mirror of
https://github.com/glest/glest-source.git
synced 2025-08-31 19:51:44 +02:00
Removed gl2xml
This commit is contained in:
@@ -305,7 +305,6 @@ IF(EXISTS "${PROJECT_SOURCE_DIR}/source/")
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# MESSAGE(STATUS "WARNING... the following game tools will NOT be built since we cannot find wxWidgets on this machine")
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# MESSAGE(STATUS "map editor, g3d viewer")
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#endif()
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ADD_SUBDIRECTORY( ${PROJECT_SOURCE_DIR}/source/tools/glexemel )
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ADD_SUBDIRECTORY( ${PROJECT_SOURCE_DIR}/source/tests )
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ENDIF()
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@@ -7,8 +7,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libzetaglest", "libzetagles
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zetaglest", "zetaglest.vcxproj", "{6B0C65F1-D031-46AF-AC0D-7C38892D2952}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g2xml", "g2xml.vcxproj", "{407355A4-D12A-4E3B-A7EB-A835E573B376}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g3d_viewer", "g3d_viewer.vcxproj", "{FE5C7C7C-F109-44F5-8329-25A4E24F162C}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "map_editor", "map_editor.vcxproj", "{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}"
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@@ -32,12 +30,6 @@ Global
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{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Release|x64.Build.0 = Release|x64
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{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Release|x86.ActiveCfg = Release|Win32
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{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Release|x86.Build.0 = Release|Win32
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{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release|Win32.ActiveCfg = Release|Win32
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{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release|Win32.Build.0 = Release|Win32
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{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release|x64.ActiveCfg = Release|x64
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{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release|x64.Build.0 = Release|x64
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{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release|x86.ActiveCfg = Release|Win32
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{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release|x86.Build.0 = Release|Win32
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{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Release|Win32.ActiveCfg = Release|Win32
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{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Release|Win32.Build.0 = Release|Win32
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{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Release|x64.ActiveCfg = Release|x64
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@@ -1,115 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{407355A4-D12A-4E3B-A7EB-A835E573B376}</ProjectGuid>
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<RootNamespace>g2xml</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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<ProjectName>g2xml</ProjectName>
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<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<PlatformToolset>v140</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<PlatformToolset>v140</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
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<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
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<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</GenerateManifest>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<TargetName>g2xml</TargetName>
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<IntDir>$(SolutionDir)\$(TargetName)$(Platform)_obj\$(Configuration)\</IntDir>
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<OutDir>$(SolutionDir)\$(TargetName)$(Platform)\$(Configuration)\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<TargetName>g2xml</TargetName>
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<IntDir>$(SolutionDir)\$(TargetName)$(Platform)_obj\$(Configuration)\</IntDir>
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<OutDir>$(SolutionDir)\$(TargetName)$(Platform)\$(Configuration)\</OutDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<Optimization>Full</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Console</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<Optimization>Full</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<EnableEnhancedInstructionSet>
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</EnableEnhancedInstructionSet>
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<DisableSpecificWarnings>4996</DisableSpecificWarnings>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Console</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\source\tools\glexemel\g2xml.c" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@@ -11,8 +11,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g3d_viewer", "g3d_viewer.vc
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "map_editor", "map_editor.vcxproj", "{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g2xml", "g2xml.vcxproj", "{407355A4-D12A-4E3B-A7EB-A835E573B376}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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@@ -53,14 +51,6 @@ Global
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{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Release|Win32.Build.0 = Release|Win32
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{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Release|x64.ActiveCfg = Release|x64
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||||
{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}.Release|x64.Build.0 = Release|x64
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{407355A4-D12A-4E3B-A7EB-A835E573B376}.Debug|Win32.ActiveCfg = Release|Win32
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{407355A4-D12A-4E3B-A7EB-A835E573B376}.Debug|Win32.Build.0 = Release|Win32
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||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Debug|x64.ActiveCfg = Release|x64
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||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Debug|x64.Build.0 = Release|x64
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release|Win32.Build.0 = Release|Win32
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release|x64.ActiveCfg = Release|x64
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{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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|
@@ -1,113 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
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||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
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||||
<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
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||||
<ProjectGuid>{407355A4-D12A-4E3B-A7EB-A835E573B376}</ProjectGuid>
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<RootNamespace>g2xml</RootNamespace>
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||||
<Keyword>Win32Proj</Keyword>
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||||
<ProjectName>g2xml</ProjectName>
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<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\$(TargetName)$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\$(TargetName)$(Platform)_obj\$(Configuration)\</IntDir>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</GenerateManifest>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<TargetName>g2xml</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<TargetName>g2xml</TargetName>
|
||||
<IntDir>$(SolutionDir)\$(TargetName)$(Platform)_obj\$(Configuration)\</IntDir>
|
||||
<OutDir>$(SolutionDir)\$(TargetName)$(Platform)\$(Configuration)\</OutDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<Optimization>Full</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
|
||||
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>false</OmitFramePointers>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\source\tools\glexemel\g2xml.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@@ -7,8 +7,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libzetaglest", "libzetagles
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zetaglest", "zetaglest.vcxproj", "{6B0C65F1-D031-46AF-AC0D-7C38892D2952}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g2xml", "g2xml.vcxproj", "{407355A4-D12A-4E3B-A7EB-A835E573B376}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g3d_viewer", "g3d_viewer.vcxproj", "{FE5C7C7C-F109-44F5-8329-25A4E24F162C}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "map_editor", "map_editor.vcxproj", "{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}"
|
||||
@@ -32,12 +30,6 @@ Global
|
||||
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Release|x64.Build.0 = Release|x64
|
||||
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Release|x86.ActiveCfg = Release|Win32
|
||||
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Release|x86.Build.0 = Release|Win32
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release|Win32.Build.0 = Release|Win32
