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https://github.com/glest/glest-source.git
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Reduced performance impact from OOS
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@@ -1654,10 +1654,9 @@ namespace
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char
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szBuf[8096] = "";
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snprintf(szBuf, 8096,
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"In [%s::%s Line: %d]\nUnit / Faction mismatch for network command = [%s]\n%s\nfor unit = %d\n[%s]\n[%s]\nactual local factionIndex = %d.\nGame out of synch.",
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"In [%s::%s Line: %d]\nUnit / Faction mismatch for network command = [%s]\nfor unit = %d\n[%s]\n[%s]\nactual local factionIndex = %d.\nGame out of synch.",
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__FILE__, __FUNCTION__, __LINE__,
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networkCommand->toString().c_str(),
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unit->getType()->getCommandTypeListDesc().c_str(),
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unit->getId(), unit->getFullName(false).c_str(),
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unit->getDesc(false).c_str(),
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unit->getFaction()->getIndex());
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@@ -1667,8 +1666,8 @@ namespace
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enabled)
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SystemFlags::OutputDebug(SystemFlags::debugSystem, "%s\n",
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szBuf);
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//std::string worldLog = world->DumpWorldToLog();
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world->DumpWorldToLog();
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//world->DumpWorldToLog();
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// Broadcast the error if player is still connected and print locally.
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GameNetworkInterface *
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@@ -1746,11 +1745,10 @@ namespace
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char
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szBuf[8096] = "";
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snprintf(szBuf, 8096,
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"In [%s::%s Line: %d]\nCan not find command type for network command = [%s]\n%s\nfor unit = %d\n[%s]\n[%s]\nactual local factionIndex = %d.\nUnit Type Info:\n[%s]\nNetwork unit type:\n[%s]\nisCancelPreMorphCommand: %d\nGame out of synch.",
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"In [%s::%s Line: %d]\nCan not find command type for network command = [%s]\nfor unit = %d\n[%s]\n[%s]\nactual local factionIndex = %d.\nUnit Type Info:\n[%s]\nNetwork unit type:\n[%s]\nisCancelPreMorphCommand: %d\nGame out of synch.",
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extractFileFromDirectoryPath(__FILE__).c_str(),
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__FUNCTION__, __LINE__,
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networkCommand->toString().c_str(),
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unit->getType()->getCommandTypeListDesc().c_str(),
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unit->getId(), unit->getFullName(false).c_str(),
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unit->getDesc(false).c_str(),
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unit->getFaction()->getIndex(),
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@@ -1761,7 +1759,7 @@ namespace
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SystemFlags::OutputDebug(SystemFlags::debugSystem, "%s\n", szBuf);
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SystemFlags::OutputDebug(SystemFlags::debugError, "%s\n", szBuf);
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world->DumpWorldToLog();
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//world->DumpWorldToLog();
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GameNetworkInterface *
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gameNetworkInterface =
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