mirror of
https://github.com/glest/glest-source.git
synced 2025-02-24 11:42:31 +01:00
- updated copyright headers is some files that had them missing
- added a new language string for battle end screen
This commit is contained in:
parent
39c85914e9
commit
ee2c02610d
@ -141,7 +141,7 @@ IF(BUILD_MEGAGLEST)
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${GLEST_LIB_INCLUDE_ROOT}util
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${GLEST_LIB_INCLUDE_ROOT}graphics
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${GLEST_LIB_INCLUDE_ROOT}graphics/gl
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${GLEST_LIB_INCLUDE_ROOT}graphics/md5
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${GLEST_LIB_INCLUDE_ROOT}graphics/iqm
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${GLEST_LIB_INCLUDE_ROOT}sound
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${GLEST_LIB_INCLUDE_ROOT}sound/openal
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${GLEST_LIB_INCLUDE_ROOT}xml
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@ -4,6 +4,14 @@
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//
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// Feel free to customize this file to suit your needs
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//
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// Copyright (C) 2012 Mark Vejvoda
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#import <Cocoa/Cocoa.h>
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@ -1,9 +1,16 @@
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/* SDLMain.m - main entry point for our Cocoa-ized SDL app
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Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
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Non-NIB-Code & other changes: Max Horn <max@quendi.de>
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// SDLMain.m - main entry point for our Cocoa-ized SDL app
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// Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
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// Non-NIB-Code & other changes: Max Horn <max@quendi.de>
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//
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// Feel free to customize this file to suit your needs
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Feel free to customize this file to suit your needs
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*/
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// Copyright (C) 2012 Mark Vejvoda
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#import <SDL/SDL.h>
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#import "macosx_main.h"
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@ -1,4 +1,8 @@
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<?php
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// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke and Tom Reynolds
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// The Megaglest Team, under GNU GPL v3.0
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// ==============================================================
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define( 'INCLUSION_PERMITTED', true );
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require_once( 'config.php' );
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require_once( 'functions.php' );
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@ -1,4 +1,8 @@
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<?php
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// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke and Tom Reynolds
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// The Megaglest Team, under GNU GPL v3.0
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// ==============================================================
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// This script can be invoked directly by a cron job on a regular basis:
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// /path/to/php -f /path/to/script.php
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@ -1,4 +1,8 @@
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<?php
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// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke and Tom Reynolds
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// The Megaglest Team, under GNU GPL v3.0
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// ==============================================================
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if ( !defined('INCLUSION_PERMITTED') || ( defined('INCLUSION_PERMITTED') && INCLUSION_PERMITTED !== true ) ) { die( 'This file must not be invoked directly.' ); }
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define( 'MYSQL_HOST', '127.0.0.1' );
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@ -3,6 +3,9 @@
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--
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-- SQL should be compatible to MySQL 5.0
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--
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-- Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke and Tom Reynolds
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-- The Megaglest Team, under GNU GPL v3.0
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-- ==============================================================
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SET SQL_MODE="NO_AUTO_VALUE_ON_ZERO";
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@ -1,4 +1,8 @@
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<?php
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// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke and Tom Reynolds
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// The Megaglest Team, under GNU GPL v3.0
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// ==============================================================
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if ( !defined('INCLUSION_PERMITTED') || ( defined('INCLUSION_PERMITTED') && INCLUSION_PERMITTED !== true ) ) { die( 'This file must not be invoked directly.' ); }
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# This function cleans out special characters
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@ -1,3 +1,7 @@
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<?php
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// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke and Tom Reynolds
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// The Megaglest Team, under GNU GPL v3.0
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// ==============================================================
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require_once('showServers.php');
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?>
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@ -1,4 +1,7 @@
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<?php
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// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke and Tom Reynolds
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// The Megaglest Team, under GNU GPL v3.0
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// ==============================================================
