Merge branch 'develop' into issue_70

This commit is contained in:
MathuSum Mut
2018-05-13 15:39:23 +02:00
committed by GitHub
551 changed files with 205277 additions and 218911 deletions

14
.gitignore vendored
View File

@@ -93,10 +93,18 @@ $RECYCLE.BIN/
unsuccessfulbuild
/mk/windows/dependencies/openssl
/mk/windows/dependencies/src
/mk/windows/bin
/data
#
/mk/linux/zetaglest
/mk/linux/zetaglest_editor
/mk/linux/zetaglest_g3dviewer
source/masterserver
mk/linux/tools-for-standalone-client/installer/mojosetup
# These are generated when 'cmake . && make' is run from the root directory
CMakeFiles
CMakeCache.txt
Makefile
cmake_install.cmake
CPackConfig.cmake
CPackSourceConfig.cmake
/source/shared_lib/liblibmegaglest.a
/source/shared_lib/sources/streflop/libstreflop.a

View File

@@ -68,10 +68,23 @@ libwxgtk3.0-dev libxml2-dev
Follow the [instructions](https://github.com/ZetaGlest/zetaglest-source/blob/develop/mk/windows/README.md) listed in the `Windows` directory.
### *BSD
### OpenBSD
(Need editing/updating)
[Current Status](https://github.com/ZetaGlest/zetaglest-source/issues/56)
Below is a list of most of dependencies you will need.
cmake libvorbis lua sdl2 openal wxWidgets fribidi ftgl nghttp2 gnutls glew jpeg png
miniupnpc curl freeealut
A C++11 compiler is mandatory, so base (or package) clang++, or eg++ (from 4.9.3)
You can install the dependencies using `pkg_add`:
`pkg_add curl libvorbis openal sdl2 git miniupnpc cmake wxWidgets
xerces-c lua icu4c freealut`
#### Optional
`pkg_add g++ (either 4.9.3 or 6.2.0)`
### Arch Linux
@@ -98,8 +111,10 @@ lua51 miniupnpc openal sdl2 wxgtk3 xerces-c cmake ftjam git mesa`
./build-zg.bat
### BSD
### OpenBSD
(Need editing/updating)
`cmake <-DCMAKE_CXX_COMPILER=eg++>`
`make`
### Other (add sections)

View File

@@ -1,11 +1,11 @@
CMAKE_MINIMUM_REQUIRED( VERSION 2.8.2 )
PROJECT( MegaGlest )
PROJECT( ZetaGlest )
#SET(CMAKE_VERBOSE_MAKEFILE ON)
#
# *NOTE: For now we assume some variation of GCC Compiler (or MingW for Windows binaries)
# VC++ users should not use CMake yet but rather the build-mg.bat file in mk/windows
# VC++ users should not use CMake yet but rather the build-zg.bat file in mk/windows
#
# build type
@@ -30,11 +30,11 @@ IF ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
ADD_DEFINITIONS("-Wno-switch")
ENDIF()
OPTION(BUILD_MEGAGLEST_MODEL_IMPORT_EXPORT_TOOLS "Build model import/export tools" ON)
OPTION(BUILD_MEGAGLEST_MODEL_VIEWER "Build model viewer" ON)
OPTION(BUILD_MEGAGLEST_MAP_EDITOR "Build map editor" ON)
OPTION(BUILD_MEGAGLEST "Build MegaGlest" ON)
OPTION(BUILD_MEGAGLEST_TESTS "Build MegaGlest Unit Tests" OFF)
OPTION(BUILD_ZETAGLEST_MODEL_IMPORT_EXPORT_TOOLS "Build model import/export tools" ON)
OPTION(BUILD_ZETAGLEST_MODEL_VIEWER "Build model viewer" ON)
OPTION(BUILD_ZETAGLEST_MAP_EDITOR "Build map editor" ON)
OPTION(BUILD_ZETAGLEST "Build ZetaGlest" ON)
OPTION(BUILD_ZETAGLEST_TESTS "Build ZetaGlest Unit Tests" OFF)
OPTION(WANT_SINGLE_INSTALL_DIRECTORY "Use single install directory for everything. It is useful for example for MacOS cpack bundles." OFF)
OPTION(WANT_STATIC_LIBS "Builds as many static libs as possible." OFF)
OPTION(WANT_USE_VLC "Use libVLC to play videos." ON)
@@ -58,37 +58,37 @@ include(${CMAKE_SOURCE_DIR}/mk/cmake/Modules/SpecialMacros.cmake)
include(${CMAKE_SOURCE_DIR}/mk/cmake/Modules/ReqVersAndStaticConf.cmake)
MESSAGE(STATUS "=====================================================================")
SET(PKG_NAME "megaglest")
SET(PKG_NAME "zetaglest")
# read version
FILE(READ ${PROJECT_SOURCE_DIR}/source/glest_game/facilities/game_util.cpp MG_VERSION_H_CONTENTS)
FILE(READ ${PROJECT_SOURCE_DIR}/source/glest_game/facilities/game_util.cpp ZG_VERSION_H_CONTENTS)
MESSAGE(STATUS "Determining version number system type to use:")
SET(Begin_otv_string "string glestVersionString")
STRING(REGEX MATCH "${Begin_otv_string}[ \t]*=[ \t]*\"[ \t]*v[ \t]*([0-9][^\\.]*)(\\.)([^\\.]*)(\\.)([^\"\\.;]*)\";" _threePartMatch "${MG_VERSION_H_CONTENTS}")
STRING(REGEX MATCH "${Begin_otv_string}[ \t]*=[ \t]*\"[ \t]*v[ \t]*([0-9][^\\.]*)(\\.)([^\"\\.;]*)\";" _twoPartMatch "${MG_VERSION_H_CONTENTS}")
STRING(REGEX MATCH "${Begin_otv_string}[ \t]*=[ \t]*\"[ \t]*v[ \t]*([0-9][^\"\\.;]*)\";" _onePartMatch "${MG_VERSION_H_CONTENTS}")
STRING(REGEX MATCH "${Begin_otv_string}[ \t]*=[ \t]*\"[ \t]*v[ \t]*([0-9][^\\.]*)(\\.)([^\\.]*)(\\.)([^\"\\.;]*)\";" _threePartMatch "${ZG_VERSION_H_CONTENTS}")
STRING(REGEX MATCH "${Begin_otv_string}[ \t]*=[ \t]*\"[ \t]*v[ \t]*([0-9][^\\.]*)(\\.)([^\"\\.;]*)\";" _twoPartMatch "${ZG_VERSION_H_CONTENTS}")
STRING(REGEX MATCH "${Begin_otv_string}[ \t]*=[ \t]*\"[ \t]*v[ \t]*([0-9][^\"\\.;]*)\";" _onePartMatch "${ZG_VERSION_H_CONTENTS}")
IF(_threePartMatch)
MESSAGE(STATUS "** Trying 3 part versioning ")
STRING(REGEX REPLACE "[^=]*=[ \t]*\"[ \t]*v[ \t]*([0-9][^\\.]*)\\.[^\\.]*\\..*" "\\1" VER_MAJOR "${_threePartMatch}")
STRING(REGEX REPLACE "[^=]*=[ \t]*\"[ \t]*v[ \t]*[0-9][^\\.]*\\.([^\\.]*)\\..*" "\\1" VER_MINOR "${_threePartMatch}")
STRING(REGEX REPLACE "[^=]*=[ \t]*\"[ \t]*v[ \t]*[0-9][^\\.]*\\.[^\\.]*\\.([^\"\\.;]*).*" "\\1" VER_PATCH "${_threePartMatch}")
SET(MEGAGLEST_VERSION "${VER_MAJOR}.${VER_MINOR}.${VER_PATCH}")
SET(ZETAGLEST_VERSION "${VER_MAJOR}.${VER_MINOR}.${VER_PATCH}")
ELSEIF(_twoPartMatch)
MESSAGE(STATUS "** Trying 2 part versioning ")
STRING(REGEX REPLACE "[^=]*=[ \t]*\"[ \t]*v[ \t]*([0-9][^\\.]*)\\..*" "\\1" VER_MAJOR "${_twoPartMatch}")
STRING(REGEX REPLACE "[^=]*=[ \t]*\"[ \t]*v[ \t]*[0-9][^\\.]*\\.([^\"\\.;]*).*" "\\1" VER_MINOR "${_twoPartMatch}")
SET(VER_PATCH "0")
SET(MEGAGLEST_VERSION "${VER_MAJOR}.${VER_MINOR}")
SET(ZETAGLEST_VERSION "${VER_MAJOR}.${VER_MINOR}")
ELSEIF(_onePartMatch)
MESSAGE(STATUS "** Trying 1 part versioning ")
STRING(REGEX REPLACE "[^=]*=[ \t]*\"[ \t]*v[ \t]*([0-9][^\"\\.;]*).*" "\\1" VER_MAJOR "${_onePartMatch}")
SET(VER_MINOR "0")
SET(VER_PATCH "0")
SET(MEGAGLEST_VERSION "${VER_MAJOR}")
SET(ZETAGLEST_VERSION "${VER_MAJOR}")
ENDIF()
FOREACH(ver_var VER_MAJOR;VER_MINOR;VER_PATCH;MEGAGLEST_VERSION)
FOREACH(ver_var VER_MAJOR;VER_MINOR;VER_PATCH;ZETAGLEST_VERSION)
STRING(REGEX REPLACE "[ \t]" "" "${ver_var}" "${${ver_var}}")
ENDFOREACH()
MESSAGE(STATUS "Detected MegaGlest Version is [v${MEGAGLEST_VERSION}] ")
MESSAGE(STATUS "Detected ZetaGlest Version is [v${ZETAGLEST_VERSION}] ")
SET(PIC_FLAG "${PIC_FLAG} -fPIC")
IF(WANT_STATIC_LIBS AND "${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
@@ -210,121 +210,79 @@ IF(CMAKE_COMPILER_IS_GNUCXX OR MINGW)
SET(CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -s") ## Strip binary
ENDIF()
# see if this fixes compile issue for tomreyn: libpthread.so.0: error adding symbols: DSO missing from command line
IF(UNIX)
MESSAGE(STATUS "*NOTE: Apply fix for: libpthread.so.0: error adding symbols: DSO missing from command line")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -pthread")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} -pthread")
SET(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -pthread")
SET(CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -pthread")
ENDIF()
# Get the git revision info for the binary
SET(HAS_GIT "FALSE")
SET(GIT_LIVE_REV_CMD "")
OPTION(WANT_GIT_STAMP "use git revision stamp" ON)
IF(WANT_GIT_STAMP)
# The stuff below gets GIT Global Revision # but ONLY when calling cmake!
# the FindGit.cmake module is part of the standard distribution
include(FindGit)
IF(GIT_FOUND AND EXISTS "${PROJECT_SOURCE_DIR}/.git/")
SET(HAS_GIT "TRUE")
MESSAGE(STATUS "Found GIT and using GIT version stamping...")
# Get the current commit SHA1
execute_process(
COMMAND git log -1 --format=%h --abbrev=7
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
OUTPUT_VARIABLE GIT_SHA1
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Get the current version counter
execute_process(
COMMAND git rev-list HEAD --count
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
OUTPUT_VARIABLE GIT_COMMIT_COUNT
OUTPUT_STRIP_TRAILING_WHITESPACE
)
SET(GIT_LIVE_REV_CMD "`cd '${PROJECT_SOURCE_DIR}' && git rev-list HEAD --count`.`cd '${PROJECT_SOURCE_DIR}' && git log -1 --format=%h --abbrev=7`")
MESSAGE(STATUS "Using GIT revision stamp: [${GIT_COMMIT_COUNT}.${GIT_SHA1}] CMD [${GIT_LIVE_REV_CMD}]")
IF(CMAKE_GENERATOR STREQUAL Xcode)
SET(GIT_VERSION_CMD "-DGITVERSION='\\\\'${GIT_COMMIT_COUNT}.${GIT_SHA1}\\\\''")
ELSE()
SET(GIT_VERSION_CMD "-DGITVERSION='\\\"${GIT_LIVE_REV_CMD}\\\"'")
ENDIF()
ENDIF()
# see if this fixes compile issue for tomreyn: libpthread.so.0: error adding symbols: DSO missing from command line
IF(UNIX)
MESSAGE(STATUS "*NOTE: Apply fix for: libpthread.so.0: error adding symbols: DSO missing from command line")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -pthread")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} -pthread")
SET(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -pthread")
SET(CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -pthread")
ENDIF()
SET(COMMON_INFO_ABOUT_PATH "(if the path is relative then is appended to the CMAKE_INSTALL_PREFIX)")
IF(CMAKE_INSTALL_PREFIX STREQUAL "")
MESSAGE(STATUS "*NOTE: NOT USING a Custom Data Install Path...")
ELSE()
IF(WANT_SINGLE_INSTALL_DIRECTORY AND NOT MEGAGLEST_SINGLE_DIRECTORY_INSTALL_PATH)
SET(MEGAGLEST_SINGLE_DIRECTORY_INSTALL_PATH "megaglest-game/" CACHE STRING "The single directory installation path for game ${COMMON_INFO_ABOUT_PATH}")
IF(WANT_SINGLE_INSTALL_DIRECTORY AND NOT ZETAGLEST_SINGLE_DIRECTORY_INSTALL_PATH)
SET(ZETAGLEST_SINGLE_DIRECTORY_INSTALL_PATH "zetaglest-game/" CACHE STRING "The single directory installation path for game ${COMMON_INFO_ABOUT_PATH}")
ENDIF()
IF(NOT MEGAGLEST_BIN_INSTALL_PATH AND NOT WANT_SINGLE_INSTALL_DIRECTORY)
SET(MEGAGLEST_BIN_INSTALL_PATH "bin/" CACHE STRING "The installation path for binaries ${COMMON_INFO_ABOUT_PATH}")
IF(NOT ZETAGLEST_BIN_INSTALL_PATH AND NOT WANT_SINGLE_INSTALL_DIRECTORY)
SET(ZETAGLEST_BIN_INSTALL_PATH "bin/" CACHE STRING "The installation path for binaries ${COMMON_INFO_ABOUT_PATH}")
ENDIF()
IF(NOT MEGAGLEST_DATA_INSTALL_PATH AND NOT WANT_SINGLE_INSTALL_DIRECTORY)
SET(MEGAGLEST_DATA_INSTALL_PATH "share/megaglest/" CACHE STRING "The installation path for data files ${COMMON_INFO_ABOUT_PATH}")
IF(NOT ZETAGLEST_DATA_INSTALL_PATH AND NOT WANT_SINGLE_INSTALL_DIRECTORY)
SET(ZETAGLEST_DATA_INSTALL_PATH "share/zetaglest/" CACHE STRING "The installation path for data files ${COMMON_INFO_ABOUT_PATH}")
ENDIF()
SET(MEGAGLEST_INI_INSTALL_PATH "${MEGAGLEST_DATA_INSTALL_PATH}")
IF(NOT MEGAGLEST_DESKTOP_INSTALL_PATH AND NOT WANT_SINGLE_INSTALL_DIRECTORY)
SET(MEGAGLEST_DESKTOP_INSTALL_PATH "share/applications/" CACHE STRING "The installation path for desktop files ${COMMON_INFO_ABOUT_PATH}")
SET(ZETAGLEST_INI_INSTALL_PATH "${ZETAGLEST_DATA_INSTALL_PATH}")
IF(NOT ZETAGLEST_DESKTOP_INSTALL_PATH AND NOT WANT_SINGLE_INSTALL_DIRECTORY)
SET(ZETAGLEST_DESKTOP_INSTALL_PATH "share/applications/" CACHE STRING "The installation path for desktop files ${COMMON_INFO_ABOUT_PATH}")
ENDIF()
IF(NOT MEGAGLEST_ICON_INSTALL_PATH AND NOT WANT_SINGLE_INSTALL_DIRECTORY)
SET(MEGAGLEST_ICON_INSTALL_PATH "share/pixmaps/" CACHE STRING "The installation path for icon files ${COMMON_INFO_ABOUT_PATH}")
IF(NOT ZETAGLEST_ICON_INSTALL_PATH AND NOT WANT_SINGLE_INSTALL_DIRECTORY)
SET(ZETAGLEST_ICON_INSTALL_PATH "share/pixmaps/" CACHE STRING "The installation path for icon files ${COMMON_INFO_ABOUT_PATH}")
ENDIF()
IF(NOT MEGAGLEST_MANPAGE_INSTALL_PATH AND NOT WANT_SINGLE_INSTALL_DIRECTORY)
SET(MEGAGLEST_MANPAGE_INSTALL_PATH "share/man/man6/" CACHE STRING "The installation path for manpage files ${COMMON_INFO_ABOUT_PATH}")
IF(NOT ZETAGLEST_MANPAGE_INSTALL_PATH AND NOT WANT_SINGLE_INSTALL_DIRECTORY)
SET(ZETAGLEST_MANPAGE_INSTALL_PATH "share/man/man6/" CACHE STRING "The installation path for manpage files ${COMMON_INFO_ABOUT_PATH}")
ENDIF()
IF(WANT_SINGLE_INSTALL_DIRECTORY)
FOREACH(MG_PATH BIN DATA INI DESKTOP ICON)
IF(NOT MEGAGLEST_${MG_PATH}_INSTALL_PATH)
SET(MEGAGLEST_${MG_PATH}_INSTALL_PATH "${MEGAGLEST_SINGLE_DIRECTORY_INSTALL_PATH}")
FOREACH(ZG_PATH BIN DATA INI DESKTOP ICON)
IF(NOT ZETAGLEST_${ZG_PATH}_INSTALL_PATH)
SET(ZETAGLEST_${ZG_PATH}_INSTALL_PATH "${ZETAGLEST_SINGLE_DIRECTORY_INSTALL_PATH}")
ENDIF()
ENDFOREACH()
ENDIF()
IF(NOT WANT_SINGLE_INSTALL_DIRECTORY)
FOREACH(MG_PATH DATA INI)
IF(IS_ABSOLUTE "${MEGAGLEST_${MG_PATH}_INSTALL_PATH}")
SET(MEGAGLEST_FULL_${MG_PATH}_INSTALL_PATH "${MEGAGLEST_${MG_PATH}_INSTALL_PATH}/")
FOREACH(ZG_PATH DATA INI)
IF(IS_ABSOLUTE "${ZETAGLEST_${ZG_PATH}_INSTALL_PATH}")
SET(ZETAGLEST_FULL_${ZG_PATH}_INSTALL_PATH "${ZETAGLEST_${ZG_PATH}_INSTALL_PATH}/")
ELSE()
SET(MEGAGLEST_FULL_${MG_PATH}_INSTALL_PATH "${CMAKE_INSTALL_PREFIX}/${MEGAGLEST_${MG_PATH}_INSTALL_PATH}/")
SET(ZETAGLEST_FULL_${ZG_PATH}_INSTALL_PATH "${CMAKE_INSTALL_PREFIX}/${ZETAGLEST_${ZG_PATH}_INSTALL_PATH}/")
ENDIF()
STRING(REGEX REPLACE "//+" "/" MEGAGLEST_FULL_${MG_PATH}_INSTALL_PATH "${MEGAGLEST_FULL_${MG_PATH}_INSTALL_PATH}")
STRING(REGEX REPLACE "//+" "/" ZETAGLEST_FULL_${ZG_PATH}_INSTALL_PATH "${ZETAGLEST_FULL_${ZG_PATH}_INSTALL_PATH}")
ENDFOREACH()
IF(NOT CUSTOM_DATA_INSTALL_PATH)
SET(CUSTOM_DATA_INSTALL_PATH "${MEGAGLEST_FULL_DATA_INSTALL_PATH}")
SET(CUSTOM_DATA_INSTALL_PATH "${ZETAGLEST_FULL_DATA_INSTALL_PATH}")
# ^ someday this intermediate step may be removed
ENDIF()
SET(CUSTOM_INSTALL_PATHS_VALUES "-DCUSTOM_DATA_INSTALL_PATH=${CUSTOM_DATA_INSTALL_PATH}")
ENDIF()
#SET(PKG_DATADIR ${CUSTOM_DATA_INSTALL_PATH_VALUE})
#SET(PKG_BINDIR ${MEGAGLEST_BIN_INSTALL_PATH})
#SET(PKG_BINDIR ${ZETAGLEST_BIN_INSTALL_PATH})
# ^ hard to tell for what it is needed and most likely both were set to wrong values, so let's try to not use them
MESSAGE(STATUS "*NOTE: Custom Data Install Path is [${CUSTOM_DATA_INSTALL_PATH}]")
ENDIF()
string(TOUPPER "${CMAKE_BUILD_TYPE}" MG_BUILD_TYPE)
string(TOUPPER "${CMAKE_BUILD_TYPE}" ZG_BUILD_TYPE)
IF(HAS_GIT STREQUAL "TRUE")
SET(CMAKE_CXX_FLAGS_${MG_BUILD_TYPE} "${CMAKE_CXX_FLAGS_${MG_BUILD_TYPE}} ${GIT_VERSION_CMD}")
SET(CMAKE_CXX_FLAGS_${ZG_BUILD_TYPE} "${CMAKE_CXX_FLAGS_${ZG_BUILD_TYPE}} ${GIT_VERSION_CMD}")
ENDIF()
SET(CMAKE_CXX_FLAGS_${MG_BUILD_TYPE} "${CMAKE_CXX_FLAGS_${MG_BUILD_TYPE}} ${CUSTOM_INSTALL_PATHS_VALUES}")
SET(CMAKE_CXX_FLAGS_${ZG_BUILD_TYPE} "${CMAKE_CXX_FLAGS_${ZG_BUILD_TYPE}} ${CUSTOM_INSTALL_PATHS_VALUES}")
# We do some funky character escaping to get the right stuff written out to
# the final Makefile so we get the GIT Global Revsion #
string(REPLACE "'" "\"" CMAKE_CXX_FLAGS_${MG_BUILD_TYPE} "${CMAKE_CXX_FLAGS_${MG_BUILD_TYPE}}")
string(REPLACE "'" "\"" CMAKE_CXX_FLAGS_${ZG_BUILD_TYPE} "${CMAKE_CXX_FLAGS_${ZG_BUILD_TYPE}}")
message(STATUS "CMAKE_CXX_FLAGS_${MG_BUILD_TYPE}: ${CMAKE_CXX_FLAGS_${MG_BUILD_TYPE}}")
message(STATUS "CMAKE_CXX_FLAGS_${ZG_BUILD_TYPE}: ${CMAKE_CXX_FLAGS_${ZG_BUILD_TYPE}}")
# Win32 specific Compiler Flags
IF(WIN32)
@@ -348,10 +306,10 @@ IF(NOT WANT_DEPRECATION_WARNINGS)
ENDIF()
MARK_AS_ADVANCED(WANT_DEPRECATION_WARNINGS)
IF(NOT MG_CMAKE_INSTALL_PREFIX AND NOT CMAKE_INSTALL_PREFIX STREQUAL "")
SET(MG_CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
IF(NOT ZG_CMAKE_INSTALL_PREFIX AND NOT CMAKE_INSTALL_PREFIX STREQUAL "")
SET(ZG_CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
ENDIF()
MESSAGE(STATUS "**NOTE: MG_CMAKE_INSTALL_PREFIX is [${MG_CMAKE_INSTALL_PREFIX}]")
MESSAGE(STATUS "**NOTE: ZG_CMAKE_INSTALL_PREFIX is [${ZG_CMAKE_INSTALL_PREFIX}]")
SET(SDL_WINDOWS_DIR_DINC "SDL-2.0.x")
SET(SDL_VERSION_NAME "SDL2")
@@ -359,13 +317,13 @@ SET(SDL_VERSION_SNAME "sdl")
OPTION(WANT_DEV_OUTPATH "Use developer friendly output paths." OFF)
IF(UNIX AND "${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
SET(MEGAGLEST_FRIENDLY_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/mk/linux/")
SET(ZETAGLEST_FRIENDLY_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/mk/linux/")
ELSEIF(UNIX AND APPLE)
SET(MEGAGLEST_FRIENDLY_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/mk/macos/")
SET(ZETAGLEST_FRIENDLY_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/mk/macos/")
ELSEIF(UNIX AND NOT APPLE)
SET(MEGAGLEST_FRIENDLY_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/mk/other_unix/")
SET(ZETAGLEST_FRIENDLY_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/mk/other_unix/")
ELSE()
SET(MEGAGLEST_FRIENDLY_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/data/glest_game/")
SET(ZETAGLEST_FRIENDLY_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/data/glest_game/")
ENDIF()
IF(WIN32)
@@ -431,33 +389,33 @@ IF(NOT DEFINED CPACK_GENERATOR)
ENDIF()
# CPack configuration shared accross platforms
SET(CPACK_PACKAGE_NAME ${PKG_NAME})
IF(EXISTS "${PROJECT_SOURCE_DIR}/data/glest_game/others/megaglest-long-description.txt.in")
FILE(READ "${PROJECT_SOURCE_DIR}/data/glest_game/others/megaglest-long-description.txt.in" MEGAGLEST_LONG_DESCRIPTION)
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "${MEGAGLEST_LONG_DESCRIPTION}")
IF(EXISTS "${PROJECT_SOURCE_DIR}/../zetaglest-data/others/zetaglest-long-description.txt.in")
FILE(READ "${PROJECT_SOURCE_DIR}/../zetaglest-data/others/zetaglest-long-description.txt.in" ZETAGLEST_LONG_DESCRIPTION)
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "${ZETAGLEST_LONG_DESCRIPTION}")
ELSE()
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "MegaGlest")
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "ZetaGlest")
ENDIF()
SET(CPACK_PACKAGE_VENDOR "megaglest.org")
SET(CPACK_PACKAGE_VENDOR "zetaglest.github.io")
#SET(CPACK_PACKAGE_DESCRIPTION_FILE "${CMAKE_CURRENT_SOURCE_DIR}/README")
#SET(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/COPYING")
SET(CPACK_PACKAGE_INSTALL_DIRECTORY "megaglest")
SET(CPACK_PACKAGE_INSTALL_DIRECTORY "zetaglest")
SET(CPACK_PACKAGING_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
SET(CPACK_PACKAGE_VERSION "${MEGAGLEST_VERSION}")
SET(CPACK_PACKAGE_VERSION "${ZETAGLEST_VERSION}")
SET(CPACK_PACKAGE_VERSION_MAJOR "${VER_MAJOR}")
SET(CPACK_PACKAGE_VERSION_MINOR "${VER_MINOR}")
SET(CPACK_PACKAGE_VERSION_PATCH "${VER_PATCH}")
IF("${CPACK_GENERATOR}" STREQUAL "DEB")
SET(CPACK_DEBIAN_PACKAGE_MAINTAINER "Mark Vejvoda") #required
SET(CPACK_DEBIAN_PACKAGE_MAINTAINER "ZetaGlest Team") #required
SET(CPACK_DEBIAN_PACKAGE_SECTION "games")
SET(CPACK_DEBIAN_PACKAGE_SHLIBDEPS ON)
SET(CPACK_DEBIAN_PACKAGE_SUGGESTS "p7zip-full")
ENDIF()
IF("${CPACK_GENERATOR}" STREQUAL "NSIS")
SET(CPACK_NSIS_DISPLAY_NAME "MegaGlest")
SET(CPACK_NSIS_DISPLAY_NAME "ZetaGlest")
SET(CPACK_NSIS_MUI_ICON "${PROJECT_SOURCE_DIR}/mk/windows/zetaglest.ico")
SET(CPACK_PACKAGE_ICON "${PROJECT_SOURCE_DIR}/mk/windows/zetaglest.ico")
SET(CPACK_NSIS_URL_INFO_ABOUT "http://megaglest.org")
SET(CPACK_NSIS_URL_INFO_ABOUT "https://zetaglest.github.io")
ENDIF()
INCLUDE(CPack)