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release|x64.ActiveCfg = Release|x64
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release|x64.Build.0 = Release|x64
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release|x86.ActiveCfg = Release|Win32
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release|x86.Build.0 = Release|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Release|Win32.Build.0 = Release|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Release|x64.ActiveCfg = Release|x64
|
||||
|
@@ -1,115 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{407355A4-D12A-4E3B-A7EB-A835E573B376}</ProjectGuid>
|
||||
<RootNamespace>g2xml</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectName>g2xml</ProjectName>
|
||||
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
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||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</GenerateManifest>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<TargetName>g2xml</TargetName>
|
||||
<IntDir>$(SolutionDir)\$(TargetName)$(Platform)_obj\$(Configuration)\</IntDir>
|
||||
<OutDir>$(SolutionDir)\$(TargetName)$(Platform)\$(Configuration)\</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<TargetName>g2xml</TargetName>
|
||||
<IntDir>$(SolutionDir)\$(TargetName)$(Platform)_obj\$(Configuration)\</IntDir>
|
||||
<OutDir>$(SolutionDir)\$(TargetName)$(Platform)\$(Configuration)\</OutDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Full</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<Optimization>Full</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<EnableEnhancedInstructionSet>
|
||||
</EnableEnhancedInstructionSet>
|
||||
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\source\tools\glexemel\g2xml.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@@ -7,8 +7,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libzetaglest", "libzetagles
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zetaglest", "zetaglest.vcxproj", "{6B0C65F1-D031-46AF-AC0D-7C38892D2952}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g2xml", "g2xml.vcxproj", "{407355A4-D12A-4E3B-A7EB-A835E573B376}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g3d_viewer", "g3d_viewer.vcxproj", "{FE5C7C7C-F109-44F5-8329-25A4E24F162C}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "map_editor", "map_editor.vcxproj", "{5D09BE33-81EC-450B-8A7B-2E7B941ADC56}"
|
||||
@@ -27,10 +25,6 @@ Global
|
||||
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Release|Win32.Build.0 = Release|Win32
|
||||
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Release|x64.ActiveCfg = Release|x64
|
||||
{6B0C65F1-D031-46AF-AC0D-7C38892D2952}.Release|x64.Build.0 = Release|x64
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release|Win32.Build.0 = Release|Win32
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release|x64.ActiveCfg = Release|x64
|
||||
{407355A4-D12A-4E3B-A7EB-A835E573B376}.Release|x64.Build.0 = Release|x64
|
||||
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Release|Win32.Build.0 = Release|Win32
|
||||
{FE5C7C7C-F109-44F5-8329-25A4E24F162C}.Release|x64.ActiveCfg = Release|x64
|
||||
|
@@ -1,113 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
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<ItemGroup Label="ProjectConfigurations">
|
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<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
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<Platform>Win32</Platform>
|
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</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
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</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{407355A4-D12A-4E3B-A7EB-A835E573B376}</ProjectGuid>
|
||||
<RootNamespace>g2xml</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectName>g2xml</ProjectName>
|
||||
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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||||
<PropertyGroup Label="UserMacros" />
|
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<PropertyGroup>
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||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\$(TargetName)$(Platform)\$(Configuration)\</OutDir>
|
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\$(TargetName)$(Platform)_obj\$(Configuration)\</IntDir>
|
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
|
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<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</GenerateManifest>
|
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</PropertyGroup>
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
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<TargetName>g2xml</TargetName>
|
||||
</PropertyGroup>
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
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<TargetName>g2xml</TargetName>
|
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<IntDir>$(SolutionDir)\$(TargetName)$(Platform)_obj\$(Configuration)\</IntDir>
|
||||
<OutDir>$(SolutionDir)\$(TargetName)$(Platform)\$(Configuration)\</OutDir>
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</PropertyGroup>
|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
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<PrecompiledHeader>
|
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</PrecompiledHeader>
|
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<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Console</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
|
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
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<TargetMachine>MachineX86</TargetMachine>
|
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</Link>
|
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</ItemDefinitionGroup>
|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<Optimization>Full</Optimization>
|
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<IntrinsicFunctions>true</IntrinsicFunctions>
|
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
|
||||
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>false</OmitFramePointers>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
</Link>
|
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</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\source\tools\glexemel\g2xml.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
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</Project>
|
4
source/tools/glexemel/.gitignore
vendored
4
source/tools/glexemel/.gitignore
vendored
@@ -1,4 +0,0 @@
|
||||
g2xml
|
||||
xml2g
|
||||
|
||||
/*.dSYM/
|
@@ -1,23 +0,0 @@
|
||||
# glexemel
|
||||
|
||||
OPTION(BUILD_MODEL_IMPORT_EXPORT_TOOLS "Build model import/export tools" OFF)
|
||||
MESSAGE(STATUS "Build Model Import/Export Tools = ${BUILD_MODEL_IMPORT_EXPORT_TOOLS}")
|
||||
|
||||
IF(BUILD_MODEL_IMPORT_EXPORT_TOOLS)
|
||||
|
||||
add_executable(g2xml g2xml.c g3dv4.h)
|
||||
|
||||
string (FIND ${CMAKE_SYSTEM_NAME} "BSD" found_BSD)
|
||||
IF (found_BSD)
|
||||
SET(CMAKE_INCLUDE_PATH /usr/local/include)
|
||||
ENDIF()
|
||||
|
||||
find_package(LibXml2)
|
||||
IF(LIBXML2_FOUND)
|
||||
include_directories(${CMAKE_INCLUDE_PATH} ${LIBXML2_INCLUDE_DIR})
|
||||
add_executable(xml2g xml2g.c g3dv4.h)
|
||||
target_link_libraries(xml2g ${LIBXML2_LIBRARIES})
|
||||
ELSE()
|
||||
MESSAGE(STATUS "WARNING... xml2g will NOT be built since we cannot find libXml2 on this machine")
|
||||
ENDIF()
|
||||
ENDIF()
|
@@ -1,340 +0,0 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
|
||||
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Library General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Library General
|
||||
Public License instead of this License.
|
@@ -1,11 +0,0 @@
|
||||
Sorry - no autotools support (yet!).
|
||||
|
||||
You will need:
|
||||
1) GNU Make (or an equivalent).
|
||||
2) An ANSI C compiler (eg: gcc).
|
||||
3) libxml2 (http://xmlsoft.org) - the XML parser for GNOME.
|
||||
|
||||
Just copy Makefile.linux to Makefile:
|
||||
$ cp Makefile.linux Makefile
|
||||
Then edit Makefile to suit your needs (it's *very* simple).
|
||||
|
@@ -1,30 +0,0 @@
|
||||
# You need to edit this Makefile for your specific platform
|
||||
|
||||
# CC is the name of your C compiler
|
||||
CC=gcc
|
||||
# CFLAGS are the flags that you want to pass to the C compiler
|
||||
CFLAGS=-Wall -ansi -pedantic
|
||||
# IDIRS specify the include directories to use
|
||||
IDIRS=-I/usr/include/libxml2
|
||||
# LIBS specify the libraries (libxml2)
|
||||
LIBS=-lxml2
|
||||
# INSTALLDIR specifies the directory to which the binaries should be installed
|
||||
INSTALLDIR=/usr/local/bin
|
||||
# CP specifies the copy command for the system
|
||||
CP=cp
|
||||
|
||||
all: g2xml xml2g
|
||||
|
||||
g2xml:
|
||||
${CC} ${CFLAGS} ${IDIRS} g2xml.c -o g2xml ${LIBS}
|
||||
|
||||
xml2g:
|
||||
${CC} ${CFLAGS} ${IDIRS} xml2g.c -o xml2g ${LIBS}
|
||||
|
||||
install:
|
||||
${CP} g2xml ${INSTALLDIR}/.
|
||||
${CP} xml2g ${INSTALLDIR}/.
|
||||
${CP} g3d.dtd ${INSTALLDIR}/.
|
||||
|
||||
clean:
|
||||
rm -f g2xml xml2g
|
@@ -1,13 +0,0 @@
|
||||
=== GLEXEMEL ===
|
||||
An XML format for the G3D file format used by the game Glest:
|
||||
http://www.glest.org
|
||||
|
||||
This XML format allows for exporters to create XML file descriptions that
|
||||
can then be converted to binary.
|
||||
|
||||
Note: This package is not yet part of Glest, although it is offered for
|
||||
inclusion should the developers wish.
|
||||
|
||||
Copyright (C) Jonathan Merritt 2005.
|
||||
This package may be distributed under the terms of the GNU General Public
|
||||
License (see the file COPYING for more details).
|
@@ -1,340 +0,0 @@
|
||||
/**
|
||||
* File: g2xml.c
|
||||
* Written: Jonathan Merritt <jmerritt@warpax.com>
|
||||
*
|
||||
* Description:
|
||||
* Converts G3D format files into an XML representation.
