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- bugfix to save server ip's in join menu
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@ -635,6 +635,9 @@ void MenuStateJoinGame::connectToServer() {
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if( clientInterface->isConnected() == true &&
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clientInterface->getIntroDone() == true) {
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servers.setString(clientInterface->getServerName(), Ip(labelServerIp.getText()).getString());
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servers.save(serversSavedFile);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] Using FTP port #: %d\n",__FILE__,__FUNCTION__,__LINE__,clientInterface->getServerFTPPort());
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abortAutoFind = true;
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clientInterface->stopServerDiscovery();
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