View File

@@ -5,6 +5,29 @@ This documents notable or significant changes to
information about the game from which it was forked, please see the
[MegaGlest home page](https://megaglest.org/).
## 2018-05-08
OpenBSD build instructions added
## 2018-05-06
[[d1acd87](https://github.com/ZetaGlest/zetaglest-source/commit/d1acd8742395bca8b37656e9e8065022902586fe)]Lua
can now be used in scripts tag in faction tag within XML
## 2018-03-31
[[bugfix:835c6ef](https://github.com/ZetaGlest/zetaglest-source/commit/835c6efd924ed7e62ccd43e064bc6b7f5cdecbfc)]Fixed
"x" key getting stuck on Windows
## 2018-03-20
[[045b0b8](https://github.com/ZetaGlest/zetaglest-source/commit/045b0b88e051f7163fbef42fa0adc63a326ca186)]Removed "MG_" and "xxx" (3 digit extension) on nicknames in lobby player list
## 2018-03-14
[Windows](https://github.com/ZetaGlest/zetaglest-source/commits/develop/mk/windows) build
system, dependencies, and documentation updated
## 2018-02-22
* Some sound effects can now be customized by players. See

View File

@@ -21,9 +21,19 @@ Open games and [Server list and player stats](https://zetaglest.dreamhosters.com
[Detailed information about units in the game](https://zetaglest.github.io/)
## Stay Informed (Updates)
* [ChangeLog.md](https://github.com/ZetaGlest/zetaglest-source/blob/develop/ChangeLog.md)<br >
* [![RSS](rss_23x23.jpeg)](https://github.com/ZetaGlest/zetaglest-source/commits/develop.atom)
[Recent Commits to zetaglest-source:develop](https://github.com/ZetaGlest/zetaglest-source/commits/develop.atom)<br >
* [![RSS](rss_23x23.jpeg)](https://github.com/ZetaGlest/zetaglest-data/commits/develop.atom)
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[Recent Commits to the web site](https://github.com/ZetaGlest/zetaglest.github.io/commits/master.atom)
## Why this fork? (Project Goals)
ZetaGlest forked from MegaGlest at v3.13.0-dev
ZetaGlest forked from MegaGlest at v3.13.0-dev ([12998eb](https://github.com/ZetaGlest/zetaglest-source/commit/12998eb10f6447ac89a45d1e6d76f17946647b7a))
I noticed that there were some good feature requests in the MegaGlest
forum, as well as some mods, but it seemed that implementing and
@@ -99,4 +109,5 @@ for extended, important instructions and guidelines for contributing.
## Contact
* [Discord](https://discord.gg/WaAaXS7)
* [Message Board](https://groups.google.com/forum/#!forum/zetaglest)
* email: andy400-dev@yahoo.com

View File

@@ -1,3 +1,7 @@
The documents in this directory are here for historical purposes and pertain
to MegaGlest, not ZetaGlest. To view active documentation for ZetaGlest, see
https://github.com/ZetaGlest/zetaglest-source and https://zetaglest.github.io/docs/
MEGAGLEST

