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- bugfix for AI not using correct build spacing
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@@ -284,8 +284,8 @@ void Ai::init(AiInterface *aiInterface, int useStartLocation) {
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minWorkerAttackersHarvesting = faction->getAIBehaviorStaticOverideValue(aibsvcMinWorkerAttackersHarvesting);
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//printf("Discovered overriden static value for AI, scoutResourceRange = %d\n",scoutResourceRange);
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}
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if(faction->getAIBehaviorStaticOverideValue(aibsvcMinWorkerAttackersHarvesting) != INT_MAX) {
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minBuildSpacing = faction->getAIBehaviorStaticOverideValue(aibsvcMinWorkerAttackersHarvesting);
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if(faction->getAIBehaviorStaticOverideValue(aibsvcMinBuildSpacing) != INT_MAX) {
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minBuildSpacing = faction->getAIBehaviorStaticOverideValue(aibsvcMinBuildSpacing);
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//printf("Discovered overriden static value for AI, scoutResourceRange = %d\n",scoutResourceRange);
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}
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