|
||||
*
|
||||
* Copyright (C) Jonathan Merritt 2005.
|
||||
* This file may be distributed under the terms of the GNU General Public
|
||||
* License.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "g3dv4.h"
|
||||
|
||||
#ifndef TRUE
|
||||
#define TRUE 1
|
||||
#endif
|
||||
#ifndef FALSE
|
||||
#define FALSE 0
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Forward function declarations.
|
||||
*/
|
||||
int g3d2xml(FILE *infile, FILE *outfile);
|
||||
void usage(char *execname);
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Program entry point.
|
||||
*
|
||||
* @param argc: Number of arguments passed to the program.
|
||||
* @param argv: Array of string arguments.
|
||||
*
|
||||
* @returns: EXIT_SUCCESS or EXIT_FAILURE depending upon success or failure
|
||||
* of the conversion to XML.
|
||||
*/
|
||||
int main(int argc, char **argv) {
|
||||
char *infilename, *outfilename;
|
||||
FILE *infile, *outfile;
|
||||
int successFlag;
|
||||
|
||||
/* parse command line arguments */
|
||||
if (argc != 3) {
|
||||
usage(argv[0]);
|
||||
return (EXIT_FAILURE);
|
||||
} else {
|
||||
infilename = argv[1];
|
||||
outfilename = argv[2];
|
||||
}
|
||||
|
||||
/* attempt to open the input and output files */
|
||||
//#ifdef WIN32
|
||||
// infile = _wfopen(utf8_decode(infilename).c_str(), L"rb");
|
||||
//#else
|
||||
infile = fopen(infilename, "rb");
|
||||
//#endif
|
||||
if (infile == NULL) {
|
||||
printf("Could not open file \"%s\" for binary reading.\n",
|
||||
infilename);
|
||||
return (EXIT_FAILURE);
|
||||
}
|
||||
//#ifdef WIN32
|
||||
// outfile = _wfopen(utf8_decode(outfilename).c_str(), L"w");
|
||||
//#else
|
||||
outfile = fopen(outfilename, "w");
|
||||
//#endif
|
||||
if (outfile == NULL) {
|
||||
printf("Could not open file \"%s\" for writing.\n",
|
||||
outfilename);
|
||||
fclose(infile);
|
||||
return (EXIT_FAILURE);
|
||||
}
|
||||
|
||||
/* perform the XML conversion */
|
||||
successFlag = g3d2xml(infile, outfile);
|
||||
|
||||
/* close the two files */
|
||||
fclose(infile);
|
||||
fclose(outfile);
|
||||
|
||||
/* return a success or failure flag */
|
||||
if (successFlag)
|
||||
return (EXIT_SUCCESS);
|
||||
else
|
||||
return (EXIT_FAILURE);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Prints a "Usage:" string for the program.
|
||||
*
|
||||
* @param execname: Executable name of the program.
|
||||
*/
|
||||
void usage(char *execname) {
|
||||
printf("Usage:\n");
|
||||
printf(" %s infile.g3d outfile.xml\n", execname);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Performs the conversion from the G3D file format to XML.
|
||||
*
|
||||
* @param infile: G3D binary file, opened as "rb", for input.
|
||||
* @param outfile: Text file, opened as "w", for XML output.
|
||||
*
|
||||
* @returns: TRUE if conversion to XML was successful, and FALSE otherwise.
|
||||
*/
|
||||
int g3d2xml(FILE *infile, FILE *outfile) {
|
||||
struct FileHeader fileHeader;
|
||||
struct ModelHeader modelHeader;
|
||||
struct MeshHeader meshHeader;
|
||||
size_t nBytes;
|
||||
uint8 textureName[NAMESIZE + 1];
|
||||
float32 *fdata;
|
||||
uint32 *idata;
|
||||
unsigned int ii, jj, kk;
|
||||
|
||||
/* read in the FileHeader */
|
||||
nBytes = sizeof(struct FileHeader);
|
||||
if (fread(&fileHeader, nBytes, 1, infile) != 1) {
|
||||
printf("Could not read file header!\n");
|
||||
return FALSE;
|
||||
}
|
||||
if (strncmp((char*) fileHeader.id, "G3D", 3) != 0) {
|
||||
printf("Expected \"G3D\" id was not found!\n");
|
||||
return FALSE;
|
||||
}
|
||||
if (fileHeader.version != 4) {
|
||||
printf("Version 4 expected, but version %d found!\n",
|
||||
fileHeader.version);
|
||||
return FALSE;
|
||||
}
|
||||
fprintf(outfile, "<?xml version=\"1.0\" encoding=\"ASCII\" ?>\n");
|
||||
fprintf(outfile, "<!DOCTYPE G3D SYSTEM \"g3d.dtd\">\n");
|
||||
fprintf(outfile, "<!--\n");
|
||||
fprintf(outfile, "\tThis file is an XML encoding of a G3D binary\n");
|
||||
fprintf(outfile, "\tfile. The XML format is by Jonathan Merritt\n");
|
||||
fprintf(outfile, "\t(not yet accepted as part of Glest!).\n");
|
||||
fprintf(outfile, "-->\n");
|
||||
fprintf(outfile, "<G3D version=\"%d\">\n", fileHeader.version);
|
||||
|
||||
/* read in the ModelHeader */
|
||||
nBytes = sizeof(struct ModelHeader);
|
||||
if (fread(&modelHeader, nBytes, 1, infile) != 1) {
|
||||
printf("Could not read model header!\n");
|
||||
return FALSE;
|
||||
}
|
||||
if (modelHeader.type != mtMorphMesh) {
|
||||
printf("Unrecognized mesh type!\n");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* read in the meshes */
|
||||
for (ii = 0; ii < modelHeader.meshCount; ii++) {
|
||||
/* read in the MeshHeader */
|
||||
nBytes = sizeof(struct MeshHeader);
|
||||
if (fread(&meshHeader, nBytes, 1, infile) != 1) {
|
||||
printf("Could not read mesh header!\n");
|
||||
return FALSE;
|
||||
}
|
||||
meshHeader.name[NAMESIZE - 1] = 0;
|
||||
/* write out XML mesh header */
|
||||
fprintf(outfile, "\t<Mesh name=\"%s\" ", meshHeader.name);
|
||||
fprintf(outfile, "frameCount=\"%u\" ", meshHeader.frameCount);
|
||||
fprintf(outfile, "vertexCount=\"%u\" ",
|
||||
meshHeader.vertexCount);
|
||||
fprintf(outfile, "indexCount=\"%u\" ", meshHeader.indexCount);
|
||||
fprintf(outfile, "specularPower=\"%f\" ",
|
||||
meshHeader.specularPower);