View File

@@ -1,174 +0,0 @@
MEGAGLEST
by Titus Tscharntke and Mark Vejvoda
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Build instructions for Linux
~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Architecture ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Developed on Linux with glibc, little endian CPU. While MacIntel builds exist
(for some versions of the game), MegaGlest does not currently work on big
endian CPUs like PPC (though some unfinished patches for vanilla Glest float
around on the forums, e.g. http://forum.megaglest.org/?topic=1426#).
~~~~~~~~~~~~~~~~~~~~~~ 2. Building and Installation ~~~~~~~~~~~~~~~~~~~~~~~~~~~
--- 2.1 Prerequesites ---
Compiling MegaGlest requires the following dependencies to be installed:
* Standard GNU compiler and additional tools (g++ version 4.6.3 or later is
required at the moment)
* Kitware CMake 2.8.2 or later (used as build tool)
* X11 libraries + headers
http://x.org/
* SDL 2.0.0 or later
http://libsdl.org/
* OpenGL
http://dri.freedesktop.org/wiki/libGL
* libvlc
http://www.videolan.org/vlc/libvlc.html
* libcurl
http://curl.haxx.se/libcurl/
* wxWidgets
http://wxwidgets.org/
* OpenAL
http://openal.org/
* Ogg
http://xiph.org/ogg/
* Vorbis
http://xiph.org/vorbis/
* Xerces-C
http://xerces.apache.org/xerces-c/
* Lua 5.1 or later
http://www.lua.org/
* JPEG
http://www.ijg.org/
* PNG
http://www.libpng.org/
* Zlib
http://zlib.net/
* GnuTLS
http://www.gnu.org/software/gnutls/
* ICU
http://site.icu-project.org/
* libdl
NOTE: A script which tries to install build dependencies on many Linux distros
is located in mk/linux/setupBuildDeps.sh
--- 2.2 Building ---
To build the game simply invoke the build script:
../mk/linux/build-mg.sh
This script manually calls cmake with some optional parameters. Feel free to
examine it and build manually using cmake.
--- 2.3 Installation --
We provide MojoSetup based installers for Linux and NSIS based installers for
Windows. By default, the Linux installers install to your home directory. The
Windows installers install to %ProgramFiles% (global system scope).
There are also community maintained packages available for several Linux and
BSD distributions. Please see the website, forums and wiki for details.
~~~~~~~~~~~~~~~~~~~~~~ 3. Troubleshooting ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--- General ---
* Make sure both the hardware and software of your system match the requirements
* If you cannot find what you are looking for on here please check the FAQs
(https://docs.megaglest.org/MG/FAQ) before contacting the developers.
--- Compiling ---
* If CMake reports that it cannot find some of the libraries, make sure that
the relevant ...-dev(el) packages are also installed (distro-dependent).
--- Sound/Audio ---
* If the game doesn't start because of audio/sound errors:
Make sure no other application is using your soundcard. Typical problems are
the Gnome/KDE sound dameons esd and artsd. You can kill these daemons with
the following commands:
# killall esd ; killall artsd
* If this doesn't solve the sound problems, get an updated OpenAL from
http://openal.org or a newer repository provided by your distribution.
* Sound is played through OpenAL - double-check the OpenAL system
configuration: http://supertux.lethargik.org/wiki/OpenAL_Configuration
--- OpenGL ---
* If the game produces error messages regarding OpenGL or OpenGL extensions
being unavailable, look at glxinfo and make sure the system is using the
drivers you want to use. If you have a NVIDIA or AMD/ATI graphics card then
consider using the proprietary drivers, which may provide better
performance than the open source drivers most distributions use by default.
Most Intel graphics chips use an open source driver on Linux, based on Mesa
("glxinfo | grep -i mesa"). This hardware is much slower than any dedicated
graphics cards produced during the past few years. The same holds true for
AMD APUs (the graphics chips embedded into AMD processors).
--- Crashing ---
* Check the forums at http://forums.megaglest.org/
* Please report any crashes and freezes that are not yet described on the forums,
preferably with a gdb backtrace from a debugging enabled build
(cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo)
~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. More information ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Website
http://megaglest.org/
* Wiki
https://docs.megaglest.org/Main_Page
* Forums
http://forums.megaglest.org/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Contact + Credits ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* MegaGlest is developed by:
Titus Tscharntke (info@titusgames.de)
Mark Vejvoda (www.soft-haus.com - mark_vejvoda@hotmail.com)
* General contact:
contact@megaglest.org
* MegaGlest is a fork of Glest:
http://glest.org/
* Linux port by:
Matthias Braun
<matze@braunis.de>
with help from
Karl Robillard
<krobbillard@san.rr.com>
*** Please also refer to the copyright file. ***
On Debian GNU/Linux systems please find license information in:
/usr/share/common-licenses

