest.github.io/commits/master.atom)
|
||||
[Recent Commits to the web site](https://github.com/ZetaGlest/zetaglest.github.io/commits/master.atom)
|
||||
|
||||
## Why this fork? (Project Goals)
|
||||
|
||||
ZetaGlest forked from MegaGlest at v3.13.0-dev
|
||||
ZetaGlest forked from MegaGlest at v3.13.0-dev ([12998eb](https://github.com/ZetaGlest/zetaglest-source/commit/12998eb10f6447ac89a45d1e6d76f17946647b7a))
|
||||
|
||||
I noticed that there were some good feature requests in the MegaGlest
|
||||
forum, as well as some mods, but it seemed that implementing and
|
||||
@@ -99,4 +109,5 @@ for extended, important instructions and guidelines for contributing.
|
||||
## Contact
|
||||
|
||||
* [Discord](https://discord.gg/WaAaXS7)
|
||||
* [Message Board](https://groups.google.com/forum/#!forum/zetaglest)
|
||||
* email: andy400-dev@yahoo.com
|
||||
|
@@ -1,3 +1,7 @@
|
||||
The documents in this directory are here for historical purposes and pertain
|
||||
to MegaGlest, not ZetaGlest. To view active documentation for ZetaGlest, see
|
||||
https://github.com/ZetaGlest/zetaglest-source and https://zetaglest.github.io/docs/
|
||||
|
||||
|
||||
MEGAGLEST
|
||||
|
@@ -1,174 +0,0 @@
|
||||
|
||||
MEGAGLEST
|
||||
|
||||
by Titus Tscharntke and Mark Vejvoda
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
Build instructions for Linux
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Architecture ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Developed on Linux with glibc, little endian CPU. While MacIntel builds exist
|
||||
(for some versions of the game), MegaGlest does not currently work on big
|
||||
endian CPUs like PPC (though some unfinished patches for vanilla Glest float
|
||||
around on the forums, e.g. http://forum.megaglest.org/?topic=1426#).
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~ 2. Building and Installation ~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
--- 2.1 Prerequesites ---
|
||||
|
||||
Compiling MegaGlest requires the following dependencies to be installed:
|
||||
|
||||
* Standard GNU compiler and additional tools (g++ version 4.6.3 or later is
|
||||
required at the moment)
|
||||
|
||||
* Kitware CMake 2.8.2 or later (used as build tool)
|
||||
|
||||
* X11 libraries + headers
|
||||
http://x.org/
|
||||
|
||||
* SDL 2.0.0 or later
|
||||
http://libsdl.org/
|
||||
|
||||
* OpenGL
|
||||
http://dri.freedesktop.org/wiki/libGL
|
||||
|
||||
* libvlc
|
||||
http://www.videolan.org/vlc/libvlc.html
|
||||
|
||||
* libcurl
|
||||
http://curl.haxx.se/libcurl/
|
||||
|
||||
* wxWidgets
|
||||
http://wxwidgets.org/
|
||||
|
||||
* OpenAL
|
||||
http://openal.org/
|
||||
|
||||
* Ogg
|
||||
http://xiph.org/ogg/
|
||||
|
||||
* Vorbis
|
||||
http://xiph.org/vorbis/
|
||||
|
||||
* Xerces-C
|
||||
http://xerces.apache.org/xerces-c/
|
||||
|
||||
* Lua 5.1 or later
|
||||
http://www.lua.org/
|
||||
|
||||
* JPEG
|
||||
http://www.ijg.org/
|
||||
|
||||
* PNG
|
||||
http://www.libpng.org/
|
||||
|
||||
* Zlib
|
||||
http://zlib.net/
|
||||
|
||||
* GnuTLS
|
||||
http://www.gnu.org/software/gnutls/
|
||||
|
||||
* ICU
|
||||
http://site.icu-project.org/
|
||||
|
||||
* libdl
|
||||
|
||||
NOTE: A script which tries to install build dependencies on many Linux distros
|
||||
is located in mk/linux/setupBuildDeps.sh
|
||||
|
||||
--- 2.2 Building ---
|
||||
|
||||
To build the game simply invoke the build script:
|
||||
|
||||
../mk/linux/build-mg.sh
|
||||
|
||||
This script manually calls cmake with some optional parameters. Feel free to
|
||||
examine it and build manually using cmake.
|
||||
|
||||
--- 2.3 Installation --
|
||||
|
||||
We provide MojoSetup based installers for Linux and NSIS based installers for
|
||||
Windows. By default, the Linux installers install to your home directory. The
|
||||
Windows installers install to %ProgramFiles% (global system scope).
|
||||
|
||||
There are also community maintained packages available for several Linux and
|
||||
BSD distributions. Please see the website, forums and wiki for details.
|
||||
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~ 3. Troubleshooting ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
--- General ---
|
||||
* Make sure both the hardware and software of your system match the requirements
|
||||
* If you cannot find what you are looking for on here please check the FAQs
|
||||
(https://docs.megaglest.org/MG/FAQ) before contacting the developers.
|
||||
|
||||
--- Compiling ---
|
||||
* If CMake reports that it cannot find some of the libraries, make sure that
|
||||
the relevant ...-dev(el) packages are also installed (distro-dependent).
|
||||
|
||||
--- Sound/Audio ---
|
||||
* If the game doesn't start because of audio/sound errors:
|
||||
Make sure no other application is using your soundcard. Typical problems are
|
||||
the Gnome/KDE sound dameons esd and artsd. You can kill these daemons with
|
||||
the following commands:
|
||||
# killall esd ; killall artsd
|
||||
|
||||
* If this doesn't solve the sound problems, get an updated OpenAL from
|
||||
http://openal.org or a newer repository provided by your distribution.
|
||||
|
||||
* Sound is played through OpenAL - double-check the OpenAL system
|
||||
configuration: http://supertux.lethargik.org/wiki/OpenAL_Configuration
|
||||
|
||||
--- OpenGL ---
|
||||
* If the game produces error messages regarding OpenGL or OpenGL extensions
|
||||
being unavailable, look at glxinfo and make sure the system is using the
|
||||
drivers you want to use. If you have a NVIDIA or AMD/ATI graphics card then
|
||||
consider using the proprietary drivers, which may provide better
|
||||
performance than the open source drivers most distributions use by default.
|
||||
Most Intel graphics chips use an open source driver on Linux, based on Mesa
|
||||
("glxinfo | grep -i mesa"). This hardware is much slower than any dedicated
|
||||
graphics cards produced during the past few years. The same holds true for
|
||||
AMD APUs (the graphics chips embedded into AMD processors).
|
||||
|
||||
--- Crashing ---
|
||||
* Check the forums at http://forums.megaglest.org/
|
||||
* Please report any crashes and freezes that are not yet described on the forums,
|
||||
preferably with a gdb backtrace from a debugging enabled build
|
||||
(cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo)
|
||||
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. More information ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
* Website
|
||||
http://megaglest.org/
|
||||
|
||||
* Wiki
|
||||
https://docs.megaglest.org/Main_Page
|
||||
|
||||
* Forums
|
||||
http://forums.megaglest.org/
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Contact + Credits ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
* MegaGlest is developed by:
|
||||
Titus Tscharntke (info@titusgames.de)
|
||||
Mark Vejvoda (www.soft-haus.com - mark_vejvoda@hotmail.com)
|
||||
|
||||
* General contact:
|
||||
contact@megaglest.org
|
||||
|
||||
* MegaGlest is a fork of Glest:
|
||||
http://glest.org/
|
||||
|
||||
* Linux port by:
|
||||
Matthias Braun
|
||||
<matze@braunis.de>
|
||||
|
||||
with help from
|
||||
|
||||
Karl Robillard
|
||||
<krobbillard@san.rr.com>
|
||||
|
||||
*** Please also refer to the copyright file. ***
|
||||
|
||||
On Debian GNU/Linux systems please find license information in:
|
||||
/usr/share/common-licenses
|
@@ -1,152 +0,0 @@
|
||||
|
||||
MEGAGLEST
|
||||
|
||||
by Titus Tscharntke and Mark Vejvoda
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
Build Instructions for Windows
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Architecture ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Developed on Windows with Microsoft Visual Studio Community 2015,
|
||||
little endian CPU. Compiling using the mingw32 toolset is experimental, which
|
||||
also allows for cross compiling.
|
||||
|
||||
On Debian GNU/Linux systems please find license information in:
|
||||
/usr/share/common-licenses
|
||||
Also see Build Instructions for Linux
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~ 2. Building and Installation ~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
--- 2.1 Prerequesites ---
|
||||
|
||||
To build the game, the following tools and libraries must be present:
|
||||
|
||||
- Pick 1:
|
||||
* Microsoft Visual Studio Community 2015
|
||||
https://www.microsoft.com/en-us/download/details.aspx?id=48146
|
||||
(Experimental Microsoft Visual C++ Express 2012 projects also exist in the vc2012
|
||||
folder)
|
||||
* mingw32
|
||||
http://mingw.org/
|
||||
|
||||
- Pick 1:
|
||||
* MegaGlest dependencies for building with VC++, which which will be downloaded
|
||||
automatically in 'Option A' (see below)
|
||||
* MegaGlest Windows 32 bit dependencies for building with mingw:
|
||||
https://github.com/MegaGlest/megaglest-source/releases/download/3.2.3/win32_deps_mingw.7z
|
||||
|
||||
- These include:
|
||||
* Xerces-C
|
||||
http://xerces.apache.org/xerces-c/
|
||||
* wxWidgets
|
||||
http://wxwidgets.org/
|
||||
* And many more. For a more verbose list, please inspect the archive contents and refer to the
|
||||
Linux build instructions.
|
||||
|
||||
|
||||
--- 2.2 Building ---
|
||||
|
||||
To build and install the game proceed as follows:
|
||||
|
||||
*** Option A ~ (recommended) Automated build on the command line:
|
||||
|
||||
1. Open a command prompt and navigate to the root folder where you have acquired the source code.
|
||||
|
||||
2. cd mk\windows
|
||||
|
||||
3. build-mg-2015.bat (or build-mg32bit-2015.bat for 32 bit build)
|
||||
|
||||
4. megaglest.exe --version
|
||||
|
||||
5. megaglest.exe
|
||||
|
||||
*** Option B ~ Using VC++ IDE:
|
||||
|
||||
1. Download the dependencies archive (which one and from where you can find
|
||||
out in the "code" of build-...bat script from 'Option A' approach, some line
|
||||
with "wget.exe") and decompress its contents into the 'source' directory. This
|
||||
should create a subdirectory called "windows_deps..." with many files and
|
||||
subdirectories in it.
|
||||
|
||||
2. Start the Visual C++ 2015 IDE and open the solution file:
|
||||
\mk\windows\Glest_vc2015.sln
|
||||
|
||||
3. Right Click on the top level 'Glest' node in Solution Explorer and select
|
||||
'Rebuild All' (choose release mode or release with debug info).
|
||||
|
||||
Note: If you had no errors all binaries will be created.
|
||||
Before running MegaGlest you must run CopyWindowsRuntimeDlls_2015.bat.
|
||||
You should now be able to just run megaglest.exe.
|
||||
|
||||
|
||||
--- 2.3 Installation ---
|
||||
|
||||
We provide NSIS based installation packages. By default, these will create a
|
||||
system-wide installation below %ProgramFiles% and setup Desktop icons for
|
||||
simplified access. User specific configuration will be stored within the
|
||||
directory tree the %AppData% environment variable points to.
|
||||
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. Troubleshooting ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
--- General ---
|
||||
* Make sure that the hardware and software of your system match the
|
||||
requirements
|
||||
|
||||
* If you cannot find what you are looking for on here please check the FAQs
|
||||
(https://docs.megaglest.org/MG/FAQ) before contacting.
|
||||
|
||||
--- Compiling ---
|
||||
* If configure fails make sure you have read the Building section above
|
||||
|
||||
--- Sound/Audio errors when starting ---
|
||||
* If the game doesn't start because of audio/sound errors:
|
||||
Make sure no other application is using your soundcard.
|
||||
* If this doesn't solve your sound problems try to get an updated OpenAL from
|
||||
http://openal.org
|
||||
* Sound is played through OpenAL - you might need to take a look at your
|
||||
configuration: http://supertux.lethargik.org/wiki/OpenAL_Configuration
|
||||
|
||||
--- The game complains that OpenGL 1.3: is not available, is missing OpenGL
|
||||
extensions, or works very slowly ---
|
||||
* Try to get updated graphics drivers.
|
||||
|
||||
-- The game crashes ---
|
||||
* Check the forums at http://forums.megaglest.org/
|
||||
* Please report any other crashes and freezes that are not yet described on
|
||||
the forums, preferably with a backtrace from a debugging enabled build
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. More information ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
* Website
|
||||
http://megaglest.org/
|
||||
|
||||
* Wiki
|
||||
https://docs.megaglest.org/Main_Page
|
||||
|
||||
* Forums
|
||||
http://forums.megaglest.org/
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Contact + Credits ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
* MegaGlest is developed by:
|
||||
Titus Tscharntke (info@titusgames.de)
|
||||
Mark Vejvoda (www.soft-haus.com - mark_vejvoda@hotmail.com)
|
||||
|
||||
* General contact:
|
||||
contact@megaglest.org
|
||||
|
||||
* MegaGlest is a fork of Glest:
|
||||
http://glest.org/
|
||||
|
||||
* Linux port by:
|
||||
Matthias Braun
|
||||
<matze@braunis.de>
|
||||
|
||||
with help from
|
||||
|
||||
Karl Robillard
|
||||
<krobbillard@san.rr.com>
|
||||
|
||||
*** Please also refer to the copyright file. ***
|
@@ -8,7 +8,7 @@
|
||||
#
|
||||
|
||||
IF(WANT_STATIC_LIBS)
|
||||
IF(BUILD_MEGAGLEST_MODEL_VIEWER OR BUILD_MEGAGLEST_MAP_EDITOR OR BUILD_MEGAGLEST)
|
||||
IF(BUILD_ZETAGLEST_MODEL_VIEWER OR BUILD_ZETAGLEST_MAP_EDITOR OR BUILD_ZETAGLEST)
|
||||
# shared lib
|
||||
FOREACH(STATIC_LIB
|
||||
OpenSSL
|
||||
@@ -26,7 +26,7 @@ IF(WANT_STATIC_LIBS)
|
||||
LIST(APPEND LIST_OF_STATIC_LIBS_MG "${STATIC_LIB}")
|
||||
ENDFOREACH()
|
||||
ENDIF()
|
||||
IF(BUILD_MEGAGLEST_MODEL_VIEWER OR BUILD_MEGAGLEST_MAP_EDITOR)
|
||||
IF(BUILD_ZETAGLEST_MODEL_VIEWER OR BUILD_ZETAGLEST_MAP_EDITOR)
|
||||
# wxWidgets for tools
|
||||
FOREACH(STATIC_LIB
|
||||
wxWidgets)
|
||||
@@ -38,7 +38,7 @@ IF(WANT_STATIC_LIBS)
|
||||
# wxWidgets by default are not available static
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
IF(BUILD_MEGAGLEST)
|
||||
IF(BUILD_ZETAGLEST)
|
||||
# only libs not used by shared lib
|
||||
FOREACH(STATIC_LIB
|
||||
OGG)
|
||||
|
8
mk/linux/.gitignore
vendored
8
mk/linux/.gitignore
vendored
@@ -1,7 +1,9 @@
|
||||
/megaglest
|
||||
/megaglest.6
|
||||
/zetaglest
|
||||
/zetaglest.6
|
||||
/zetaglest_editor*
|
||||
/zetaglest_g3dviewer*
|
||||
/zetaglest_tests
|
||||
|
||||
/megaglest_*
|
||||
!/*.desktop
|
||||
|
||||
core
|
||||
|
@@ -25,7 +25,7 @@ GCC_FORCED_VERSION=0
|
||||
LUA_FORCED_VERSION=0
|
||||
FORCE_32BIT_CROSS_COMPILE=0
|
||||
COMPILATION_WITHOUT=0
|
||||
BUILD_MEGAGLEST_TESTS="ON"
|
||||
BUILD_ZETAGLEST_TESTS="ON"
|
||||
|
||||
while getopts "c:defg:hl:mnswx" option; do
|
||||
case "${option}" in
|
||||
@@ -189,14 +189,14 @@ case $distribution in
|
||||
echo 'Turning ON dynamic FTGL, LUA, JPEG, PNG ... and forcing use the embedded IRCCLIENT'
|
||||
EXTRA_CMAKE_OPTIONS="${EXTRA_CMAKE_OPTIONS} -DSTATIC_FTGL=OFF -DSTATIC_LUA=OFF -DSTATIC_JPEG=OFF -DSTATIC_PNG=OFF -DSTATIC_OGG=OFF -DFORCE_USE_EMBEDDED_Ircclient=ON"
|
||||
fi
|
||||
if [ $CLANG_FORCED = 1 ]; then BUILD_MEGAGLEST_TESTS="OFF"; fi
|
||||
if [ $CLANG_FORCED = 1 ]; then BUILD_ZETAGLEST_TESTS="OFF"; fi
|
||||
;;
|
||||
*)
|
||||
if [ "$WANT_STATIC_LIBS" = "-DWANT_STATIC_LIBS=ON" ]; then
|
||||
echo 'Turning ON dynamic OGG ... and forcing use the embedded IRCCLIENT'
|
||||
EXTRA_CMAKE_OPTIONS="${EXTRA_CMAKE_OPTIONS} -DSTATIC_OGG=OFF -DFORCE_USE_EMBEDDED_Ircclient=ON"
|
||||
fi
|
||||
if [ $CLANG_FORCED = 1 ]; then BUILD_MEGAGLEST_TESTS="OFF"; fi
|
||||
if [ $CLANG_FORCED = 1 ]; then BUILD_ZETAGLEST_TESTS="OFF"; fi
|
||||
# ^ may be removed ~ when default clang's version will be 3.9+
|
||||
;;
|
||||
esac
|
||||
@@ -311,12 +311,12 @@ if [ $FORCE_32BIT_CROSS_COMPILE != 0 ]; then
|
||||
fi
|
||||
|
||||
if [ "$COMPILATION_WITHOUT" != "0" ] && [ "$COMPILATION_WITHOUT" != "" ]; then
|
||||
EXTRA_CMAKE_OPTIONS="${EXTRA_CMAKE_OPTIONS} -DBUILD_MEGAGLEST_MAP_EDITOR=OFF -DBUILD_MEGAGLEST_MODEL_VIEWER=OFF"
|
||||
EXTRA_CMAKE_OPTIONS="${EXTRA_CMAKE_OPTIONS} -DBUILD_ZETAGLEST_MAP_EDITOR=OFF -DBUILD_ZETAGLEST_MODEL_VIEWER=OFF"
|
||||
fi
|
||||
|
||||
if [ $MAKE_ONLY = 0 ]; then
|
||||
echo "Calling cmake with EXTRA_CMAKE_OPTIONS = ${EXTRA_CMAKE_OPTIONS} AND WANT_STATIC_LIBS = ${WANT_STATIC_LIBS}"
|
||||
cmake -DCMAKE_INSTALL_PREFIX='' -DWANT_DEV_OUTPATH=ON $WANT_STATIC_LIBS -DBUILD_MEGAGLEST_TESTS=$BUILD_MEGAGLEST_TESTS -DBREAKPAD_ROOT=$BREAKPAD_ROOT $EXTRA_CMAKE_OPTIONS ../../..
