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- set anti-alias setting so it works if enabled
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@@ -370,7 +370,7 @@ void Window::setupGraphicsScreen(int depthBits, int stencilBits, bool hardware_a
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if(fullscreen_anti_aliasing == true) {
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS,1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 16);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 2);
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}
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if(hardware_acceleration == true) {
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SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
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