View File

@@ -1,152 +0,0 @@
MEGAGLEST
by Titus Tscharntke and Mark Vejvoda
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Build Instructions for Windows
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Architecture ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Developed on Windows with Microsoft Visual Studio Community 2015,
little endian CPU. Compiling using the mingw32 toolset is experimental, which
also allows for cross compiling.
On Debian GNU/Linux systems please find license information in:
/usr/share/common-licenses
Also see Build Instructions for Linux
~~~~~~~~~~~~~~~~~~~~~~~~ 2. Building and Installation ~~~~~~~~~~~~~~~~~~~~~~~~
--- 2.1 Prerequesites ---
To build the game, the following tools and libraries must be present:
- Pick 1:
* Microsoft Visual Studio Community 2015
https://www.microsoft.com/en-us/download/details.aspx?id=48146
(Experimental Microsoft Visual C++ Express 2012 projects also exist in the vc2012
folder)
* mingw32
http://mingw.org/
- Pick 1:
* MegaGlest dependencies for building with VC++, which which will be downloaded
automatically in 'Option A' (see below)
* MegaGlest Windows 32 bit dependencies for building with mingw:
https://github.com/MegaGlest/megaglest-source/releases/download/3.2.3/win32_deps_mingw.7z
- These include:
* Xerces-C
http://xerces.apache.org/xerces-c/
* wxWidgets
http://wxwidgets.org/
* And many more. For a more verbose list, please inspect the archive contents and refer to the
Linux build instructions.
--- 2.2 Building ---
To build and install the game proceed as follows:
*** Option A ~ (recommended) Automated build on the command line:
1. Open a command prompt and navigate to the root folder where you have acquired the source code.
2. cd mk\windows
3. build-mg-2015.bat (or build-mg32bit-2015.bat for 32 bit build)
4. megaglest.exe --version
5. megaglest.exe
*** Option B ~ Using VC++ IDE:
1. Download the dependencies archive (which one and from where you can find
out in the "code" of build-...bat script from 'Option A' approach, some line
with "wget.exe") and decompress its contents into the 'source' directory. This
should create a subdirectory called "windows_deps..." with many files and
subdirectories in it.
2. Start the Visual C++ 2015 IDE and open the solution file:
\mk\windows\Glest_vc2015.sln
3. Right Click on the top level 'Glest' node in Solution Explorer and select
'Rebuild All' (choose release mode or release with debug info).
Note: If you had no errors all binaries will be created.
Before running MegaGlest you must run CopyWindowsRuntimeDlls_2015.bat.
You should now be able to just run megaglest.exe.
--- 2.3 Installation ---
We provide NSIS based installation packages. By default, these will create a
system-wide installation below %ProgramFiles% and setup Desktop icons for
simplified access. User specific configuration will be stored within the
directory tree the %AppData% environment variable points to.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. Troubleshooting ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--- General ---
* Make sure that the hardware and software of your system match the
requirements
* If you cannot find what you are looking for on here please check the FAQs
(https://docs.megaglest.org/MG/FAQ) before contacting.
--- Compiling ---
* If configure fails make sure you have read the Building section above
--- Sound/Audio errors when starting ---
* If the game doesn't start because of audio/sound errors:
Make sure no other application is using your soundcard.
* If this doesn't solve your sound problems try to get an updated OpenAL from
http://openal.org
* Sound is played through OpenAL - you might need to take a look at your
configuration: http://supertux.lethargik.org/wiki/OpenAL_Configuration
--- The game complains that OpenGL 1.3: is not available, is missing OpenGL
extensions, or works very slowly ---
* Try to get updated graphics drivers.
-- The game crashes ---
* Check the forums at http://forums.megaglest.org/
* Please report any other crashes and freezes that are not yet described on
the forums, preferably with a backtrace from a debugging enabled build
~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. More information ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Website
http://megaglest.org/
* Wiki
https://docs.megaglest.org/Main_Page
* Forums
http://forums.megaglest.org/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Contact + Credits ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* MegaGlest is developed by:
Titus Tscharntke (info@titusgames.de)
Mark Vejvoda (www.soft-haus.com - mark_vejvoda@hotmail.com)
* General contact:
contact@megaglest.org
* MegaGlest is a fork of Glest:
http://glest.org/
* Linux port by:
Matthias Braun
<matze@braunis.de>
with help from
Karl Robillard
<krobbillard@san.rr.com>
*** Please also refer to the copyright file. ***

View File

@@ -8,7 +8,7 @@
#
IF(WANT_STATIC_LIBS)
IF(BUILD_MEGAGLEST_MODEL_VIEWER OR BUILD_MEGAGLEST_MAP_EDITOR OR BUILD_MEGAGLEST)
IF(BUILD_ZETAGLEST_MODEL_VIEWER OR BUILD_ZETAGLEST_MAP_EDITOR OR BUILD_ZETAGLEST)
# shared lib
FOREACH(STATIC_LIB
OpenSSL
@@ -26,7 +26,7 @@ IF(WANT_STATIC_LIBS)
LIST(APPEND LIST_OF_STATIC_LIBS_MG "${STATIC_LIB}")
ENDFOREACH()
ENDIF()
IF(BUILD_MEGAGLEST_MODEL_VIEWER OR BUILD_MEGAGLEST_MAP_EDITOR)
IF(BUILD_ZETAGLEST_MODEL_VIEWER OR BUILD_ZETAGLEST_MAP_EDITOR)
# wxWidgets for tools
FOREACH(STATIC_LIB
wxWidgets)
@@ -38,7 +38,7 @@ IF(WANT_STATIC_LIBS)
# wxWidgets by default are not available static
ENDIF()
ENDIF()
IF(BUILD_MEGAGLEST)
IF(BUILD_ZETAGLEST)
# only libs not used by shared lib
FOREACH(STATIC_LIB
OGG)

8
mk/linux/.gitignore vendored
View File

@@ -1,7 +1,9 @@
/megaglest
/megaglest.6
/zetaglest
/zetaglest.6
/zetaglest_editor*
/zetaglest_g3dviewer*
/zetaglest_tests
/megaglest_*
!/*.desktop
core

View File

@@ -25,7 +25,7 @@ GCC_FORCED_VERSION=0
LUA_FORCED_VERSION=0
FORCE_32BIT_CROSS_COMPILE=0
COMPILATION_WITHOUT=0
BUILD_MEGAGLEST_TESTS="ON"
BUILD_ZETAGLEST_TESTS="ON"
while getopts "c:defg:hl:mnswx" option; do
case "${option}" in
@@ -189,14 +189,14 @@ case $distribution in
echo 'Turning ON dynamic FTGL, LUA, JPEG, PNG ... and forcing use the embedded IRCCLIENT'
EXTRA_CMAKE_OPTIONS="${EXTRA_CMAKE_OPTIONS} -DSTATIC_FTGL=OFF -DSTATIC_LUA=OFF -DSTATIC_JPEG=OFF -DSTATIC_PNG=OFF -DSTATIC_OGG=OFF -DFORCE_USE_EMBEDDED_Ircclient=ON"
fi
if [ $CLANG_FORCED = 1 ]; then BUILD_MEGAGLEST_TESTS="OFF"; fi
if [ $CLANG_FORCED = 1 ]; then BUILD_ZETAGLEST_TESTS="OFF"; fi
;;
*)
if [ "$WANT_STATIC_LIBS" = "-DWANT_STATIC_LIBS=ON" ]; then
echo 'Turning ON dynamic OGG ... and forcing use the embedded IRCCLIENT'
EXTRA_CMAKE_OPTIONS="${EXTRA_CMAKE_OPTIONS} -DSTATIC_OGG=OFF -DFORCE_USE_EMBEDDED_Ircclient=ON"
fi
if [ $CLANG_FORCED = 1 ]; then BUILD_MEGAGLEST_TESTS="OFF"; fi
if [ $CLANG_FORCED = 1 ]; then BUILD_ZETAGLEST_TESTS="OFF"; fi
# ^ may be removed ~ when default clang's version will be 3.9+
;;
esac
@@ -311,12 +311,12 @@ if [ $FORCE_32BIT_CROSS_COMPILE != 0 ]; then
fi
if [ "$COMPILATION_WITHOUT" != "0" ] && [ "$COMPILATION_WITHOUT" != "" ]; then
EXTRA_CMAKE_OPTIONS="${EXTRA_CMAKE_OPTIONS} -DBUILD_MEGAGLEST_MAP_EDITOR=OFF -DBUILD_MEGAGLEST_MODEL_VIEWER=OFF"
EXTRA_CMAKE_OPTIONS="${EXTRA_CMAKE_OPTIONS} -DBUILD_ZETAGLEST_MAP_EDITOR=OFF -DBUILD_ZETAGLEST_MODEL_VIEWER=OFF"
fi
if [ $MAKE_ONLY = 0 ]; then
echo "Calling cmake with EXTRA_CMAKE_OPTIONS = ${EXTRA_CMAKE_OPTIONS} AND WANT_STATIC_LIBS = ${WANT_STATIC_LIBS}"
cmake -DCMAKE_INSTALL_PREFIX='' -DWANT_DEV_OUTPATH=ON $WANT_STATIC_LIBS -DBUILD_MEGAGLEST_TESTS=$BUILD_MEGAGLEST_TESTS -DBREAKPAD_ROOT=$BREAKPAD_ROOT $EXTRA_CMAKE_OPTIONS ../../..
cmake -DCMAKE_INSTALL_PREFIX='' -DWANT_DEV_OUTPATH=ON $WANT_STATIC_LIBS -DBUILD_ZETAGLEST_TESTS=$BUILD_ZETAGLEST_TESTS -DBREAKPAD_ROOT=$BREAKPAD_ROOT $EXTRA_CMAKE_OPTIONS ../../..
if [ $? -ne 0 ]; then
echo 'ERROR: CMAKE failed.' >&2; exit 1
fi

View File

@@ -37,7 +37,7 @@ include (InstallRequiredSystemLibraries)
# Use bundle generator (OSX has 3 other options if you feel adventurous)
SET(CPACK_GENERATOR "Bundle")
SET(CPACK_BUNDLE_NAME "MegaGlest")
SET(CPACK_PACKAGE_FILE_NAME "MegaGlest-game-macos-${MEGAGLEST_VERSION}")
SET(CPACK_PACKAGE_FILE_NAME "MegaGlest-game-macos-${ZETAGLEST_VERSION}")
SET(CPACK_PACKAGE_ICON "${CMAKE_CURRENT_SOURCE_DIR}/mk/macos/bundle_resources/MegaGlest.icns")
SET(CPACK_BUNDLE_ICON "${CMAKE_CURRENT_SOURCE_DIR}/mk/macos/bundle_resources/MegaGlest.icns")
SET(CPACK_BUNDLE_STARTUP_COMMAND "${PROJECT_SOURCE_DIR}/mk/macos/bundle_resources/MegaGlest.sh")

View File

@@ -191,7 +191,7 @@ if [ "$FORCE_EMBEDDED_LIBS" != "0" ] && [ "$FORCE_EMBEDDED_LIBS" != "" ]; then
fi
if [ "$COMPILATION_WITHOUT" != "0" ] && [ "$COMPILATION_WITHOUT" != "" ]; then
EXTRA_CMAKE_OPTIONS="${EXTRA_CMAKE_OPTIONS} -DBUILD_MEGAGLEST_MAP_EDITOR=OFF -DBUILD_MEGAGLEST_MODEL_VIEWER=OFF"
EXTRA_CMAKE_OPTIONS="${EXTRA_CMAKE_OPTIONS} -DBUILD_ZETAGLEST_MAP_EDITOR=OFF -DBUILD_ZETAGLEST_MODEL_VIEWER=OFF"
fi
if [ "$MAKE_ONLY" -eq "0" ]; then
@@ -200,7 +200,7 @@ if [ "$MAKE_ONLY" -eq "0" ]; then
EXTRA_CMAKE_OPTIONS="${EXTRA_CMAKE_OPTIONS} -DCMAKE_INSTALL_PREFIX=''"
if [ "$GCC_FORCED" -ne "1" ] || [ "$USE_XCODE" -eq "1" ]; then :
#^ Remove this condition when it V will start working on gcc
#EXTRA_CMAKE_OPTIONS="${EXTRA_CMAKE_OPTIONS} -DBUILD_MEGAGLEST_TESTS=ON"
#EXTRA_CMAKE_OPTIONS="${EXTRA_CMAKE_OPTIONS} -DBUILD_ZETAGLEST_TESTS=ON"
#^ Uncomment when it will start working on clang
else
rm -f ../zetaglest_tests

View File

@@ -7,11 +7,11 @@
<key>CFBundleExecutable</key>
<string>MegaGlest</string>
<key>CFBundleGetInfoString</key>
<string>v${MEGAGLEST_VERSION}, © 2018 The ZetaGlest Team.</string>
<string>v${ZETAGLEST_VERSION}, © 2018 The ZetaGlest Team.</string>
<key>CFBundleIconFile</key>
<string>MegaGlest</string>
<key>CFBundleIdentifier</key>
<string>org.megaglest.v${MEGAGLEST_VERSION}</string>
<string>org.megaglest.v${ZETAGLEST_VERSION}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>

View File

@@ -1,674 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
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have designed this version of the GPL to prohibit the practice for those
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stand ready to extend this provision to those domains in future versions
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Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
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avoid the special danger that patents applied to a free program could
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patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
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"This License" refers to version 3 of the GNU General Public License.
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"The Program" refers to any copyrightable work licensed under this
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To "modify" a work means to copy from or adapt all or part of the work
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A "covered work" means either the unmodified Program or a work based
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Notwithstanding any other provision of this License, you have
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If the Program specifies that a proxy can decide which future
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THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
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USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
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PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

View File

@@ -1,5 +1,4 @@
# Windows
ZetaGlest build system for Windows
# Build ZetaGlest for Windows
**To build ZetaGlest for the first time:**
@@ -34,16 +33,20 @@ To be able to run ZetaGlest from within Visual Studio using the debugger, you ne
2. Right-click `glest_game` -> `Properties` -> `Debugging` and change `Working Directory` to `$(SolutionDir)$(TargetName)\`
Do this also for `g3d_viewer` and `map_editor`.
Configuration in Visual Studio must be left as "Release", otherwise it won't compile, but one can still use debugging options by making the following changes in the project properties:
Configuration in Visual Studio **must be left as `Release`**, and it must match the project architecture as otherwise it won't compile. The settings involved are the following:
Debug:
![VS Image](https://i.imgur.com/UFURP4x.png)
Although the configuration *must be set as `Release`*, one can still use debugging options by making the following changes in the project properties.
To manually emulate `Debug`:
Inline Function Expansion: Disabled
Enable Intrinsic Functions: No
Favor Size Or Speed: Neither
Preprocessor: DEBUG instead of NDEBUG
Release:
To manually emulate `Release`:
Inline Function Expansion: Any Suitable
Enable Intrinsic Functions: Yes

View File

@@ -162,5 +162,13 @@ Echo Building ZetaGlest...
cd .\%FOLDER_NAME%\
msbuild.exe /p:Configuration=%MSBUILD_CONFIG%;Platform=%PLATFORM%;PlatformToolset=%TOOLSET% ZetaGlest.sln
cd ..\
ECHO.
ECHO Copying binaries...
ECHO.
call .\group-binaries.bat
ECHO ... Done.
ECHO.
ECHO If build was successful, then output is in bin folder, otherwise scroll up a little to view error messages.
ECHO Thanks for trying out ZetaGlest.
ECHO.
pause

View File

@@ -39,6 +39,12 @@ IF EXIST .\vs2017-64 (
cd ..\
)
IF EXIST .\bin (
cd .\bin
CALL :DELETE
cd ..\
)
ROBOCOPY . . /S /MOVE
ROBOCOPY . . /S /MOVE
ROBOCOPY . . /S /MOVE

View File

@@ -33,6 +33,12 @@ IF EXIST .\vs2017-64 (
cd ..\
)
IF EXIST .\bin (
cd .\bin
CALL :DELETE
cd ..\
)
ROBOCOPY . . /S /MOVE
ROBOCOPY . . /S /MOVE
ROBOCOPY . . /S /MOVE

View File

@@ -0,0 +1,37 @@
@echo off
md bin
md bin\vs2015
md bin\vs2017
copy /y 7z.dll bin\vs2015\7z.dll
copy /y 7z.dll bin\vs2017\7z.dll
copy /y 7z.exe bin\vs2015\7z.exe
copy /y 7z.exe bin\vs2017\7z.exe
copy /y glest.ini bin\vs2015\glest.ini
copy /y glest.ini bin\vs2017\glest.ini
copy /y ..\shared\glestkeys.ini bin\vs2015\glestkeys.ini
copy /y ..\shared\glestkeys.ini bin\vs2017\glestkeys.ini
copy /y ..\shared\servers.ini bin\vs2015\servers.ini
copy /y ..\shared\servers.ini bin\vs2017\servers.ini
copy /y vs2015-32\g3dviewerWin32\Release\g3dviewer.exe bin\vs2015\g3dviewer-32.exe
copy /y vs2017-32\g3dviewerWin32\Release\g3dviewer.exe bin\vs2017\g3dviewer-32.exe
copy /y vs2015-32\map_editorWin32\Release\map_editor.exe bin\vs2015\map_editor-32.exe
copy /y vs2017-32\map_editorWin32\Release\map_editor.exe bin\vs2017\map_editor-32.exe
copy /y vs2015-32\zetaglest\zetaglest.exe bin\vs2015\zetaglest-32.exe
copy /y vs2017-32\zetaglest\zetaglest.exe bin\vs2017\zetaglest-32.exe
copy /y vs2015-64\g3dviewerx64\Release\g3dviewer.exe bin\vs2015\g3dviewer-64.exe
copy /y vs2017-64\g3dviewerx64\Release\g3dviewer.exe bin\vs2017\g3dviewer-64.exe
copy /y vs2015-64\map_editorx64\Release\map_editor.exe bin\vs2015\map_editor-64.exe
copy /y vs2017-64\map_editorx64\Release\map_editor.exe bin\vs2017\map_editor-64.exe
copy /y vs2015-64\zetaglest\zetaglest.exe bin\vs2015\zetaglest-64.exe
copy /y vs2017-64\zetaglest\zetaglest.exe bin\vs2017\zetaglest-64.exe

View File

@@ -17,4 +17,6 @@
*.ipch
*.pch
*.ini
*.obj
*.obj
*.res
*.user

View File

@@ -5,13 +5,13 @@ VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libglest", "libglest.vcxproj", "{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glest_game", "glest_game.vcxproj", "{6B0C65F1-D031-46AF-AC0D-7C38892D2952}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zetaglest", "zetaglest.vcxproj", "{6B0C65F1-D031-46AF-AC0D-7C38892D2952}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libstreflop", "libstreflop.vcxproj", "{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g2xml", "g2xml.vcxproj", "{407355A4-D12A-4E3B-A7EB-A835E573B376}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g3d_viewer", "g3d_viewer.vcxproj", "{FE5C7C7C-F109-44F5-8329-25A4E24F162C}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g3dviewer", "g3dviewer.vcxproj", "{FE5C7C7C-F109-44F5-8329-25A4E24F162C}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "map_editor", "map_editor.vcxproj", "{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}"
EndProject

View File

@@ -61,7 +61,7 @@
<ClCompile>
<Optimization>Full</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
@@ -70,8 +70,8 @@
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>

View File

@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>

View File

@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>

View File

@@ -12,9 +12,9 @@
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{FE5C7C7C-F109-44F5-8329-25A4E24F162C}</ProjectGuid>
<RootNamespace>g3d_viewer</RootNamespace>
<RootNamespace>g3dviewer</RootNamespace>