|
||||
cmake -DCMAKE_INSTALL_PREFIX='' -DWANT_DEV_OUTPATH=ON $WANT_STATIC_LIBS -DBUILD_ZETAGLEST_TESTS=$BUILD_ZETAGLEST_TESTS -DBREAKPAD_ROOT=$BREAKPAD_ROOT $EXTRA_CMAKE_OPTIONS ../../..
|
||||
if [ $? -ne 0 ]; then
|
||||
echo 'ERROR: CMAKE failed.' >&2; exit 1
|
||||
fi
|
||||
|
@@ -37,7 +37,7 @@ include (InstallRequiredSystemLibraries)
|
||||
# Use bundle generator (OSX has 3 other options if you feel adventurous)
|
||||
SET(CPACK_GENERATOR "Bundle")
|
||||
SET(CPACK_BUNDLE_NAME "MegaGlest")
|
||||
SET(CPACK_PACKAGE_FILE_NAME "MegaGlest-game-macos-${MEGAGLEST_VERSION}")
|
||||
SET(CPACK_PACKAGE_FILE_NAME "MegaGlest-game-macos-${ZETAGLEST_VERSION}")
|
||||
SET(CPACK_PACKAGE_ICON "${CMAKE_CURRENT_SOURCE_DIR}/mk/macos/bundle_resources/MegaGlest.icns")
|
||||
SET(CPACK_BUNDLE_ICON "${CMAKE_CURRENT_SOURCE_DIR}/mk/macos/bundle_resources/MegaGlest.icns")
|
||||
SET(CPACK_BUNDLE_STARTUP_COMMAND "${PROJECT_SOURCE_DIR}/mk/macos/bundle_resources/MegaGlest.sh")
|
||||
|
@@ -191,7 +191,7 @@ if [ "$FORCE_EMBEDDED_LIBS" != "0" ] && [ "$FORCE_EMBEDDED_LIBS" != "" ]; then
|
||||
fi
|
||||
|
||||
if [ "$COMPILATION_WITHOUT" != "0" ] && [ "$COMPILATION_WITHOUT" != "" ]; then
|
||||
EXTRA_CMAKE_OPTIONS="${EXTRA_CMAKE_OPTIONS} -DBUILD_MEGAGLEST_MAP_EDITOR=OFF -DBUILD_MEGAGLEST_MODEL_VIEWER=OFF"
|
||||
EXTRA_CMAKE_OPTIONS="${EXTRA_CMAKE_OPTIONS} -DBUILD_ZETAGLEST_MAP_EDITOR=OFF -DBUILD_ZETAGLEST_MODEL_VIEWER=OFF"
|
||||
fi
|
||||
|
||||
if [ "$MAKE_ONLY" -eq "0" ]; then
|
||||
@@ -200,7 +200,7 @@ if [ "$MAKE_ONLY" -eq "0" ]; then
|
||||
EXTRA_CMAKE_OPTIONS="${EXTRA_CMAKE_OPTIONS} -DCMAKE_INSTALL_PREFIX=''"
|
||||
if [ "$GCC_FORCED" -ne "1" ] || [ "$USE_XCODE" -eq "1" ]; then :
|
||||
#^ Remove this condition when it V will start working on gcc
|
||||
#EXTRA_CMAKE_OPTIONS="${EXTRA_CMAKE_OPTIONS} -DBUILD_MEGAGLEST_TESTS=ON"
|
||||
#EXTRA_CMAKE_OPTIONS="${EXTRA_CMAKE_OPTIONS} -DBUILD_ZETAGLEST_TESTS=ON"
|
||||
#^ Uncomment when it will start working on clang
|
||||
else
|
||||
rm -f ../zetaglest_tests
|
||||
|
@@ -7,11 +7,11 @@
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>MegaGlest</string>
|
||||
<key>CFBundleGetInfoString</key>
|
||||
<string>v${MEGAGLEST_VERSION}, © 2018 The ZetaGlest Team.</string>
|
||||
<string>v${ZETAGLEST_VERSION}, © 2018 The ZetaGlest Team.</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>MegaGlest</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>org.megaglest.v${MEGAGLEST_VERSION}</string>
|
||||
<string>org.megaglest.v${ZETAGLEST_VERSION}</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
|
@@ -1,674 +0,0 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
@@ -1,5 +1,4 @@
|
||||
# Windows
|
||||
ZetaGlest build system for Windows
|
||||
# Build ZetaGlest for Windows
|
||||
|
||||
**To build ZetaGlest for the first time:**
|
||||
|
||||
@@ -34,16 +33,20 @@ To be able to run ZetaGlest from within Visual Studio using the debugger, you ne
|
||||
2. Right-click `glest_game` -> `Properties` -> `Debugging` and change `Working Directory` to `$(SolutionDir)$(TargetName)\`
|
||||
Do this also for `g3d_viewer` and `map_editor`.
|
||||
|
||||
Configuration in Visual Studio must be left as "Release", otherwise it won't compile, but one can still use debugging options by making the following changes in the project properties:
|
||||
Configuration in Visual Studio **must be left as `Release`**, and it must match the project architecture as otherwise it won't compile. The settings involved are the following:
|
||||
|
||||
Debug:
|
||||

|
||||
|
||||
Although the configuration *must be set as `Release`*, one can still use debugging options by making the following changes in the project properties.
|
||||
|
||||
To manually emulate `Debug`:
|
||||
|
||||
Inline Function Expansion: Disabled
|
||||
Enable Intrinsic Functions: No
|
||||
Favor Size Or Speed: Neither
|
||||
Preprocessor: DEBUG instead of NDEBUG
|
||||
|
||||
Release:
|
||||
To manually emulate `Release`:
|
||||
|
||||
Inline Function Expansion: Any Suitable
|
||||
Enable Intrinsic Functions: Yes
|
||||
|
@@ -162,5 +162,13 @@ Echo Building ZetaGlest...
|
||||
cd .\%FOLDER_NAME%\
|
||||
msbuild.exe /p:Configuration=%MSBUILD_CONFIG%;Platform=%PLATFORM%;PlatformToolset=%TOOLSET% ZetaGlest.sln
|
||||
cd ..\
|
||||
ECHO.
|
||||
ECHO Copying binaries...
|
||||
ECHO.
|
||||
call .\group-binaries.bat
|
||||
ECHO ... Done.
|
||||
ECHO.
|
||||
ECHO If build was successful, then output is in bin folder, otherwise scroll up a little to view error messages.
|
||||
ECHO Thanks for trying out ZetaGlest.
|
||||
ECHO.
|
||||
pause
|
@@ -39,6 +39,12 @@ IF EXIST .\vs2017-64 (
|
||||
cd ..\
|
||||
)
|
||||
|
||||
IF EXIST .\bin (
|
||||
cd .\bin
|
||||
CALL :DELETE
|
||||
cd ..\
|
||||
)
|
||||
|
||||
ROBOCOPY . . /S /MOVE
|
||||
ROBOCOPY . . /S /MOVE
|
||||
ROBOCOPY . . /S /MOVE
|
||||
|
@@ -33,6 +33,12 @@ IF EXIST .\vs2017-64 (
|
||||
cd ..\
|
||||
)
|
||||
|
||||
IF EXIST .\bin (
|
||||
cd .\bin
|
||||
CALL :DELETE
|
||||
cd ..\
|
||||
)
|
||||
|
||||
ROBOCOPY . . /S /MOVE
|
||||
ROBOCOPY . . /S /MOVE
|
||||
ROBOCOPY . . /S /MOVE
|
||||
|
37
mk/windows/group-binaries.bat
Normal file
37
mk/windows/group-binaries.bat
Normal file
@@ -0,0 +1,37 @@
|
||||
@echo off
|
||||
md bin
|
||||
md bin\vs2015
|
||||
md bin\vs2017
|
||||
|
||||
copy /y 7z.dll bin\vs2015\7z.dll
|
||||
copy /y 7z.dll bin\vs2017\7z.dll
|
||||
|
||||
copy /y 7z.exe bin\vs2015\7z.exe
|
||||
copy /y 7z.exe bin\vs2017\7z.exe
|
||||
|
||||
copy /y glest.ini bin\vs2015\glest.ini
|
||||
copy /y glest.ini bin\vs2017\glest.ini
|
||||
|
||||
copy /y ..\shared\glestkeys.ini bin\vs2015\glestkeys.ini
|
||||
copy /y ..\shared\glestkeys.ini bin\vs2017\glestkeys.ini
|
||||
|
||||
copy /y ..\shared\servers.ini bin\vs2015\servers.ini
|
||||
copy /y ..\shared\servers.ini bin\vs2017\servers.ini
|
||||
|
||||
copy /y vs2015-32\g3dviewerWin32\Release\g3dviewer.exe bin\vs2015\g3dviewer-32.exe
|
||||
copy /y vs2017-32\g3dviewerWin32\Release\g3dviewer.exe bin\vs2017\g3dviewer-32.exe
|
||||
|
||||
copy /y vs2015-32\map_editorWin32\Release\map_editor.exe bin\vs2015\map_editor-32.exe
|
||||
copy /y vs2017-32\map_editorWin32\Release\map_editor.exe bin\vs2017\map_editor-32.exe
|
||||
|
||||
copy /y vs2015-32\zetaglest\zetaglest.exe bin\vs2015\zetaglest-32.exe
|
||||
copy /y vs2017-32\zetaglest\zetaglest.exe bin\vs2017\zetaglest-32.exe
|
||||
|
||||
copy /y vs2015-64\g3dviewerx64\Release\g3dviewer.exe bin\vs2015\g3dviewer-64.exe
|
||||
copy /y vs2017-64\g3dviewerx64\Release\g3dviewer.exe bin\vs2017\g3dviewer-64.exe
|
||||
|
||||
copy /y vs2015-64\map_editorx64\Release\map_editor.exe bin\vs2015\map_editor-64.exe
|
||||
copy /y vs2017-64\map_editorx64\Release\map_editor.exe bin\vs2017\map_editor-64.exe
|
||||
|
||||
copy /y vs2015-64\zetaglest\zetaglest.exe bin\vs2015\zetaglest-64.exe
|
||||
copy /y vs2017-64\zetaglest\zetaglest.exe bin\vs2017\zetaglest-64.exe
|
4
mk/windows/vs2015-32/.gitignore
vendored
4
mk/windows/vs2015-32/.gitignore
vendored
@@ -17,4 +17,6 @@
|
||||
*.ipch
|
||||
*.pch
|
||||
*.ini
|
||||
*.obj
|
||||
*.obj
|
||||
*.res
|
||||
*.user
|
@@ -5,13 +5,13 @@ VisualStudioVersion = 14.0.25420.1
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libglest", "libglest.vcxproj", "{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glest_game", "glest_game.vcxproj", "{6B0C65F1-D031-46AF-AC0D-7C38892D2952}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zetaglest", "zetaglest.vcxproj", "{6B0C65F1-D031-46AF-AC0D-7C38892D2952}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libstreflop", "libstreflop.vcxproj", "{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g2xml", "g2xml.vcxproj", "{407355A4-D12A-4E3B-A7EB-A835E573B376}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g3d_viewer", "g3d_viewer.vcxproj", "{FE5C7C7C-F109-44F5-8329-25A4E24F162C}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g3dviewer", "g3dviewer.vcxproj", "{FE5C7C7C-F109-44F5-8329-25A4E24F162C}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "map_editor", "map_editor.vcxproj", "{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}"
|
||||
EndProject
|
||||
|
@@ -61,7 +61,7 @@
|
||||
<ClCompile>
|
||||
<Optimization>Full</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader>
|
||||
@@ -70,8 +70,8 @@
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
@@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup />
|
||||
</Project>
|
@@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup />
|
||||
</Project>
|
Binary file not shown.