|
||||
fprintf(outfile, "opacity=\"%f\" ", meshHeader.opacity);
|
||||
if (meshHeader.properties & (0x1 << mpfTwoSided))
|
||||
fprintf(outfile, "twoSided=\"true\" ");
|
||||
else
|
||||
fprintf(outfile, "twoSided=\"false\" ");
|
||||
if (meshHeader.properties & (0x1 << mpfCustomColor))
|
||||
fprintf(outfile, "customColor=\"true\" ");
|
||||
else
|
||||
fprintf(outfile, "customColor=\"false\" ");
|
||||
if (meshHeader.textures)
|
||||
fprintf(outfile, "diffuseTexture=\"true\"");
|
||||
else
|
||||
fprintf(outfile, "diffuseTexture=\"false\"");
|
||||
fprintf(outfile, ">\n");
|
||||
|
||||
/* write out diffuse and specular colors */
|
||||
fprintf(outfile, "\t\t<Diffuse>\n");
|
||||
fprintf(outfile, "\t\t\t<Color r=\"%f\" g=\"%f\" b=\"%f\"/>\n",
|
||||
meshHeader.diffuseColor[0],
|
||||
meshHeader.diffuseColor[1],
|
||||
meshHeader.diffuseColor[2]);
|
||||
fprintf(outfile, "\t\t</Diffuse>\n");
|
||||
fprintf(outfile, "\t\t<Specular>\n");
|
||||
fprintf(outfile, "\t\t\t<Color r=\"%f\" g=\"%f\" b=\"%f\"/>\n",
|
||||
meshHeader.specularColor[0],
|
||||
meshHeader.specularColor[1],
|
||||
meshHeader.specularColor[2]);
|
||||
fprintf(outfile, "\t\t</Specular>\n");
|
||||
|
||||
/* read / write the texture name if present */
|
||||
if (meshHeader.textures) {
|
||||
memset(&textureName[0], 0, NAMESIZE + 1);
|
||||
nBytes = NAMESIZE;
|
||||
if (fread(&textureName, nBytes, 1, infile) != 1) {
|
||||
printf("Could not read texture name!\n");
|
||||
return FALSE;
|
||||
}
|
||||
textureName[NAMESIZE] = 0;
|
||||
fprintf(outfile, "\t\t<Texture name=\"%s\"/>\n",
|
||||
textureName);
|
||||
}
|
||||
|
||||
/* read / write each set of vertex data */
|
||||
for (jj = 0; jj < meshHeader.frameCount; jj++) {
|
||||
nBytes = sizeof(float32)*meshHeader.vertexCount * 3;
|
||||
fdata = malloc(nBytes);
|
||||
if (fdata == NULL) {
|
||||
printf("Could not allocate buffer!\n");
|
||||
return FALSE;
|
||||
}
|
||||
if (fread(fdata, nBytes, 1, infile) != 1) {
|
||||
printf("Could not read vertex data!\n");
|
||||
free(fdata);
|
||||
return FALSE;
|
||||
}
|
||||
fprintf(outfile, "\t\t<Vertices frame=\"%u\">\n",
|
||||
jj);
|
||||
for (kk = 0; kk < meshHeader.vertexCount; kk++) {
|
||||
fprintf(outfile, "\t\t\t<Vertex ");
|
||||
/*fprintf(outfile, "i=\"%d\" ",
|
||||
kk);*/
|
||||
fprintf(outfile, "x=\"%f\" ",
|
||||
fdata[3 * kk]);
|
||||
fprintf(outfile, "y=\"%f\" ",
|
||||
fdata[3 * kk + 1]);
|
||||
fprintf(outfile, "z=\"%f\"/>\n",
|
||||
fdata[3 * kk + 2]);
|
||||
}
|
||||
fprintf(outfile, "\t\t</Vertices>\n");
|
||||
free(fdata);
|
||||
}
|
||||
|
||||
/* read / write each set of normal data */
|
||||
for (jj = 0; jj < meshHeader.frameCount; jj++) {
|
||||
nBytes = sizeof(float32)*meshHeader.vertexCount * 3;
|
||||
fdata = malloc(nBytes);
|
||||
if (fdata == NULL) {
|
||||
printf("Could not allocate buffer!\n");
|
||||
return FALSE;
|
||||
}
|
||||
if (fread(fdata, nBytes, 1, infile) != 1) {
|
||||
printf("Could not read normal data!\n");
|
||||
free(fdata);
|
||||
return FALSE;
|
||||
}
|
||||
fprintf(outfile, "\t\t<Normals frame=\"%u\">\n",
|
||||
jj);
|
||||
for (kk = 0; kk < meshHeader.vertexCount; kk++) {
|
||||
fprintf(outfile, "\t\t\t<Normal ");
|
||||
/*fprintf(outfile, "i=\"%d\" ",
|
||||
kk);*/
|
||||
fprintf(outfile, "x=\"%f\" ",
|
||||
fdata[3 * kk]);
|
||||
fprintf(outfile, "y=\"%f\" ",
|
||||
fdata[3 * kk + 1]);
|
||||
fprintf(outfile, "z=\"%f\"/>\n",
|
||||
fdata[3 * kk + 2]);
|
||||
}
|
||||
fprintf(outfile, "\t\t</Normals>\n");
|
||||
free(fdata);
|
||||
}
|
||||
|
||||
/* read / write texture coordinates */
|
||||
if (meshHeader.textures) {
|
||||
nBytes = sizeof(float32)*meshHeader.vertexCount * 2;
|
||||
fdata = malloc(nBytes);
|
||||
if (fdata == NULL) {
|
||||
printf("Could not allocate buffer!\n");
|
||||
return FALSE;
|
||||
}
|
||||
if (fread(fdata, nBytes, 1, infile) != 1) {
|
||||
printf("Could not read texture coords!\n");
|
||||
free(fdata);
|
||||
return FALSE;
|
||||
}
|
||||
fprintf(outfile, "\t\t<TexCoords>\n");
|
||||
for (kk = 0; kk < meshHeader.vertexCount; kk++) {
|
||||
fprintf(outfile, "\t\t\t<ST ");
|
||||
/*fprintf(outfile, "i=\"%d\" ",
|
||||
kk);*/
|
||||
fprintf(outfile, "s=\"%f\" ",
|
||||
fdata[2 * kk]);
|
||||
fprintf(outfile, "t=\"%f\"/>\n",
|
||||
fdata[2 * kk + 1]);
|
||||
}
|
||||
fprintf(outfile, "\t\t</TexCoords>\n");
|
||||
free(fdata);
|
||||
}
|
||||
|
||||
/* read / write face indices */
|
||||
nBytes = sizeof(uint32)*meshHeader.indexCount;
|
||||
idata = malloc(nBytes);
|
||||
if (idata == NULL) {
|
||||
printf("Could not allocate buffer!\n");
|
||||
return FALSE;
|
||||
}
|
||||
if (fread(idata, nBytes, 1, infile) != 1) {
|
||||
printf("Could not read indexes!\n");
|
||||
free(idata);
|
||||
return FALSE;
|
||||
}
|
||||
fprintf(outfile, "\t\t<Indices>\n");
|
||||
for (kk = 0; kk < meshHeader.indexCount; kk++) {
|
||||
fprintf(outfile, "\t\t\t<Ix i=\"%u\"/>\n",
|
||||
idata[kk]);
|
||||
}
|
||||
fprintf(outfile, "\t\t</Indices>\n");
|
||||
free(idata);
|
||||
|
||||
fprintf(outfile, "\t</Mesh>\n");
|
||||
}
|
||||
|
||||
fprintf(outfile, "</G3D>\n");
|
||||
|
||||
return TRUE;
|
||||
|
||||
}
|
||||
|
@@ -1,66 +0,0 @@
|
||||
<?xml version="1.0" encoding="ASCII" ?>
|
||||
|
||||
<!--
|
||||
A DTD for describing an XML representation of G3D version 4 files.