<Keyword>Win32Proj</Keyword>
<ProjectName>g3d_viewer</ProjectName>
<ProjectName>g3dviewer</ProjectName>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
@@ -161,7 +161,7 @@
<ClCompile>
<AdditionalOptions>/arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>..\dependencies\src\wxwidgets\include;..\..\..\source\shared_lib\include\util;..\..\..\source\shared_lib\include\graphics\gl;..\..\..\source\shared_lib\include\graphics;../dependencies/src/wxwidgets/include;..\..\..\source\shared_lib\include\platform\sdl;../../../source/shared_lib/include/platform/common;..\dependencies\src\sdl2\include;../dependencies/src/curl/include;..\..\..\source\glest_game\graphics;..\..\..\source\shared_lib\include\xml;../dependencies/src/xerces/src;..\..\..\source\glest_game\global;..\..\..\source\glest_game\sound;..\..\..\source\shared_lib\include\sound;..\..\..\source\glest_game\game;../../../source/shared_lib/include/map;../dependencies/src/png;..\..\..\source\glest_game\facilities;../dependencies/src/glew/include;..\..\..\source\shared_lib\include\xml\rapidxml;../../../source/shared_lib/include/platform/win32;..\dependencies\src\wxwidgets\lib\vc_lib\mswu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDOWS;WIN32;NDEBUG;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_WINDOWS;WIN32;NDEBUG;_CRT_SECURE_NO_WARNINGS;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Async</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@@ -261,9 +261,9 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Content Include="..\glest.ini">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\glest.ini">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>

View File

@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>

View File

@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<wxWidgets>$(SolutionDir)\..\dependencies\src\wxwidgets</wxWidgets>
<LIBTYPE_SUFFIX>lib</LIBTYPE_SUFFIX>
<BuildwxWidgets>true</BuildwxWidgets>
</PropertyGroup>
</Project>

View File

@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>

View File

@@ -158,7 +158,7 @@
<ClCompile>
<AdditionalOptions>/arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>..\dependencies\src\wxwidgets\include;..\..\..\source\shared_lib\include\util;..\..\..\source\shared_lib\include\graphics\gl;..\..\..\source\shared_lib\include\graphics;../dependencies/src/wxwidgets/include;..\..\..\source\shared_lib\include\platform\sdl;../../../source/shared_lib/include/platform/common;..\dependencies\src\sdl2\include;../dependencies/src/curl/include;..\..\..\source\glest_game\graphics;..\..\..\source\shared_lib\include\xml;../dependencies/src/xerces/src;..\..\..\source\glest_game\global;..\..\..\source\glest_game\sound;..\..\..\source\shared_lib\include\sound;..\..\..\source\glest_game\game;../../../source/shared_lib/include/map;../dependencies/src/png;..\..\..\source\glest_game\facilities;../dependencies/src/glew/include;..\..\..\source\shared_lib\include\xml\rapidxml;../../../source/shared_lib/include/platform/win32;..\dependencies\src\wxwidgets\lib\vc_lib\mswu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDOWS;WIN32;NDEBUG;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_WINDOWS;WIN32;NDEBUG;CURL_STATICLIB;_CRT_SECURE_NO_WARNINGS;UNICODE;_UNICODE;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Async</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@@ -250,9 +250,9 @@
<ClCompile Include="..\..\..\source\glest_map_editor\program.cpp" />
</ItemGroup>
<ItemGroup>
<Content Include="..\glest.ini">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\glest.ini">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="libglest.vcxproj">

View File

@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>

View File

@@ -12,8 +12,8 @@
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{6B0C65F1-D031-46AF-AC0D-7C38892D2952}</ProjectGuid>
<RootNamespace>glest_game</RootNamespace>
<ProjectName>glest_game</ProjectName>
<RootNamespace>zetaglest</RootNamespace>
<ProjectName>zetaglest</ProjectName>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />

View File

@@ -17,4 +17,6 @@
*.ipch
*.pch
*.ini
*.obj
*.obj
*.res
*.user

View File

@@ -5,7 +5,7 @@ VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libglest", "libglest.vcxproj", "{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glest_game", "glest_game.vcxproj", "{6B0C65F1-D031-46AF-AC0D-7C38892D2952}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zetaglest", "zetaglest.vcxproj", "{6B0C65F1-D031-46AF-AC0D-7C38892D2952}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libstreflop", "libstreflop.vcxproj", "{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}"
EndProject

View File

@@ -83,7 +83,7 @@
<ClCompile>
<Optimization>Full</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>

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@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>

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@@ -239,7 +239,7 @@
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>..\dependencies\src\wxwidgets\include;..\..\..\source\shared_lib\include\util;..\..\..\source\shared_lib\include\graphics\gl;..\..\..\source\shared_lib\include\graphics;../dependencies/src/wxwidgets/include;..\..\..\source\shared_lib\include\platform\sdl;../../../source/shared_lib/include/platform/common;..\dependencies\src\sdl2\include;../dependencies/src/curl/include;..\..\..\source\glest_game\graphics;..\..\..\source\shared_lib\include\xml;../dependencies/src/xerces/src;..\..\..\source\glest_game\global;..\..\..\source\glest_game\sound;..\..\..\source\shared_lib\include\sound;..\..\..\source\glest_game\game;../../../source/shared_lib/include/map;../dependencies/src/png;..\..\..\source\glest_game\facilities;../dependencies/src/glew/include;..\..\..\source\shared_lib\include\xml\rapidxml;../../../source/shared_lib/include/platform/win32;..\dependencies\src\wxwidgets\lib\vc_lib\mswu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;WIN32;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;ZLIB_WINAPI;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;WIN32;_CRT_SECURE_NO_WARNINGS;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;ZLIB_WINAPI;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Async</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@@ -331,9 +331,9 @@
<ClCompile Include="..\..\..\source\glest_game\graphics\unit_particle_type.cpp" />
</ItemGroup>
<ItemGroup>
<Content Include="..\glest.ini">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\glest.ini">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="libglest.vcxproj">

View File

@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>

View File

@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LocalDebuggerWorkingDirectory>$(SolutionDir)$(TargetName)\</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>

View File

@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<wxWidgets>$(SolutionDir)\..\dependencies\src\wxwidgets</wxWidgets>
<LIBTYPE_SUFFIX>lib</LIBTYPE_SUFFIX>
<BuildwxWidgets>true</BuildwxWidgets>
</PropertyGroup>
</Project>

View File

@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>

View File

@@ -234,7 +234,7 @@
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>..\dependencies\src\wxwidgets\include;..\..\..\source\shared_lib\include\util;..\..\..\source\shared_lib\include\graphics\gl;..\..\..\source\shared_lib\include\graphics;../dependencies/src/wxwidgets/include;..\..\..\source\shared_lib\include\platform\sdl;../../../source/shared_lib/include/platform/common;..\dependencies\src\sdl2\include;../dependencies/src/curl/include;..\..\..\source\glest_game\graphics;..\..\..\source\shared_lib\include\xml;../dependencies/src/xerces/src;..\..\..\source\glest_game\global;..\..\..\source\glest_game\sound;..\..\..\source\shared_lib\include\sound;..\..\..\source\glest_game\game;../../../source/shared_lib/include/map;../dependencies/src/png;..\..\..\source\glest_game\facilities;../dependencies/src/glew/include;..\..\..\source\shared_lib\include\xml\rapidxml;../../../source/shared_lib/include/platform/win32;..\dependencies\src\wxwidgets\lib\vc_lib\mswu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDOWS;WIN32;NDEBUG;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;ZLIB_WINAPI;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_WINDOWS;WIN32;NDEBUG;_CRT_SECURE_NO_WARNINGS;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;ZLIB_WINAPI;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Async</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@@ -324,9 +324,9 @@
<ClCompile Include="..\..\..\source\glest_map_editor\program.cpp" />
</ItemGroup>
<ItemGroup>
<Content Include="..\glest.ini">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\glest.ini">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="libglest.vcxproj">

View File

@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>

View File

@@ -12,8 +12,8 @@
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{6B0C65F1-D031-46AF-AC0D-7C38892D2952}</ProjectGuid>
<RootNamespace>glest_game</RootNamespace>
<ProjectName>glest_game</ProjectName>
<RootNamespace>zetaglest</RootNamespace>
<ProjectName>zetaglest</ProjectName>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />

View File

@@ -17,4 +17,6 @@
*.ipch
*.pch
*.ini
*.obj
*.obj
*.res
*.user

View File

@@ -5,13 +5,13 @@ VisualStudioVersion = 15.0.27130.2036
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libglest", "libglest.vcxproj", "{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glest_game", "glest_game.vcxproj", "{6B0C65F1-D031-46AF-AC0D-7C38892D2952}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zetaglest", "zetaglest.vcxproj", "{6B0C65F1-D031-46AF-AC0D-7C38892D2952}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libstreflop", "libstreflop.vcxproj", "{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g2xml", "g2xml.vcxproj", "{407355A4-D12A-4E3B-A7EB-A835E573B376}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g3d_viewer", "g3d_viewer.vcxproj", "{FE5C7C7C-F109-44F5-8329-25A4E24F162C}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g3dviewer", "g3dviewer.vcxproj", "{FE5C7C7C-F109-44F5-8329-25A4E24F162C}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "map_editor", "map_editor.vcxproj", "{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}"
EndProject

View File

@@ -61,7 +61,7 @@
<ClCompile>
<Optimization>Full</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>

View File

@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
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@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
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View File

@@ -12,9 +12,9 @@
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{FE5C7C7C-F109-44F5-8329-25A4E24F162C}</ProjectGuid>
<RootNamespace>g3d_viewer</RootNamespace>
<RootNamespace>g3dviewer</RootNamespace>
<Keyword>Win32Proj</Keyword>
<ProjectName>g3d_viewer</ProjectName>
<ProjectName>g3dviewer</ProjectName>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
@@ -161,7 +161,7 @@
<ClCompile>
<AdditionalOptions>/arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>..\dependencies\src\wxwidgets\include;..\..\..\source\shared_lib\include\util;..\..\..\source\shared_lib\include\graphics\gl;..\..\..\source\shared_lib\include\graphics;../dependencies/src/wxwidgets/include;..\..\..\source\shared_lib\include\platform\sdl;../../../source/shared_lib/include/platform/common;..\dependencies\src\sdl2\include;../dependencies/src/curl/include;..\..\..\source\glest_game\graphics;..\..\..\source\shared_lib\include\xml;../dependencies/src/xerces/src;..\..\..\source\glest_game\global;..\..\..\source\glest_game\sound;..\..\..\source\shared_lib\include\sound;..\..\..\source\glest_game\game;../../../source/shared_lib/include/map;../dependencies/src/png;..\..\..\source\glest_game\facilities;../dependencies/src/glew/include;..\..\..\source\shared_lib\include\xml\rapidxml;../../../source/shared_lib/include/platform/win32;..\dependencies\src\wxwidgets\lib\vc_lib\mswu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDOWS;WIN32;NDEBUG;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_WINDOWS;WIN32;NDEBUG;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Async</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@@ -256,9 +256,9 @@
<ClCompile Include="..\..\..\source\glest_game\graphics\unit_particle_type.cpp" />
</ItemGroup>
<ItemGroup>
<Content Include="..\glest.ini">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\glest.ini">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="libglest.vcxproj">

View File

@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
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View File

@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<wxWidgets>$(SolutionDir)\..\dependencies\src\wxwidgets</wxWidgets>
<LIBTYPE_SUFFIX>lib</LIBTYPE_SUFFIX>
<BuildwxWidgets>true</BuildwxWidgets>
</PropertyGroup>
</Project>

View File

@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>

View File

@@ -158,7 +158,7 @@
<ClCompile>
<AdditionalOptions>/arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>..\dependencies\src\wxwidgets\include;..\..\..\source\shared_lib\include\util;..\..\..\source\shared_lib\include\graphics\gl;..\..\..\source\shared_lib\include\graphics;../dependencies/src/wxwidgets/include;..\..\..\source\shared_lib\include\platform\sdl;../../../source/shared_lib/include/platform/common;..\dependencies\src\sdl2\include;../dependencies/src/curl/include;..\..\..\source\glest_game\graphics;..\..\..\source\shared_lib\include\xml;../dependencies/src/xerces/src;..\..\..\source\glest_game\global;..\..\..\source\glest_game\sound;..\..\..\source\shared_lib\include\sound;..\..\..\source\glest_game\game;../../../source/shared_lib/include/map;../dependencies/src/png;..\..\..\source\glest_game\facilities;../dependencies/src/glew/include;..\..\..\source\shared_lib\include\xml\rapidxml;../../../source/shared_lib/include/platform/win32;..\dependencies\src\wxwidgets\lib\vc_lib\mswu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDOWS;WIN32;NDEBUG;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_WINDOWS;WIN32;NDEBUG;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Async</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@@ -250,9 +250,9 @@
<ClCompile Include="..\..\..\source\glest_map_editor\program.cpp" />
</ItemGroup>
<ItemGroup>
<Content Include="..\glest.ini">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\glest.ini">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
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<ItemGroup>
<ProjectReference Include="libglest.vcxproj">

View File

@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
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View File

@@ -12,8 +12,8 @@
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{6B0C65F1-D031-46AF-AC0D-7C38892D2952}</ProjectGuid>
<RootNamespace>glest_game</RootNamespace>
<ProjectName>glest_game</ProjectName>
<RootNamespace>zetaglest</RootNamespace>
<ProjectName>zetaglest</ProjectName>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />

View File

@@ -17,4 +17,6 @@
*.ipch
*.pch
*.ini
*.obj
*.obj
*.res
*.user

View File

@@ -5,7 +5,7 @@ VisualStudioVersion = 15.0.27130.2036
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libglest", "libglest.vcxproj", "{8DAA0C24-95CD-4F66-B4C5-19ABDD771746}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glest_game", "glest_game.vcxproj", "{6B0C65F1-D031-46AF-AC0D-7C38892D2952}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zetaglest", "zetaglest.vcxproj", "{6B0C65F1-D031-46AF-AC0D-7C38892D2952}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libstreflop", "libstreflop.vcxproj", "{CDF4DDB9-945E-4D0D-9F0E-2BBEB5D22141}"
EndProject

View File

@@ -83,7 +83,7 @@
<ClCompile>
<Optimization>Full</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>

View File

@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
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View File

@@ -239,7 +239,7 @@
