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https://github.com/glest/glest-source.git
synced 2025-02-24 11:42:31 +01:00
- finally fixed the unit sorting hang bug, try it tomryen
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15488ddb31
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@ -48,6 +48,7 @@ bool CommandGroupSorter::operator< (const CommandGroupSorter &j) const {
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}
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Command *command= this->unit->getCurrrentCommandThreadSafe();
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//Command *command= this->unit->getCurrCommand();
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if( command != NULL &&
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(command->getCommandType()->getClass() == ccMove ||
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command->getCommandType()->getClass() == ccAttack) &&
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@ -55,6 +56,7 @@ bool CommandGroupSorter::operator< (const CommandGroupSorter &j) const {
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int curCommandGroupId = command->getUnitCommandGroupId();
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Command *commandPeer = j.unit->getCurrrentCommandThreadSafe();
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//Command *commandPeer = j.unit->getCurrCommand();
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if(commandPeer == NULL) {
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return true;
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}
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@ -100,7 +102,7 @@ void FactionThread::setQuitStatus(bool value) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
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}
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void FactionThread::signalPathfinder(int frameIndex, std::vector<CommandGroupSorter> *unitsInFactionsSorted) {
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void FactionThread::signalPathfinder(int frameIndex, std::vector<CommandGroupSorter *> *unitsInFactionsSorted) {
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if(frameIndex >= 0) {
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static string mutexOwnerId = string(__FILE__) + string("_") + intToStr(__LINE__);
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MutexSafeWrapper safeMutex(&triggerIdMutex,mutexOwnerId);
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@ -188,7 +190,7 @@ void FactionThread::execute() {
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//std::vector<CommandGroupSorter> *unitsInFactionsSorted
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int unitCount = unitsInFactionsSorted->size();
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for(int j = 0; j < unitCount; ++j) {
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Unit *unit = (*unitsInFactionsSorted)[j].unit;
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Unit *unit = (*unitsInFactionsSorted)[j]->unit;
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if(unit == NULL) {
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throw runtime_error("unit == NULL");
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}
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@ -277,7 +279,7 @@ Faction::~Faction() {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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void Faction::signalWorkerThread(int frameIndex, std::vector<CommandGroupSorter> *unitsInFactionsSorted) {
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void Faction::signalWorkerThread(int frameIndex, std::vector<CommandGroupSorter *> *unitsInFactionsSorted) {
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if(workerThread != NULL) {
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workerThread->signalPathfinder(frameIndex,unitsInFactionsSorted);
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}
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@ -65,7 +65,7 @@ protected:
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Semaphore semTaskSignalled;
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Mutex triggerIdMutex;
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std::pair<int,bool> frameIndex;
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std::vector<CommandGroupSorter> *unitsInFactionsSorted;
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std::vector<CommandGroupSorter *> *unitsInFactionsSorted;
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virtual void setQuitStatus(bool value);
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virtual void setTaskCompleted(int frameIndex);
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@ -74,7 +74,7 @@ protected:
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public:
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FactionThread(Faction *faction);
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virtual void execute();
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void signalPathfinder(int frameIndex,std::vector<CommandGroupSorter> *unitsInFactionsSorted);
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void signalPathfinder(int frameIndex,std::vector<CommandGroupSorter *> *unitsInFactionsSorted);
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bool isSignalPathfinderCompleted(int frameIndex);
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};
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@ -203,7 +203,7 @@ public:
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World * getWorld() { return world; }
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int getFrameCount();
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void signalWorkerThread(int frameIndex,std::vector<CommandGroupSorter> *unitsInFactionsSorted);
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void signalWorkerThread(int frameIndex,std::vector<CommandGroupSorter *> *unitsInFactionsSorted);
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bool isWorkerThreadSignalCompleted(int frameIndex);
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void limitResourcesToStore();
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@ -908,6 +908,9 @@ Command *Unit::getCurrCommand() const {
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}
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void Unit::replaceCurrCommand(Command *cmd) {
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static string mutexOwnerId = string(__FILE__) + string("_") + intToStr(__LINE__);
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MutexSafeWrapper safeMutex(&mutexCommands,mutexOwnerId);
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assert(commands.empty() == false);
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commands.front() = cmd;
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this->setCurrentUnitTitle("");
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@ -967,22 +970,23 @@ CommandResult Unit::giveCommand(Command *command, bool tryQueue) {
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}
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else{
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//Delete all lower-prioirty commands
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static string mutexOwnerId = string(__FILE__) + string("_") + intToStr(__LINE__);
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MutexSafeWrapper safeMutex(&mutexCommands,mutexOwnerId);
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for(list<Command*>::iterator i= commands.begin(); i != commands.end();){
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if((*i)->getPriority() < command_priority){
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if(SystemFlags::getSystemSettingType(SystemFlags::debugUnitCommands).enabled)
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SystemFlags::OutputDebug(SystemFlags::debugUnitCommands,"In [%s::%s Line: %d] Deleting lower priority command [%s]\n",__FILE__,__FUNCTION__,__LINE__,(*i)->toString().c_str());
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static string mutexOwnerId = string(__FILE__) + string("_") + intToStr(__LINE__);
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MutexSafeWrapper safeMutex(&mutexCommands,mutexOwnerId);
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deleteQueuedCommand(*i);
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i= commands.erase(i);
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safeMutex.ReleaseLock();
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}
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else{
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++i;
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}
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}
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safeMutex.ReleaseLock();
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}
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if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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@ -1055,19 +1059,23 @@ CommandResult Unit::finishCommand() {
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delete commands.front();
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commands.erase(commands.begin());
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safeMutex.ReleaseLock(true);
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this->unitPath->clear();
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while (commands.empty() == false) {
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if (commands.front()->getUnit() != NULL && livingUnitsp.find(commands.front()->getUnit()) == livingUnitsp.end()) {
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safeMutex.Lock();
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delete commands.front();
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commands.erase(commands.begin());