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define( 'INCLUSION_PERMITTED', true );
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require_once( 'config.php' );
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|
@ -1,4 +1,8 @@
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<?php
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// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke and Tom Reynolds
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// The Megaglest Team, under GNU GPL v3.0
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// ==============================================================
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define( 'INCLUSION_PERMITTED', true );
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require_once( 'config.php' );
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require_once( 'functions.php' );
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@ -1,4 +1,7 @@
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<?php
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// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke and Tom Reynolds
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// The Megaglest Team, under GNU GPL v3.0
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// ==============================================================
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define( 'INCLUSION_PERMITTED', true );
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require_once( 'config.php' );
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@ -1,4 +1,8 @@
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<?php
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// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke and Tom Reynolds
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// The Megaglest Team, under GNU GPL v3.0
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// ==============================================================
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define( 'INCLUSION_PERMITTED', true );
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require_once( 'config.php' );
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require_once( 'functions.php' );
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@ -1,4 +1,8 @@
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<?php
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// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke and Tom Reynolds
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// The Megaglest Team, under GNU GPL v3.0
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// ==============================================================
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define( 'INCLUSION_PERMITTED', true );
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require_once( 'config.php' );
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require_once( 'functions.php' );
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@ -1,4 +1,8 @@
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<?php
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// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke and Tom Reynolds
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// The Megaglest Team, under GNU GPL v3.0
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// ==============================================================
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define( 'INCLUSION_PERMITTED', true );
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require_once( 'config.php' );
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require_once( 'functions.php' );
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@ -1,4 +1,7 @@
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<?php
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// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke and Tom Reynolds
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// The Megaglest Team, under GNU GPL v3.0
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// ==============================================================
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define( 'INCLUSION_PERMITTED', true );
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require_once( 'config.php' );
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@ -1,4 +1,7 @@
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<?php
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// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke and Tom Reynolds
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// The Megaglest Team, under GNU GPL v3.0
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// ==============================================================
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define( 'INCLUSION_PERMITTED', true );
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require_once( 'config.php' );
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@ -251,7 +251,7 @@ IF(BUILD_MEGAGLEST_MODEL_VIEWER OR BUILD_MEGAGLEST_MAP_EDITOR OR BUILD_MEGAGLEST
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graphics
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graphics/freetype-gl
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graphics/gl
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graphics/md5
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graphics/iqm
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lua
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map
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platform/common
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@ -1,12 +1,8 @@
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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// This file is part of MegaGlest Shared Library (www.megaglest.org)
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//
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// Copyright (C) 2001-2010 Martiño Figueroa and others
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke
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// The Megaglest Team, under GNU GPL v3.0
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// ==============================================================
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#ifndef FILE_READER_H
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@ -1,3 +1,10 @@
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// ==============================================================
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// This file is part of MegaGlest Shared Library (www.megaglest.org)
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//
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// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke
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// The Megaglest Team, under GNU GPL v3.0
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// ==============================================================
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#ifndef _SHARED_GRAPHICS_BUFFER_H_
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#define _SHARED_GRAPHICS_BUFFER_H_
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58
source/shared_lib/include/graphics/d3d9/context_d3d9.h
Normal file
58