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>..\dependencies\src\wxwidgets\include;..\..\..\source\shared_lib\include\util;..\..\..\source\shared_lib\include\graphics\gl;..\..\..\source\shared_lib\include\graphics;../dependencies/src/wxwidgets/include;..\..\..\source\shared_lib\include\platform\sdl;../../../source/shared_lib/include/platform/common;..\dependencies\src\sdl2\include;../dependencies/src/curl/include;..\..\..\source\glest_game\graphics;..\..\..\source\shared_lib\include\xml;../dependencies/src/xerces/src;..\..\..\source\glest_game\global;..\..\..\source\glest_game\sound;..\..\..\source\shared_lib\include\sound;..\..\..\source\glest_game\game;../../../source/shared_lib/include/map;../dependencies/src/png;..\..\..\source\glest_game\facilities;../dependencies/src/glew/include;..\..\..\source\shared_lib\include\xml\rapidxml;../../../source/shared_lib/include/platform/win32;..\dependencies\src\wxwidgets\lib\vc_lib\mswu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;WIN32;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;ZLIB_WINAPI;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;WIN32;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;ZLIB_WINAPI;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Async</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@@ -331,9 +331,9 @@
<ClCompile Include="..\..\..\source\glest_game\graphics\unit_particle_type.cpp" />
</ItemGroup>
<ItemGroup>
<Content Include="..\glest.ini">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\glest.ini">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="libglest.vcxproj">

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@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>

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@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>

View File

@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<wxWidgets>$(SolutionDir)\..\dependencies\src\wxwidgets</wxWidgets>
<LIBTYPE_SUFFIX>lib</LIBTYPE_SUFFIX>
<BuildwxWidgets>true</BuildwxWidgets>
</PropertyGroup>
</Project>

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@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>

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@@ -234,7 +234,7 @@
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>..\dependencies\src\wxwidgets\include;..\..\..\source\shared_lib\include\util;..\..\..\source\shared_lib\include\graphics\gl;..\..\..\source\shared_lib\include\graphics;../dependencies/src/wxwidgets/include;..\..\..\source\shared_lib\include\platform\sdl;../../../source/shared_lib/include/platform/common;..\dependencies\src\sdl2\include;../dependencies/src/curl/include;..\..\..\source\glest_game\graphics;..\..\..\source\shared_lib\include\xml;../dependencies/src/xerces/src;..\..\..\source\glest_game\global;..\..\..\source\glest_game\sound;..\..\..\source\shared_lib\include\sound;..\..\..\source\glest_game\game;../../../source/shared_lib/include/map;../dependencies/src/png;..\..\..\source\glest_game\facilities;../dependencies/src/glew/include;..\..\..\source\shared_lib\include\xml\rapidxml;../../../source/shared_lib/include/platform/win32;..\dependencies\src\wxwidgets\lib\vc_lib\mswu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDOWS;WIN32;NDEBUG;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;ZLIB_WINAPI;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_WINDOWS;WIN32;NDEBUG;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;ZLIB_WINAPI;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Async</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@@ -324,9 +324,9 @@
<ClCompile Include="..\..\..\source\glest_map_editor\program.cpp" />
</ItemGroup>
<ItemGroup>
<Content Include="..\glest.ini">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\glest.ini">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="libglest.vcxproj">

View File

@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>

View File

@@ -12,8 +12,8 @@
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{6B0C65F1-D031-46AF-AC0D-7C38892D2952}</ProjectGuid>
<RootNamespace>glest_game</RootNamespace>
<ProjectName>glest_game</ProjectName>
<RootNamespace>zetaglest</RootNamespace>
<ProjectName>zetaglest</ProjectName>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />

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@@ -4,7 +4,7 @@ SET(EXTERNAL_LIBS "")
SET(TARGET_NAME "zetaglest_g3dviewer")
SET(TARGET_NAME_MANPAGE "${TARGET_NAME}.6")
IF(BUILD_MEGAGLEST_MODEL_VIEWER)
IF(BUILD_ZETAGLEST_MODEL_VIEWER)
MESSAGE(STATUS "Will try to build ZetaGlest model viewer")
IF(UNIX AND "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" AND NOT "${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
@@ -187,7 +187,7 @@ IF(BUILD_MEGAGLEST_MODEL_VIEWER)
ENDFOREACH(DIR)
IF(WANT_DEV_OUTPATH)
SET(EXECUTABLE_OUTPUT_PATH "${MEGAGLEST_FRIENDLY_OUTPUT_PATH}")
SET(EXECUTABLE_OUTPUT_PATH "${ZETAGLEST_FRIENDLY_OUTPUT_PATH}")
ENDIF()
SET(HELP2MAN_OUT_PATH ${EXECUTABLE_OUTPUT_PATH})
@@ -234,20 +234,20 @@ IF(BUILD_MEGAGLEST_MODEL_VIEWER)
# Installation of the program
INSTALL(TARGETS
${TARGET_NAME}
DESTINATION ${MEGAGLEST_BIN_INSTALL_PATH})
DESTINATION ${ZETAGLEST_BIN_INSTALL_PATH})
IF(EXISTS ${HELP2MAN} AND NOT "${MEGAGLEST_MANPAGE_INSTALL_PATH}" STREQUAL "" AND NOT APPLE)
MESSAGE(STATUS "**NOTE: Will Install manpage [${TARGET_NAME_MANPAGE}] to [${MEGAGLEST_MANPAGE_INSTALL_PATH}]")
IF(EXISTS ${HELP2MAN} AND NOT "${ZETAGLEST_MANPAGE_INSTALL_PATH}" STREQUAL "" AND NOT APPLE)
MESSAGE(STATUS "**NOTE: Will Install manpage [${TARGET_NAME_MANPAGE}] to [${ZETAGLEST_MANPAGE_INSTALL_PATH}]")
# Installation of the program manpage file
INSTALL(FILES
"${HELP2MAN_OUT_PATH}${TARGET_NAME_MANPAGE}"
DESTINATION ${MEGAGLEST_MANPAGE_INSTALL_PATH})
DESTINATION ${ZETAGLEST_MANPAGE_INSTALL_PATH})
ENDIF()
# Installation of the program config and image files
INSTALL(FILES
"${PROJECT_SOURCE_DIR}/mk/shared/g3dviewer.ico"
DESTINATION ${MEGAGLEST_INI_INSTALL_PATH})
DESTINATION ${ZETAGLEST_INI_INSTALL_PATH})
ENDIF()
ENDIF()

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@@ -13,8 +13,8 @@
#define _SHADER_G3DVIEWER_MAIN_H_
#ifdef WIN32
#include <winsock2.h>
#include <winsock.h>
#include <winsock2.h>
#include <winsock.h>
#endif
#include <string>
@@ -32,203 +32,208 @@
using std::string;
using namespace Glest::Game;
namespace Shared{ namespace G3dViewer{
namespace Shared {
namespace G3dViewer {
class GlCanvas;
class GlCanvas;
// ===============================
// class MainWindow
// ===============================
// ===============================
// class MainWindow
// ===============================
class MainWindow: public wxFrame{
private:
DECLARE_EVENT_TABLE()
class MainWindow : public wxFrame {
private:
DECLARE_EVENT_TABLE()
public:
static const string versionString;
static const string winHeader;
public:
static const string versionString;
static const string winHeader;
enum MenuId{
miFileLoad,
miFileLoadParticleXML,
miFileLoadProjectileParticleXML,
miFileLoadSplashParticleXML,
miFileClearAll,
miFileToggleScreenshotTransparent,
miFileSaveScreenshot,
miModeWireframe,
miModeNormals,
miModeGrid,
miSpeedSlower,
miSpeedFaster,
miRestart,
miChangeBackgroundColor,
miColorRed,
miColorBlue,
miColorGreen,
miColorYellow,
miColorWhite,
miColorCyan,
miColorOrange,
miColorMagenta
};
enum MenuId {
miFileLoad,
miFileLoadParticleXML,
miFileLoadProjectileParticleXML,
miFileLoadSplashParticleXML,
miFileClearAll,
miFileToggleScreenshotTransparent,
miFileSaveScreenshot,
miModeWireframe,
miModeNormals,
miModeGrid,
miSpeedSlower,
miSpeedFaster,
miRestart,
miChangeBackgroundColor,
miColorRed,
miColorBlue,
miColorGreen,
miColorYellow,
miColorWhite,
miColorCyan,
miColorOrange,
miColorMagenta
};
private:
GlCanvas *glCanvas;
Renderer *renderer;
private:
GlCanvas *glCanvas;
Renderer *renderer;
wxTimer *timer;
wxTimer *timer;
wxMenuBar *menu;
wxMenu *menuFile;
wxMenu *menuMode;
wxMenu *menuSpeed;
wxMenu *menuCustomColor;
wxFileDialog *fileDialog;
wxMenuBar *menu;
wxMenu *menuFile;
wxMenu *menuMode;
wxMenu *menuSpeed;
wxMenu *menuCustomColor;
wxFileDialog *fileDialog;
wxColourDialog *colorPicker;
wxColourDialog *colorPicker;
Model *model;
Model *model;
std::pair<string,vector<string> > unitPath;
std::vector<string> modelPathList;
std::vector<string> particlePathList;
std::vector<string> particleProjectilePathList;
std::vector<string> particleSplashPathList; // as above
std::pair<string, vector<string> > unitPath;
std::vector<string> modelPathList;
std::vector<string> particlePathList;
std::vector<string> particleProjectilePathList;
std::vector<string> particleSplashPathList; // as above
bool resetAnimation;
float resetAnim;
int resetParticleLoopStart;
bool resetAnimation;
float resetAnim;
int resetParticleLoopStart;
float speed;
float anim;
float lastanim;
int particleLoopStart;
float rotX, rotY, zoom;
float backBrightness, gridBrightness, lightBrightness;
int lastX, lastY;
Renderer::PlayerColor playerColor;
bool initTextureManager;
float speed;
float anim;
float lastanim;
int particleLoopStart;
float rotX, rotY, zoom;
float backBrightness, gridBrightness, lightBrightness;
int lastX, lastY;
Renderer::PlayerColor playerColor;
bool initTextureManager;
std::vector<UnitParticleSystemType *> unitParticleSystemTypes;
std::vector<UnitParticleSystem *> unitParticleSystems;
std::vector<UnitParticleSystemType *> unitParticleSystemTypes;
std::vector<UnitParticleSystem *> unitParticleSystems;
std::vector<ParticleSystemTypeProjectile *> projectileParticleSystemTypes;
std::vector<ProjectileParticleSystem *> projectileParticleSystems;
std::vector<ParticleSystemTypeSplash *> splashParticleSystemTypes; // as above
std::vector<SplashParticleSystem *> splashParticleSystems;
string statusbarText;
std::vector<ParticleSystemTypeProjectile *> projectileParticleSystemTypes;
std::vector<ProjectileParticleSystem *> projectileParticleSystems;
std::vector<ParticleSystemTypeSplash *> splashParticleSystemTypes; // as above
std::vector<SplashParticleSystem *> splashParticleSystems;
string statusbarText;
bool isControlKeyPressed;
bool isControlKeyPressed;
string appPath;
string appPath;
bool startupSettingsInited;
bool startupSettingsInited;
void initGlCanvas();
void loadUnit(string path, string skillName);
void loadModel(string path);
void loadParticle(string path);
void loadProjectileParticle(string path);
void loadSplashParticle(string path);
void initGlCanvas();
void loadUnit(string path, string skillName);
void loadModel(string path);
void loadParticle(string path);
void loadProjectileParticle(string path);
void loadSplashParticle(string path);
void saveScreenshot();
void saveScreenshot();
public:
MainWindow( std::pair<string,vector<string> > unitToLoad,
const string modelPath,const string particlePath,
const string projectileParticlePath,const string splashParticlePath,
float defaultAnimation,int defaultParticleLoopStart,
float defaultZoom,float defaultXRot, float defaultYRot,
public:
MainWindow(std::pair<string, vector<string> > unitToLoad,
const string modelPath, const string particlePath,
const string projectileParticlePath, const string splashParticlePath,
float defaultAnimation, int defaultParticleLoopStart,
float defaultZoom, float defaultXRot, float defaultYRot,
string appPath);
~MainWindow();
void init();
~MainWindow();
void init();
void Notify();
void Notify();
void onPaint(wxPaintEvent &event);
void onClose(wxCloseEvent &event);
void onMenuFileLoad(wxCommandEvent &event);
void onMenuFileLoadParticleXML(wxCommandEvent &event);
void onMenuFileLoadProjectileParticleXML(wxCommandEvent &event);
void onMenuFileLoadSplashParticleXML(wxCommandEvent &event);
void onMenuFileClearAll(wxCommandEvent &event);
void onMenumFileToggleScreenshotTransparent(wxCommandEvent &event);
void onMenuFileSaveScreenshot(wxCommandEvent &event);
void onMenuFileExit(wxCommandEvent &event);
void onMenuModeNormals(wxCommandEvent &event);
void onMenuModeWireframe(wxCommandEvent &event);
void onMenuModeGrid(wxCommandEvent &event);
void onMenuSpeedSlower(wxCommandEvent &event);
void onMenuSpeedFaster(wxCommandEvent &event);
void onMenuRestart(wxCommandEvent &event);
void OnChangeColor(wxCommandEvent &event);
void onMenuColorRed(wxCommandEvent &event);
void onMenuColorBlue(wxCommandEvent &event);
void onMenuColorGreen(wxCommandEvent &event);
void onMenuColorYellow(wxCommandEvent &event);
void onMenuColorWhite(wxCommandEvent &event);
void onMenuColorCyan(wxCommandEvent &event);
void onMenuColorOrange(wxCommandEvent &event);
void onMenuColorMagenta(wxCommandEvent &event);
void onMouseWheelDown(wxMouseEvent &event);
void onMouseWheelUp(wxMouseEvent &event);
void onMouseMove(wxMouseEvent &event);
void onTimer(wxTimerEvent &event);
void onPaint(wxPaintEvent &event);
void onClose(wxCloseEvent &event);
void onMenuFileLoad(wxCommandEvent &event);
void onMenuFileLoadParticleXML(wxCommandEvent &event);
void onMenuFileLoadProjectileParticleXML(wxCommandEvent &event);
void onMenuFileLoadSplashParticleXML(wxCommandEvent &event);
void onMenuFileClearAll(wxCommandEvent &event);
void onMenumFileToggleScreenshotTransparent(wxCommandEvent &event);
void onMenuFileSaveScreenshot(wxCommandEvent &event);
void onMenuFileExit(wxCommandEvent &event);
void onMenuModeNormals(wxCommandEvent &event);
void onMenuModeWireframe(wxCommandEvent &event);
void onMenuModeGrid(wxCommandEvent &event);
void onMenuSpeedSlower(wxCommandEvent &event);
void onMenuSpeedFaster(wxCommandEvent &event);
void onMenuRestart(wxCommandEvent &event);
void OnChangeColor(wxCommandEvent &event);
void onMenuColorRed(wxCommandEvent &event);
void onMenuColorBlue(wxCommandEvent &event);
void onMenuColorGreen(wxCommandEvent &event);
void onMenuColorYellow(wxCommandEvent &event);
void onMenuColorWhite(wxCommandEvent &event);
void onMenuColorCyan(wxCommandEvent &event);
void onMenuColorOrange(wxCommandEvent &event);
void onMenuColorMagenta(wxCommandEvent &event);
void onMouseWheelDown(wxMouseEvent &event);
void onMouseWheelUp(wxMouseEvent &event);
void onMouseMove(wxMouseEvent &event);
void onTimer(wxTimerEvent &event);
void onKeyDown(wxKeyEvent &e);
void onKeyDown(wxKeyEvent &e);
string getModelInfo();
string getModelInfo();
void setupTimer();
void setupStartupSettings();
};
void setupTimer();
void setupStartupSettings();
};
// =====================================================
// class GlCanvas
// =====================================================
// =====================================================
// class GlCanvas
// =====================================================
class GlCanvas: public wxGLCanvas {
private:
DECLARE_EVENT_TABLE()
class GlCanvas : public wxGLCanvas {
private:
DECLARE_EVENT_TABLE()
public:
GlCanvas(MainWindow *mainWindow, int *args);
~GlCanvas();
public:
GlCanvas(MainWindow *mainWindow, int *args);
~GlCanvas();
void onMouseWheel(wxMouseEvent &event);
void onMouseMove(wxMouseEvent &event);
void onPaint(wxPaintEvent &event);
void onKeyDown(wxKeyEvent &event);
void OnSize(wxSizeEvent&);
void setCurrentGLContext();
void onMouseWheel(wxMouseEvent &event);
void onMouseMove(wxMouseEvent &event);
void onPaint(wxPaintEvent &event);
void onKeyDown(wxKeyEvent &event);
void OnSize(wxSizeEvent&);
void setCurrentGLContext();
wxGLContext * getCtx() { return context; }
private:
MainWindow *mainWindow;
wxGLContext *context;
};
wxGLContext * getCtx() {
return context;
}
private:
MainWindow *mainWindow;
wxGLContext *context;
};
// ===============================
// class App
// ===============================
// ===============================
// class App
// ===============================
class App: public wxApp{
private:
MainWindow *mainWindow;
class App : public wxApp {
private:
MainWindow *mainWindow;
public:
App() : wxApp() {
mainWindow = NULL;
}
virtual ~App() {
}
virtual bool OnInit();
virtual int MainLoop();
virtual int OnExit();
};
public:
App() : wxApp() {
mainWindow = NULL;
}
virtual ~App() {}
virtual bool OnInit();
virtual int MainLoop();
virtual int OnExit();
};
}}//end namespace
}//end namespace
DECLARE_APP(Shared::G3dViewer::App)

File diff suppressed because it is too large Load Diff

View File

@@ -13,8 +13,8 @@
#define _SHADER_G3DVIEWER_RENDERER_H_
#ifdef WIN32
#include <winsock2.h>
#include <winsock.h>
#include <winsock2.h>
#include <winsock.h>
#endif
#include "model_renderer.h"
@@ -45,122 +45,134 @@ using Shared::Graphics::Texture;
using namespace Shared::Graphics;
namespace Shared{ namespace G3dViewer{
namespace Shared {
namespace G3dViewer {
// ===============================================
// class MeshCallbackTeamColor
// ===============================================
// ===============================================
// class MeshCallbackTeamColor
// ===============================================
class MeshCallbackTeamColor: public MeshCallback{
private:
const Texture *teamTexture;
class MeshCallbackTeamColor : public MeshCallback {
private:
const Texture *teamTexture;
public:
MeshCallbackTeamColor() : MeshCallback() {
teamTexture = NULL;
}
void setTeamTexture(const Texture *teamTexture) {
this->teamTexture = teamTexture;
}
virtual void execute(const Mesh *mesh);
};
// ===============================
// class Renderer
// ===============================
class Renderer : public RendererInterface {
public:
static int windowX;
static int windowY;
static int windowW;
static int windowH;
public:
enum PlayerColor {
pcRed,
pcBlue,
pcGreen,