|
||||
|
||||
Created by Jonathan Merritt <jmerritt@warpax.com>
|
||||
Copyright (C) Jonathan Merritt 2005.
|
||||
|
||||
This DTD may be distributed under the terms of the GNU General Public
|
||||
License.
|
||||
-->
|
||||
|
||||
<!ELEMENT G3D (Mesh+)>
|
||||
<!ATTLIST G3D version CDATA #REQUIRED>
|
||||
|
||||
<!ELEMENT Mesh
|
||||
(Diffuse,Specular,Texture?,Vertices+,Normals+,TexCoords?,Indices)>
|
||||
<!ATTLIST Mesh name CDATA #REQUIRED>
|
||||
<!ATTLIST Mesh frameCount CDATA #REQUIRED>
|
||||
<!ATTLIST Mesh vertexCount CDATA #REQUIRED>
|
||||
<!ATTLIST Mesh indexCount CDATA #REQUIRED>
|
||||
<!ATTLIST Mesh specularPower CDATA #REQUIRED>
|
||||
<!ATTLIST Mesh opacity CDATA #REQUIRED>
|
||||
<!ATTLIST Mesh twoSided (true|false) #REQUIRED>
|
||||
<!ATTLIST Mesh customColor (true|false) #REQUIRED>
|
||||
<!ATTLIST Mesh diffuseTexture (true|false) #REQUIRED>
|
||||
|
||||
<!ELEMENT Diffuse (Color)>
|
||||
|
||||
<!ELEMENT Specular (Color)>
|
||||
|
||||
<!ELEMENT Color EMPTY>
|
||||
<!ATTLIST Color r CDATA #REQUIRED>
|
||||
<!ATTLIST Color g CDATA #REQUIRED>
|
||||
<!ATTLIST Color b CDATA #REQUIRED>
|
||||
|
||||
<!ELEMENT Texture EMPTY>
|
||||
<!ATTLIST Texture name CDATA #REQUIRED>
|
||||
|
||||
<!ELEMENT Vertices (Vertex+)>
|
||||
<!ATTLIST Vertices frame CDATA #IMPLIED>
|
||||
|
||||
<!ELEMENT Vertex EMPTY>
|
||||
<!ATTLIST Vertex x CDATA #REQUIRED>
|
||||
<!ATTLIST Vertex y CDATA #REQUIRED>
|
||||
<!ATTLIST Vertex z CDATA #REQUIRED>
|
||||
|
||||
<!ELEMENT Normals (Normal+)>
|
||||
<!ATTLIST Normals frame CDATA #IMPLIED>
|
||||
|
||||
<!ELEMENT Normal EMPTY>
|
||||
<!ATTLIST Normal x CDATA #REQUIRED>
|
||||
<!ATTLIST Normal y CDATA #REQUIRED>
|
||||
<!ATTLIST Normal z CDATA #REQUIRED>
|
||||
|
||||
<!ELEMENT TexCoords (ST+)>
|
||||
|
||||
<!ELEMENT ST EMPTY>
|
||||
<!ATTLIST ST s CDATA #REQUIRED>
|
||||
<!ATTLIST ST t CDATA #REQUIRED>
|
||||
|
||||
<!ELEMENT Indices (Ix+)>
|
||||
|
||||
<!ELEMENT Ix EMPTY>
|
||||
<!ATTLIST Ix i CDATA #REQUIRED>
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 59 KiB |
@@ -1,61 +0,0 @@
|
||||
// ==============================================================
|
||||
// This file is part of Glest Shared Library (www.glest.org)
|
||||
//
|
||||
// Copyright (C) 2001-2008 Martiño Figueroa
|
||||
//
|
||||
// You can redistribute this code and/or modify it under
|
||||
// the terms of the GNU General Public License as published
|
||||
// by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version
|
||||
// ==============================================================
|
||||
/**
|
||||
* File: g3dv4.h
|
||||
*
|
||||
* Description:
|
||||
* Data types used by the G3D format.
|
||||
*/
|
||||
|
||||
#ifndef G3DV4_HEADER
|
||||
#define G3DV4_HEADER
|
||||
// bug fix from wiki
|
||||
#pragma pack(push, 1)
|
||||
|
||||
typedef float float32;
|
||||
typedef unsigned char uint8;
|
||||
typedef unsigned short int uint16;
|
||||
typedef unsigned int uint32;
|
||||
|
||||
#define NAMESIZE 64
|
||||
|
||||
struct FileHeader{
|
||||
uint8 id[3];
|
||||
uint8 version;
|
||||
};
|
||||
|
||||
struct ModelHeader{
|
||||
uint16 meshCount;
|
||||
uint8 type;
|
||||
};
|
||||
enum ModelType{
|
||||
mtMorphMesh
|
||||
};
|
||||
|
||||
struct MeshHeader{
|
||||
uint8 name[NAMESIZE];
|
||||
uint32 frameCount;
|
||||
uint32 vertexCount;
|
||||
uint32 indexCount;
|
||||
float32 diffuseColor[3];
|
||||
float32 specularColor[3];
|
||||
float32 specularPower;
|
||||
float32 opacity;
|
||||
uint32 properties;
|
||||
uint32 textures;
|
||||
};
|
||||
enum MeshPropertyFlag{
|
||||
mpfTwoSided= 0,
|
||||
mpfCustomColor= 1
|
||||
};
|
||||
|
||||
#pragma pack(pop)
|
||||
#endif
|
@@ -1,672 +0,0 @@
|
||||
/**
|
||||
* File: xml2g.c
|
||||
* Written: Jonathan Merritt <jmerritt@warpax.com>
|
||||
*
|
||||
* Description:
|
||||
* Converts G3Dv4 XML files into the binary representation used in the game.
|
||||
* Requirements:
|
||||
* libxml2
|
||||
*
|
||||
* Copyright (C) Jonathan Merritt 2005.
|
||||
* This file may be distributed under the terms of the GNU General Public
|
||||
* License.
|
||||
*/
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <libxml/parser.h>
|
||||
#include <libxml/tree.h>
|
||||
|
||||
#include "g3dv4.h"
|
||||
|
||||
#ifndef TRUE
|
||||
#define TRUE 1
|
||||
#endif
|
||||
#ifndef FALSE
|
||||
#define FALSE 0
|
||||
#endif
|
||||
|
||||
|
||||
/**
|
||||
* Forward function declarations.
|
||||
*/
|
||||
int xml2g3d(xmlDocPtr doc, FILE *outfile);
|
||||
void usage(char *execname);
|
||||
unsigned int countChildren(xmlNode *n, xmlChar *name);
|
||||
int processMesh(xmlNode *n, FILE *outfile);
|
||||
int readColorChild(xmlNode *n, char *childName, float32 *color);
|
||||
int processVertices(xmlNode *n, FILE *outfile, uint32 vertexCount);
|
||||
int processNormals(xmlNode *n, FILE *outfile, uint32 vertexCount);
|
||||
int processTexcoords(xmlNode *n, FILE *outfile, uint32 vertexCount);
|
||||
int processIndices(xmlNode *n, FILE *outfile, uint32 indexCount);
|
||||
|
||||
|
||||
/**
|
||||
* Program entry point.
|
||||
*
|
||||
* @param argc: Number of arguments passed to the program.
|
||||
* @param argv: Array of string arguments.
