mirror of
https://github.com/glest/glest-source.git
synced 2025-08-16 05:13:59 +02:00
Disconnect time of early leavers is shown in end game stats.
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@@ -839,6 +839,7 @@ void Commander::giveNetworkCommand(NetworkCommand* networkCommand) const {
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settings->setNetworkPlayerGameStatus(factionIndex,1);
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if(!world->getGame()->getGameOver()&& !this->world->getGame()->factionLostGame(factionIndex)){
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this->world->getStats()->setPlayerLeftBeforeEnd(factionIndex,true);
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this->world->getStats()->setTimePlayerLeft(factionIndex,this->world->getStats()->getFramesToCalculatePlaytime());
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}
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}
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@@ -29,6 +29,7 @@ PlayerStats::PlayerStats() {
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resourcesHarvested = 0;
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playerName = "";
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playerLeftBeforeEnd = false;
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timePlayerLeft = -1;
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playerColor = Vec3f(0,0,0);
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}
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@@ -46,6 +46,7 @@ public:
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int resourcesHarvested;
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string playerName;
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bool playerLeftBeforeEnd;
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int timePlayerLeft;
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Vec3f playerColor;
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string getStats() const;
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@@ -113,8 +114,13 @@ public:
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int getResourcesHarvested(int factionIndex) const {return playerStats[factionIndex].resourcesHarvested;}
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string getPlayerName(int factionIndex) const {return playerStats[factionIndex].playerName;}
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bool getPlayerLeftBeforeEnd(int factionIndex) const {return playerStats[factionIndex].playerLeftBeforeEnd;}
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void setPlayerLeftBeforeEnd(int factionIndex, bool value) {playerStats[factionIndex].playerLeftBeforeEnd = value; }
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Vec3f getPlayerColor(int factionIndex) const { return playerStats[factionIndex].playerColor;}
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int getTimePlayerLeft(int factionIndex) const {return playerStats[factionIndex].timePlayerLeft;}
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void setTimePlayerLeft(int factionIndex, int value) {playerStats[factionIndex].timePlayerLeft = value; }
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bool getIsMasterserverMode() const { return isMasterserverMode; }
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void setIsMasterserverMode(bool value) { isMasterserverMode = value; }
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@@ -135,7 +141,6 @@ public:
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void produce(int producerFactionIndex, bool isProductionCounted);
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void harvest(int harvesterFactionIndex, int amount);
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void setPlayerName(int playerIndex, string value) {playerStats[playerIndex].playerName = value; }
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void setPlayerLeftBeforeEnd(int playerIndex, bool value) {playerStats[playerIndex].playerLeftBeforeEnd = value; }
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void setPlayerColor(int playerIndex, Vec3f value) {playerStats[playerIndex].playerColor = value; }
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void addFramesToCalculatePlaytime() {this->framesToCalculatePlaytime++; }
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@@ -311,7 +311,13 @@ void BattleEnd::render() {
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Vec3f color = stats.getPlayerColor(i);
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if(stats.getPlayerName(i) != "") {
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textRenderer->render(stats.getPlayerName(i).c_str(), textX, bm+400, false, &color);
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string textToRender=stats.getPlayerName(i);
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if(stats.getPlayerLeftBeforeEnd(i)==true){
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textToRender+="\n("+
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floatToStr((float)stats.getTimePlayerLeft(i) / (float)GameConstants::updateFps / 60.0,2)+")";
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}
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textRenderer->render(textToRender.c_str(), textX, bm+400, false, &color);
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}
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else {
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textRenderer->render((lang.get("Player") + " " + intToStr(i+1)).c_str(), textX, bm+400,false, &color);
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@@ -378,6 +384,7 @@ void BattleEnd::render() {
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}
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}
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textRenderer->render("\n"+(lang.get("left at (min)")), lm, bm+400);
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textRenderer->render(lang.get("Result"), lm, bm+360);
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textRenderer->render(lang.get("Control"), lm, bm+320);
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textRenderer->render(lang.get("Faction"), lm, bm+280);
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