pcYellow,
pcWhite,
pcCyan,
pcOrange,
pcMagenta
};
private:
bool wireframe;
bool normals;
bool grid;
int width;
int height;
ModelRenderer *modelRenderer;
TextureManager *textureManager;
ParticleRenderer *particleRenderer;
ParticleManager *particleManager;
ModelManager *modelManager;
Texture2D *customTextureRed;
Texture2D *customTextureBlue;
Texture2D *customTextureGreen;
Texture2D *customTextureYellow;
Texture2D *customTextureWhite;
Texture2D *customTextureCyan;
Texture2D *customTextureOrange;
Texture2D *customTextureMagenta;
MeshCallbackTeamColor meshCallbackTeamColor;
float red;
float green;
float blue;
float alpha;
Renderer();
void checkGlCaps();
void checkExtension(const string &extension, const string &msg);
public:
virtual ~Renderer();
static Renderer *getInstance();
void init();
void reset(int w, int h, PlayerColor playerColor);
void transform(float rotX, float rotY, float zoom);
void renderGrid();
bool getNormals() const {
return normals;
}
bool getWireframe() const {
return wireframe;
}
bool getGrid() const {
return grid;
}
void toggleNormals();
void toggleWireframe();
void toggleGrid();
void renderTheModel(Model *model, float f);
void manageParticleSystem(ParticleSystem *particleSystem);
void updateParticleManager();
void renderParticleManager();
Texture2D *getPlayerColorTexture(PlayerColor playerColor);
Texture2D * getNewTexture2D();
Model *newModel(ResourceScope rs, const string &path, bool deletePixMapAfterLoad = false, std::map<string, vector<pair<string, string> > > *loadedFileList = NULL, string *sourceLoader = NULL);
void endModel(ResourceScope rs, Model *model);
Texture2D *newTexture2D(ResourceScope rs) {
return getNewTexture2D();
}
void initTextureManager();
void initModelManager();
void end();
void setBackgroundColor(float red, float green, float blue);
void setAlphaColor(float alpha);
void saveScreen(const string &path, std::pair<int, int> *overrideSize);
bool hasActiveParticleSystem(ParticleSystem::ParticleSystemType typeName) const;
};
public:
MeshCallbackTeamColor() : MeshCallback() {
teamTexture = NULL;
}
void setTeamTexture(const Texture *teamTexture) {this->teamTexture= teamTexture;}
virtual void execute(const Mesh *mesh);
};
// ===============================
// class Renderer
// ===============================
class Renderer : public RendererInterface {
public:
static int windowX;
static int windowY;
static int windowW;
static int windowH;
public:
enum PlayerColor{
pcRed,
pcBlue,
pcGreen,
pcYellow,
pcWhite,
pcCyan,
pcOrange,
pcMagenta
};
private:
bool wireframe;
bool normals;
bool grid;
int width;
int height;
ModelRenderer *modelRenderer;
TextureManager *textureManager;
ParticleRenderer *particleRenderer;
ParticleManager *particleManager;
ModelManager *modelManager;
Texture2D *customTextureRed;
Texture2D *customTextureBlue;
Texture2D *customTextureGreen;
Texture2D *customTextureYellow;
Texture2D *customTextureWhite;
Texture2D *customTextureCyan;
Texture2D *customTextureOrange;
Texture2D *customTextureMagenta;
MeshCallbackTeamColor meshCallbackTeamColor;
float red;
float green;
float blue;
float alpha;
Renderer();
void checkGlCaps();
void checkExtension(const string &extension, const string &msg);
public:
virtual ~Renderer();
static Renderer *getInstance();
void init();
void reset(int w, int h, PlayerColor playerColor);
void transform(float rotX, float rotY, float zoom);
void renderGrid();
bool getNormals() const {return normals;}
bool getWireframe() const {return wireframe;}
bool getGrid() const {return grid;}
void toggleNormals();
void toggleWireframe();
void toggleGrid();
void renderTheModel(Model *model, float f);
void manageParticleSystem(ParticleSystem *particleSystem);
void updateParticleManager();
void renderParticleManager();
Texture2D *getPlayerColorTexture(PlayerColor playerColor);
Texture2D * getNewTexture2D();
Model *newModel(ResourceScope rs,const string &path,bool deletePixMapAfterLoad=false,std::map<string,vector<pair<string, string> > > *loadedFileList=NULL, string *sourceLoader=NULL);
void endModel(ResourceScope rs,Model *model);
Texture2D *newTexture2D(ResourceScope rs) { return getNewTexture2D(); }
void initTextureManager();
void initModelManager();
void end();
void setBackgroundColor(float red, float green, float blue);
void setAlphaColor(float alpha);
void saveScreen(const string &path,std::pair<int,int> *overrideSize);
bool hasActiveParticleSystem(ParticleSystem::ParticleSystemType typeName) const;
};
}}//end namespace
}//end namespace
#endif

View File

@@ -5,7 +5,7 @@ SET(EXTERNAL_LIBS "")
SET(TARGET_NAME "zetaglest")
SET(TARGET_NAME_MANPAGE "${TARGET_NAME}.6")
IF(BUILD_MEGAGLEST)
IF(BUILD_ZETAGLEST)
MESSAGE(STATUS "Will try to build ZetaGlest game")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
@@ -112,8 +112,8 @@ IF(BUILD_MEGAGLEST)
SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${GLEW_LIBRARIES})
ENDIF()
IF(VLC_MIN_VERSION_MG)
SET(LIBVLC_MIN_VERSION "${VLC_MIN_VERSION_MG}")
IF(VLC_MIN_VERSION_ZG)
SET(LIBVLC_MIN_VERSION "${VLC_MIN_VERSION_ZG}")
ELSE()
SET(LIBVLC_MIN_VERSION "1.1.0")
ENDIF()
@@ -233,26 +233,26 @@ IF(BUILD_MEGAGLEST)
SET(GLEST_LIB_INCLUDE_DIRS ${GLEST_LIB_INCLUDE_DIRS} ${GLEST_LIB_INCLUDE_ROOT}platform/unix)
ENDIF()
SET(MG_SOURCE_FILES "")
SET(ZG_SOURCE_FILES "")
FOREACH(DIR IN LISTS DIRS_WITH_SRC)
INCLUDE_DIRECTORIES( ${DIR} )
set(SRC_DIR_TO_GLOB ${DIR})
FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.cpp)
SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
SET(ZG_SOURCE_FILES ${ZG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.c)
SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
SET(ZG_SOURCE_FILES ${ZG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
FILE(GLOB INCLUDE_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.h)
SET(MG_INCLUDE_FILES ${MG_INCLUDE_FILES} ${INCLUDE_FILES_FROM_THIS_DIR})
SET(ZG_INCLUDE_FILES ${ZG_INCLUDE_FILES} ${INCLUDE_FILES_FROM_THIS_DIR})
IF(APPLE)
FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.mm)
#MESSAGE(STATUS "SRC_FILES_FROM_THIS_DIR: ${SRC_FILES_FROM_THIS_DIR}")
SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
SET(ZG_SOURCE_FILES ${ZG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.m)
#MESSAGE(STATUS "SRC_FILES_FROM_THIS_DIR: ${SRC_FILES_FROM_THIS_DIR}")
SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
SET(ZG_SOURCE_FILES ${ZG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
ENDIF(APPLE)
ENDFOREACH(DIR)
@@ -261,18 +261,18 @@ IF(BUILD_MEGAGLEST)
ENDIF()
IF(WANT_DEV_OUTPATH)
SET(EXECUTABLE_OUTPUT_PATH "${MEGAGLEST_FRIENDLY_OUTPUT_PATH}")
SET(EXECUTABLE_OUTPUT_PATH "${ZETAGLEST_FRIENDLY_OUTPUT_PATH}")
ENDIF()
MESSAGE(STATUS "***Note: The final output path for the ZetaGlest engine will be [${EXECUTABLE_OUTPUT_PATH}]")
SET_SOURCE_FILES_PROPERTIES(${MG_INCLUDE_FILES} PROPERTIES HEADER_FILE_ONLY 1)
SET_SOURCE_FILES_PROPERTIES(${ZG_INCLUDE_FILES} PROPERTIES HEADER_FILE_ONLY 1)
ADD_EXECUTABLE(${TARGET_NAME} ${MG_SOURCE_FILES} ${MG_INCLUDE_FILES})
ADD_EXECUTABLE(${TARGET_NAME} ${ZG_SOURCE_FILES} ${ZG_INCLUDE_FILES})
SET(MG_STREFLOP "")
SET(ZG_STREFLOP "")
IF(WANT_USE_STREFLOP AND NOT STREFLOP_FOUND)
SET(MG_STREFLOP "streflop")
SET(ZG_STREFLOP "streflop")
ENDIF()
if(WANT_USE_GoogleBreakpad)
@@ -289,12 +289,12 @@ IF(BUILD_MEGAGLEST)
endif()
IF(WIN32)
TARGET_LINK_LIBRARIES(${TARGET_NAME} stdc++ gcc odbc32 wsock32 winspool winmm shell32 comctl32 ctl3d32 advapi32 wsock32 opengl32 glu32 ole32 oleaut32 uuid mingw32 ddraw dsound dxguid ws2_32 iphlpapi wsock32 libogg libvorbis libvorbisfile zlib jpeg libpng xerces-c2_8_0 OpenAL32 libcurl winmm gdi32 opengl32 glu32 ${SDL_VERSION_NAME} ${SDL_VERSION_NAME}main lua5.1 ${MG_STREFLOP} libmegaglest stdc++ moldname mingwex msvcrt user32 kernel32)
TARGET_LINK_LIBRARIES(${TARGET_NAME} stdc++ gcc odbc32 wsock32 winspool winmm shell32 comctl32 ctl3d32 advapi32 wsock32 opengl32 glu32 ole32 oleaut32 uuid mingw32 ddraw dsound dxguid ws2_32 iphlpapi wsock32 libogg libvorbis libvorbisfile zlib jpeg libpng xerces-c2_8_0 OpenAL32 libcurl winmm gdi32 opengl32 glu32 ${SDL_VERSION_NAME} ${SDL_VERSION_NAME}main lua5.1 ${ZG_STREFLOP} libmegaglest stdc++ moldname mingwex msvcrt user32 kernel32)
ENDIF()
IF(NOT WIN32)
IF(WANT_USE_STREFLOP AND NOT STREFLOP_FOUND)
TARGET_LINK_LIBRARIES(${TARGET_NAME} ${MG_STREFLOP})
TARGET_LINK_LIBRARIES(${TARGET_NAME} ${ZG_STREFLOP})
ENDIF()
TARGET_LINK_LIBRARIES(${TARGET_NAME} libmegaglest)
ENDIF()
@@ -307,17 +307,17 @@ IF(BUILD_MEGAGLEST)
IF(EXISTS ${HELP2MAN})
MESSAGE(STATUS "***-- Found help2man: ${HELP2MAN} about to build manpage in [${HELP2MAN_OUT_PATH}${TARGET_NAME_MANPAGE}]")
SET(MG_MANPAGE_DESCRIPTION "3D multi-player real time strategy game")
SET(ZG_MANPAGE_DESCRIPTION "3D multi-player real time strategy game")
IF(EXISTS ${XVFB_EXEC})
MESSAGE(STATUS "***-- Found xvfb-run: ${XVFB_EXEC} about to build manpage with it.")
add_custom_target(${TARGET_NAME_MANPAGE} ALL
COMMAND ${XVFB_EXEC} --auto-servernum --server-num=770 ${HELP2MAN} --name="${MG_MANPAGE_DESCRIPTION}" --section=6 -N -o ${HELP2MAN_OUT_PATH}${TARGET_NAME_MANPAGE} ${HELP2MAN_OUT_PATH}${TARGET_NAME}
COMMAND ${XVFB_EXEC} --auto-servernum --server-num=770 ${HELP2MAN} --name="${ZG_MANPAGE_DESCRIPTION}" --section=6 -N -o ${HELP2MAN_OUT_PATH}${TARGET_NAME_MANPAGE} ${HELP2MAN_OUT_PATH}${TARGET_NAME}
DEPENDS ${TARGET_NAME})
ELSE()
add_custom_target(${TARGET_NAME_MANPAGE} ALL
COMMAND ${HELP2MAN} --name="${MG_MANPAGE_DESCRIPTION}" --section=6 -N -o ${HELP2MAN_OUT_PATH}${TARGET_NAME_MANPAGE} ${HELP2MAN_OUT_PATH}${TARGET_NAME}
COMMAND ${HELP2MAN} --name="${ZG_MANPAGE_DESCRIPTION}" --section=6 -N -o ${HELP2MAN_OUT_PATH}${TARGET_NAME_MANPAGE} ${HELP2MAN_OUT_PATH}${TARGET_NAME}
DEPENDS ${TARGET_NAME})
ENDIF()
ENDIF()
@@ -329,57 +329,57 @@ IF(BUILD_MEGAGLEST)
# Installation of the program
INSTALL(TARGETS
${TARGET_NAME}
DESTINATION ${MEGAGLEST_BIN_INSTALL_PATH})
DESTINATION ${ZETAGLEST_BIN_INSTALL_PATH})
IF(EXISTS ${HELP2MAN} AND NOT "${MEGAGLEST_MANPAGE_INSTALL_PATH}" STREQUAL "")
MESSAGE(STATUS "**NOTE: Will Install manpage [${TARGET_NAME_MANPAGE}] to [${MEGAGLEST_MANPAGE_INSTALL_PATH}]")
IF(EXISTS ${HELP2MAN} AND NOT "${ZETAGLEST_MANPAGE_INSTALL_PATH}" STREQUAL "")
MESSAGE(STATUS "**NOTE: Will Install manpage [${TARGET_NAME_MANPAGE}] to [${ZETAGLEST_MANPAGE_INSTALL_PATH}]")
# Installation of the program manpage file
INSTALL(FILES
"${HELP2MAN_OUT_PATH}${TARGET_NAME_MANPAGE}"
DESTINATION ${MEGAGLEST_MANPAGE_INSTALL_PATH})
DESTINATION ${ZETAGLEST_MANPAGE_INSTALL_PATH})
ENDIF()
IF(UNIX)
INSTALL(PROGRAMS
"${PROJECT_SOURCE_DIR}/mk/linux/start_zetaglest_gameserver"
DESTINATION ${MEGAGLEST_INI_INSTALL_PATH})
DESTINATION ${ZETAGLEST_INI_INSTALL_PATH})
ENDIF()
INSTALL(FILES
"${PROJECT_SOURCE_DIR}/mk/shared/glestkeys.ini"
"${PROJECT_SOURCE_DIR}/mk/shared/servers.ini"
DESTINATION ${MEGAGLEST_DATA_INSTALL_PATH})
DESTINATION ${ZETAGLEST_DATA_INSTALL_PATH})
IF(WIN32)
INSTALL(FILES
"${PROJECT_SOURCE_DIR}/mk/windows/glest.ini"
DESTINATION ${MEGAGLEST_INI_INSTALL_PATH})
DESTINATION ${ZETAGLEST_INI_INSTALL_PATH})
ELSEIF(UNIX AND NOT APPLE)
INSTALL(FILES
"${PROJECT_SOURCE_DIR}/mk/linux/glest.ini"
DESTINATION ${MEGAGLEST_INI_INSTALL_PATH})
DESTINATION ${ZETAGLEST_INI_INSTALL_PATH})
ELSEIF(UNIX AND APPLE)
INSTALL(FILES
"${PROJECT_SOURCE_DIR}/mk/macos/glest.ini"
DESTINATION ${MEGAGLEST_INI_INSTALL_PATH})
DESTINATION ${ZETAGLEST_INI_INSTALL_PATH})
IF(WANT_SINGLE_INSTALL_DIRECTORY AND EXISTS "${PROJECT_SOURCE_DIR}/mk/macos/p7zip/")
INSTALL(DIRECTORY
"${PROJECT_SOURCE_DIR}/mk/macos/p7zip"
DESTINATION ${MEGAGLEST_DATA_INSTALL_PATH})
DESTINATION ${ZETAGLEST_DATA_INSTALL_PATH})
ENDIF()
IF(WANT_SINGLE_INSTALL_DIRECTORY AND EXISTS "${PROJECT_SOURCE_DIR}/mk/macos/lib/")
INSTALL(DIRECTORY
"${PROJECT_SOURCE_DIR}/mk/macos/lib/"
DESTINATION "${MEGAGLEST_DATA_INSTALL_PATH}/../../Frameworks/")
DESTINATION "${ZETAGLEST_DATA_INSTALL_PATH}/../../Frameworks/")
ENDIF()
ENDIF()
INSTALL(FILES
"${PROJECT_SOURCE_DIR}/mk/shared/zetaglest.ico"
DESTINATION ${MEGAGLEST_INI_INSTALL_PATH})
DESTINATION ${ZETAGLEST_INI_INSTALL_PATH})
IF(UNIX AND APPLE AND NOT WANT_SINGLE_INSTALL_DIRECTORY)
INSTALL(FILES
"${PROJECT_SOURCE_DIR}/mk/macos/bundle_resources/MegaGlest.icns"
DESTINATION ${MEGAGLEST_ICON_INSTALL_PATH})
DESTINATION ${ZETAGLEST_ICON_INSTALL_PATH})
ENDIF()
ENDIF()
ENDIF()

File diff suppressed because it is too large Load Diff

View File

@@ -22,410 +22,389 @@
# include "leak_dumper.h"
using
std::deque;
std::deque;
using
std::vector;
std::vector;
using
std::list;
std::list;
using
Shared::Util::RandomGen;
Shared::Util::RandomGen;
namespace
Glest
{
namespace
Game
{
Glest {
namespace
Game {
class
AiInterface;
class
AiRule;
class
AiInterface;
class
AiRule;
// =====================================================
// class Task
//
/// An action that has to be performed by the IA
// =====================================================
// =====================================================
// class Task
//
/// An action that has to be performed by the IA
// =====================================================
enum TaskClass
{
tcProduce,
tcBuild,
tcUpgrade
};
enum TaskClass {
tcProduce,
tcBuild,
tcUpgrade
};
class
Task
{
protected:
TaskClass
taskClass;
class
Task {
protected:
TaskClass
taskClass;
public:
Task ();
virtual ~
Task ()
{
}
TaskClass
getClass () const
{
return
taskClass;
}
virtual string
toString () const = 0;
public:
Task();
virtual ~
Task() {
}
TaskClass
getClass() const {
return
taskClass;
}
virtual string
toString() const = 0;
virtual void
saveGame (XmlNode * rootNode) const = 0;
};
virtual void
saveGame(XmlNode * rootNode) const = 0;
};
// ==================== ProduceTask ====================
// ==================== ProduceTask ====================
class
ProduceTask:
public
Task
{
private:
UnitClass
unitClass;
const UnitType *
unitType;
const ResourceType *
resourceType;
class
ProduceTask :
public
Task {
private:
UnitClass
unitClass;
const UnitType *
unitType;
const ResourceType *
resourceType;
ProduceTask ();
public:
explicit
ProduceTask (UnitClass unitClass);
explicit
ProduceTask (const UnitType * unitType);
explicit
ProduceTask (const ResourceType * resourceType);
ProduceTask();
public:
explicit
ProduceTask(UnitClass unitClass);
explicit
ProduceTask(const UnitType * unitType);
explicit
ProduceTask(const ResourceType * resourceType);
UnitClass
getUnitClass () const
{
return
unitClass;
}
const UnitType *
getUnitType () const
{
return
unitType;
}
const ResourceType *
getResourceType () const
{
return
resourceType;
}
virtual string
toString () const;
UnitClass
getUnitClass() const {
return
unitClass;
}
const UnitType *
getUnitType() const {
return
unitType;
}
const ResourceType *
getResourceType() const {
return
resourceType;
}
virtual string
toString() const;
virtual void
saveGame (XmlNode * rootNode) const;
static ProduceTask *
loadGame (const XmlNode * rootNode, Faction * faction);
};
virtual void
saveGame(XmlNode * rootNode) const;
static ProduceTask *
loadGame(const XmlNode * rootNode, Faction * faction);
};
// ==================== BuildTask ====================
// ==================== BuildTask ====================
class
BuildTask:
public
Task
{
private:
const UnitType *
unitType;
const ResourceType *
resourceType;
bool
forcePos;
Vec2i
pos;
class
BuildTask :
public
Task {
private:
const UnitType *
unitType;
const ResourceType *
resourceType;
bool
forcePos;
Vec2i
pos;
BuildTask ();
BuildTask();
public:
explicit
BuildTask (const UnitType * unitType);
explicit
BuildTask (const ResourceType * resourceType);
BuildTask (const UnitType * unitType, const Vec2i & pos);
public:
explicit
BuildTask(const UnitType * unitType);
explicit
BuildTask(const ResourceType * resourceType);
BuildTask(const UnitType * unitType, const Vec2i & pos);
const UnitType *
getUnitType () const
{
return
unitType;
}
const ResourceType *
getResourceType () const
{
return
resourceType;
}
bool
getForcePos () const
{
return
forcePos;
}
Vec2i
getPos () const
{
return
pos;
}
virtual string
toString () const;
const UnitType *
getUnitType() const {
return
unitType;
}
const ResourceType *
getResourceType() const {
return
resourceType;
}
bool
getForcePos() const {
return
forcePos;
}
Vec2i
getPos() const {
return
pos;
}
virtual string
toString() const;
virtual void
saveGame (XmlNode * rootNode) const;
static BuildTask *
loadGame (const XmlNode * rootNode, Faction * faction);
};
virtual void
saveGame(XmlNode * rootNode) const;
static BuildTask *
loadGame(const XmlNode * rootNode, Faction * faction);
};
// ==================== UpgradeTask ====================
// ==================== UpgradeTask ====================
class
UpgradeTask:
public
Task
{
private:
const UpgradeType *
upgradeType;
class
UpgradeTask :
public
Task {
private:
const UpgradeType *
upgradeType;
UpgradeTask ();
public:
explicit
UpgradeTask (const UpgradeType * upgradeType);
