mirror of
https://github.com/glest/glest-source.git
synced 2025-08-30 03:09:49 +02:00
Fixed glest.ini
This commit is contained in:
2
.gitignore
vendored
2
.gitignore
vendored
@@ -89,8 +89,10 @@ $RECYCLE.BIN/
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*.exe
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*.msi
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*.pdb
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unsuccessfulbuild
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/mk/windows/dependencies/openssl
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/mk/windows/dependencies/src
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/data
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#
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/mk/linux/zetaglest
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/mk/linux/zetaglest_editor
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@@ -9,8 +9,6 @@ To build ZetaGlest for the first time:
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4. Run `build-zg.bat` in `/mk/windows`.
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5. The built binaries will be found in the corresponding Visual Studio version and platform selected in `/mk/windows`.
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To be able to run `zetaglest.exe`, make sure that in the same folder as the executable there are the contents of the [zetaglest-data repository](https://github.com/ZetaGlest/zetaglest-data).
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Configuration in Visual Studio must be left as "Release", otherwise it won't compile, but one can still use debugging options by making the following changes in the project properties:
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Debug:
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@@ -1,6 +1,6 @@
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@echo off
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setlocal
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echo This will re-clone all dependencies from the corresponding GitHub repositories.
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echo This will clone all dependencies from the corresponding GitHub repositories.
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SET /P AREYOUSURE=Are you sure you want to do this? (y/[n])
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IF /I "%AREYOUSURE%" NEQ "y" GOTO END
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IF /I "%AREYOUSURE%" NEQ "Y" GOTO END
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@@ -42,6 +42,8 @@ git clone https://github.com/ZetaGlest/xerces-c.git dependencies/src/xerces
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Echo.
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git clone https://github.com/ZetaGlest/zlib.git dependencies/src/zlib
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Echo.
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git clone https://github.com/ZetaGlest/zetaglest-data.git ..\..\data
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Echo.
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:END
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endlocal
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@@ -19,7 +19,7 @@ ColorBits=32
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ConsoleMaxLines=7
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ConsoleMaxLinesStored=20
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ConsoleTimeout=20
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DataPath=$APPLICATIONDATAPATH\
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DataPath=..\..\..\..\data
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LogPath=$APPDATA\zetaglest\
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DayTime=1000
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DebugLogFile=debug.log
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@@ -86,7 +86,7 @@ Textures3D=true
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TranslationGetURL=https://www.transifex.com/api/2/project/megaglest/resource/$file/translation/$language
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TranslationGetURLDetails=https://www.transifex.com/api/2/project/megaglest/resource/$file/?details
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TranslationGetURLFileList=main-language-file|megapack-language-file|loading-screen-hints|tutorials-1-very-basic-tutorial|tutorials-2-basic-tutorial|tutorials-3-advanced-tutorial|scenarios-amazones|scenarios-amazones-light|scenarios-capture-enemy-flag|scenarios-storming
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TranslationGetURLFileListMapping=data/lang/$language.lng|techs/megapack/lang/megapack_$language.lng|data/lang/hint/hint_$language.lng|tutorials/1_very_basic_tutorial/1_very_basic_tutorial_$language.lng|tutorials/2_basic_tutorial/2_basic_tutorial_$language.lng|tutorials/3_advanced_tutorial/3_advanced_tutorial_$language.lng|scenarios/amazones/amazones_$language.lng|scenarios/amazones_light/amazones_light_$language.lng|scenarios/capture_enemy_flag/capture_enemy_flag_$language.lng|scenarios/storming/storming_$language.lng
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TranslationGetURLFileListMapping=..\..\..\..\data\data\lang\$language.lng|..\..\..\..\data\data\lang\hint\hint_$language.lng|..\..\..\..\data\tutorials\1_very_basic_tutorial\1_very_basic_tutorial_$language.lng|..\..\..\..\data\tutorials\2_basic_tutorial\2_basic_tutorial_$language.lng|..\..\..\..\data\tutorials\3_advanced_tutorial\3_advanced_tutorial_$language.lng|..\..\..\..\data\scenarios\amazones\amazones_$language.lng|..\..\..\..\data\scenarios\amazones_light\amazones_light_$language.lng|..\..\..\..\data\scenarios\capture_enemy_flag\capture_enemy_flag_$language.lng|..\..\..\..\data\scenarios\storming\storming_$language.lng
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TranslationGetURLLanguage=en
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TranslationGetURLPassword=
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TranslationGetURLUser=<enter username>
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@@ -101,13 +101,13 @@ Windowed=false
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;
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; FIXME: There should be a way to use the "DataPath" variable
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; here (defined above)
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PlaySoundAttention=data\core\menu\sound\attention.wav
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PlaySoundHighlight=data\core\menu\sound\highlight.wav
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PlaySoundNewServer=data\core\menu\sound\attention.wav
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PlaySoundMarker=data\core\menu\sound\sonar.wav
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PlaySoundAttention=..\..\..\..\data\data\core\menu\sound\attention.wav
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PlaySoundHighlight=..\..\..\..\data\data\core\menu\sound\highlight.wav
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PlaySoundNewServer=..\..\..\..\data\data\core\menu\sound\attention.wav
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PlaySoundMarker=..\..\..\..\data\data\core\menu\sound\sonar.wav
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; it's recommended that users not over-ride these. The sounds are just for
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; menu clicks and should remain very short in duration.
