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- attempt to see if this fixes issue #92
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Submodule data/glest_game updated: c5cffd71d6...bf04854ade
@@ -1795,7 +1795,11 @@ void ClientInterface::waitUntilReady(Checksum* checksum) {
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// delay the start a bit, so clients have more room to get messages
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// This is to ensure clients don't start ahead of the server and thus
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// constantly freeze because they are waiting for the server to catch up
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#ifdef WIN32
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sleep(20);
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#else
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sleep(120);
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#endif
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}
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// This triggers LAG update packets to begin as required
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