@@ -12,9 +12,9 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{FE5C7C7C-F109-44F5-8329-25A4E24F162C}</ProjectGuid>
|
||||
<RootNamespace>g3d_viewer</RootNamespace>
|
||||
<RootNamespace>g3dviewer</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectName>g3d_viewer</ProjectName>
|
||||
<ProjectName>g3dviewer</ProjectName>
|
||||
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
@@ -161,7 +161,7 @@
|
||||
<ClCompile>
|
||||
<AdditionalOptions>/arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>..\dependencies\src\wxwidgets\include;..\..\..\source\shared_lib\include\util;..\..\..\source\shared_lib\include\graphics\gl;..\..\..\source\shared_lib\include\graphics;../dependencies/src/wxwidgets/include;..\..\..\source\shared_lib\include\platform\sdl;../../../source/shared_lib/include/platform/common;..\dependencies\src\sdl2\include;../dependencies/src/curl/include;..\..\..\source\glest_game\graphics;..\..\..\source\shared_lib\include\xml;../dependencies/src/xerces/src;..\..\..\source\glest_game\global;..\..\..\source\glest_game\sound;..\..\..\source\shared_lib\include\sound;..\..\..\source\glest_game\game;../../../source/shared_lib/include/map;../dependencies/src/png;..\..\..\source\glest_game\facilities;../dependencies/src/glew/include;..\..\..\source\shared_lib\include\xml\rapidxml;../../../source/shared_lib/include/platform/win32;..\dependencies\src\wxwidgets\lib\vc_lib\mswu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_WINDOWS;WIN32;NDEBUG;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>_WINDOWS;WIN32;NDEBUG;_CRT_SECURE_NO_WARNINGS;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>Async</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
@@ -261,9 +261,9 @@
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="..\glest.ini">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="..\glest.ini">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
</Project>
|
@@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup />
|
||||
</Project>
|
@@ -1,8 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<wxWidgets>$(SolutionDir)\..\dependencies\src\wxwidgets</wxWidgets>
|
||||
<LIBTYPE_SUFFIX>lib</LIBTYPE_SUFFIX>
|
||||
<BuildwxWidgets>true</BuildwxWidgets>
|
||||
</PropertyGroup>
|
||||
</Project>
|
@@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup />
|
||||
</Project>
|
@@ -158,7 +158,7 @@
|
||||
<ClCompile>
|
||||
<AdditionalOptions>/arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>..\dependencies\src\wxwidgets\include;..\..\..\source\shared_lib\include\util;..\..\..\source\shared_lib\include\graphics\gl;..\..\..\source\shared_lib\include\graphics;../dependencies/src/wxwidgets/include;..\..\..\source\shared_lib\include\platform\sdl;../../../source/shared_lib/include/platform/common;..\dependencies\src\sdl2\include;../dependencies/src/curl/include;..\..\..\source\glest_game\graphics;..\..\..\source\shared_lib\include\xml;../dependencies/src/xerces/src;..\..\..\source\glest_game\global;..\..\..\source\glest_game\sound;..\..\..\source\shared_lib\include\sound;..\..\..\source\glest_game\game;../../../source/shared_lib/include/map;../dependencies/src/png;..\..\..\source\glest_game\facilities;../dependencies/src/glew/include;..\..\..\source\shared_lib\include\xml\rapidxml;../../../source/shared_lib/include/platform/win32;..\dependencies\src\wxwidgets\lib\vc_lib\mswu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_WINDOWS;WIN32;NDEBUG;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>_WINDOWS;WIN32;NDEBUG;CURL_STATICLIB;_CRT_SECURE_NO_WARNINGS;UNICODE;_UNICODE;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>Async</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
@@ -250,9 +250,9 @@
|
||||
<ClCompile Include="..\..\..\source\glest_map_editor\program.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="..\glest.ini">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="..\glest.ini">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="libglest.vcxproj">
|
||||
|
@@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup />
|
||||
</Project>
|
Binary file not shown.
@@ -12,8 +12,8 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{6B0C65F1-D031-46AF-AC0D-7C38892D2952}</ProjectGuid>
|
||||
<RootNamespace>glest_game</RootNamespace>
|
||||
<ProjectName>glest_game</ProjectName>
|
||||
<RootNamespace>zetaglest</RootNamespace>
|
||||
<ProjectName>zetaglest</ProjectName>
|
||||
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
Binary file not shown.
4
mk/windows/vs2015-64/.gitignore
vendored
4
mk/windows/vs2015-64/.gitignore
vendored
@@ -17,4 +17,6 @@
|
||||
*.ipch
|
||||
*.pch
|
||||
*.ini
|
||||
*.obj
|
||||
*.obj
|
||||
*.res
|
||||
*.user
|
@@ -5,7 +5,7 @@ VisualStudioVersion = 14.0.25420.1
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libglest", "libglest.vcxproj", "{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glest_game", "glest_game.vcxproj", "{6B0C65F1-D031-46AF-AC0D-7C38892D2952}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zetaglest", "zetaglest.vcxproj", "{6B0C65F1-D031-46AF-AC0D-7C38892D2952}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libstreflop", "libstreflop.vcxproj", "{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}"
|
||||
EndProject
|
||||
|
@@ -83,7 +83,7 @@
|
||||
<ClCompile>
|
||||
<Optimization>Full</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader>
|
||||
|
@@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup />
|
||||
</Project>
|
@@ -239,7 +239,7 @@
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>..\dependencies\src\wxwidgets\include;..\..\..\source\shared_lib\include\util;..\..\..\source\shared_lib\include\graphics\gl;..\..\..\source\shared_lib\include\graphics;../dependencies/src/wxwidgets/include;..\..\..\source\shared_lib\include\platform\sdl;../../../source/shared_lib/include/platform/common;..\dependencies\src\sdl2\include;../dependencies/src/curl/include;..\..\..\source\glest_game\graphics;..\..\..\source\shared_lib\include\xml;../dependencies/src/xerces/src;..\..\..\source\glest_game\global;..\..\..\source\glest_game\sound;..\..\..\source\shared_lib\include\sound;..\..\..\source\glest_game\game;../../../source/shared_lib/include/map;../dependencies/src/png;..\..\..\source\glest_game\facilities;../dependencies/src/glew/include;..\..\..\source\shared_lib\include\xml\rapidxml;../../../source/shared_lib/include/platform/win32;..\dependencies\src\wxwidgets\lib\vc_lib\mswu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>NDEBUG;_WINDOWS;WIN32;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;ZLIB_WINAPI;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>NDEBUG;_WINDOWS;WIN32;_CRT_SECURE_NO_WARNINGS;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;ZLIB_WINAPI;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>Async</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
@@ -331,9 +331,9 @@
|
||||
<ClCompile Include="..\..\..\source\glest_game\graphics\unit_particle_type.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="..\glest.ini">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="..\glest.ini">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="libglest.vcxproj">
|
||||
|
@@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup />
|
||||
</Project>
|
Binary file not shown.
@@ -1,7 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LocalDebuggerWorkingDirectory>$(SolutionDir)$(TargetName)\</LocalDebuggerWorkingDirectory>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
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|
||||
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|
@@ -1,8 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<wxWidgets>$(SolutionDir)\..\dependencies\src\wxwidgets</wxWidgets>
|
||||
<LIBTYPE_SUFFIX>lib</LIBTYPE_SUFFIX>
|
||||
<BuildwxWidgets>true</BuildwxWidgets>
|
||||
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|
||||
</Project>
|
@@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup />
|
||||
</Project>
|
@@ -234,7 +234,7 @@
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>..\dependencies\src\wxwidgets\include;..\..\..\source\shared_lib\include\util;..\..\..\source\shared_lib\include\graphics\gl;..\..\..\source\shared_lib\include\graphics;../dependencies/src/wxwidgets/include;..\..\..\source\shared_lib\include\platform\sdl;../../../source/shared_lib/include/platform/common;..\dependencies\src\sdl2\include;../dependencies/src/curl/include;..\..\..\source\glest_game\graphics;..\..\..\source\shared_lib\include\xml;../dependencies/src/xerces/src;..\..\..\source\glest_game\global;..\..\..\source\glest_game\sound;..\..\..\source\shared_lib\include\sound;..\..\..\source\glest_game\game;../../../source/shared_lib/include/map;../dependencies/src/png;..\..\..\source\glest_game\facilities;../dependencies/src/glew/include;..\..\..\source\shared_lib\include\xml\rapidxml;../../../source/shared_lib/include/platform/win32;..\dependencies\src\wxwidgets\lib\vc_lib\mswu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_WINDOWS;WIN32;NDEBUG;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;ZLIB_WINAPI;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>_WINDOWS;WIN32;NDEBUG;_CRT_SECURE_NO_WARNINGS;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;ZLIB_WINAPI;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>Async</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
@@ -324,9 +324,9 @@
|
||||
<ClCompile Include="..\..\..\source\glest_map_editor\program.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="..\glest.ini">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="..\glest.ini">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="libglest.vcxproj">
|
||||
|
@@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup />
|
||||
</Project>
|
Binary file not shown.
@@ -12,8 +12,8 @@
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||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{6B0C65F1-D031-46AF-AC0D-7C38892D2952}</ProjectGuid>
|
||||
<RootNamespace>glest_game</RootNamespace>
|
||||
<ProjectName>glest_game</ProjectName>
|
||||
<RootNamespace>zetaglest</RootNamespace>
|
||||
<ProjectName>zetaglest</ProjectName>
|
||||
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
Binary file not shown.
4
mk/windows/vs2017-32/.gitignore
vendored
4
mk/windows/vs2017-32/.gitignore
vendored
@@ -17,4 +17,6 @@
|
||||
*.ipch
|
||||
*.pch
|
||||
*.ini
|
||||
*.obj
|
||||
*.obj
|
||||
*.res
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||||
*.user
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@@ -5,13 +5,13 @@ VisualStudioVersion = 15.0.27130.2036
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||||
MinimumVisualStudioVersion = 10.0.40219.1
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||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libglest", "libglest.vcxproj", "{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}"
|
||||
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|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glest_game", "glest_game.vcxproj", "{6B0C65F1-D031-46AF-AC0D-7C38892D2952}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zetaglest", "zetaglest.vcxproj", "{6B0C65F1-D031-46AF-AC0D-7C38892D2952}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libstreflop", "libstreflop.vcxproj", "{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g2xml", "g2xml.vcxproj", "{407355A4-D12A-4E3B-A7EB-A835E573B376}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g3d_viewer", "g3d_viewer.vcxproj", "{FE5C7C7C-F109-44F5-8329-25A4E24F162C}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g3dviewer", "g3dviewer.vcxproj", "{FE5C7C7C-F109-44F5-8329-25A4E24F162C}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "map_editor", "map_editor.vcxproj", "{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}"
|
||||
EndProject
|
||||
|
@@ -61,7 +61,7 @@
|
||||
<ClCompile>
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||||
<Optimization>Full</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader>
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||||
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@@ -1,4 +0,0 @@
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||||
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||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
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@@ -1,4 +0,0 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
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|
||||
</Project>
|
Binary file not shown.
@@ -12,9 +12,9 @@
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||||
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||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{FE5C7C7C-F109-44F5-8329-25A4E24F162C}</ProjectGuid>
|
||||
<RootNamespace>g3d_viewer</RootNamespace>
|
||||
<RootNamespace>g3dviewer</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectName>g3d_viewer</ProjectName>
|
||||
<ProjectName>g3dviewer</ProjectName>
|
||||
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
@@ -161,7 +161,7 @@
|
||||
<ClCompile>
|
||||
<AdditionalOptions>/arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
|
||||
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|
||||
<PreprocessorDefinitions>_WINDOWS;WIN32;NDEBUG;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>_WINDOWS;WIN32;NDEBUG;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>Async</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
@@ -256,9 +256,9 @@
|
||||
<ClCompile Include="..\..\..\source\glest_game\graphics\unit_particle_type.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="..\glest.ini">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="..\glest.ini">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
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|
||||
<ItemGroup>
|
||||
<ProjectReference Include="libglest.vcxproj">
|
@@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
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|
||||
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|
@@ -1,8 +0,0 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
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|
||||
<wxWidgets>$(SolutionDir)\..\dependencies\src\wxwidgets</wxWidgets>
|
||||
<LIBTYPE_SUFFIX>lib</LIBTYPE_SUFFIX>
|
||||
<BuildwxWidgets>true</BuildwxWidgets>
|
||||
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|
||||
</Project>
|
@@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
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|
||||
</Project>
|
@@ -158,7 +158,7 @@
|
||||
<ClCompile>
|
||||
<AdditionalOptions>/arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
|
||||
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|
||||
<PreprocessorDefinitions>_WINDOWS;WIN32;NDEBUG;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>_WINDOWS;WIN32;NDEBUG;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>Async</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
@@ -250,9 +250,9 @@
|
||||
<ClCompile Include="..\..\..\source\glest_map_editor\program.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="..\glest.ini">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="..\glest.ini">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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||||
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|
||||
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|
||||
<ItemGroup>
|
||||
<ProjectReference Include="libglest.vcxproj">
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||||
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@@ -1,4 +0,0 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
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||||
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|
||||
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Binary file not shown.
@@ -12,8 +12,8 @@
|
||||
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||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{6B0C65F1-D031-46AF-AC0D-7C38892D2952}</ProjectGuid>
|
||||
<RootNamespace>glest_game</RootNamespace>
|
||||
<ProjectName>glest_game</ProjectName>
|
||||
<RootNamespace>zetaglest</RootNamespace>
|
||||
<ProjectName>zetaglest</ProjectName>
|
||||
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
Binary file not shown.
4
mk/windows/vs2017-64/.gitignore
vendored
4
mk/windows/vs2017-64/.gitignore
vendored
@@ -17,4 +17,6 @@
|
||||
*.ipch
|
||||
*.pch
|
||||
*.ini
|
||||
*.obj
|
||||
*.obj
|
||||
*.res
|
||||
*.user
|
@@ -5,7 +5,7 @@ VisualStudioVersion = 15.0.27130.2036
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libglest", "libglest.vcxproj", "{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}"
|
||||
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|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glest_game", "glest_game.vcxproj", "{6B0C65F1-D031-46AF-AC0D-7C38892D2952}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zetaglest", "zetaglest.vcxproj", "{6B0C65F1-D031-46AF-AC0D-7C38892D2952}"
|
||||
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|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libstreflop", "libstreflop.vcxproj", "{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}"
|
||||
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|
||||
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@@ -83,7 +83,7 @@
|
||||
<ClCompile>
|
||||
<Optimization>Full</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader>
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@@ -1,4 +0,0 @@
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@@ -239,7 +239,7 @@
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||||
<ClCompile>
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||||
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
|
||||
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<PreprocessorDefinitions>NDEBUG;_WINDOWS;WIN32;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;ZLIB_WINAPI;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_WINDOWS;WIN32;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;ZLIB_WINAPI;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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|
||||
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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@@ -1,4 +0,0 @@
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@@ -1,8 +0,0 @@
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||||
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@@ -234,7 +234,7 @@
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||||
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||||
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@@ -324,9 +324,9 @@
|
||||
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|
||||
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|
||||
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||||
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||||
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<ItemGroup>
|
||||
<ProjectReference Include="libglest.vcxproj">
|
||||
|
@@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup />
|
||||
</Project>
|
Binary file not shown.
@@ -12,8 +12,8 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{6B0C65F1-D031-46AF-AC0D-7C38892D2952}</ProjectGuid>
|
||||
<RootNamespace>glest_game</RootNamespace>
|
||||
<ProjectName>glest_game</ProjectName>
|
||||
<RootNamespace>zetaglest</RootNamespace>
|
||||
<ProjectName>zetaglest</ProjectName>
|
||||
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
Binary file not shown.
BIN
rss_23x23.jpeg
Normal file
BIN
rss_23x23.jpeg
Normal file
Binary file not shown.