const UpgradeType *
getUpgradeType () const
{
return
upgradeType;
}
virtual string
toString () const;
UpgradeTask();
public:
explicit
UpgradeTask(const UpgradeType * upgradeType);
const UpgradeType *
getUpgradeType() const {
return
upgradeType;
}
virtual string
toString() const;
virtual void
saveGame (XmlNode * rootNode) const;
static UpgradeTask *
loadGame (const XmlNode * rootNode, Faction * faction);
};
virtual void
saveGame(XmlNode * rootNode) const;
static UpgradeTask *
loadGame(const XmlNode * rootNode, Faction * faction);
};
// ===============================
// class AI
//
/// Main AI class
// ===============================
// ===============================
// class AI
//
/// Main AI class
// ===============================
class
Ai
{
private:
int
maxBuildRadius;
class
Ai {
private:
int
maxBuildRadius;
int
minMinWarriors;
int
minMinWarriorsExpandCpuEasy;
int
minMinWarriorsExpandCpuZeta;
int
minMinWarriorsExpandCpuUltra;
int
minMinWarriorsExpandCpuNormal;
int
maxMinWarriors;
int
minMinWarriors;
int
minMinWarriorsExpandCpuEasy;
int
minMinWarriorsExpandCpuZeta;
int
minMinWarriorsExpandCpuUltra;
int
minMinWarriorsExpandCpuNormal;
int
maxMinWarriors;
int
maxExpansions;
int
villageRadius;
int
scoutResourceRange;
int
minWorkerAttackersHarvesting;
int
minBuildSpacing;
int
maxExpansions;
int
villageRadius;
int
scoutResourceRange;
int
minWorkerAttackersHarvesting;
int
minBuildSpacing;
public:
enum ResourceUsage
{
ruHarvester,
ruWarrior,
ruBuilding,
ruUpgrade
};
public:
enum ResourceUsage {
ruHarvester,
ruWarrior,
ruBuilding,
ruUpgrade
};
private:
typedef
vector <
AiRule * >
AiRules;
typedef
list < const Task *>
Tasks;
typedef
deque <
Vec2i >
Positions;
private:
typedef
vector <
AiRule * >
AiRules;
typedef
list < const Task *>
Tasks;
typedef
deque <
Vec2i >
Positions;
private:
AiInterface *
aiInterface;
AiRules
aiRules;
int
startLoc;
bool
randomMinWarriorsReached;
Tasks
tasks;
Positions
expansionPositions;
RandomGen
random;
std::map < int, int >
factionSwitchTeamRequestCount;
int
minWarriors;
private:
AiInterface *
aiInterface;
AiRules
aiRules;
int
startLoc;
bool
randomMinWarriorsReached;
Tasks
tasks;
Positions
expansionPositions;
RandomGen
random;
std::map < int, int >
factionSwitchTeamRequestCount;
int
minWarriors;
bool
getAdjacentUnits (std::map < float, std::map < int,
const Unit * > >&signalAdjacentUnits,
const Unit * unit);
bool
getAdjacentUnits(std::map < float, std::map < int,
const Unit * > >&signalAdjacentUnits,
const Unit * unit);
public:
Ai ()
{
// Defaults that used to be static which can now be overriden
maxBuildRadius = 40;
minMinWarriors = 7;
minMinWarriorsExpandCpuEasy = 1;
minMinWarriorsExpandCpuZeta = 3;
minMinWarriorsExpandCpuUltra = 3;
minMinWarriorsExpandCpuNormal = 3;
maxMinWarriors = 20;
maxExpansions = 20;
villageRadius = 15;
scoutResourceRange = 20;
minWorkerAttackersHarvesting = 3;
minBuildSpacing = 1;
public:
Ai() {
// Defaults that used to be static which can now be overriden
maxBuildRadius = 40;
minMinWarriors = 7;
minMinWarriorsExpandCpuEasy = 1;
minMinWarriorsExpandCpuZeta = 3;
minMinWarriorsExpandCpuUltra = 3;
minMinWarriorsExpandCpuNormal = 3;
maxMinWarriors = 20;
maxExpansions = 20;
villageRadius = 15;
scoutResourceRange = 20;
minWorkerAttackersHarvesting = 3;
minBuildSpacing = 1;
aiInterface = NULL;
startLoc = -1;
randomMinWarriorsReached = false;
minWarriors = 0;
}
~
Ai ();
aiInterface = NULL;
startLoc = -1;
randomMinWarriorsReached = false;
minWarriors = 0;
}
~
Ai();
void
init (AiInterface * aiInterface, int useStartLocation = -1);
void
update ();
void
init(AiInterface * aiInterface, int useStartLocation = -1);
void
update();
//state requests
AiInterface *
getAiInterface () const
{
return
aiInterface;
}
RandomGen *
getRandom ();
int
getCountOfType (const UnitType * ut);
//state requests
AiInterface *
getAiInterface() const {
return
aiInterface;
}
RandomGen *
getRandom();
int
getCountOfType(const UnitType * ut);
int
getMinWarriors () const
{
return
minWarriors;
}
int
getMinWarriors() const {
return
minWarriors;
}
int
getCountOfClass (UnitClass uc,
UnitClass * additionalUnitClassToExcludeFromCount =
NULL);
float
getRatioOfClass (UnitClass uc,
UnitClass * additionalUnitClassToExcludeFromCount =
NULL);
int
getCountOfClass(UnitClass uc,
UnitClass * additionalUnitClassToExcludeFromCount =
NULL);
float
getRatioOfClass(UnitClass uc,
UnitClass * additionalUnitClassToExcludeFromCount =
NULL);
const ResourceType *
getNeededResource (int unitIndex);
bool
isStableBase ();
bool
findPosForBuilding (const UnitType * building, const Vec2i & searchPos,
Vec2i & pos);
bool
findAbleUnit (int *unitIndex, CommandClass ability, bool idleOnly);
bool
findAbleUnit (int *unitIndex, CommandClass ability,
CommandClass currentCommand);
//vector<int> findUnitsDoingCommand(CommandClass currentCommand);
vector < int >
findUnitsHarvestingResourceType (const ResourceType * rt);
const ResourceType *
getNeededResource(int unitIndex);
bool
isStableBase();
bool
findPosForBuilding(const UnitType * building, const Vec2i & searchPos,
Vec2i & pos);
bool
findAbleUnit(int *unitIndex, CommandClass ability, bool idleOnly);
bool
findAbleUnit(int *unitIndex, CommandClass ability,
CommandClass currentCommand);
//vector<int> findUnitsDoingCommand(CommandClass currentCommand);
vector < int >
findUnitsHarvestingResourceType(const ResourceType * rt);
bool
beingAttacked (Vec2i & pos, Field & field, int radius);
bool
beingAttacked(Vec2i & pos, Field & field, int radius);
//tasks
void
addTask (const Task * task);
void
addPriorityTask (const Task * task);
bool
anyTask ();
const Task *
getTask () const;
void
removeTask (const Task * task);
void
retryTask (const Task * task);
//tasks
void
addTask(const Task * task);
void
addPriorityTask(const Task * task);
bool
anyTask();
const Task *
getTask() const;
void
removeTask(const Task * task);
void
retryTask(const Task * task);
//expansions
void
addExpansion (const Vec2i & pos);
Vec2i
getRandomHomePosition ();
//expansions
void
addExpansion(const Vec2i & pos);
Vec2i
getRandomHomePosition();
//actions
void
sendScoutPatrol ();
void
massiveAttack (const Vec2i & pos, Field field, bool ultraAttack =
false);
void
returnBase (int unitIndex);
void
harvest (int unitIndex);
bool
haveBlockedUnits ();
void
unblockUnits ();
//actions
void
sendScoutPatrol();
void
massiveAttack(const Vec2i & pos, Field field, bool ultraAttack =
false);
void
returnBase(int unitIndex);
void
harvest(int unitIndex);
bool
haveBlockedUnits();
void
unblockUnits();
bool
outputAIBehaviourToConsole () const;
bool
outputAIBehaviourToConsole() const;
void
saveGame (XmlNode * rootNode) const;
void
loadGame (const XmlNode * rootNode, Faction * faction);
};
void
saveGame(XmlNode * rootNode) const;
void
loadGame(const XmlNode * rootNode, Faction * faction);
};
}} //end namespace
}
} //end namespace
#endif

File diff suppressed because it is too large Load Diff

View File

@@ -33,309 +33,295 @@
# include "leak_dumper.h"
using
Shared::Util::intToStr;
Shared::Util::intToStr;
namespace
Glest
{
namespace
Game
{
Glest {
namespace
Game {
// =====================================================
// class AiInterface
//
/// The AI will interact with the game through this interface
// =====================================================
// =====================================================
// class AiInterface
//
/// The AI will interact with the game through this interface
// =====================================================
class
AiInterfaceThread:
public
BaseThread,
public
SlaveThreadControllerInterface
{
protected:
class
AiInterfaceThread :
public
BaseThread,
public
SlaveThreadControllerInterface {
protected:
AiInterface *
aiIntf;
Semaphore
semTaskSignalled;
Mutex *
triggerIdMutex;
std::pair < int,
bool >
frameIndex;
MasterSlaveThreadController *
masterController;
AiInterface *
aiIntf;
Semaphore
semTaskSignalled;
Mutex *
triggerIdMutex;
std::pair < int,
bool >
frameIndex;
MasterSlaveThreadController *
masterController;
virtual void
setQuitStatus (bool value);
virtual void
setTaskCompleted (int frameIndex);
virtual void
setQuitStatus(bool value);
virtual void
setTaskCompleted(int frameIndex);
public:
explicit
AiInterfaceThread (AiInterface * aiIntf);
virtual ~
AiInterfaceThread ();
virtual void
execute ();
void
signal (int frameIndex);
bool
isSignalCompleted (int frameIndex);
public:
explicit
AiInterfaceThread(AiInterface * aiIntf);
virtual ~
AiInterfaceThread();
virtual void
execute();
void
signal(int frameIndex);
bool
isSignalCompleted(int frameIndex);
virtual void
setMasterController (MasterSlaveThreadController * master)
{
masterController = master;
}
virtual void
signalSlave (void *userdata)
{
signal (*((int *) (userdata)));
}
virtual void
setMasterController(MasterSlaveThreadController * master) {
masterController = master;
}
virtual void
signalSlave(void *userdata) {
signal(*((int *) (userdata)));
}
virtual void
signalQuit ();
virtual bool
canShutdown (bool deleteSelfIfShutdownDelayed = false);
};
virtual void
signalQuit();
virtual bool
canShutdown(bool deleteSelfIfShutdownDelayed = false);
};
class
AiInterface
{
private:
World *
world;
Commander *
commander;
Console *
console;
GameSettings *
gameSettings;
class
AiInterface {
private:
World *
world;
Commander *
commander;
Console *
console;
GameSettings *
gameSettings;
Ai
ai;
Ai
ai;
int
timer;
int
factionIndex;
int
teamIndex;
int
timer;
int
factionIndex;
int
teamIndex;
//config
bool
redir;
int
logLevel;
std::string
aiLogFile;
FILE *
fp;
//config
bool
redir;
int
logLevel;
std::string
aiLogFile;
FILE *
fp;
std::map < const ResourceType *, int >
cacheUnitHarvestResourceLookup;
std::map < const ResourceType *, int >
cacheUnitHarvestResourceLookup;
Mutex *
aiMutex;
Mutex *
aiMutex;
AiInterfaceThread *
workerThread;
std::vector <
Vec2i >
enemyWarningPositionList;
AiInterfaceThread *
workerThread;
std::vector <
Vec2i >
enemyWarningPositionList;
public:
AiInterface (Game & game, int factionIndex, int teamIndex,
int useStartLocation = -1);
~
AiInterface ();
public:
AiInterface(Game & game, int factionIndex, int teamIndex,
int useStartLocation = -1);
~
AiInterface();
AiInterface (const AiInterface & obj)
{
init ();
throw
megaglest_runtime_error ("class AiInterface is NOT safe to copy!");
}
AiInterface &
operator= (const AiInterface & obj)
{
init ();
throw
megaglest_runtime_error ("class AiInterface is NOT safe to assign!");
}
AiInterface(const AiInterface & obj) {
init();
throw
megaglest_runtime_error("class AiInterface is NOT safe to copy!");
}
AiInterface &
operator= (const AiInterface & obj) {
init();
throw
megaglest_runtime_error("class AiInterface is NOT safe to assign!");
}
//main
void
update ();
//main
void
update();
std::vector < Vec2i > getEnemyWarningPositionList ()const
{
return
enemyWarningPositionList;
}
void
removeEnemyWarningPositionFromList (Vec2i & checkPos);
std::vector < Vec2i > getEnemyWarningPositionList()const {
return
enemyWarningPositionList;
}
void
removeEnemyWarningPositionFromList(Vec2i & checkPos);
inline Mutex *
getMutex ()
{
return aiMutex;
}
inline Mutex *
getMutex() {
return aiMutex;
}
void
signalWorkerThread (int frameIndex);
bool
isWorkerThreadSignalCompleted (int frameIndex);
AiInterfaceThread *
getWorkerThread ()
{
return workerThread;
}
void
signalWorkerThread(int frameIndex);
bool
isWorkerThreadSignalCompleted(int frameIndex);
AiInterfaceThread *
getWorkerThread() {
return workerThread;
}
bool
isLogLevelEnabled (int level);
bool
isLogLevelEnabled(int level);
//get
int
getTimer () const
{
return
timer;
}
int
getFactionIndex () const
{
return
factionIndex;
}
//get
int
getTimer() const {
return
timer;
}
int
getFactionIndex() const {
return
factionIndex;
}
//misc
void
printLog (int logLevel, const string & s);
//misc
void
printLog(int logLevel, const string & s);
//interact
std::pair < CommandResult, string > giveCommand (int unitIndex,
CommandClass
commandClass,
const Vec2i & pos =
Vec2i (0));
std::pair < CommandResult, string > giveCommand (int unitIndex,
const CommandType *
commandType,
const Vec2i & pos,
const UnitType *
unitType);
std::pair < CommandResult, string > giveCommand (int unitIndex,
const CommandType *
commandType,
const Vec2i & pos,
int
unitGroupCommandId);
std::pair < CommandResult, string > giveCommand (int unitIndex,
const CommandType *
commandType, Unit * u =
NULL);
std::pair < CommandResult, string > giveCommand (const Unit * unit,
const CommandType *
commandType,
const Vec2i & pos,
int
unitGroupCommandId);
//interact
std::pair < CommandResult, string > giveCommand(int unitIndex,
CommandClass
commandClass,
const Vec2i & pos =
Vec2i(0));
std::pair < CommandResult, string > giveCommand(int unitIndex,
const CommandType *
commandType,
const Vec2i & pos,
const UnitType *
unitType);
std::pair < CommandResult, string > giveCommand(int unitIndex,
const CommandType *
commandType,
const Vec2i & pos,
int
unitGroupCommandId);
std::pair < CommandResult, string > giveCommand(int unitIndex,
const CommandType *
commandType, Unit * u =
NULL);
std::pair < CommandResult, string > giveCommand(const Unit * unit,
const CommandType *
commandType,
const Vec2i & pos,
int
unitGroupCommandId);
std::pair < CommandResult,
string > giveCommandSwitchTeamVote (const Faction * faction,
SwitchTeamVote * vote);
std::pair < CommandResult,
string > giveCommandSwitchTeamVote(const Faction * faction,
SwitchTeamVote * vote);
//get data
const ControlType
getControlType ();
int
getMapMaxPlayers ();
Vec2i
getHomeLocation ();
Vec2i
getStartLocation (int locationIndex);
int
getFactionCount ();
int
getMyUnitCount () const;
int
getMyUpgradeCount () const;
//int onSightUnitCount();
const Resource *
getResource (const ResourceType * rt);
const Unit *
getMyUnit (int unitIndex);
Unit *
getMyUnitPtr (int unitIndex);
//const Unit *getOnSightUnit(int unitIndex);
const FactionType *
getMyFactionType ();
Faction *
getMyFaction ();
const TechTree *
getTechTree ();
bool
isResourceInRegion (const Vec2i & pos, const ResourceType * rt,
Vec2i & resourcePos, int range) const;
bool
isResourceNear (const Vec2i & pos, const ResourceType * rt,
Vec2i & resourcePos, Faction * faction,
bool fallbackToPeersHarvestingSameResource) const;
bool
getNearestSightedResource (const ResourceType * rt, const Vec2i & pos,
Vec2i & resultPos,
bool usableResourceTypeOnly);
bool
isAlly (const Unit * unit) const;
bool
isAlly (int factionIndex) const;
bool
reqsOk (const RequirableType * rt);
bool
reqsOk (const CommandType * ct);
bool
checkCosts (const ProducibleType * pt, const CommandType * ct);
bool
isFreeCells (const Vec2i & pos, int size, Field field);
const Unit *
getFirstOnSightEnemyUnit (Vec2i & pos, Field & field, int radius);
Map *
getMap ();
World *
getWorld ()
{
return world;
}
//get data
const ControlType
getControlType();
int
getMapMaxPlayers();
Vec2i
getHomeLocation();
Vec2i
getStartLocation(int locationIndex);
int
getFactionCount();
int
getMyUnitCount() const;
int
getMyUpgradeCount() const;
//int onSightUnitCount();
const Resource *
getResource(const ResourceType * rt);
const Unit *
getMyUnit(int unitIndex);
Unit *
getMyUnitPtr(int unitIndex);
//const Unit *getOnSightUnit(int unitIndex);
const FactionType *
getMyFactionType();
Faction *
getMyFaction();
const TechTree *
getTechTree();
bool
isResourceInRegion(const Vec2i & pos, const ResourceType * rt,
Vec2i & resourcePos, int range) const;
bool
isResourceNear(const Vec2i & pos, const ResourceType * rt,
Vec2i & resourcePos, Faction * faction,
bool fallbackToPeersHarvestingSameResource) const;
bool
getNearestSightedResource(const ResourceType * rt, const Vec2i & pos,
Vec2i & resultPos,
bool usableResourceTypeOnly);
bool
isAlly(const Unit * unit) const;
bool
isAlly(int factionIndex) const;
bool
reqsOk(const RequirableType * rt);
bool
reqsOk(const CommandType * ct);
bool
checkCosts(const ProducibleType * pt, const CommandType * ct);
bool
isFreeCells(const Vec2i & pos, int size, Field field);
const Unit *
getFirstOnSightEnemyUnit(Vec2i & pos, Field & field, int radius);
Map *
getMap();
World *
getWorld() {
return world;
}
bool
factionUsesResourceType (const FactionType * factionType,
const ResourceType * rt);
bool
factionUsesResourceType(const FactionType * factionType,
const ResourceType * rt);
void
saveGame (XmlNode * rootNode) const;
void
loadGame (const XmlNode * rootNode, Faction * faction);
void
saveGame(XmlNode * rootNode) const;
void
loadGame(const XmlNode * rootNode, Faction * faction);
private:
string getLogFilename ()const
{
return
"ai" +
intToStr (factionIndex) +
".log";
}
bool
executeCommandOverNetwork ();
private:
string getLogFilename()const {
return
"ai" +
intToStr(factionIndex) +
".log";
}
bool
executeCommandOverNetwork();
void
init ();
};
void
init();
};
}} //end namespace
}
} //end namespace
#endif

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