|
||||
*
|
||||
* @returns: EXIT_SUCCESS or EXIT_FAILURE depending upon success or failure
|
||||
* of the conversion to XML.
|
||||
*/
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
char *infilename, *outfilename;
|
||||
FILE *outfile;
|
||||
int successFlag;
|
||||
xmlParserCtxtPtr ctxt;
|
||||
xmlDocPtr doc;
|
||||
|
||||
/* parse command line arguments */
|
||||
if (argc != 3)
|
||||
{
|
||||
usage(argv[0]);
|
||||
return (EXIT_FAILURE);
|
||||
}
|
||||
else
|
||||
{
|
||||
infilename = argv[1];
|
||||
outfilename = argv[2];
|
||||
}
|
||||
|
||||
/* attempt to parse the XML file */
|
||||
LIBXML_TEST_VERSION
|
||||
ctxt = xmlNewParserCtxt();
|
||||
if (ctxt == NULL)
|
||||
{
|
||||
printf("Failed to allocate XML parser context!\n");
|
||||
return (EXIT_FAILURE);
|
||||
}
|
||||
doc = xmlCtxtReadFile(ctxt, infilename, NULL, XML_PARSE_DTDVALID);
|
||||
if (doc == NULL)
|
||||
{
|
||||
printf("Could not parse XML file \"%s\"!\n", infilename);
|
||||
xmlFreeParserCtxt(ctxt);
|
||||
return (EXIT_FAILURE);
|
||||
}
|
||||
|
||||
/* attempt to open the output binary file */
|
||||
//#ifdef WIN32
|
||||
// outfile = _wfopen(utf8_decode(outfilename).c_str(), L"wb");
|
||||
//#else
|
||||
outfile = fopen(outfilename, "wb");
|
||||
//#endif
|
||||
if (outfile == NULL) {
|
||||
printf("Could not open file \"%s\" for writing!\n",
|
||||
outfilename);
|
||||
xmlFreeDoc(doc);
|
||||
xmlFreeParserCtxt(ctxt);
|
||||
xmlCleanupParser();
|
||||
return (EXIT_FAILURE);
|
||||
}
|
||||
|
||||
/* perform the conversion: XML -> binary */
|
||||
successFlag = xml2g3d(doc, outfile);
|
||||
|
||||
/* close the files */
|
||||
xmlFreeDoc(doc);
|
||||
xmlFreeParserCtxt(ctxt);
|
||||
xmlCleanupParser();
|
||||
fclose(outfile);
|
||||
|
||||
/* return a success or failure flag */
|
||||
if (successFlag)
|
||||
return (EXIT_SUCCESS);
|
||||
else
|
||||
return (EXIT_FAILURE);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Prints a "Usage:" string for the program.
|
||||
*
|
||||
* @param execname: Executable name of the program.
|
||||
*/
|
||||
void usage(char *execname)
|
||||
{
|
||||
printf("Usage:\n");
|
||||
printf(" %s infile.xml outfile.g3d\n", execname);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Performs the conversion from the XML file format to the G3D binary format.
|
||||
*
|
||||
* @param doc: XML DOM document for input.
|
||||
* @param outfile: Binary file, opened as "wb", for output.
|
||||
*/
|
||||
int xml2g3d(xmlDocPtr doc, FILE *outfile)
|
||||
{
|
||||
struct FileHeader fh;
|
||||
struct ModelHeader mh;
|
||||
xmlNode *root_element;
|
||||
xmlNode *curNode;
|
||||
xmlChar version[] = "version";
|
||||
|
||||
/* fetch the root element and check it */
|
||||
root_element = xmlDocGetRootElement(doc);
|
||||
assert(root_element->type == XML_ELEMENT_NODE);
|
||||
if (strcmp((char*)root_element->name, "G3D") != 0)
|
||||
{
|
||||
printf("G3D document not found!\n");
|
||||
return FALSE;
|
||||
}
|
||||
if (strcmp((char*)xmlGetProp(root_element, version), "4") != 0)
|
||||
{
|
||||
printf("Only version 4 G3D documents can be handled!\n");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* write out the file header */
|
||||
memset(&fh, 0, sizeof(struct FileHeader));
|
||||
fh.id[0] = 'G'; fh.id[1] = '3'; fh.id[2] = 'D'; fh.version=4;
|
||||
fwrite(&fh, sizeof(struct FileHeader), 1, outfile);
|
||||
|
||||
/* write out the model header */
|
||||
memset(&mh, 0, sizeof(struct ModelHeader));
|
||||
mh.meshCount = (uint16)countChildren(root_element, (xmlChar*)"Mesh");
|
||||
mh.type = 0;
|
||||
fwrite(&mh, sizeof(struct ModelHeader), 1, outfile);
|
||||
|
||||
/* process each mesh in the file */
|
||||
curNode = root_element->children;
|
||||
for (; curNode; curNode = curNode->next)
|
||||
{
|
||||
if (curNode->type == XML_ELEMENT_NODE)
|
||||
{
|
||||
if (strcmp((char*)curNode->name, "Mesh") == 0)
|
||||
{
|
||||
if (processMesh(curNode, outfile) == FALSE)
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Counts the number of child nodes with the specified name.
|
||||
*
|
||||
* @param n: Node to count the children from.
|
||||
* @param name: Name of the child nodes to count.
|
||||
*
|
||||
* @return: The number of child nodes.
|
||||
*/
|
||||
unsigned int countChildren(xmlNode *n, xmlChar *name)
|
||||
{
|
||||
unsigned int count = 0;
|
||||
xmlNode *curNode = NULL;
|
||||
|
||||
for (curNode = n->children; curNode; curNode = curNode->next)
|
||||
{
|
||||
if (curNode->type == XML_ELEMENT_NODE)
|
||||
{
|
||||
if (strcmp((char*)curNode->name, (char*)name) == 0)
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Processes all <Mesh> elements from the XML file.
|
||||
*
|
||||
* @param n: <Mesh> element
|
||||
* @param outfile: Binary file, opened as "wb", for output.
|
||||
*
|
||||
* @return: TRUE if successful, FALSE otherwise.