After Width: | Height: | Size: 690 B |
@@ -4,7 +4,7 @@ SET(EXTERNAL_LIBS "")
|
||||
SET(TARGET_NAME "zetaglest_g3dviewer")
|
||||
SET(TARGET_NAME_MANPAGE "${TARGET_NAME}.6")
|
||||
|
||||
IF(BUILD_MEGAGLEST_MODEL_VIEWER)
|
||||
IF(BUILD_ZETAGLEST_MODEL_VIEWER)
|
||||
MESSAGE(STATUS "Will try to build ZetaGlest model viewer")
|
||||
|
||||
IF(UNIX AND "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" AND NOT "${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
|
||||
@@ -187,7 +187,7 @@ IF(BUILD_MEGAGLEST_MODEL_VIEWER)
|
||||
ENDFOREACH(DIR)
|
||||
|
||||
IF(WANT_DEV_OUTPATH)
|
||||
SET(EXECUTABLE_OUTPUT_PATH "${MEGAGLEST_FRIENDLY_OUTPUT_PATH}")
|
||||
SET(EXECUTABLE_OUTPUT_PATH "${ZETAGLEST_FRIENDLY_OUTPUT_PATH}")
|
||||
ENDIF()
|
||||
|
||||
SET(HELP2MAN_OUT_PATH ${EXECUTABLE_OUTPUT_PATH})
|
||||
@@ -234,20 +234,20 @@ IF(BUILD_MEGAGLEST_MODEL_VIEWER)
|
||||
# Installation of the program
|
||||
INSTALL(TARGETS
|
||||
${TARGET_NAME}
|
||||
DESTINATION ${MEGAGLEST_BIN_INSTALL_PATH})
|
||||
DESTINATION ${ZETAGLEST_BIN_INSTALL_PATH})
|
||||
|
||||
IF(EXISTS ${HELP2MAN} AND NOT "${MEGAGLEST_MANPAGE_INSTALL_PATH}" STREQUAL "" AND NOT APPLE)
|
||||
MESSAGE(STATUS "**NOTE: Will Install manpage [${TARGET_NAME_MANPAGE}] to [${MEGAGLEST_MANPAGE_INSTALL_PATH}]")
|
||||
IF(EXISTS ${HELP2MAN} AND NOT "${ZETAGLEST_MANPAGE_INSTALL_PATH}" STREQUAL "" AND NOT APPLE)
|
||||
MESSAGE(STATUS "**NOTE: Will Install manpage [${TARGET_NAME_MANPAGE}] to [${ZETAGLEST_MANPAGE_INSTALL_PATH}]")
|
||||
|
||||
# Installation of the program manpage file
|
||||
INSTALL(FILES
|
||||
"${HELP2MAN_OUT_PATH}${TARGET_NAME_MANPAGE}"
|
||||
DESTINATION ${MEGAGLEST_MANPAGE_INSTALL_PATH})
|
||||
DESTINATION ${ZETAGLEST_MANPAGE_INSTALL_PATH})
|
||||
ENDIF()
|
||||
|
||||
# Installation of the program config and image files
|
||||
INSTALL(FILES
|
||||
"${PROJECT_SOURCE_DIR}/mk/shared/g3dviewer.ico"
|
||||
DESTINATION ${MEGAGLEST_INI_INSTALL_PATH})
|
||||
DESTINATION ${ZETAGLEST_INI_INSTALL_PATH})
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
File diff suppressed because it is too large
Load Diff
@@ -13,8 +13,8 @@
|
||||
#define _SHADER_G3DVIEWER_MAIN_H_
|
||||
|
||||
#ifdef WIN32
|
||||
#include <winsock2.h>
|
||||
#include <winsock.h>
|
||||
#include <winsock2.h>
|
||||
#include <winsock.h>
|
||||
#endif
|
||||
|
||||
#include <string>
|
||||
@@ -32,203 +32,208 @@
|
||||
using std::string;
|
||||
using namespace Glest::Game;
|
||||
|
||||
namespace Shared{ namespace G3dViewer{
|
||||
namespace Shared {
|
||||
namespace G3dViewer {
|
||||
|
||||
class GlCanvas;
|
||||
class GlCanvas;
|
||||
|
||||
// ===============================
|
||||
// class MainWindow
|
||||
// ===============================
|
||||
// ===============================
|
||||
// class MainWindow
|
||||
// ===============================
|
||||
|
||||
class MainWindow: public wxFrame{
|
||||
private:
|
||||
DECLARE_EVENT_TABLE()
|
||||
class MainWindow : public wxFrame {
|
||||
private:
|
||||
DECLARE_EVENT_TABLE()
|
||||
|
||||
public:
|
||||
static const string versionString;
|
||||
static const string winHeader;
|
||||
public:
|
||||
static const string versionString;
|
||||
static const string winHeader;
|
||||
|
||||
enum MenuId{
|
||||
miFileLoad,
|
||||
miFileLoadParticleXML,
|
||||
miFileLoadProjectileParticleXML,
|
||||
miFileLoadSplashParticleXML,
|
||||
miFileClearAll,
|
||||
miFileToggleScreenshotTransparent,
|
||||
miFileSaveScreenshot,
|
||||
miModeWireframe,
|
||||
miModeNormals,
|
||||
miModeGrid,
|
||||
miSpeedSlower,
|
||||
miSpeedFaster,
|
||||
miRestart,
|
||||
miChangeBackgroundColor,
|
||||
miColorRed,
|
||||
miColorBlue,
|
||||
miColorGreen,
|
||||
miColorYellow,
|
||||
miColorWhite,
|
||||
miColorCyan,
|
||||
miColorOrange,
|
||||
miColorMagenta
|
||||
};
|
||||
enum MenuId {
|
||||
miFileLoad,
|
||||
miFileLoadParticleXML,
|
||||
miFileLoadProjectileParticleXML,
|
||||
miFileLoadSplashParticleXML,
|
||||
miFileClearAll,
|
||||
miFileToggleScreenshotTransparent,
|
||||
miFileSaveScreenshot,
|
||||
miModeWireframe,
|
||||
miModeNormals,
|
||||
miModeGrid,
|
||||
miSpeedSlower,
|
||||
miSpeedFaster,
|
||||
miRestart,
|
||||
miChangeBackgroundColor,
|
||||
miColorRed,
|
||||
miColorBlue,
|
||||
miColorGreen,
|
||||
miColorYellow,
|
||||
miColorWhite,
|
||||
miColorCyan,
|
||||
miColorOrange,
|
||||
miColorMagenta
|
||||
};
|
||||
|
||||
private:
|
||||
GlCanvas *glCanvas;
|
||||
Renderer *renderer;
|
||||
private:
|
||||
GlCanvas *glCanvas;
|
||||
Renderer *renderer;
|
||||
|
||||
wxTimer *timer;
|
||||
wxTimer *timer;
|
||||
|
||||
wxMenuBar *menu;
|
||||
wxMenu *menuFile;
|
||||
wxMenu *menuMode;
|
||||
wxMenu *menuSpeed;
|
||||
wxMenu *menuCustomColor;
|
||||
wxFileDialog *fileDialog;
|
||||
wxMenuBar *menu;
|
||||
wxMenu *menuFile;
|
||||
wxMenu *menuMode;
|
||||
wxMenu *menuSpeed;
|
||||
wxMenu *menuCustomColor;
|
||||
wxFileDialog *fileDialog;
|
||||
|
||||
wxColourDialog *colorPicker;
|
||||
wxColourDialog *colorPicker;
|
||||
|
||||
Model *model;
|
||||
Model *model;
|
||||
|
||||
std::pair<string,vector<string> > unitPath;
|
||||
std::vector<string> modelPathList;
|
||||
std::vector<string> particlePathList;
|
||||
std::vector<string> particleProjectilePathList;
|
||||
std::vector<string> particleSplashPathList; // as above
|
||||
std::pair<string, vector<string> > unitPath;
|
||||
std::vector<string> modelPathList;
|
||||
std::vector<string> particlePathList;
|
||||
std::vector<string> particleProjectilePathList;
|
||||
std::vector<string> particleSplashPathList; // as above
|
||||
|
||||
bool resetAnimation;
|
||||
float resetAnim;
|
||||
int resetParticleLoopStart;
|
||||
bool resetAnimation;
|
||||
float resetAnim;
|
||||
int resetParticleLoopStart;
|
||||
|
||||
float speed;
|
||||
float anim;
|
||||
float lastanim;
|
||||
int particleLoopStart;
|
||||
float rotX, rotY, zoom;
|
||||
float backBrightness, gridBrightness, lightBrightness;
|
||||
int lastX, lastY;
|
||||
Renderer::PlayerColor playerColor;
|
||||
bool initTextureManager;
|
||||
float speed;
|
||||
float anim;
|
||||
float lastanim;
|
||||
int particleLoopStart;
|
||||
float rotX, rotY, zoom;
|
||||
float backBrightness, gridBrightness, lightBrightness;
|
||||
int lastX, lastY;
|
||||
Renderer::PlayerColor playerColor;
|
||||
bool initTextureManager;
|
||||
|
||||
std::vector<UnitParticleSystemType *> unitParticleSystemTypes;
|
||||
std::vector<UnitParticleSystem *> unitParticleSystems;
|
||||
std::vector<UnitParticleSystemType *> unitParticleSystemTypes;
|
||||
std::vector<UnitParticleSystem *> unitParticleSystems;
|
||||
|
||||
std::vector<ParticleSystemTypeProjectile *> projectileParticleSystemTypes;
|
||||
std::vector<ProjectileParticleSystem *> projectileParticleSystems;
|
||||
std::vector<ParticleSystemTypeSplash *> splashParticleSystemTypes; // as above
|
||||
std::vector<SplashParticleSystem *> splashParticleSystems;
|
||||
string statusbarText;
|
||||
std::vector<ParticleSystemTypeProjectile *> projectileParticleSystemTypes;
|
||||
std::vector<ProjectileParticleSystem *> projectileParticleSystems;
|
||||
std::vector<ParticleSystemTypeSplash *> splashParticleSystemTypes; // as above
|
||||
std::vector<SplashParticleSystem *> splashParticleSystems;
|
||||
string statusbarText;
|
||||
|
||||
bool isControlKeyPressed;
|
||||
bool isControlKeyPressed;
|
||||
|
||||
string appPath;
|
||||
string appPath;
|
||||
|
||||
bool startupSettingsInited;
|
||||
bool startupSettingsInited;
|
||||
|
||||
void initGlCanvas();
|
||||
void loadUnit(string path, string skillName);
|
||||
void loadModel(string path);
|
||||
void loadParticle(string path);
|
||||
void loadProjectileParticle(string path);
|
||||
void loadSplashParticle(string path);
|
||||
void initGlCanvas();
|
||||
void loadUnit(string path, string skillName);
|
||||
void loadModel(string path);
|
||||
void loadParticle(string path);
|
||||
void loadProjectileParticle(string path);
|
||||
void loadSplashParticle(string path);
|
||||
|
||||
void saveScreenshot();
|
||||
void saveScreenshot();
|
||||
|
||||
public:
|
||||
MainWindow( std::pair<string,vector<string> > unitToLoad,
|
||||
const string modelPath,const string particlePath,
|
||||
const string projectileParticlePath,const string splashParticlePath,
|
||||
float defaultAnimation,int defaultParticleLoopStart,
|
||||
float defaultZoom,float defaultXRot, float defaultYRot,
|
||||
public:
|
||||
MainWindow(std::pair<string, vector<string> > unitToLoad,
|
||||
const string modelPath, const string particlePath,
|
||||
const string projectileParticlePath, const string splashParticlePath,
|
||||
float defaultAnimation, int defaultParticleLoopStart,
|
||||
float defaultZoom, float defaultXRot, float defaultYRot,
|
||||
string appPath);
|
||||
~MainWindow();
|
||||
void init();
|
||||
~MainWindow();
|
||||
void init();
|
||||
|
||||
void Notify();
|
||||
void Notify();
|
||||
|
||||
void onPaint(wxPaintEvent &event);
|
||||
void onClose(wxCloseEvent &event);
|
||||
void onMenuFileLoad(wxCommandEvent &event);
|
||||
void onMenuFileLoadParticleXML(wxCommandEvent &event);
|
||||
void onMenuFileLoadProjectileParticleXML(wxCommandEvent &event);
|
||||
void onMenuFileLoadSplashParticleXML(wxCommandEvent &event);
|
||||
void onMenuFileClearAll(wxCommandEvent &event);
|
||||
void onMenumFileToggleScreenshotTransparent(wxCommandEvent &event);
|
||||
void onMenuFileSaveScreenshot(wxCommandEvent &event);
|
||||
void onMenuFileExit(wxCommandEvent &event);
|
||||
void onMenuModeNormals(wxCommandEvent &event);
|
||||
void onMenuModeWireframe(wxCommandEvent &event);
|
||||
void onMenuModeGrid(wxCommandEvent &event);
|
||||
void onMenuSpeedSlower(wxCommandEvent &event);
|
||||
void onMenuSpeedFaster(wxCommandEvent &event);
|
||||
void onMenuRestart(wxCommandEvent &event);
|
||||
void OnChangeColor(wxCommandEvent &event);
|
||||
void onMenuColorRed(wxCommandEvent &event);
|
||||
void onMenuColorBlue(wxCommandEvent &event);
|
||||
void onMenuColorGreen(wxCommandEvent &event);
|
||||
void onMenuColorYellow(wxCommandEvent &event);
|
||||
void onMenuColorWhite(wxCommandEvent &event);
|
||||
void onMenuColorCyan(wxCommandEvent &event);
|
||||
void onMenuColorOrange(wxCommandEvent &event);
|
||||
void onMenuColorMagenta(wxCommandEvent &event);
|
||||
void onMouseWheelDown(wxMouseEvent &event);
|
||||
void onMouseWheelUp(wxMouseEvent &event);
|
||||
void onMouseMove(wxMouseEvent &event);
|
||||
void onTimer(wxTimerEvent &event);
|
||||
void onPaint(wxPaintEvent &event);
|
||||
void onClose(wxCloseEvent &event);
|
||||
void onMenuFileLoad(wxCommandEvent &event);
|
||||
void onMenuFileLoadParticleXML(wxCommandEvent &event);
|
||||
void onMenuFileLoadProjectileParticleXML(wxCommandEvent &event);
|
||||
void onMenuFileLoadSplashParticleXML(wxCommandEvent &event);
|
||||
void onMenuFileClearAll(wxCommandEvent &event);
|
||||
void onMenumFileToggleScreenshotTransparent(wxCommandEvent &event);
|
||||
void onMenuFileSaveScreenshot(wxCommandEvent &event);
|
||||
void onMenuFileExit(wxCommandEvent &event);
|
||||
void onMenuModeNormals(wxCommandEvent &event);
|
||||
void onMenuModeWireframe(wxCommandEvent &event);
|
||||
void onMenuModeGrid(wxCommandEvent &event);
|
||||
void onMenuSpeedSlower(wxCommandEvent &event);
|
||||
void onMenuSpeedFaster(wxCommandEvent &event);
|
||||
void onMenuRestart(wxCommandEvent &event);
|
||||
void OnChangeColor(wxCommandEvent &event);
|
||||
void onMenuColorRed(wxCommandEvent &event);
|
||||
void onMenuColorBlue(wxCommandEvent &event);
|
||||
void onMenuColorGreen(wxCommandEvent &event);
|
||||
void onMenuColorYellow(wxCommandEvent &event);
|
||||
void onMenuColorWhite(wxCommandEvent &event);
|
||||
void onMenuColorCyan(wxCommandEvent &event);
|
||||
void onMenuColorOrange(wxCommandEvent &event);
|
||||
void onMenuColorMagenta(wxCommandEvent &event);
|
||||
void onMouseWheelDown(wxMouseEvent &event);
|
||||
void onMouseWheelUp(wxMouseEvent &event);
|
||||
void onMouseMove(wxMouseEvent &event);
|
||||
void onTimer(wxTimerEvent &event);
|
||||
|
||||
void onKeyDown(wxKeyEvent &e);
|
||||
void onKeyDown(wxKeyEvent &e);
|
||||
|
||||
string getModelInfo();
|
||||
string getModelInfo();
|
||||
|
||||
void setupTimer();
|
||||
void setupStartupSettings();
|
||||
};
|
||||
void setupTimer();
|
||||
void setupStartupSettings();
|
||||
};
|
||||
|
||||
// =====================================================
|
||||
// class GlCanvas
|
||||
// =====================================================
|
||||
// =====================================================
|
||||
// class GlCanvas
|
||||
// =====================================================
|
||||
|
||||
class GlCanvas: public wxGLCanvas {
|
||||
private:
|
||||
DECLARE_EVENT_TABLE()
|
||||
class GlCanvas : public wxGLCanvas {
|
||||
private:
|
||||
DECLARE_EVENT_TABLE()
|
||||
|
||||
public:
|
||||
GlCanvas(MainWindow *mainWindow, int *args);
|
||||
~GlCanvas();
|
||||
public:
|
||||
GlCanvas(MainWindow *mainWindow, int *args);
|
||||
~GlCanvas();
|
||||
|
||||
void onMouseWheel(wxMouseEvent &event);
|
||||
void onMouseMove(wxMouseEvent &event);
|
||||
void onPaint(wxPaintEvent &event);
|
||||
void onKeyDown(wxKeyEvent &event);
|
||||
void OnSize(wxSizeEvent&);
|
||||
void setCurrentGLContext();
|
||||
void onMouseWheel(wxMouseEvent &event);
|
||||
void onMouseMove(wxMouseEvent &event);
|
||||
void onPaint(wxPaintEvent &event);
|
||||
void onKeyDown(wxKeyEvent &event);
|
||||
void OnSize(wxSizeEvent&);
|
||||
void setCurrentGLContext();
|
||||
|
||||
wxGLContext * getCtx() { return context; }
|
||||
private:
|
||||
MainWindow *mainWindow;
|
||||
wxGLContext *context;
|
||||
};
|
||||
wxGLContext * getCtx() {
|
||||
return context;
|
||||
}
|
||||
private:
|
||||