source/shared_lib/include/graphics/d3d9/context_d3d9.h
Normal file
@ -0,0 +1,58 @@
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// This file is part of MegaGlest Shared Library (www.megaglest.org)
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//
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// Copyright (C) 2012 Mark Vejvoda
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_D3D9_DEVICECONTEXTD3D9_H_
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#define _SHARED_D3D9_DEVICECONTEXTD3D9_H_
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#include "context.h"
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#include <d3d9.h>
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namespace Shared{ namespace Graphics{ namespace D3d9{
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// ===============================
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// class ContextD3d9
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// ===============================
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class ContextD3d9: public Context{
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private:
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bool windowed;
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bool hardware;
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IDirect3D9 *d3dObject;
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IDirect3DDevice9 *d3dDevice;
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D3DCAPS9 caps;
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D3DPRESENT_PARAMETERS d3dPresentParameters;
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public:
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bool getWindowed() const {return windowed;}
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bool getHardware() const {return hardware;}
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void setWindowed(bool windowed) {this->windowed= windowed;}
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void setHardware(bool hardware) {this->hardware= hardware;}
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ContextD3d9();
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virtual void init();
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virtual void end();
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virtual void reset();
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virtual void makeCurrent();
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virtual void swapBuffers();
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const D3DCAPS9 *getCaps() const {return ∩︀};
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IDirect3DDevice9 *getD3dDevice() {return d3dDevice;}
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};
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}}}//end namespace
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#endif
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@ -1,3 +1,10 @@
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// ==============================================================
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// This file is part of MegaGlest Shared Library (www.megaglest.org)
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//
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// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke
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// The Megaglest Team, under GNU GPL v3.0
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// ==============================================================
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#ifndef _SHARED_D3D9_D3D9UTIL_H_
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#define _SHARED_D3D9_D3D9UTIL_H_
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@ -23,4 +30,4 @@ inline void checkResult(HRESULT result, const string &functionCall){
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}}}//end namespace
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#endif
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#endif
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|
33
source/shared_lib/include/graphics/d3d9/font_d3d9.h
Normal file
33
source/shared_lib/include/graphics/d3d9/font_d3d9.h
Normal file
@ -0,0 +1,33 @@
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// ==============================================================
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// This file is part of MegaGlest Shared Library (www.megaglest.org)
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//
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// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke
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// The Megaglest Team, under GNU GPL v3.0
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// ==============================================================
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#ifndef _SHARED_D3D9_FONTD3D9_H_
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#define _SHARED_D3D9_FONTD3D9_H_
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#include "font.h"
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#include <d3dx9.h>
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namespace Shared{ namespace Graphics{ namespace D3d9{
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// ===============================
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// class FontD3d9
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// ===============================
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class Font2DD3d9: public Font2D{
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private:
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LPD3DXFONT d3dFont;
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public:
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LPD3DXFONT getD3dFont() const {return d3dFont;}
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virtual void init();
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virtual void end();
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};
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}}}//end namespace
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#endif
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@ -0,0 +1,60 @@
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// ==============================================================
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// This file is part of MegaGlest Shared Library (www.megaglest.org)
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//
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// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke
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// The Megaglest Team, under GNU GPL v3.0
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// ==============================================================
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||||
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#ifndef _SHARED_D3D9_MODELRENDERERD3D9_H_
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#define _SHARED_D3D9_MODELRENDERERD3D9_H_
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#include "model_renderer.h"
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#include "model.h"
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#include <d3d9.h>
