- added preliminary list of changes

This commit is contained in:
Mark Vejvoda
2012-09-27 02:39:33 +00:00
parent 8cfb948aba
commit e4f86ad71e

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@@ -4,6 +4,31 @@ MEGAGLEST CHANGELOG
To see a timeline of detail changes please visit: To see a timeline of detail changes please visit:
http://sourceforge.net/apps/trac/megaglest/timeline http://sourceforge.net/apps/trac/megaglest/timeline
v3.7.0
- bugfixes reported in the bugs forum since 3.6.0.3
- first person view allows you to follow a selected unit. Select one unit anf press f4 to enable (deselect anf f4 to disable).
- cell markers allow players to create markers anywhere on the map and associate a note with them. All team players see the markers.
- quick sonar signal to tell team players where the action is happening
- admin player can disconnect other network players in game
- saving / loading games.
- when placing a new unit, we display a 'ghosted' model while units walk to the build location to show the space it will occupy
- video playback support (using libvlc)
- network multi-player scenarios
- campaign scenarios
- play a sound when player mentions your name in chat mode
- more game data validation for commandline modders, see --help for more info
- many new lua commands for scenario modders
- enhanced AI management (logging and modding) and added more intellegence to decsions
- enhanced unicode support for non-ascii characters
- customizable unit, resource and upgrade language files
- tilesets support animated models
- scenario factions may now be 'neutral', meaning not on any players team.
- new command action mouse cursors
- resources are selectable showing info about the resource
- particle colors are now affected by the time of day
- new game hints are displayed while loading a new game
- linked faction support (and new techtree MagiTech for classic Glest play)
v3.6.0 v3.6.0
- bugfixes reported in the bugs forum from beta1 and 2 - bugfixes reported in the bugs forum from beta1 and 2
- iso639-1 style language loading example: megaglest --use-language=zh and auto language detect on first time launch - iso639-1 style language loading example: megaglest --use-language=zh and auto language detect on first time launch