MainWindow *mainWindow;
|
||||
wxGLContext *context;
|
||||
};
|
||||
|
||||
|
||||
// ===============================
|
||||
// class App
|
||||
// ===============================
|
||||
// ===============================
|
||||
// class App
|
||||
// ===============================
|
||||
|
||||
class App: public wxApp{
|
||||
private:
|
||||
MainWindow *mainWindow;
|
||||
class App : public wxApp {
|
||||
private:
|
||||
MainWindow *mainWindow;
|
||||
|
||||
public:
|
||||
App() : wxApp() {
|
||||
mainWindow = NULL;
|
||||
}
|
||||
virtual ~App() {
|
||||
}
|
||||
virtual bool OnInit();
|
||||
virtual int MainLoop();
|
||||
virtual int OnExit();
|
||||
};
|
||||
|
||||
public:
|
||||
App() : wxApp() {
|
||||
mainWindow = NULL;
|
||||
}
|
||||
virtual ~App() {}
|
||||
virtual bool OnInit();
|
||||
virtual int MainLoop();
|
||||
virtual int OnExit();
|
||||
};
|
||||
|
||||
}}//end namespace
|
||||
}//end namespace
|
||||
|
||||
DECLARE_APP(Shared::G3dViewer::App)
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@@ -13,8 +13,8 @@
|
||||
#define _SHADER_G3DVIEWER_RENDERER_H_
|
||||
|
||||
#ifdef WIN32
|
||||
#include <winsock2.h>
|
||||
#include <winsock.h>
|
||||
#include <winsock2.h>
|
||||
#include <winsock.h>
|
||||
#endif
|
||||
|
||||
#include "model_renderer.h"
|
||||
@@ -45,122 +45,134 @@ using Shared::Graphics::Texture;
|
||||
|
||||
using namespace Shared::Graphics;
|
||||
|
||||
namespace Shared{ namespace G3dViewer{
|
||||
namespace Shared {
|
||||
namespace G3dViewer {
|
||||
|
||||
// ===============================================
|
||||
// class MeshCallbackTeamColor
|
||||
// ===============================================
|
||||
// ===============================================
|
||||
// class MeshCallbackTeamColor
|
||||
// ===============================================
|
||||
|
||||
class MeshCallbackTeamColor: public MeshCallback{
|
||||
private:
|
||||
const Texture *teamTexture;
|
||||
class MeshCallbackTeamColor : public MeshCallback {
|
||||
private:
|
||||
const Texture *teamTexture;
|
||||
|
||||
public:
|
||||
MeshCallbackTeamColor() : MeshCallback() {
|
||||
teamTexture = NULL;
|
||||
}
|
||||
void setTeamTexture(const Texture *teamTexture) {
|
||||
this->teamTexture = teamTexture;
|
||||
}
|
||||
virtual void execute(const Mesh *mesh);
|
||||
};
|
||||
|
||||
// ===============================
|
||||
// class Renderer
|
||||
// ===============================
|
||||
|
||||
class Renderer : public RendererInterface {
|
||||
public:
|
||||
static int windowX;
|
||||
static int windowY;
|
||||
static int windowW;
|
||||
static int windowH;
|
||||
|
||||
public:
|
||||
enum PlayerColor {
|
||||
pcRed,
|
||||
pcBlue,
|
||||
pcGreen,
|
||||
pcYellow,
|
||||
pcWhite,
|
||||
pcCyan,
|
||||
pcOrange,
|
||||
pcMagenta
|
||||
};
|
||||
|
||||
private:
|
||||
bool wireframe;
|
||||
bool normals;
|
||||
bool grid;
|
||||
|
||||
int width;
|
||||
int height;
|
||||
|
||||
ModelRenderer *modelRenderer;
|
||||
TextureManager *textureManager;
|
||||
ParticleRenderer *particleRenderer;
|
||||
|
||||
ParticleManager *particleManager;
|
||||
ModelManager *modelManager;
|
||||
|
||||
Texture2D *customTextureRed;
|
||||
Texture2D *customTextureBlue;
|
||||
Texture2D *customTextureGreen;
|
||||
Texture2D *customTextureYellow;
|
||||
Texture2D *customTextureWhite;
|
||||
Texture2D *customTextureCyan;
|
||||
Texture2D *customTextureOrange;
|
||||
Texture2D *customTextureMagenta;
|
||||
MeshCallbackTeamColor meshCallbackTeamColor;
|
||||
|
||||
float red;
|
||||
float green;
|
||||
float blue;
|
||||
float alpha;
|
||||
|
||||
Renderer();
|
||||
void checkGlCaps();
|
||||
void checkExtension(const string &extension, const string &msg);
|
||||
|
||||
public:
|
||||
virtual ~Renderer();
|
||||
static Renderer *getInstance();
|
||||
|
||||
void init();
|
||||
void reset(int w, int h, PlayerColor playerColor);
|
||||
void transform(float rotX, float rotY, float zoom);
|
||||
void renderGrid();
|
||||
|
||||
bool getNormals() const {
|
||||
return normals;
|
||||
}
|
||||
bool getWireframe() const {
|
||||
return wireframe;
|
||||
}
|
||||
bool getGrid() const {
|
||||
return grid;
|
||||
}
|
||||
|
||||
void toggleNormals();
|
||||
void toggleWireframe();
|
||||
void toggleGrid();
|
||||
|
||||
void renderTheModel(Model *model, float f);
|
||||
|
||||
void manageParticleSystem(ParticleSystem *particleSystem);
|
||||
void updateParticleManager();
|
||||
void renderParticleManager();
|
||||
Texture2D *getPlayerColorTexture(PlayerColor playerColor);
|
||||
|
||||
Texture2D * getNewTexture2D();
|
||||
|
||||
Model *newModel(ResourceScope rs, const string &path, bool deletePixMapAfterLoad = false, std::map<string, vector<pair<string, string> > > *loadedFileList = NULL, string *sourceLoader = NULL);
|
||||
void endModel(ResourceScope rs, Model *model);
|
||||
Texture2D *newTexture2D(ResourceScope rs) {
|
||||
return getNewTexture2D();
|
||||
}
|
||||
|
||||
void initTextureManager();
|
||||
void initModelManager();
|
||||
|
||||
void end();
|
||||
|
||||
void setBackgroundColor(float red, float green, float blue);
|
||||
void setAlphaColor(float alpha);
|
||||
void saveScreen(const string &path, std::pair<int, int> *overrideSize);
|
||||
bool hasActiveParticleSystem(ParticleSystem::ParticleSystemType typeName) const;
|
||||
};
|
||||
|
||||
public:
|
||||
MeshCallbackTeamColor() : MeshCallback() {
|
||||
teamTexture = NULL;
|
||||
}
|
||||
void setTeamTexture(const Texture *teamTexture) {this->teamTexture= teamTexture;}
|
||||
virtual void execute(const Mesh *mesh);
|
||||
};
|
||||
|
||||
// ===============================
|
||||
// class Renderer
|
||||
// ===============================
|
||||
|
||||
class Renderer : public RendererInterface {
|
||||
public:
|
||||
static int windowX;
|
||||
static int windowY;
|
||||
static int windowW;
|
||||
static int windowH;
|
||||
|
||||
public:
|
||||
enum PlayerColor{
|
||||
pcRed,
|
||||
pcBlue,
|
||||
pcGreen,
|
||||
pcYellow,
|
||||
pcWhite,
|
||||
pcCyan,
|
||||
pcOrange,
|
||||
pcMagenta
|
||||
};
|
||||
|
||||
private:
|
||||
bool wireframe;
|
||||
bool normals;
|
||||
bool grid;
|
||||
|
||||
int width;
|
||||
int height;
|
||||
|
||||
ModelRenderer *modelRenderer;
|
||||
TextureManager *textureManager;
|
||||
ParticleRenderer *particleRenderer;
|
||||
|
||||
ParticleManager *particleManager;
|
||||
ModelManager *modelManager;
|
||||
|
||||
Texture2D *customTextureRed;
|
||||
Texture2D *customTextureBlue;
|
||||
Texture2D *customTextureGreen;
|
||||
Texture2D *customTextureYellow;
|
||||
Texture2D *customTextureWhite;
|
||||
Texture2D *customTextureCyan;
|
||||
Texture2D *customTextureOrange;
|
||||
Texture2D *customTextureMagenta;
|
||||
MeshCallbackTeamColor meshCallbackTeamColor;
|
||||
|
||||
float red;
|
||||
float green;
|
||||
float blue;
|
||||
float alpha;
|
||||
|
||||
Renderer();
|
||||
void checkGlCaps();
|
||||
void checkExtension(const string &extension, const string &msg);
|
||||
|
||||
public:
|
||||
virtual ~Renderer();
|
||||
static Renderer *getInstance();
|
||||
|
||||
void init();
|
||||
void reset(int w, int h, PlayerColor playerColor);
|
||||
void transform(float rotX, float rotY, float zoom);
|
||||
void renderGrid();
|
||||
|
||||
bool getNormals() const {return normals;}
|
||||
bool getWireframe() const {return wireframe;}
|
||||
bool getGrid() const {return grid;}
|
||||
|
||||
void toggleNormals();
|
||||
void toggleWireframe();
|
||||
void toggleGrid();
|
||||
|
||||
void renderTheModel(Model *model, float f);
|
||||
|
||||
void manageParticleSystem(ParticleSystem *particleSystem);
|
||||
void updateParticleManager();
|
||||
void renderParticleManager();
|
||||
Texture2D *getPlayerColorTexture(PlayerColor playerColor);
|
||||
|
||||
Texture2D * getNewTexture2D();
|
||||
|
||||
Model *newModel(ResourceScope rs,const string &path,bool deletePixMapAfterLoad=false,std::map<string,vector<pair<string, string> > > *loadedFileList=NULL, string *sourceLoader=NULL);
|
||||
void endModel(ResourceScope rs,Model *model);
|
||||
Texture2D *newTexture2D(ResourceScope rs) { return getNewTexture2D(); }
|
||||
|
||||
void initTextureManager();
|
||||
void initModelManager();
|
||||
|
||||
void end();
|
||||
|
||||
void setBackgroundColor(float red, float green, float blue);
|
||||
void setAlphaColor(float alpha);
|
||||
void saveScreen(const string &path,std::pair<int,int> *overrideSize);
|
||||
bool hasActiveParticleSystem(ParticleSystem::ParticleSystemType typeName) const;
|
||||
};
|
||||
|
||||
}}//end namespace
|
||||
}//end namespace
|
||||
|
||||
#endif
|
||||
|
@@ -5,7 +5,7 @@ SET(EXTERNAL_LIBS "")
|
||||
SET(TARGET_NAME "zetaglest")
|
||||
SET(TARGET_NAME_MANPAGE "${TARGET_NAME}.6")
|
||||
|
||||
IF(BUILD_MEGAGLEST)
|
||||
IF(BUILD_ZETAGLEST)
|
||||
MESSAGE(STATUS "Will try to build ZetaGlest game")
|
||||
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
|
||||
@@ -112,8 +112,8 @@ IF(BUILD_MEGAGLEST)
|
||||
SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${GLEW_LIBRARIES})
|
||||
ENDIF()
|
||||
|
||||
IF(VLC_MIN_VERSION_MG)
|
||||
SET(LIBVLC_MIN_VERSION "${VLC_MIN_VERSION_MG}")
|
||||
IF(VLC_MIN_VERSION_ZG)
|
||||
SET(LIBVLC_MIN_VERSION "${VLC_MIN_VERSION_ZG}")
|
||||
ELSE()
|
||||
SET(LIBVLC_MIN_VERSION "1.1.0")
|
||||
ENDIF()
|
||||
@@ -233,26 +233,26 @@ IF(BUILD_MEGAGLEST)
|
||||
SET(GLEST_LIB_INCLUDE_DIRS ${GLEST_LIB_INCLUDE_DIRS} ${GLEST_LIB_INCLUDE_ROOT}platform/unix)
|
||||
ENDIF()
|
||||
|
||||
SET(MG_SOURCE_FILES "")
|
||||
SET(ZG_SOURCE_FILES "")
|
||||
|
||||
FOREACH(DIR IN LISTS DIRS_WITH_SRC)
|
||||
INCLUDE_DIRECTORIES( ${DIR} )
|
||||
|
||||
set(SRC_DIR_TO_GLOB ${DIR})
|
||||
FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.cpp)
|
||||
SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
|
||||
SET(ZG_SOURCE_FILES ${ZG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
|
||||
FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.c)
|
||||
SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
|
||||
SET(ZG_SOURCE_FILES ${ZG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
|
||||
FILE(GLOB INCLUDE_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.h)
|
||||
SET(MG_INCLUDE_FILES ${MG_INCLUDE_FILES} ${INCLUDE_FILES_FROM_THIS_DIR})
|
||||
SET(ZG_INCLUDE_FILES ${ZG_INCLUDE_FILES} ${INCLUDE_FILES_FROM_THIS_DIR})
|
||||
|
||||
IF(APPLE)
|
||||
FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.mm)
|
||||
#MESSAGE(STATUS "SRC_FILES_FROM_THIS_DIR: ${SRC_FILES_FROM_THIS_DIR}")
|
||||
SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
|
||||
SET(ZG_SOURCE_FILES ${ZG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
|
||||
FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.m)
|
||||
#MESSAGE(STATUS "SRC_FILES_FROM_THIS_DIR: ${SRC_FILES_FROM_THIS_DIR}")
|
||||
SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
|
||||
SET(ZG_SOURCE_FILES ${ZG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
|
||||
ENDIF(APPLE)
|
||||
ENDFOREACH(DIR)
|
||||
|
||||
@@ -261,18 +261,18 @@ IF(BUILD_MEGAGLEST)
|
||||
ENDIF()
|
||||
|
||||
IF(WANT_DEV_OUTPATH)
|
||||
SET(EXECUTABLE_OUTPUT_PATH "${MEGAGLEST_FRIENDLY_OUTPUT_PATH}")
|
||||
SET(EXECUTABLE_OUTPUT_PATH "${ZETAGLEST_FRIENDLY_OUTPUT_PATH}")
|
||||
ENDIF()
|
||||
|
||||
MESSAGE(STATUS "***Note: The final output path for the ZetaGlest engine will be [${EXECUTABLE_OUTPUT_PATH}]")
|
||||
|
||||
SET_SOURCE_FILES_PROPERTIES(${MG_INCLUDE_FILES} PROPERTIES HEADER_FILE_ONLY 1)
|
||||
SET_SOURCE_FILES_PROPERTIES(${ZG_INCLUDE_FILES} PROPERTIES HEADER_FILE_ONLY 1)
|
||||
|
||||
ADD_EXECUTABLE(${TARGET_NAME} ${MG_SOURCE_FILES} ${MG_INCLUDE_FILES})
|
||||
ADD_EXECUTABLE(${TARGET_NAME} ${ZG_SOURCE_FILES} ${ZG_INCLUDE_FILES})
|
||||
|
||||
SET(MG_STREFLOP "")
|
||||
SET(ZG_STREFLOP "")
|
||||
IF(WANT_USE_STREFLOP AND NOT STREFLOP_FOUND)
|
||||
SET(MG_STREFLOP "streflop")
|
||||
SET(ZG_STREFLOP "streflop")
|
||||
ENDIF()
|
||||
|
||||
if(WANT_USE_GoogleBreakpad)
|
||||
@@ -289,12 +289,12 @@ IF(BUILD_MEGAGLEST)
|
||||
endif()
|
||||
|
||||
IF(WIN32)
|
||||
TARGET_LINK_LIBRARIES(${TARGET_NAME} stdc++ gcc odbc32 wsock32 winspool winmm shell32 comctl32 ctl3d32 advapi32 wsock32 opengl32 glu32 ole32 oleaut32 uuid mingw32 ddraw dsound dxguid ws2_32 iphlpapi wsock32 libogg libvorbis libvorbisfile zlib jpeg libpng xerces-c2_8_0 OpenAL32 libcurl winmm gdi32 opengl32 glu32 ${SDL_VERSION_NAME} ${SDL_VERSION_NAME}main lua5.1 ${MG_STREFLOP} libmegaglest stdc++ moldname mingwex msvcrt user32 kernel32)
|
||||
TARGET_LINK_LIBRARIES(${TARGET_NAME} stdc++ gcc odbc32 wsock32 winspool winmm shell32 comctl32 ctl3d32 advapi32 wsock32 opengl32 glu32 ole32 oleaut32 uuid mingw32 ddraw dsound dxguid ws2_32 iphlpapi wsock32 libogg libvorbis libvorbisfile zlib jpeg libpng xerces-c2_8_0 OpenAL32 libcurl winmm gdi32 opengl32 glu32 ${SDL_VERSION_NAME} ${SDL_VERSION_NAME}main lua5.1 ${ZG_STREFLOP} libmegaglest stdc++ moldname mingwex msvcrt user32 kernel32)
|
||||
ENDIF()
|
||||
|
||||
IF(NOT WIN32)
|
||||
IF(WANT_USE_STREFLOP AND NOT STREFLOP_FOUND)
|
||||
TARGET_LINK_LIBRARIES(${TARGET_NAME} ${MG_STREFLOP})
|
||||
TARGET_LINK_LIBRARIES(${TARGET_NAME} ${ZG_STREFLOP})
|
||||
ENDIF()
|
||||
TARGET_LINK_LIBRARIES(${TARGET_NAME} libmegaglest)
|
||||
ENDIF()
|
||||
@@ -307,17 +307,17 @@ IF(BUILD_MEGAGLEST)
|
||||
|
||||
IF(EXISTS ${HELP2MAN})
|
||||
MESSAGE(STATUS "***-- Found help2man: ${HELP2MAN} about to build manpage in [${HELP2MAN_OUT_PATH}${TARGET_NAME_MANPAGE}]")
|
||||
SET(MG_MANPAGE_DESCRIPTION "3D multi-player real time strategy game")
|
||||
SET(ZG_MANPAGE_DESCRIPTION "3D multi-player real time strategy game")
|
||||
|
||||
IF(EXISTS ${XVFB_EXEC})
|
||||
MESSAGE(STATUS "***-- Found xvfb-run: ${XVFB_EXEC} about to build manpage with it.")
