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- bugfix to hide multiplier when slots are not valid
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@@ -1794,6 +1794,7 @@ void MenuStateConnectedGame::render() {
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labelPlayers[i].setVisible(true);
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labelPlayers[i].setVisible(true);
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labelPlayerNames[i].setVisible(true);
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labelPlayerNames[i].setVisible(true);
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listBoxControls[i].setVisible(true);
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listBoxControls[i].setVisible(true);
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listBoxRMultiplier[i].setVisible(true);
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listBoxFactions[i].setVisible(true);
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listBoxFactions[i].setVisible(true);
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listBoxTeams[i].setVisible(true);
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listBoxTeams[i].setVisible(true);
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labelNetStatus[i].setVisible(true);
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labelNetStatus[i].setVisible(true);
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@@ -3013,6 +3014,7 @@ bool MenuStateConnectedGame::loadMapInfo(string file, MapInfo *mapInfo, bool loa
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labelPlayers[i].setVisible(i+1 <= mapInfo->players);
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labelPlayers[i].setVisible(i+1 <= mapInfo->players);
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labelPlayerNames[i].setVisible(i+1 <= mapInfo->players);
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labelPlayerNames[i].setVisible(i+1 <= mapInfo->players);
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listBoxControls[i].setVisible(i+1 <= mapInfo->players);
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listBoxControls[i].setVisible(i+1 <= mapInfo->players);
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listBoxRMultiplier[i].setVisible(i+1 <= mapInfo->players);
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listBoxFactions[i].setVisible(i+1 <= mapInfo->players);
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listBoxFactions[i].setVisible(i+1 <= mapInfo->players);
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listBoxTeams[i].setVisible(i+1 <= mapInfo->players);
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listBoxTeams[i].setVisible(i+1 <= mapInfo->players);
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labelNetStatus[i].setVisible(i+1 <= mapInfo->players);
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labelNetStatus[i].setVisible(i+1 <= mapInfo->players);
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