|
||||
*/
|
||||
int processMesh(xmlNode *n, FILE *outfile)
|
||||
{
|
||||
xmlChar name[] = "name";
|
||||
xmlChar frameCount[] = "frameCount";
|
||||
xmlChar vertexCount[] = "vertexCount";
|
||||
xmlChar indexCount[] = "indexCount";
|
||||
xmlChar specularPower[] = "specularPower";
|
||||
xmlChar opacity[] = "opacity";
|
||||
xmlChar twoSided[] = "twoSided";
|
||||
xmlChar customColor[] = "customColor";
|
||||
xmlChar diffuseTexture[] = "diffuseTexture";
|
||||
|
||||
float32 color[3];
|
||||
|
||||
struct MeshHeader mh;
|
||||
uint8 texname[NAMESIZE+1];
|
||||
|
||||
int foundFlag = FALSE;
|
||||
xmlNode *texn = NULL;
|
||||
xmlNode *curNode = NULL;
|
||||
|
||||
/* make sure we're dealing with a <Mesh> element */
|
||||
assert(strcmp((char*)n->name, "Mesh") == 0);
|
||||
|
||||
/* populate the MeshHeader structure appropriately */
|
||||
memset(&mh, 0, sizeof(struct MeshHeader));
|
||||
strncpy((char*)mh.name, (char*)xmlGetProp(n, name), NAMESIZE-1);
|
||||
mh.frameCount = (uint32)atoi((char*)xmlGetProp(n, frameCount));
|
||||
mh.vertexCount = (uint32)atoi((char*)xmlGetProp(n, vertexCount));
|
||||
mh.indexCount = (uint32)atoi((char*)xmlGetProp(n, indexCount));
|
||||
if (readColorChild(n, "Diffuse", color) == FALSE)
|
||||
return FALSE;
|
||||
mh.diffuseColor[0] = color[0];
|
||||
mh.diffuseColor[1] = color[1];
|
||||
mh.diffuseColor[2] = color[2];
|
||||
if (readColorChild(n, "Specular", color) == FALSE)
|
||||
return FALSE;
|
||||
mh.specularColor[0] = color[0];
|
||||
mh.specularColor[1] = color[1];
|
||||
mh.specularColor[2] = color[2];
|
||||
mh.specularPower = (float32)atof((char*)xmlGetProp(n, specularPower));
|
||||
mh.opacity = (float32)atof((char*)xmlGetProp(n, opacity));
|
||||
mh.properties = 0;
|
||||
if (strcmp((char*)xmlGetProp(n, twoSided), "true") == 0)
|
||||
mh.properties += (0x1 << mpfTwoSided);
|
||||
if (strcmp((char*)xmlGetProp(n, customColor), "true") == 0)
|
||||
mh.properties += (0x1 << mpfCustomColor);
|
||||
mh.textures = 0;
|
||||
if (strcmp((char*)xmlGetProp(n, diffuseTexture), "true") == 0)
|
||||
mh.textures = 1;
|
||||
|
||||
/* write the MeshHeader */
|
||||
fwrite(&mh, sizeof(struct MeshHeader), 1, outfile);
|
||||
|
||||
/* if we have a texture, then also write its name */
|
||||
foundFlag = FALSE;
|
||||
if (mh.textures)
|
||||
{
|
||||
for (texn=n->children; texn; texn = texn->next)
|
||||
{
|
||||
if (texn->type == XML_ELEMENT_NODE)
|
||||
{
|
||||
if (strcmp((char*)texn->name, "Texture") == 0)
|
||||
{
|
||||
foundFlag = TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (foundFlag == FALSE)
|
||||
{
|
||||
printf("Could not find <Texture> element!\n");
|
||||
return FALSE;
|
||||
}
|
||||
memset(texname, 0, NAMESIZE+1);
|
||||
strncpy((char*)texname,
|
||||
(char*)xmlGetProp(texn, (xmlChar*)"name"), NAMESIZE);
|
||||
fwrite(texname, NAMESIZE, 1, outfile);
|
||||
}
|
||||
|
||||
/* write out vertices */
|
||||
foundFlag = FALSE;
|
||||
for (curNode=n->children; curNode; curNode = curNode->next)
|
||||
{
|
||||
if (curNode->type == XML_ELEMENT_NODE)
|
||||
{
|
||||
if (strcmp((char*)curNode->name, "Vertices") == 0)
|
||||
{
|
||||
foundFlag = TRUE;
|
||||
if (processVertices(curNode, outfile,
|
||||
mh.vertexCount) == FALSE)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (foundFlag == FALSE)
|
||||
{
|
||||
printf("No <Vertices> found!\n");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* write out normals */
|
||||
foundFlag = FALSE;
|
||||
for (curNode=n->children; curNode; curNode = curNode->next)
|
||||
{
|
||||
if (curNode->type == XML_ELEMENT_NODE)
|
||||
{
|
||||
if (strcmp((char*)curNode->name, "Normals") == 0)
|
||||
{
|
||||
foundFlag = TRUE;
|
||||
if (processNormals(curNode, outfile,
|
||||
mh.vertexCount) == FALSE)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (foundFlag == FALSE)
|
||||
{
|
||||
printf("No <Normals> found!\n");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* write out texture coordinates */
|
||||
if (mh.textures)
|
||||
{
|
||||
foundFlag = FALSE;
|
||||
for (curNode=n->children; curNode; curNode = curNode->next)
|
||||
{
|
||||
if (curNode->type == XML_ELEMENT_NODE)
|
||||
{
|
||||
if (strcmp((char*)curNode->name, "TexCoords")
|
||||
== 0)
|
||||
{
|
||||
foundFlag = TRUE;
|
||||
if (processTexcoords(curNode,
|
||||
outfile, mh.vertexCount) ==
|
||||
FALSE)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (foundFlag == FALSE)
|
||||
{
|
||||
printf("No <TexCoords> found!\n");
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
/* write out indices */
|
||||
foundFlag = FALSE;
|
||||
for (curNode=n->children; curNode; curNode = curNode->next)
|
||||
{
|
||||
if (curNode->type == XML_ELEMENT_NODE)
|
||||
{
|
||||
if (strcmp((char*)curNode->name, "Indices") == 0)
|
||||
{
|
||||
foundFlag = TRUE;
|
||||
if (processIndices(curNode, outfile,
|
||||
mh.indexCount) == FALSE)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (foundFlag == FALSE)
|
||||
{
|
||||
printf("No <Indices> found!\n");
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Reads the <Color> child of a child of a node.
|
||||
*
|
||||
* For example:
|
||||
* <Mesh>
|
||||
* <Diffuse>
|
||||
* <Color r="0.1" g="0.2" b="0.3"/>
|
||||
* </Diffuse>
|
||||
* </Mesh>
|
||||
* If <Mesh> is passed in as n and childNode is the string "Diffuse", then
|
||||
* the method will read the <Color> element from within the <Diffuse> element.
|
||||
*
|
||||
* @param n: Node from which the children should be read.
|
||||
* @param childNode: Name of the child element that owns a <Color> element.
|
||||
* @param color: float32[3] array to hold RGB color.
|
||||
*
|
||||
* @return TRUE if the method succeeds, FALSE otherwise.
|
||||
*/
|
||||
int readColorChild(xmlNode *n, char *childNode, float32 *color)
|
||||
{
|
||||
int foundFlag = FALSE;
|
||||
double r,g,b;
|
||||
xmlNode *curNode = NULL;
|
||||
|
||||
/* make sure that n is an element */
|
||||
assert(n->type == XML_ELEMENT_NODE);
|
||||
|
||||
/* search for the first child node matching the given name */
|
||||
for (curNode=n->children; curNode; curNode = curNode->next)
|
||||
{
|
||||
if (curNode->type == XML_ELEMENT_NODE)
|
||||
{
|
||||
if (strcmp((char*)curNode->name, (char*)childNode) == 0)
|
||||
{
|
||||
foundFlag = TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (foundFlag == FALSE)
|
||||
{
|
||||
printf("Could not find child node \"%s\"!\n", childNode);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* search for a <Color> node child */
|
||||
for (curNode=curNode->children; curNode; curNode = curNode->next)
|
||||
{
|
||||
if (curNode->type == XML_ELEMENT_NODE)
|
||||
{
|
||||
if (strcmp((char*)curNode->name, "Color") == 0)
|
||||
{
|
||||
r = atof((char*)xmlGetProp(curNode,
|
||||
(xmlChar*)"r"));
|
||||
g = atof((char*)xmlGetProp(curNode,
|
||||
(xmlChar*)"g"));
|
||||
b = atof((char*)xmlGetProp(curNode,
|
||||
(xmlChar*)"b"));
|
||||
color[0] = (float32)r;
|
||||
color[1] = (float32)g;
|
||||
color[2] = (float32)b;
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
printf("Could not find <Color> child of \"%s\"!\n", childNode);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Writes vertices into the binary file.