|
||||
|
||||
add_custom_target(${TARGET_NAME_MANPAGE} ALL
|
||||
COMMAND ${XVFB_EXEC} --auto-servernum --server-num=770 ${HELP2MAN} --name="${MG_MANPAGE_DESCRIPTION}" --section=6 -N -o ${HELP2MAN_OUT_PATH}${TARGET_NAME_MANPAGE} ${HELP2MAN_OUT_PATH}${TARGET_NAME}
|
||||
COMMAND ${XVFB_EXEC} --auto-servernum --server-num=770 ${HELP2MAN} --name="${ZG_MANPAGE_DESCRIPTION}" --section=6 -N -o ${HELP2MAN_OUT_PATH}${TARGET_NAME_MANPAGE} ${HELP2MAN_OUT_PATH}${TARGET_NAME}
|
||||
DEPENDS ${TARGET_NAME})
|
||||
ELSE()
|
||||
add_custom_target(${TARGET_NAME_MANPAGE} ALL
|
||||
COMMAND ${HELP2MAN} --name="${MG_MANPAGE_DESCRIPTION}" --section=6 -N -o ${HELP2MAN_OUT_PATH}${TARGET_NAME_MANPAGE} ${HELP2MAN_OUT_PATH}${TARGET_NAME}
|
||||
COMMAND ${HELP2MAN} --name="${ZG_MANPAGE_DESCRIPTION}" --section=6 -N -o ${HELP2MAN_OUT_PATH}${TARGET_NAME_MANPAGE} ${HELP2MAN_OUT_PATH}${TARGET_NAME}
|
||||
DEPENDS ${TARGET_NAME})
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
@@ -329,57 +329,57 @@ IF(BUILD_MEGAGLEST)
|
||||
# Installation of the program
|
||||
INSTALL(TARGETS
|
||||
${TARGET_NAME}
|
||||
DESTINATION ${MEGAGLEST_BIN_INSTALL_PATH})
|
||||
DESTINATION ${ZETAGLEST_BIN_INSTALL_PATH})
|
||||
|
||||
IF(EXISTS ${HELP2MAN} AND NOT "${MEGAGLEST_MANPAGE_INSTALL_PATH}" STREQUAL "")
|
||||
MESSAGE(STATUS "**NOTE: Will Install manpage [${TARGET_NAME_MANPAGE}] to [${MEGAGLEST_MANPAGE_INSTALL_PATH}]")
|
||||
IF(EXISTS ${HELP2MAN} AND NOT "${ZETAGLEST_MANPAGE_INSTALL_PATH}" STREQUAL "")
|
||||
MESSAGE(STATUS "**NOTE: Will Install manpage [${TARGET_NAME_MANPAGE}] to [${ZETAGLEST_MANPAGE_INSTALL_PATH}]")
|
||||
|
||||
# Installation of the program manpage file
|
||||
INSTALL(FILES
|
||||
"${HELP2MAN_OUT_PATH}${TARGET_NAME_MANPAGE}"
|
||||
DESTINATION ${MEGAGLEST_MANPAGE_INSTALL_PATH})
|
||||
DESTINATION ${ZETAGLEST_MANPAGE_INSTALL_PATH})
|
||||
ENDIF()
|
||||
|
||||
IF(UNIX)
|
||||
INSTALL(PROGRAMS
|
||||
"${PROJECT_SOURCE_DIR}/mk/linux/start_zetaglest_gameserver"
|
||||
DESTINATION ${MEGAGLEST_INI_INSTALL_PATH})
|
||||
DESTINATION ${ZETAGLEST_INI_INSTALL_PATH})
|
||||
ENDIF()
|
||||
INSTALL(FILES
|
||||
"${PROJECT_SOURCE_DIR}/mk/shared/glestkeys.ini"
|
||||
"${PROJECT_SOURCE_DIR}/mk/shared/servers.ini"
|
||||
DESTINATION ${MEGAGLEST_DATA_INSTALL_PATH})
|
||||
DESTINATION ${ZETAGLEST_DATA_INSTALL_PATH})
|
||||
IF(WIN32)
|
||||
INSTALL(FILES
|
||||
"${PROJECT_SOURCE_DIR}/mk/windows/glest.ini"
|
||||
DESTINATION ${MEGAGLEST_INI_INSTALL_PATH})
|
||||
DESTINATION ${ZETAGLEST_INI_INSTALL_PATH})
|
||||
ELSEIF(UNIX AND NOT APPLE)
|
||||
INSTALL(FILES
|
||||
"${PROJECT_SOURCE_DIR}/mk/linux/glest.ini"
|
||||
DESTINATION ${MEGAGLEST_INI_INSTALL_PATH})
|
||||
DESTINATION ${ZETAGLEST_INI_INSTALL_PATH})
|
||||
ELSEIF(UNIX AND APPLE)
|
||||
INSTALL(FILES
|
||||
"${PROJECT_SOURCE_DIR}/mk/macos/glest.ini"
|
||||
DESTINATION ${MEGAGLEST_INI_INSTALL_PATH})
|
||||
DESTINATION ${ZETAGLEST_INI_INSTALL_PATH})
|
||||
IF(WANT_SINGLE_INSTALL_DIRECTORY AND EXISTS "${PROJECT_SOURCE_DIR}/mk/macos/p7zip/")
|
||||
INSTALL(DIRECTORY
|
||||
"${PROJECT_SOURCE_DIR}/mk/macos/p7zip"
|
||||
DESTINATION ${MEGAGLEST_DATA_INSTALL_PATH})
|
||||
DESTINATION ${ZETAGLEST_DATA_INSTALL_PATH})
|
||||
ENDIF()
|
||||
IF(WANT_SINGLE_INSTALL_DIRECTORY AND EXISTS "${PROJECT_SOURCE_DIR}/mk/macos/lib/")
|
||||
INSTALL(DIRECTORY
|
||||
"${PROJECT_SOURCE_DIR}/mk/macos/lib/"
|
||||
DESTINATION "${MEGAGLEST_DATA_INSTALL_PATH}/../../Frameworks/")
|
||||
DESTINATION "${ZETAGLEST_DATA_INSTALL_PATH}/../../Frameworks/")
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
INSTALL(FILES
|
||||
"${PROJECT_SOURCE_DIR}/mk/shared/zetaglest.ico"
|
||||
DESTINATION ${MEGAGLEST_INI_INSTALL_PATH})
|
||||
DESTINATION ${ZETAGLEST_INI_INSTALL_PATH})
|
||||
IF(UNIX AND APPLE AND NOT WANT_SINGLE_INSTALL_DIRECTORY)
|
||||
INSTALL(FILES
|
||||
"${PROJECT_SOURCE_DIR}/mk/macos/bundle_resources/MegaGlest.icns"
|
||||
DESTINATION ${MEGAGLEST_ICON_INSTALL_PATH})
|
||||
DESTINATION ${ZETAGLEST_ICON_INSTALL_PATH})
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
File diff suppressed because it is too large
Load Diff
@@ -22,410 +22,389 @@
|
||||
# include "leak_dumper.h"
|
||||
|
||||
using
|
||||
std::deque;
|
||||
std::deque;
|
||||
using
|
||||
std::vector;
|
||||
std::vector;
|
||||
using
|
||||
std::list;
|
||||
std::list;
|
||||
using
|
||||
Shared::Util::RandomGen;
|
||||
Shared::Util::RandomGen;
|
||||
|
||||
namespace
|
||||
Glest
|
||||
{
|
||||
namespace
|
||||
Game
|
||||
{
|
||||
Glest {
|
||||
namespace
|
||||
Game {
|
||||
|
||||
class
|
||||
AiInterface;
|
||||
class
|
||||
AiRule;
|
||||
class
|
||||
AiInterface;
|
||||
class
|
||||
AiRule;
|
||||
|
||||
// =====================================================
|
||||
// class Task
|
||||
//
|
||||
/// An action that has to be performed by the IA
|
||||
// =====================================================
|
||||
// =====================================================
|
||||
// class Task
|
||||
//
|
||||
/// An action that has to be performed by the IA
|
||||
// =====================================================
|
||||
|
||||
enum TaskClass
|
||||
{
|
||||
tcProduce,
|
||||
tcBuild,
|
||||
tcUpgrade
|
||||
};
|
||||
enum TaskClass {
|
||||
tcProduce,
|
||||
tcBuild,
|
||||
tcUpgrade
|
||||
};
|
||||
|
||||
class
|
||||
Task
|
||||
{
|
||||
protected:
|
||||
TaskClass
|
||||
taskClass;
|
||||
class
|
||||
Task {
|
||||
protected:
|
||||
TaskClass
|
||||
taskClass;
|
||||
|
||||
public:
|
||||
Task ();
|
||||
virtual ~
|
||||
Task ()
|
||||
{
|
||||
}
|
||||
TaskClass
|
||||
getClass () const
|
||||
{
|
||||
return
|
||||
taskClass;
|
||||
}
|
||||
virtual string
|
||||
toString () const = 0;
|
||||
public:
|
||||
Task();
|
||||
virtual ~
|
||||
Task() {
|
||||
}
|
||||
TaskClass
|
||||
getClass() const {
|
||||
return
|
||||
taskClass;
|
||||
}
|
||||
virtual string
|
||||
toString() const = 0;
|
||||
|
||||
virtual void
|
||||
saveGame (XmlNode * rootNode) const = 0;
|
||||
};
|
||||
virtual void
|
||||
saveGame(XmlNode * rootNode) const = 0;
|
||||
};
|
||||
|
||||
// ==================== ProduceTask ====================
|
||||
// ==================== ProduceTask ====================
|
||||
|
||||
class
|
||||
ProduceTask:
|
||||
public
|
||||
Task
|
||||
{
|
||||
private:
|
||||
UnitClass
|
||||
unitClass;
|
||||
const UnitType *
|
||||
unitType;
|
||||
const ResourceType *
|
||||
resourceType;
|
||||
class
|
||||
ProduceTask :
|
||||
public
|
||||
Task {
|
||||
private:
|
||||
UnitClass
|
||||
unitClass;
|
||||
const UnitType *
|
||||
unitType;
|
||||
const ResourceType *
|
||||
resourceType;
|
||||
|
||||
ProduceTask ();
|
||||
public:
|
||||
explicit
|
||||
ProduceTask (UnitClass unitClass);
|
||||
explicit
|
||||
ProduceTask (const UnitType * unitType);
|
||||
explicit
|
||||
ProduceTask (const ResourceType * resourceType);
|
||||
ProduceTask();
|
||||
public:
|
||||
explicit
|
||||
ProduceTask(UnitClass unitClass);
|
||||
explicit
|
||||
ProduceTask(const UnitType * unitType);
|
||||
explicit
|
||||
ProduceTask(const ResourceType * resourceType);
|
||||
|
||||
UnitClass
|
||||
getUnitClass () const
|
||||
{
|
||||
return
|
||||
unitClass;
|
||||
}
|
||||
const UnitType *
|
||||
getUnitType () const
|
||||
{
|
||||
return
|
||||
unitType;
|
||||
}
|
||||
const ResourceType *
|
||||
getResourceType () const
|
||||
{
|
||||
return
|
||||
resourceType;
|
||||
}
|
||||
virtual string
|
||||
toString () const;
|
||||
UnitClass
|
||||
getUnitClass() const {
|
||||
return
|
||||
unitClass;
|
||||
}
|
||||
const UnitType *
|
||||
getUnitType() const {
|
||||
return
|
||||
unitType;
|
||||
}
|
||||
const ResourceType *
|
||||
getResourceType() const {
|
||||
return
|
||||
resourceType;
|
||||
}
|
||||
virtual string
|
||||
toString() const;
|
||||
|
||||
virtual void
|
||||
saveGame (XmlNode * rootNode) const;
|
||||
static ProduceTask *
|
||||
loadGame (const XmlNode * rootNode, Faction * faction);
|
||||
};
|
||||
virtual void
|
||||
saveGame(XmlNode * rootNode) const;
|
||||
static ProduceTask *
|
||||
loadGame(const XmlNode * rootNode, Faction * faction);
|
||||
};
|
||||
|
||||
// ==================== BuildTask ====================
|
||||
// ==================== BuildTask ====================
|
||||
|
||||
class
|
||||
BuildTask:
|
||||
public
|
||||
Task
|
||||
{
|
||||
private:
|
||||
const UnitType *
|
||||
unitType;
|
||||
const ResourceType *
|
||||
resourceType;
|
||||
bool
|
||||
forcePos;
|
||||
Vec2i
|
||||
pos;
|
||||
class
|
||||
BuildTask :
|
||||
public
|
||||
Task {
|
||||
private:
|
||||
const UnitType *
|
||||
unitType;
|
||||
const ResourceType *
|
||||
resourceType;
|
||||
bool
|
||||
forcePos;
|
||||
Vec2i
|
||||
pos;
|
||||
|
||||
BuildTask ();
|
||||
BuildTask();
|
||||
|
||||
public:
|
||||
explicit
|
||||
BuildTask (const UnitType * unitType);
|
||||
explicit
|
||||
BuildTask (const ResourceType * resourceType);
|
||||
BuildTask (const UnitType * unitType, const Vec2i & pos);
|
||||
public:
|
||||
explicit
|
||||
BuildTask(const UnitType * unitType);
|
||||
explicit
|
||||
BuildTask(const ResourceType * resourceType);
|
||||
BuildTask(const UnitType * unitType, const Vec2i & pos);
|
||||
|
||||
const UnitType *
|
||||
getUnitType () const
|
||||
{
|
||||
return
|
||||
unitType;
|
||||
}
|
||||
const ResourceType *
|
||||
getResourceType () const
|
||||
{
|
||||
return
|
||||
resourceType;
|
||||
}
|
||||
bool
|
||||
getForcePos () const
|
||||
{
|
||||
return
|
||||
forcePos;
|
||||
}
|
||||
Vec2i
|
||||
getPos () const
|
||||
{
|
||||
return
|
||||
pos;
|
||||
}
|
||||
virtual string
|
||||
toString () const;
|
||||
const UnitType *
|
||||
getUnitType() const {
|
||||
return
|
||||
unitType;
|
||||
}
|
||||
const ResourceType *
|
||||
getResourceType() const {
|
||||
return
|
||||
resourceType;
|
||||
}
|
||||
bool
|
||||
getForcePos() const {
|
||||
return
|
||||
forcePos;
|
||||
}
|
||||
Vec2i
|
||||
getPos() const {
|
||||
return
|
||||
pos;
|
||||
}
|
||||
virtual string
|
||||
toString() const;
|
||||
|
||||
virtual void
|
||||
saveGame (XmlNode * rootNode) const;
|
||||
static BuildTask *
|
||||
loadGame (const XmlNode * rootNode, Faction * faction);
|
||||
};
|
||||
virtual void
|
||||
saveGame(XmlNode * rootNode) const;
|
||||
static BuildTask *
|
||||
loadGame(const XmlNode * rootNode, Faction * faction);
|
||||
};
|
||||
|
||||
// ==================== UpgradeTask ====================
|
||||
// ==================== UpgradeTask ====================
|
||||
|
||||
class
|
||||
UpgradeTask:
|
||||
public
|
||||
Task
|
||||
{
|
||||
private:
|
||||
const UpgradeType *
|
||||
upgradeType;
|
||||
class
|
||||
UpgradeTask :
|
||||
public
|
||||
Task {
|
||||
private:
|
||||
const UpgradeType *
|
||||
upgradeType;
|
||||
|
||||
UpgradeTask ();
|
||||
public:
|
||||
explicit
|
||||
UpgradeTask (const UpgradeType * upgradeType);
|
||||
const UpgradeType *
|
||||
getUpgradeType () const
|
||||
{
|
||||
return
|
||||
upgradeType;
|
||||
}
|
||||
virtual string
|
||||
toString () const;
|
||||
UpgradeTask();
|
||||
public:
|
||||
explicit
|
||||
UpgradeTask(const UpgradeType * upgradeType);
|
||||
const UpgradeType *
|
||||
getUpgradeType() const {
|
||||
return
|
||||
upgradeType;
|
||||
}
|
||||
virtual string
|
||||
toString() const;
|
||||
|
||||
virtual void
|
||||
saveGame (XmlNode * rootNode) const;
|
||||
static UpgradeTask *
|
||||
loadGame (const XmlNode * rootNode, Faction * faction);
|
||||
};
|
||||
virtual void
|
||||
saveGame(XmlNode * rootNode) const;
|
||||
static UpgradeTask *
|
||||