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} else {
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safeMutex.ReleaseLock(true);
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}
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else {
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break;
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}
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}
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safeMutex.ReleaseLock();
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return crSuccess;
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}
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@ -1093,10 +1101,12 @@ CommandResult Unit::cancelCommand() {
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delete commands.back();
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commands.pop_back();
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safeMutex.ReleaseLock();
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//clear routes
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this->unitPath->clear();
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safeMutex.ReleaseLock();
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return crSuccess;
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}
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@ -2113,17 +2123,20 @@ void Unit::updateTarget(){
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}
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void Unit::clearCommands() {
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static string mutexOwnerId = string(__FILE__) + string("_") + intToStr(__LINE__);
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MutexSafeWrapper safeMutex(&mutexCommands,mutexOwnerId);
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this->setCurrentUnitTitle("");
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this->unitPath->clear();
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while(commands.empty() == false) {
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undoCommand(commands.back());
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static string mutexOwnerId = string(__FILE__) + string("_") + intToStr(__LINE__);
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MutexSafeWrapper safeMutex(&mutexCommands,mutexOwnerId);
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delete commands.back();
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commands.pop_back();
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safeMutex.ReleaseLock();
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}
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safeMutex.ReleaseLock();
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}
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void Unit::deleteQueuedCommand(Command *command) {
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@ -275,10 +275,10 @@ void World::updateAllFactionUnits() {
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// Prioritize grouped command units so closest units to target go first
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// units
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const bool sortedUnitsAllowed = true;
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int factionCount = getFactionCount();
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bool sortedUnitsAllowed = true;
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std::map<int, std::vector<CommandGroupSorter *> > unitsInFactionsSorted;
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std::map<int, std::vector<CommandGroupSorter> > unitsInFactionsSorted;
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int factionCount = getFactionCount();
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if(sortedUnitsAllowed == true) {
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for(int i = 0; i < factionCount; ++i) {
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Faction *faction = getFaction(i);
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@ -286,6 +286,9 @@ void World::updateAllFactionUnits() {
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throw runtime_error("faction == NULL");
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}
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std::vector<CommandGroupSorter *> &unitListToSort = unitsInFactionsSorted[faction->getIndex()];
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unitListToSort.clear();
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int unitCount = faction->getUnitCount();
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for(int j = 0; j < unitCount; ++j) {
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Unit *unit = faction->getUnit(j);
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@ -293,13 +296,16 @@ void World::updateAllFactionUnits() {
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throw runtime_error("unit == NULL");
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}
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unitsInFactionsSorted[faction->getIndex()].push_back(CommandGroupSorter(unit));
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unitListToSort.push_back(new CommandGroupSorter(unit));
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}
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if(unitListToSort.size() > 0) {
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std::sort(unitListToSort.begin(),unitListToSort.end());
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}
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std::vector<CommandGroupSorter> &unitListToSort = unitsInFactionsSorted[faction->getIndex()];
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std::sort(unitListToSort.begin(),unitListToSort.end());
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}
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}
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//sortedUnitsAllowed = false;
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// Signal the faction threads to do any pre-processing
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for(int i = 0; i < factionCount; ++i) {
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Faction *faction = getFaction(i);
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@ -308,7 +314,7 @@ void World::updateAllFactionUnits() {
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}
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if(sortedUnitsAllowed == true) {
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std::vector<CommandGroupSorter> &unitListSorted = unitsInFactionsSorted[faction->getIndex()];
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std::vector<CommandGroupSorter *> &unitListSorted = unitsInFactionsSorted[faction->getIndex()];
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faction->signalWorkerThread(frameCount,&unitListSorted);
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}
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else {
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@ -350,7 +356,7 @@ void World::updateAllFactionUnits() {
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throw runtime_error("faction == NULL");
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}
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std::vector<CommandGroupSorter> *unitListSorted = NULL;
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std::vector<CommandGroupSorter *> *unitListSorted = NULL;
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int unitCount = faction->getUnitCount();
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if(sortedUnitsAllowed == true) {
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unitListSorted = &unitsInFactionsSorted[faction->getIndex()];
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@ -360,7 +366,7 @@ void World::updateAllFactionUnits() {
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for(int j = 0; j < unitCount; ++j) {
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Unit *unit = NULL;
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if(sortedUnitsAllowed == true) {
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unit = (*unitListSorted)[j].unit;
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unit = (*unitListSorted)[j]->unit;
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}
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else {
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unit = faction->getUnit(j);
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@ -370,6 +376,11 @@ void World::updateAllFactionUnits() {
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}
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unitUpdater.updateUnit(unit);
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if(sortedUnitsAllowed == true) {
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delete (*unitListSorted)[j];
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(*unitListSorted)[j] = NULL;
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}
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}
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// int unitCount = faction->getUnitCount();
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@ -383,6 +394,8 @@ void World::updateAllFactionUnits() {
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// }
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}
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unitsInFactionsSorted.clear();
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if(SystemFlags::VERBOSE_MODE_ENABLED && chrono.getMillis() >= 20) printf("In [%s::%s Line: %d] *** Faction MAIN thread processing took [%lld] msecs for %d factions for frameCount = %d.\n",__FILE__,__FUNCTION__,__LINE__,(long long int)chrono.getMillis(),factionCount,frameCount);
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}
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