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PlaySoundMenuClickA=data\core\menu\sound\click_a.wav
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PlaySoundMenuClickB=data\core\menu\sound\click_b.wav
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PlaySoundMenuClickC=data\core\menu\sound\click_c.wav
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PlaySoundMenuClickA=..\..\..\..\data\data\core\menu\sound\click_a.wav
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PlaySoundMenuClickB=..\..\..\..\data\data\core\menu\sound\click_b.wav
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PlaySoundMenuClickC=..\..\..\..\data\data\core\menu\sound\click_c.wav
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4
mk/windows/vs2015-32/.gitignore
vendored
4
mk/windows/vs2015-32/.gitignore
vendored
@@ -15,4 +15,6 @@
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*.lastbuildstate
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*.exp
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*.ipch
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*.pch
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*.pch
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*.ini
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*.obj
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@@ -260,5 +260,10 @@
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<Project>{8daa0c24-95cd-4f66-b4c5-19abdd771746}</Project>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\glest.ini">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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</Project>
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@@ -755,6 +755,23 @@
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<ItemGroup>
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<ResourceCompile Include="..\glest.rc" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\glest.ini">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\7z.exe">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\7z.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\..\shared\glestkeys.ini">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\..\shared\servers.ini">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="libglest.vcxproj">
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<Project>{8daa0c24-95cd-4f66-b4c5-19abdd771746}</Project>
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@@ -249,6 +249,11 @@
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<ClCompile Include="..\..\..\source\glest_map_editor\main.cpp" />
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<ClCompile Include="..\..\..\source\glest_map_editor\program.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\glest.ini">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="libglest.vcxproj">
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<Project>{8daa0c24-95cd-4f66-b4c5-19abdd771746}</Project>
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4
mk/windows/vs2015-64/.gitignore
vendored
4
mk/windows/vs2015-64/.gitignore
vendored
@@ -15,4 +15,6 @@
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*.lastbuildstate
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*.exp
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*.ipch
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*.pch
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*.pch
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*.ini
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*.obj
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@@ -330,6 +330,11 @@
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<ClCompile Include="..\..\..\source\g3d_viewer\renderer.cpp" />
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<ClCompile Include="..\..\..\source\glest_game\graphics\unit_particle_type.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\glest.ini">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="libglest.vcxproj">
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<Project>{8daa0c24-95cd-4f66-b4c5-19abdd771746}</Project>
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@@ -567,6 +567,23 @@
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<ItemGroup>
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<ResourceCompile Include="..\glest.rc" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\glest.ini">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\7z.exe">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\7z.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\..\shared\glestkeys.ini">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\..\shared\servers.ini">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="libglest.vcxproj">
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<Project>{8daa0c24-95cd-4f66-b4c5-19abdd771746}</Project>
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@@ -323,6 +323,11 @@
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<ClCompile Include="..\..\..\source\glest_map_editor\main.cpp" />
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<ClCompile Include="..\..\..\source\glest_map_editor\program.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\glest.ini">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="libglest.vcxproj">
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<Project>{8daa0c24-95cd-4f66-b4c5-19abdd771746}</Project>
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4
mk/windows/vs2017-32/.gitignore
vendored
4
mk/windows/vs2017-32/.gitignore
vendored
@@ -15,4 +15,6 @@
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*.lastbuildstate
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*.exp
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*.ipch
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*.pch
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*.pch
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*.ini
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*.obj
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@@ -255,6 +255,11 @@
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<ClCompile Include="..\..\..\source\g3d_viewer\renderer.cpp" />
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<ClCompile Include="..\..\..\source\glest_game\graphics\unit_particle_type.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\glest.ini">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="libglest.vcxproj">
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<Project>{8daa0c24-95cd-4f66-b4c5-19abdd771746}</Project>
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@@ -755,6 +755,23 @@
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<ItemGroup>
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<ResourceCompile Include="..\glest.rc" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\glest.ini">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\7z.exe">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\7z.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\..\shared\glestkeys.ini">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\..\shared\servers.ini">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="libglest.vcxproj">
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<Project>{8daa0c24-95cd-4f66-b4c5-19abdd771746}</Project>
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@@ -249,6 +249,11 @@
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<ClCompile Include="..\..\..\source\glest_map_editor\main.cpp" />
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<ClCompile Include="..\..\..\source\glest_map_editor\program.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\glest.ini">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="libglest.vcxproj">
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<Project>{8daa0c24-95cd-4f66-b4c5-19abdd771746}</Project>
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4
mk/windows/vs2017-64/.gitignore
vendored
4
mk/windows/vs2017-64/.gitignore
vendored
@@ -15,4 +15,6 @@
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*.lastbuildstate
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*.exp
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*.ipch
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*.pch
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*.pch
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*.ini
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*.obj
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@@ -330,6 +330,11 @@
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<ClCompile Include="..\..\..\source\g3d_viewer\renderer.cpp" />
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<ClCompile Include="..\..\..\source\glest_game\graphics\unit_particle_type.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\glest.ini">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="libglest.vcxproj">
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<Project>{8daa0c24-95cd-4f66-b4c5-19abdd771746}</Project>
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@@ -567,6 +567,23 @@
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<ItemGroup>
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<ResourceCompile Include="..\glest.rc" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\glest.ini">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\7z.exe">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\7z.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\..\shared\glestkeys.ini">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\..\shared\servers.ini">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="libglest.vcxproj">
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<Project>{8daa0c24-95cd-4f66-b4c5-19abdd771746}</Project>
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@@ -323,6 +323,11 @@
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<ClCompile Include="..\..\..\source\glest_map_editor\main.cpp" />
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<ClCompile Include="..\..\..\source\glest_map_editor\program.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\glest.ini">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="libglest.vcxproj">
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<Project>{8daa0c24-95cd-4f66-b4c5-19abdd771746}</Project>
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Block a user