loadGame(const XmlNode * rootNode, Faction * faction);
|
||||
};
|
||||
|
||||
// ===============================
|
||||
// class AI
|
||||
//
|
||||
/// Main AI class
|
||||
// ===============================
|
||||
// ===============================
|
||||
// class AI
|
||||
//
|
||||
/// Main AI class
|
||||
// ===============================
|
||||
|
||||
class
|
||||
Ai
|
||||
{
|
||||
private:
|
||||
int
|
||||
maxBuildRadius;
|
||||
class
|
||||
Ai {
|
||||
private:
|
||||
int
|
||||
maxBuildRadius;
|
||||
|
||||
int
|
||||
minMinWarriors;
|
||||
int
|
||||
minMinWarriorsExpandCpuEasy;
|
||||
int
|
||||
minMinWarriorsExpandCpuZeta;
|
||||
int
|
||||
minMinWarriorsExpandCpuUltra;
|
||||
int
|
||||
minMinWarriorsExpandCpuNormal;
|
||||
int
|
||||
maxMinWarriors;
|
||||
int
|
||||
minMinWarriors;
|
||||
int
|
||||
minMinWarriorsExpandCpuEasy;
|
||||
int
|
||||
minMinWarriorsExpandCpuZeta;
|
||||
int
|
||||
minMinWarriorsExpandCpuUltra;
|
||||
int
|
||||
minMinWarriorsExpandCpuNormal;
|
||||
int
|
||||
maxMinWarriors;
|
||||
|
||||
int
|
||||
maxExpansions;
|
||||
int
|
||||
villageRadius;
|
||||
int
|
||||
scoutResourceRange;
|
||||
int
|
||||
minWorkerAttackersHarvesting;
|
||||
int
|
||||
minBuildSpacing;
|
||||
int
|
||||
maxExpansions;
|
||||
int
|
||||
villageRadius;
|
||||
int
|
||||
scoutResourceRange;
|
||||
int
|
||||
minWorkerAttackersHarvesting;
|
||||
int
|
||||
minBuildSpacing;
|
||||
|
||||
public:
|
||||
enum ResourceUsage
|
||||
{
|
||||
ruHarvester,
|
||||
ruWarrior,
|
||||
ruBuilding,
|
||||
ruUpgrade
|
||||
};
|
||||
public:
|
||||
enum ResourceUsage {
|
||||
ruHarvester,
|
||||
ruWarrior,
|
||||
ruBuilding,
|
||||
ruUpgrade
|
||||
};
|
||||
|
||||
private:
|
||||
typedef
|
||||
vector <
|
||||
AiRule * >
|
||||
AiRules;
|
||||
typedef
|
||||
list < const Task *>
|
||||
Tasks;
|
||||
typedef
|
||||
deque <
|
||||
Vec2i >
|
||||
Positions;
|
||||
private:
|
||||
typedef
|
||||
vector <
|
||||
AiRule * >
|
||||
AiRules;
|
||||
typedef
|
||||
list < const Task *>
|
||||
Tasks;
|
||||
typedef
|
||||
deque <
|
||||
Vec2i >
|
||||
Positions;
|
||||
|
||||
private:
|
||||
AiInterface *
|
||||
aiInterface;
|
||||
AiRules
|
||||
aiRules;
|
||||
int
|
||||
startLoc;
|
||||
bool
|
||||
randomMinWarriorsReached;
|
||||
Tasks
|
||||
tasks;
|
||||
Positions
|
||||
expansionPositions;
|
||||
RandomGen
|
||||
random;
|
||||
std::map < int, int >
|
||||
factionSwitchTeamRequestCount;
|
||||
int
|
||||
minWarriors;
|
||||
private:
|
||||
AiInterface *
|
||||
aiInterface;
|
||||
AiRules
|
||||
aiRules;
|
||||
int
|
||||
startLoc;
|
||||
bool
|
||||
randomMinWarriorsReached;
|
||||
Tasks
|
||||
tasks;
|
||||
Positions
|
||||
expansionPositions;
|
||||
RandomGen
|
||||
random;
|
||||
std::map < int, int >
|
||||
factionSwitchTeamRequestCount;
|
||||
int
|
||||
minWarriors;
|
||||
|
||||
bool
|
||||
getAdjacentUnits (std::map < float, std::map < int,
|
||||
const Unit * > >&signalAdjacentUnits,
|
||||
const Unit * unit);
|
||||
bool
|
||||
getAdjacentUnits(std::map < float, std::map < int,
|
||||
const Unit * > >&signalAdjacentUnits,
|
||||
const Unit * unit);
|
||||
|
||||
public:
|
||||
Ai ()
|
||||
{
|
||||
// Defaults that used to be static which can now be overriden
|
||||
maxBuildRadius = 40;
|
||||
minMinWarriors = 7;
|
||||
minMinWarriorsExpandCpuEasy = 1;
|
||||
minMinWarriorsExpandCpuZeta = 3;
|
||||
minMinWarriorsExpandCpuUltra = 3;
|
||||
minMinWarriorsExpandCpuNormal = 3;
|
||||
maxMinWarriors = 20;
|
||||
maxExpansions = 20;
|
||||
villageRadius = 15;
|
||||
scoutResourceRange = 20;
|
||||
minWorkerAttackersHarvesting = 3;
|
||||
minBuildSpacing = 1;
|
||||
public:
|
||||
Ai() {
|
||||
// Defaults that used to be static which can now be overriden
|
||||
maxBuildRadius = 40;
|
||||
minMinWarriors = 7;
|
||||
minMinWarriorsExpandCpuEasy = 1;
|
||||
minMinWarriorsExpandCpuZeta = 3;
|
||||
minMinWarriorsExpandCpuUltra = 3;
|
||||
minMinWarriorsExpandCpuNormal = 3;
|
||||
maxMinWarriors = 20;
|
||||
maxExpansions = 20;
|
||||
villageRadius = 15;
|
||||
scoutResourceRange = 20;
|
||||
minWorkerAttackersHarvesting = 3;
|
||||
minBuildSpacing = 1;
|
||||
|
||||
aiInterface = NULL;
|
||||
startLoc = -1;
|
||||
randomMinWarriorsReached = false;
|
||||
minWarriors = 0;
|
||||
}
|
||||
~
|
||||
Ai ();
|
||||
aiInterface = NULL;
|
||||
startLoc = -1;
|
||||
randomMinWarriorsReached = false;
|
||||
minWarriors = 0;
|
||||
}
|
||||
~
|
||||
Ai();
|
||||
|
||||
void
|
||||
init (AiInterface * aiInterface, int useStartLocation = -1);
|
||||
void
|
||||
update ();
|
||||
void
|
||||
init(AiInterface * aiInterface, int useStartLocation = -1);
|
||||
void
|
||||
update();
|
||||
|
||||
//state requests
|
||||
AiInterface *
|
||||
getAiInterface () const
|
||||
{
|
||||
return
|
||||
aiInterface;
|
||||
}
|
||||
RandomGen *
|
||||
getRandom ();
|
||||
int
|
||||
getCountOfType (const UnitType * ut);
|
||||
//state requests
|
||||
AiInterface *
|
||||
getAiInterface() const {
|
||||
return
|
||||
aiInterface;
|
||||
}
|
||||
RandomGen *
|
||||
getRandom();
|
||||
int
|
||||
getCountOfType(const UnitType * ut);
|
||||
|
||||
int
|
||||
getMinWarriors () const
|
||||
{
|
||||
return
|
||||
minWarriors;
|
||||
}
|
||||
int
|
||||
getMinWarriors() const {
|
||||
return
|
||||
minWarriors;
|
||||
}
|
||||
|
||||
int
|
||||
getCountOfClass (UnitClass uc,
|
||||
UnitClass * additionalUnitClassToExcludeFromCount =
|
||||
NULL);
|
||||
float
|
||||
getRatioOfClass (UnitClass uc,
|
||||
UnitClass * additionalUnitClassToExcludeFromCount =
|
||||
NULL);
|
||||
int
|
||||
getCountOfClass(UnitClass uc,
|
||||
UnitClass * additionalUnitClassToExcludeFromCount =
|
||||
NULL);
|
||||
float
|
||||
getRatioOfClass(UnitClass uc,
|
||||
UnitClass * additionalUnitClassToExcludeFromCount =
|
||||
NULL);
|
||||
|
||||
const ResourceType *
|
||||
getNeededResource (int unitIndex);
|
||||
bool
|
||||
isStableBase ();
|
||||
bool
|
||||
findPosForBuilding (const UnitType * building, const Vec2i & searchPos,
|
||||
Vec2i & pos);
|
||||
bool
|
||||
findAbleUnit (int *unitIndex, CommandClass ability, bool idleOnly);
|
||||
bool
|
||||
findAbleUnit (int *unitIndex, CommandClass ability,
|
||||
CommandClass currentCommand);
|
||||
//vector<int> findUnitsDoingCommand(CommandClass currentCommand);
|
||||
vector < int >
|
||||
findUnitsHarvestingResourceType (const ResourceType * rt);
|
||||
const ResourceType *
|
||||
getNeededResource(int unitIndex);
|
||||
bool
|
||||
isStableBase();
|
||||
bool
|
||||
findPosForBuilding(const UnitType * building, const Vec2i & searchPos,
|
||||
Vec2i & pos);
|
||||
bool
|
||||
findAbleUnit(int *unitIndex, CommandClass ability, bool idleOnly);
|
||||
bool
|
||||
findAbleUnit(int *unitIndex, CommandClass ability,
|
||||
CommandClass currentCommand);
|
||||
//vector<int> findUnitsDoingCommand(CommandClass currentCommand);
|
||||
vector < int >
|
||||
findUnitsHarvestingResourceType(const ResourceType * rt);
|
||||
|
||||
bool
|
||||
beingAttacked (Vec2i & pos, Field & field, int radius);
|
||||
bool
|
||||
beingAttacked(Vec2i & pos, Field & field, int radius);
|
||||
|
||||
//tasks
|
||||
void
|
||||
addTask (const Task * task);
|
||||
void
|
||||
addPriorityTask (const Task * task);
|
||||
bool
|
||||
anyTask ();
|
||||
const Task *
|
||||
getTask () const;
|
||||
void
|
||||
removeTask (const Task * task);
|
||||
void
|
||||
retryTask (const Task * task);
|
||||
//tasks
|
||||
void
|
||||
addTask(const Task * task);
|
||||
void
|
||||
addPriorityTask(const Task * task);
|
||||
bool
|
||||
anyTask();
|
||||
const Task *
|
||||
getTask() const;
|
||||
void
|
||||
removeTask(const Task * task);
|
||||
void
|
||||
retryTask(const Task * task);
|
||||
|
||||
//expansions
|
||||
void
|
||||
addExpansion (const Vec2i & pos);
|
||||
Vec2i
|
||||
getRandomHomePosition ();
|
||||
//expansions
|
||||
void
|
||||
addExpansion(const Vec2i & pos);
|
||||
Vec2i
|
||||
getRandomHomePosition();
|
||||
|
||||
//actions
|
||||
void
|
||||
sendScoutPatrol ();
|
||||
void
|
||||
massiveAttack (const Vec2i & pos, Field field, bool ultraAttack =
|
||||
false);
|
||||
void
|
||||
returnBase (int unitIndex);
|
||||
void
|
||||
harvest (int unitIndex);
|
||||
bool
|
||||
haveBlockedUnits ();
|
||||
void
|
||||
unblockUnits ();
|
||||
//actions
|
||||
void
|
||||
sendScoutPatrol();
|
||||
void
|
||||
massiveAttack(const Vec2i & pos, Field field, bool ultraAttack =
|
||||
false);
|
||||
void
|
||||
returnBase(int unitIndex);
|
||||
void
|
||||
harvest(int unitIndex);
|
||||
bool
|
||||
haveBlockedUnits();
|
||||
void
|
||||
unblockUnits();
|
||||
|
||||
bool
|
||||
outputAIBehaviourToConsole () const;
|
||||
bool
|
||||
outputAIBehaviourToConsole() const;
|
||||
|
||||
void
|
||||
saveGame (XmlNode * rootNode) const;
|
||||
void
|
||||
loadGame (const XmlNode * rootNode, Faction * faction);
|
||||
};
|
||||
void
|
||||
saveGame(XmlNode * rootNode) const;
|
||||
void
|
||||
loadGame(const XmlNode * rootNode, Faction * faction);
|
||||
};
|
||||
|
||||
}} //end namespace
|
||||
}
|
||||
} //end namespace
|
||||
|
||||
#endif
|
||||
|
File diff suppressed because it is too large
Load Diff
@@ -33,309 +33,295 @@
|
||||
# include "leak_dumper.h"
|
||||
|
||||
using
|
||||
Shared::Util::intToStr;
|
||||
Shared::Util::intToStr;
|
||||
|
||||
namespace
|
||||
Glest
|
||||
{
|
||||
namespace
|
||||
Game
|
||||
{
|
||||
Glest {
|
||||
namespace
|
||||
Game {
|
||||
|
||||
// =====================================================
|
||||
// class AiInterface
|
||||
//
|
||||
/// The AI will interact with the game through this interface
|
||||
// =====================================================
|
||||
// =====================================================
|
||||
// class AiInterface
|
||||
//
|
||||
/// The AI will interact with the game through this interface
|
||||
// =====================================================
|
||||
|
||||
class
|
||||
AiInterfaceThread:
|
||||
public
|
||||
BaseThread,
|
||||
public
|
||||
SlaveThreadControllerInterface
|
||||
{
|
||||
protected:
|
||||
class
|
||||
AiInterfaceThread :
|
||||
public
|
||||
BaseThread,
|
||||
public
|
||||
SlaveThreadControllerInterface {
|
||||
protected:
|
||||
|
||||
AiInterface *
|
||||
aiIntf;
|
||||
Semaphore
|
||||
semTaskSignalled;
|
||||
Mutex *
|
||||
triggerIdMutex;
|
||||
std::pair < int,
|
||||
bool >
|
||||
frameIndex;
|
||||
MasterSlaveThreadController *
|
||||
masterController;
|
||||
AiInterface *
|
||||
aiIntf;
|
||||
Semaphore
|
||||
semTaskSignalled;
|
||||
Mutex *
|
||||
triggerIdMutex;
|
||||
std::pair < int,
|
||||
bool >
|
||||
frameIndex;
|
||||
MasterSlaveThreadController *
|
||||
masterController;
|
||||
|
||||
virtual void
|
||||
setQuitStatus (bool value);
|
||||
virtual void
|
||||
setTaskCompleted (int frameIndex);
|
||||
virtual void
|
||||
setQuitStatus(bool value);
|
||||
virtual void
|
||||
setTaskCompleted(int frameIndex);
|
||||
|
||||
public:
|
||||
explicit
|
||||
AiInterfaceThread (AiInterface * aiIntf);
|
||||
virtual ~
|
||||
AiInterfaceThread ();
|
||||
virtual void
|
||||
execute ();
|
||||
void
|
||||
signal (int frameIndex);
|
||||
bool
|
||||
isSignalCompleted (int frameIndex);
|
||||
public:
|
||||
explicit
|
||||
AiInterfaceThread(AiInterface * aiIntf);
|
||||
virtual ~
|
||||
AiInterfaceThread();
|
||||
virtual void
|
||||
execute();
|
||||
void
|
||||
signal(int frameIndex);
|
||||
bool
|
||||
isSignalCompleted(int frameIndex);
|
||||
|
||||
virtual void
|
||||
setMasterController (MasterSlaveThreadController * master)
|
||||
{
