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- a few changes to cmake windows build so that it runs properly (libglest must be a dll)
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@@ -204,8 +204,16 @@ ENDIF()
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#MESSAGE(STATUS "Source files: ${MG_SOURCE_FILES}")
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#MESSAGE(STATUS "Include files: ${MG_INCLUDE_FILES}")
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IF(NOT WIN32)
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ADD_LIBRARY(libglest STATIC ${MG_SOURCE_FILES} ${MG_INCLUDE_FILES})
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ELSE()
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SET(LIBRARY_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/data/glest_game)
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ADD_LIBRARY(libglest SHARED ${MG_SOURCE_FILES} ${MG_INCLUDE_FILES})
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ENDIF()
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#ADD_LIBRARY(libglest SHARED ${MG_SOURCE_FILES} ${MG_INCLUDE_FILES})
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ADD_LIBRARY(libglest STATIC ${MG_SOURCE_FILES} ${MG_INCLUDE_FILES})
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#ADD_LIBRARY(libglest STATIC ${MG_SOURCE_FILES} ${MG_INCLUDE_FILES})
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IF(WIN32)
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TARGET_LINK_LIBRARIES(libglest stdc++ gcc odbc32 wsock32 winspool winmm shell32 comctl32 ctl3d32 advapi32 wsock32 opengl32 glu32 ole32 oleaut32 uuid mingw32 ddraw dsound dxguid ws2_32 iphlpapi wsock32 libogg libvorbis libvorbisfile zlib jpeg libpng xerces-c2_8_0 OpenAL32 libcurl winmm gdi32 opengl32 glu32 SDL SDLmain lua5.1 streflop libglest stdc++ moldname mingwex msvcrt user32 kernel32)
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ENDIF()
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