- more code cleanup from things found in valgrind

This commit is contained in:
Mark Vejvoda
2011-03-23 05:49:38 +00:00
parent ffe957c9a6
commit ab7dc1d007
5 changed files with 22 additions and 11 deletions

View File

@@ -45,6 +45,12 @@ GraphicComponent::GraphicComponent(std::string containerName, std::string objNam
enabled = true;
editable = true;
visible = true;
x = 0;
y = 0;
w = 0;
h = 0;
text = "";
font = NULL;
}
void GraphicComponent::clearRegisteredComponents(std::string containerName) {

View File

@@ -44,6 +44,9 @@ CoreData::~CoreData() {
void CoreData::load() {
string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
if(data_path != "") {
endPathWithSlash(data_path);
}
const string dir = data_path + "data/core";
Logger::getInstance().add("Core data");

View File

@@ -65,6 +65,7 @@ SurfaceCell::SurfaceCell() {
normal= Vec3f(0.f, 1.f, 0.f);
surfaceType= -1;
surfaceTexture= NULL;
nearSubmerged = false;
}
SurfaceCell::~SurfaceCell() {

View File

@@ -655,7 +655,7 @@ TextureGl::~TextureGl() {
}
TextureGl::~TextureGl() {
// Need some work to get extensions properly working in Windows (use Glew lib)
// Need some work to get extensions properly working in Windows (use Glew lib)
if(glGenFramebuffersEXT) {
if(renderBufferId != 0) {
glDeleteRenderbuffersEXT(1, &renderBufferId);
@@ -748,7 +748,7 @@ void Texture1DGl::end(bool deletePixelBuffer) {
assertGl();
}
void Texture1DGl::end(bool deletePixelBuffer) {
void Texture1DGl::end(bool deletePixelBuffer) {
if(inited == true) {
assertGl();
glDeleteTextures(1, &handle);
@@ -854,7 +854,7 @@ void Texture2DGl::end(bool deletePixelBuffer) {
}
void Texture2DGl::end(bool deletePixelBuffer) {
if(inited == true) {
if(inited == true) {
//printf("==> Deleting GL Texture [%s] handle = %d\n",getPath().c_str(),handle);
assertGl();
glDeleteTextures(1, &handle);
@@ -929,7 +929,7 @@ void Texture3DGl::end(bool deletePixelBuffer) {
assertGl();
}
void Texture3DGl::end(bool deletePixelBuffer) {
void Texture3DGl::end(bool deletePixelBuffer) {
if(inited == true) {
assertGl();
glDeleteTextures(1, &handle);

View File

@@ -37,17 +37,18 @@ POSSIBILITY OF SUCH DAMAGE.
* of the xmlbuffer is reached. */
static int parseatt(struct xmlparser * p)
{
const char * attname;
int attnamelen;
const char * attvalue;
int attvaluelen;
const char * attname = 0;
int attnamelen = 0;
const char * attvalue = 0;
int attvaluelen = 0;
char sep = 0;
while(p->xml < p->xmlend)
{
if(*p->xml=='/' || *p->xml=='>')
return 0;
if( !IS_WHITE_SPACE(*p->xml) )
{
char sep;
sep = 0;
attname = p->xml;
attnamelen = 0;
while(*p->xml!='=' && !IS_WHITE_SPACE(*p->xml) )
@@ -108,8 +109,8 @@ static int parseatt(struct xmlparser * p)
* call the callback functions when needed... */
static void parseelt(struct xmlparser * p)
{
int i;
const char * elementname;
int i = 0;
const char * elementname = 0;
while(p->xml < (p->xmlend - 1))
{
if((p->xml)[0]=='<' && (p->xml)[1]!='?')