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- added preliminary list of changes
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@@ -4,6 +4,31 @@ MEGAGLEST CHANGELOG
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To see a timeline of detail changes please visit:
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http://sourceforge.net/apps/trac/megaglest/timeline
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v3.7.0
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- bugfixes reported in the bugs forum since 3.6.0.3
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- first person view allows you to follow a selected unit. Select one unit anf press f4 to enable (deselect anf f4 to disable).
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- cell markers allow players to create markers anywhere on the map and associate a note with them. All team players see the markers.
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- quick sonar signal to tell team players where the action is happening
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- admin player can disconnect other network players in game
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- saving / loading games.
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- when placing a new unit, we display a 'ghosted' model while units walk to the build location to show the space it will occupy
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- video playback support (using libvlc)
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- network multi-player scenarios
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- campaign scenarios
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- play a sound when player mentions your name in chat mode
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- more game data validation for commandline modders, see --help for more info
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- many new lua commands for scenario modders
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- enhanced AI management (logging and modding) and added more intellegence to decsions
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- enhanced unicode support for non-ascii characters
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- customizable unit, resource and upgrade language files
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- tilesets support animated models
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- scenario factions may now be 'neutral', meaning not on any players team.
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- new command action mouse cursors
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- resources are selectable showing info about the resource
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- particle colors are now affected by the time of day
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- new game hints are displayed while loading a new game
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- linked faction support (and new techtree MagiTech for classic Glest play)
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v3.6.0
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- bugfixes reported in the bugs forum from beta1 and 2
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- iso639-1 style language loading example: megaglest --use-language=zh and auto language detect on first time launch
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