- more code cleanup from things found in valgrind

This commit is contained in:
Mark Vejvoda
2011-03-23 05:49:38 +00:00
parent ffe957c9a6
commit ab7dc1d007
5 changed files with 22 additions and 11 deletions

View File

@@ -655,7 +655,7 @@ TextureGl::~TextureGl() {
}
TextureGl::~TextureGl() {
// Need some work to get extensions properly working in Windows (use Glew lib)
// Need some work to get extensions properly working in Windows (use Glew lib)
if(glGenFramebuffersEXT) {
if(renderBufferId != 0) {
glDeleteRenderbuffersEXT(1, &renderBufferId);
@@ -748,7 +748,7 @@ void Texture1DGl::end(bool deletePixelBuffer) {
assertGl();
}
void Texture1DGl::end(bool deletePixelBuffer) {
void Texture1DGl::end(bool deletePixelBuffer) {
if(inited == true) {
assertGl();
glDeleteTextures(1, &handle);
@@ -854,7 +854,7 @@ void Texture2DGl::end(bool deletePixelBuffer) {
}
void Texture2DGl::end(bool deletePixelBuffer) {
if(inited == true) {
if(inited == true) {
//printf("==> Deleting GL Texture [%s] handle = %d\n",getPath().c_str(),handle);
assertGl();
glDeleteTextures(1, &handle);
@@ -929,7 +929,7 @@ void Texture3DGl::end(bool deletePixelBuffer) {
assertGl();
}
void Texture3DGl::end(bool deletePixelBuffer) {
void Texture3DGl::end(bool deletePixelBuffer) {
if(inited == true) {
assertGl();
glDeleteTextures(1, &handle);