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- removed deprecated code from renderer since we have good success with the visible quad cache
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@@ -242,8 +242,6 @@ private:
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float smoothedRenderFps;
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bool shadowsOffDueToMinRender;
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bool useQuadCache;
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SimpleTaskThread *saveScreenShotThread;
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Mutex saveScreenShotThreadAccessor;
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std::list<std::pair<string,Pixmap2D *> > saveScreenQueue;
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