|
||||
*
|
||||
* @param n: <Vertices> element.
|
||||
* @param outfile: Binary file, opened as "wb", for output.
|
||||
* @param vertexCount: Expected number of vertices to process.
|
||||
*
|
||||
* @return: TRUE if the method succeeds, FALSE otherwise.
|
||||
*/
|
||||
int processVertices(xmlNode *n, FILE *outfile, uint32 vertexCount)
|
||||
{
|
||||
xmlNode *v;
|
||||
uint32 counted_vertices = 0;
|
||||
float32 p[3];
|
||||
|
||||
/* check we've been passed a <Vertices> element */
|
||||
assert(n->type == XML_ELEMENT_NODE);
|
||||
assert(strcmp((char*)n->name, "Vertices") == 0);
|
||||
|
||||
/* iterate over all <Vertex> children */
|
||||
for (v=n->children; v; v=v->next)
|
||||
{
|
||||
if ((v->type == XML_ELEMENT_NODE) &&
|
||||
(strcmp((char*)v->name, "Vertex") == 0))
|
||||
{
|
||||
counted_vertices++;
|
||||
p[0] = (float32)atof((char*)xmlGetProp(v,
|
||||
(xmlChar*)"x"));
|
||||
p[1] = (float32)atof((char*)xmlGetProp(v,
|
||||
(xmlChar*)"y"));
|
||||
p[2] = (float32)atof((char*)xmlGetProp(v,
|
||||
(xmlChar*)"z"));
|
||||
fwrite(p, 3*sizeof(float32), 1, outfile);
|
||||
}
|
||||
}
|
||||
|
||||
/* check that the correct number of vertices were processed */
|
||||
if (counted_vertices != vertexCount)
|
||||
{
|
||||
printf("Found %u vertices, expected %u!\n",
|
||||
counted_vertices, vertexCount);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Writes normals into the binary file.
|
||||
*
|
||||
* @param n: <Normals> element.
|
||||
* @param outfile: Binary file, opened as "wb", for output.
|
||||
* @param vertexCount: Expected number of normals to process.
|
||||
*
|
||||
* @return: TRUE if the method succeeds, FALSE otherwise.
|
||||
*/
|
||||
int processNormals(xmlNode *n, FILE *outfile, uint32 vertexCount)
|
||||
{
|
||||
xmlNode *v;
|
||||
uint32 counted_normals = 0;
|
||||
float32 p[3];
|
||||
|
||||
/* check we've been passed a <Normals> element */
|
||||
assert(n->type == XML_ELEMENT_NODE);
|
||||
assert(strcmp((char*)n->name, "Normals") == 0);
|
||||
|
||||
/* iterate over all <Normal> elements */
|
||||
for (v=n->children; v; v=v->next)
|
||||
{
|
||||
if ((v->type == XML_ELEMENT_NODE) &&
|
||||
(strcmp((char*)v->name, "Normal") == 0))
|
||||
{
|
||||
counted_normals++;
|
||||
p[0] = (float32)atof((char*)xmlGetProp(v,
|
||||
(xmlChar*)"x"));
|
||||
p[1] = (float32)atof((char*)xmlGetProp(v,
|
||||
(xmlChar*)"y"));
|
||||
p[2] = (float32)atof((char*)xmlGetProp(v,
|
||||
(xmlChar*)"z"));
|
||||
fwrite(p, 3*sizeof(float32), 1, outfile);
|
||||
}
|
||||
}
|
||||
|
||||
/* check that the correct number of normals were processed */
|
||||
if (counted_normals != vertexCount)
|
||||
{
|
||||
printf("Found %u normals, expected %u!\n",
|
||||
counted_normals, vertexCount);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Writes texture coordinates into the binary file.
|
||||
*
|
||||
* @param n: <TexCoords> element.
|
||||
* @param outfile: Binary file, opened as "wb", for output.
|
||||
* @param vertexCount: Expected number of vertices to process.
|
||||
*
|
||||
* @return: TRUE if the method succeeds, FALSE otherwise.
|
||||
*/
|
||||
int processTexcoords(xmlNode *n, FILE *outfile, uint32 vertexCount)
|
||||
{
|
||||
xmlNode *v;
|
||||
uint32 counted_texco = 0;
|
||||
float32 p[2];
|
||||
|
||||
/* check we've been passed a <TexCoords> element */
|
||||
assert(n->type == XML_ELEMENT_NODE);
|
||||
assert(strcmp((char*)n->name, "TexCoords") == 0);
|
||||
|
||||
/* iterate over all <ST> children */
|
||||
for (v=n->children; v; v=v->next)
|
||||
{
|
||||
if ((v->type == XML_ELEMENT_NODE) &&
|
||||
(strcmp((char*)v->name, "ST") == 0))
|
||||
{
|
||||
++counted_texco;
|
||||
p[0] = (float32)atof((char*)xmlGetProp(v,
|
||||
(xmlChar*)"s"));
|
||||
p[1] = (float32)atof((char*)xmlGetProp(v,
|
||||
(xmlChar*)"t"));
|
||||
fwrite(p, 2*sizeof(float32), 1, outfile);
|
||||
}
|
||||
}
|
||||
|
||||
/* check that the correct number of texco were processed */
|
||||
if (counted_texco != vertexCount)
|
||||
{
|
||||
printf("Found %u texture coordinates, expected %u!\n",
|
||||
counted_texco, vertexCount);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Writes indices into the binary file.
|
||||
*
|
||||
* @param n: <Indices> element.
|
||||
* @param outfile: Binary file, opened as "wb", for output.
|
||||
* @param indexCount: Expected number of indices to process.
|
||||
*
|
||||
* @return: TRUE if the method succeeds, FALSE otherwise.
|
||||
*/
|
||||
int processIndices(xmlNode *n, FILE *outfile, uint32 indexCount)
|
||||
{
|
||||
xmlNode *v;
|
||||
uint32 counted_indices = 0;
|
||||
uint32 index;
|
||||
|
||||
/* check we've been passed an <Indices> element */
|
||||
assert(n->type == XML_ELEMENT_NODE);
|
||||
assert(strcmp((char*)n->name, "Indices") == 0);
|
||||
|
||||
/* iterate over all <Ix> children */
|
||||
for (v=n->children; v; v=v->next)
|
||||
{
|
||||
if ((v->type == XML_ELEMENT_NODE) &&
|
||||
(strcmp((char*)v->name, "Ix") == 0))
|
||||
{
|
||||
++counted_indices;
|
||||
index = (uint32)atoi((char*)xmlGetProp(v,
|
||||
(xmlChar*)"i"));
|
||||
fwrite(&index, 1*sizeof(uint32), 1, outfile);
|
||||
}
|
||||
}
|
||||
|
||||
/* check that the correct number of indices were processed */
|
||||
if (counted_indices != indexCount)
|
||||
{
|
||||
printf("Found %u indices, expected %u!\n",
|
||||
counted_indices, indexCount);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
Reference in New Issue
Block a user