|
||||
masterController = master;
|
||||
}
|
||||
virtual void
|
||||
signalSlave (void *userdata)
|
||||
{
|
||||
signal (*((int *) (userdata)));
|
||||
}
|
||||
virtual void
|
||||
setMasterController(MasterSlaveThreadController * master) {
|
||||
masterController = master;
|
||||
}
|
||||
virtual void
|
||||
signalSlave(void *userdata) {
|
||||
signal(*((int *) (userdata)));
|
||||
}
|
||||
|
||||
virtual void
|
||||
signalQuit ();
|
||||
virtual bool
|
||||
canShutdown (bool deleteSelfIfShutdownDelayed = false);
|
||||
};
|
||||
virtual void
|
||||
signalQuit();
|
||||
virtual bool
|
||||
canShutdown(bool deleteSelfIfShutdownDelayed = false);
|
||||
};
|
||||
|
||||
class
|
||||
AiInterface
|
||||
{
|
||||
private:
|
||||
World *
|
||||
world;
|
||||
Commander *
|
||||
commander;
|
||||
Console *
|
||||
console;
|
||||
GameSettings *
|
||||
gameSettings;
|
||||
class
|
||||
AiInterface {
|
||||
private:
|
||||
World *
|
||||
world;
|
||||
Commander *
|
||||
commander;
|
||||
Console *
|
||||
console;
|
||||
GameSettings *
|
||||
gameSettings;
|
||||
|
||||
Ai
|
||||
ai;
|
||||
Ai
|
||||
ai;
|
||||
|
||||
int
|
||||
timer;
|
||||
int
|
||||
factionIndex;
|
||||
int
|
||||
teamIndex;
|
||||
int
|
||||
timer;
|
||||
int
|
||||
factionIndex;
|
||||
int
|
||||
teamIndex;
|
||||
|
||||
//config
|
||||
bool
|
||||
redir;
|
||||
int
|
||||
logLevel;
|
||||
std::string
|
||||
aiLogFile;
|
||||
FILE *
|
||||
fp;
|
||||
//config
|
||||
bool
|
||||
redir;
|
||||
int
|
||||
logLevel;
|
||||
std::string
|
||||
aiLogFile;
|
||||
FILE *
|
||||
fp;
|
||||
|
||||
std::map < const ResourceType *, int >
|
||||
cacheUnitHarvestResourceLookup;
|
||||
std::map < const ResourceType *, int >
|
||||
cacheUnitHarvestResourceLookup;
|
||||
|
||||
Mutex *
|
||||
aiMutex;
|
||||
Mutex *
|
||||
aiMutex;
|
||||
|
||||
AiInterfaceThread *
|
||||
workerThread;
|
||||
std::vector <
|
||||
Vec2i >
|
||||
enemyWarningPositionList;
|
||||
AiInterfaceThread *
|
||||
workerThread;
|
||||
std::vector <
|
||||
Vec2i >
|
||||
enemyWarningPositionList;
|
||||
|
||||
public:
|
||||
AiInterface (Game & game, int factionIndex, int teamIndex,
|
||||
int useStartLocation = -1);
|
||||
~
|
||||
AiInterface ();
|
||||
public:
|
||||
AiInterface(Game & game, int factionIndex, int teamIndex,
|
||||
int useStartLocation = -1);
|
||||
~
|
||||
AiInterface();
|
||||
|
||||
AiInterface (const AiInterface & obj)
|
||||
{
|
||||
init ();
|
||||
throw
|
||||
megaglest_runtime_error ("class AiInterface is NOT safe to copy!");
|
||||
}
|
||||
AiInterface &
|
||||
operator= (const AiInterface & obj)
|
||||
{
|
||||
init ();
|
||||
throw
|
||||
megaglest_runtime_error ("class AiInterface is NOT safe to assign!");
|
||||
}
|
||||
AiInterface(const AiInterface & obj) {
|
||||
init();
|
||||
throw
|
||||
megaglest_runtime_error("class AiInterface is NOT safe to copy!");
|
||||
}
|
||||
AiInterface &
|
||||
operator= (const AiInterface & obj) {
|
||||
init();
|
||||
throw
|
||||
megaglest_runtime_error("class AiInterface is NOT safe to assign!");
|
||||
}
|
||||
|
||||
//main
|
||||
void
|
||||
update ();
|
||||
//main
|
||||
void
|
||||
update();
|
||||
|
||||
std::vector < Vec2i > getEnemyWarningPositionList ()const
|
||||
{
|
||||
return
|
||||
enemyWarningPositionList;
|
||||
}
|
||||
void
|
||||
removeEnemyWarningPositionFromList (Vec2i & checkPos);
|
||||
std::vector < Vec2i > getEnemyWarningPositionList()const {
|
||||
return
|
||||
enemyWarningPositionList;
|
||||
}
|
||||
void
|
||||
removeEnemyWarningPositionFromList(Vec2i & checkPos);
|
||||
|
||||
inline Mutex *
|
||||
getMutex ()
|
||||
{
|
||||
return aiMutex;
|
||||
}
|
||||
inline Mutex *
|
||||
getMutex() {
|
||||
return aiMutex;
|
||||
}
|
||||
|
||||
void
|
||||
signalWorkerThread (int frameIndex);
|
||||
bool
|
||||
isWorkerThreadSignalCompleted (int frameIndex);
|
||||
AiInterfaceThread *
|
||||
getWorkerThread ()
|
||||
{
|
||||
return workerThread;
|
||||
}
|
||||
void
|
||||
signalWorkerThread(int frameIndex);
|
||||
bool
|
||||
isWorkerThreadSignalCompleted(int frameIndex);
|
||||
AiInterfaceThread *
|
||||
getWorkerThread() {
|
||||
return workerThread;
|
||||
}
|
||||
|
||||
bool
|
||||
isLogLevelEnabled (int level);
|
||||
bool
|
||||
isLogLevelEnabled(int level);
|
||||
|
||||
//get
|
||||
int
|
||||
getTimer () const
|
||||
{
|
||||
return
|
||||
timer;
|
||||
}
|
||||
int
|
||||
getFactionIndex () const
|
||||
{
|
||||
return
|
||||
factionIndex;
|
||||
}
|
||||
//get
|
||||
int
|
||||
getTimer() const {
|
||||
return
|
||||
timer;
|
||||
}
|
||||
int
|
||||
getFactionIndex() const {
|
||||
return
|
||||
factionIndex;
|
||||
}
|
||||
|
||||
//misc
|
||||
void
|
||||
printLog (int logLevel, const string & s);
|
||||
//misc
|
||||
void
|
||||
printLog(int logLevel, const string & s);
|
||||
|
||||
//interact
|
||||
std::pair < CommandResult, string > giveCommand (int unitIndex,
|
||||
CommandClass
|
||||
commandClass,
|
||||
const Vec2i & pos =
|
||||
Vec2i (0));
|
||||
std::pair < CommandResult, string > giveCommand (int unitIndex,
|
||||
const CommandType *
|
||||
commandType,
|
||||
const Vec2i & pos,
|
||||
const UnitType *
|
||||
unitType);
|
||||
std::pair < CommandResult, string > giveCommand (int unitIndex,
|
||||
const CommandType *
|
||||
commandType,
|
||||
const Vec2i & pos,
|
||||
int
|
||||
unitGroupCommandId);
|
||||
std::pair < CommandResult, string > giveCommand (int unitIndex,
|
||||
const CommandType *
|
||||
commandType, Unit * u =
|
||||
NULL);
|
||||
std::pair < CommandResult, string > giveCommand (const Unit * unit,
|
||||
const CommandType *
|
||||
commandType,
|
||||
const Vec2i & pos,
|
||||
int
|
||||
unitGroupCommandId);
|
||||
//interact
|
||||
std::pair < CommandResult, string > giveCommand(int unitIndex,
|
||||
CommandClass
|
||||
commandClass,
|
||||
const Vec2i & pos =
|
||||
Vec2i(0));
|
||||
std::pair < CommandResult, string > giveCommand(int unitIndex,
|
||||
const CommandType *
|
||||
commandType,
|
||||
const Vec2i & pos,
|
||||
const UnitType *
|
||||
unitType);
|
||||
std::pair < CommandResult, string > giveCommand(int unitIndex,
|
||||
const CommandType *
|
||||
commandType,
|
||||
const Vec2i & pos,
|
||||
int
|
||||
unitGroupCommandId);
|
||||
std::pair < CommandResult, string > giveCommand(int unitIndex,
|
||||
const CommandType *
|
||||
commandType, Unit * u =
|
||||
NULL);
|
||||
std::pair < CommandResult, string > giveCommand(const Unit * unit,
|
||||
const CommandType *
|
||||
commandType,
|
||||
const Vec2i & pos,
|
||||
int
|
||||
unitGroupCommandId);
|
||||
|
||||
std::pair < CommandResult,
|
||||
string > giveCommandSwitchTeamVote (const Faction * faction,
|
||||
SwitchTeamVote * vote);
|
||||
std::pair < CommandResult,
|
||||
string > giveCommandSwitchTeamVote(const Faction * faction,
|
||||
SwitchTeamVote * vote);
|
||||
|
||||
//get data
|
||||
const ControlType
|
||||
getControlType ();
|
||||
int
|
||||
getMapMaxPlayers ();
|
||||
Vec2i
|
||||
getHomeLocation ();
|
||||
Vec2i
|
||||
getStartLocation (int locationIndex);
|
||||
int
|
||||
getFactionCount ();
|
||||
int
|
||||
getMyUnitCount () const;
|
||||
int
|
||||
getMyUpgradeCount () const;
|
||||
//int onSightUnitCount();
|
||||
const Resource *
|
||||
getResource (const ResourceType * rt);
|
||||
const Unit *
|
||||
getMyUnit (int unitIndex);
|
||||
Unit *
|
||||
getMyUnitPtr (int unitIndex);
|
||||
//const Unit *getOnSightUnit(int unitIndex);
|
||||
const FactionType *
|
||||
getMyFactionType ();
|
||||
Faction *
|
||||
getMyFaction ();
|
||||
const TechTree *
|
||||
getTechTree ();
|
||||
bool
|
||||
isResourceInRegion (const Vec2i & pos, const ResourceType * rt,
|
||||
Vec2i & resourcePos, int range) const;
|
||||
bool
|
||||
isResourceNear (const Vec2i & pos, const ResourceType * rt,
|
||||
Vec2i & resourcePos, Faction * faction,
|
||||
bool fallbackToPeersHarvestingSameResource) const;
|
||||
bool
|
||||
getNearestSightedResource (const ResourceType * rt, const Vec2i & pos,
|
||||
Vec2i & resultPos,
|
||||
bool usableResourceTypeOnly);
|
||||
bool
|
||||
isAlly (const Unit * unit) const;
|
||||
bool
|
||||
isAlly (int factionIndex) const;
|
||||
bool
|
||||
reqsOk (const RequirableType * rt);
|
||||
bool
|
||||
reqsOk (const CommandType * ct);
|
||||
bool
|
||||
checkCosts (const ProducibleType * pt, const CommandType * ct);
|
||||
bool
|
||||
isFreeCells (const Vec2i & pos, int size, Field field);
|
||||
const Unit *
|
||||
getFirstOnSightEnemyUnit (Vec2i & pos, Field & field, int radius);
|
||||
Map *
|
||||
getMap ();
|
||||
World *
|
||||
getWorld ()
|
||||
{
|
||||
return world;
|
||||
}
|
||||
//get data
|
||||
const ControlType
|
||||
getControlType();
|
||||
int
|
||||
getMapMaxPlayers();
|
||||
Vec2i
|
||||
getHomeLocation();
|
||||
Vec2i
|
||||
getStartLocation(int locationIndex);
|
||||
int
|
||||
getFactionCount();
|
||||
int
|
||||
getMyUnitCount() const;
|
||||
int
|
||||
getMyUpgradeCount() const;
|
||||
//int onSightUnitCount();
|
||||
const Resource *
|
||||
getResource(const ResourceType * rt);
|
||||
const Unit *
|
||||
getMyUnit(int unitIndex);
|
||||
Unit *
|
||||
getMyUnitPtr(int unitIndex);
|
||||
//const Unit *getOnSightUnit(int unitIndex);
|
||||
const FactionType *
|
||||
getMyFactionType();
|
||||
Faction *
|
||||
getMyFaction();
|
||||
const TechTree *
|
||||
getTechTree();
|
||||
bool
|
||||
isResourceInRegion(const Vec2i & pos, const ResourceType * rt,
|
||||
Vec2i & resourcePos, int range) const;
|
||||
bool
|
||||
isResourceNear(const Vec2i & pos, const ResourceType * rt,
|
||||
Vec2i & resourcePos, Faction * faction,
|
||||
bool fallbackToPeersHarvestingSameResource) const;
|
||||
bool
|
||||
getNearestSightedResource(const ResourceType * rt, const Vec2i & pos,
|
||||
Vec2i & resultPos,
|
||||
bool usableResourceTypeOnly);
|
||||
bool
|
||||
isAlly(const Unit * unit) const;
|
||||
bool
|
||||
isAlly(int factionIndex) const;
|
||||
bool
|
||||
reqsOk(const RequirableType * rt);
|
||||
bool
|
||||
reqsOk(const CommandType * ct);
|
||||
bool
|
||||
checkCosts(const ProducibleType * pt, const CommandType * ct);
|
||||
bool
|
||||
isFreeCells(const Vec2i & pos, int size, Field field);
|
||||
const Unit *
|
||||
getFirstOnSightEnemyUnit(Vec2i & pos, Field & field, int radius);
|
||||
Map *
|
||||
getMap();
|
||||
World *
|
||||
getWorld() {
|
||||
return world;
|
||||
}
|
||||
|
||||
bool
|
||||
factionUsesResourceType (const FactionType * factionType,
|
||||
const ResourceType * rt);
|
||||
bool
|
||||
factionUsesResourceType(const FactionType * factionType,
|
||||
const ResourceType * rt);
|
||||
|
||||
void
|
||||
saveGame (XmlNode * rootNode) const;
|
||||
void
|
||||
loadGame (const XmlNode * rootNode, Faction * faction);
|
||||
void
|
||||
saveGame(XmlNode * rootNode) const;
|
||||
void
|
||||
loadGame(const XmlNode * rootNode, Faction * faction);
|
||||
|
||||
private:
|
||||
string getLogFilename ()const
|
||||
{
|
||||
return
|
||||
"ai" +
|
||||
intToStr (factionIndex) +
|
||||
".log";
|
||||
}
|
||||
bool
|
||||
executeCommandOverNetwork ();
|
||||
private:
|
||||
string getLogFilename()const {
|
||||
return
|
||||
"ai" +
|
||||
intToStr(factionIndex) +
|
||||
".log";
|
||||
}
|
||||
bool
|
||||
executeCommandOverNetwork();
|
||||
|
||||
void
|
||||
init ();
|
||||
};
|
||||
void
|
||||
init();
|
||||
};
|
||||
|
||||
}} //end namespace
|
||||
}
|
||||
} //end namespace
|
||||
|
||||
#endif
|
||||
|
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Reference in New Issue
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