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- initially adding steamworks sdk config files for linux builds
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6
mk/steamworks_sdk/sdk/tools/ContentBuilder/run_build.sh
Executable file
6
mk/steamworks_sdk/sdk/tools/ContentBuilder/run_build.sh
Executable file
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#!/usr/bin/env bash
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STEAMROOT="$(cd "${0%/*}" && echo $PWD)"
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STEAMCMD=`basename "$0" .sh`
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./builder_linux/steamcmd.sh +login megaglest_team $1 +run_app_build_http ../scripts/megaglest_build_linux_578870.vdf +quit
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"DepotBuildConfig"
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{
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// Set your assigned depot ID here
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"DepotID" "578873"
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"ContentRoot" "/home/softcoder/Code/steamworks_sdk/sdk/tools/ContentBuilder/content/base_content"
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// include all files recursivley
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"FileMapping"
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{
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// This can be a full path, or a path relative to ContentRoot
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"LocalPath" "*"
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// This is a path relative to the install folder of your game
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"DepotPath" "."
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// If LocalPath contains wildcards, setting this means that all
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// matching files within subdirectories of LocalPath will also
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// be included.
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"recursive" "1"
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}
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// but exclude all symbol files
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// This can be a full path, or a path relative to ContentRoot
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"FileExclusion" "*.pdb"
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}
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"DepotBuildConfig"
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{
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// Set your assigned depot ID here
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"DepotID" "578871"
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"ContentRoot" "/home/softcoder/Code/steamworks_sdk/sdk/tools/ContentBuilder/content/linux_x64"
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// include all files recursivley
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"FileMapping"
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{
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// This can be a full path, or a path relative to ContentRoot
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"LocalPath" "*"
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// This is a path relative to the install folder of your game
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"DepotPath" "."
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// If LocalPath contains wildcards, setting this means that all
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// matching files within subdirectories of LocalPath will also
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// be included.
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"recursive" "1"
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}
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// but exclude all symbol files
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// This can be a full path, or a path relative to ContentRoot
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"FileExclusion" "*.pdb"
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}
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"appbuild"
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{
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"appid" "578870"
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"desc" "MegaGlest" // description for this build
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"buildoutput" "..\output\" // build output folder for .log, .csm & .csd files, relative to location of this file
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"contentroot" "..\content\" // root content folder, relative to location of this file
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"setlive" "" // branch to set live after successful build, non if empty
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"preview" "0" // to enable preview builds
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"local" "" // set to flie path of local content server
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"depots"
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{
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"578873" "base_content_build_578873.vdf"
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"578871" "linux_x64_build_578871.vdf"
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}
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}
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