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namespace Shared{ namespace Graphics{ namespace D3d9{
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// ===============================
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// class ModelRendererD3d9
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// ===============================
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class ModelRendererD3d9: public ModelRenderer{
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private:
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static const int defBufferPointCount= 100; //buffer size in vertices
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static const int defBufferIndexCount= 100; //buffer size in vertices
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struct CustomVertexPNTT{
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Vec3f vertex;
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Vec3f normal;
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Vec2f texCoord;
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Vec3f tangent;
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};
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private:
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bool rendering;
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int bufferPointCount;
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int bufferIndexCount;
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|
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IDirect3DDevice9 *d3dDevice;
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IDirect3DVertexBuffer9 *d3dVertexBuffer;
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IDirect3DIndexBuffer9 *d3dIndexBuffer;
|
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IDirect3DVertexDeclaration9 *d3dVertexDeclarationPNT;
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IDirect3DVertexDeclaration9 *d3dVertexDeclarationPNTT;
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public:
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ModelRendererD3d9();
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~ModelRendererD3d9();
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virtual void begin(bool renderNormals= true, bool renderTextures= true, bool renderColors= true);
|
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virtual void end();
|
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virtual void render(const Model *model);
|
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virtual void renderNormalsOnly(const Model *model);
|
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|
||||
private:
|
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void renderMesh(const Mesh *mesh);
|
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void readyBuffers(int newPointCount, int newIndexCount);
|
||||
};
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||||
|
||||
}}}//end namespace
|
||||
|
||||
#endif
|
116
source/shared_lib/include/graphics/d3d9/shader_d3d9.h
Normal file
116
source/shared_lib/include/graphics/d3d9/shader_d3d9.h
Normal file
@ -0,0 +1,116 @@
|
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// ==============================================================
|
||||
// This file is part of MegaGlest Shared Library (www.megaglest.org)
|
||||
//
|
||||
// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke
|
||||
// The Megaglest Team, under GNU GPL v3.0
|
||||
// ==============================================================
|
||||
|
||||
#ifndef _SHARED_D3D9_SHADERD3D9_H_
|
||||
#define _SHARED_D3D9_SHADERD3D9_H_
|
||||
|
||||
#include "shader.h"
|
||||
#include "vec.h"
|
||||
|
||||
#include <d3d9.h>
|
||||
#include <d3dx9shader.h>
|
||||
|
||||
namespace Shared{ namespace Graphics{ namespace D3d9{
|
||||
|
||||
// ===============================
|
||||
// class ShaderProgramD3d9
|
||||
// ===============================
|
||||
|
||||
class VertexShaderD3d9;
|
||||
class PixelShaderD3d9;
|
||||
|
||||
class ShaderProgramD3d9: public virtual ShaderProgram{
|
||||
protected:
|
||||
IDirect3DDevice9 *d3dDevice;
|
||||
ID3DXConstantTable *d3dVsConstantTable;
|
||||
ID3DXConstantTable *d3dPsConstantTable;
|
||||
|
||||
VertexShaderD3d9 *vertexShader;
|
||||
PixelShaderD3d9 *pixelShader;
|
||||
|
||||
public:
|
||||
ShaderProgramD3d9();
|
||||
|
||||
virtual void init(){};
|
||||
virtual void end(){};
|
||||
|
||||
virtual void attach(VertexShader *vs, FragmentShader *fs);
|
||||
virtual void activate();
|
||||
|
||||
virtual bool link(string &messages);
|
||||
|
||||
virtual void setUniform(const string &name, int value);
|
||||
virtual void setUniform(const string &name, float value);
|
||||
virtual void setUniform(const string &name, const Vec2f &value);
|
||||
virtual void setUniform(const string &name, const Vec3f &value);
|
||||
virtual void setUniform(const string &name, const Vec4f &value);
|
||||
virtual void setUniform(const string &name, const Matrix3f &value);
|
||||
virtual void setUniform(const string &name, const Matrix4f &value);
|
||||
//virtual void setUniform(const string &name, const Texture *value);
|
||||
};
|
||||
|
||||
|
||||
// ===============================
|
||||
// class ShaderD3d9
|
||||
// ===============================
|
||||
|
||||
class ShaderD3d9: virtual public Shader{
|
||||
protected:
|
||||
ShaderSource source;
|
||||
string target;
|
||||
|
||||
IDirect3DDevice9 *d3dDevice;
|
||||
ID3DXConstantTable *d3dConstantTable;
|
||||
|
||||
public:
|
||||
ShaderD3d9();
|
||||
virtual void init(){};
|
||||
virtual void end();
|
||||
virtual void load(const string &path);
|
||||
|
||||
ID3DXConstantTable *getD3dConstantTable() const {return d3dConstantTable;}
|
||||
|
||||
void setTarget(const string &target) {this->target= target;}
|
||||
};
|
||||
|
||||
// ===============================
|
||||
// class VertexShaderD3d9
|
||||
// ===============================
|
||||
|
||||
class VertexShaderD3d9: public ShaderD3d9, public VertexShader{
|
||||
private:
|
||||
IDirect3DVertexShader9 *d3dVertexShader;
|
||||
|
||||
public:
|
||||
VertexShaderD3d9();
|
||||
virtual void end();
|
||||
|
||||
virtual bool compile(string &messages);
|
||||
|
||||
IDirect3DVertexShader9 *getD3dVertexShader() const {return d3dVertexShader;}
|
||||
};
|
||||
|
||||
// ===============================
|
||||
// class PixelShaderD3d9
|
||||
// ===============================
|
||||
|
||||
class PixelShaderD3d9: public ShaderD3d9, public FragmentShader{
|
||||
private:
|
||||
IDirect3DPixelShader9 *d3dPixelShader;
|
||||
|
||||
public:
|
||||
PixelShaderD3d9();
|
||||
virtual void end();
|
||||
|
||||
virtual bool compile(string &messages);
|
||||
|
||||
IDirect3DPixelShader9 *getD3dPixelShader() const {return d3dPixelShader;}
|
||||
};
|
||||
|
||||
}}}//end namespace
|
||||
|
||||
#endif
|
32
source/shared_lib/include/graphics/d3d9/text_renderer_d3d9.h
Normal file
32
source/shared_lib/include/graphics/d3d9/text_renderer_d3d9.h
Normal file
@ -0,0 +1,32 @@
|
||||
// ==============================================================
|
||||
// This file is part of MegaGlest Shared Library (www.megaglest.org)
|
||||
//
|
||||
// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke
|
||||
// The Megaglest Team, under GNU GPL v3.0
|
||||
// ==============================================================
|
||||
|
||||
#ifndef _SHARED_D3D9_TEXTRENDERERD3D9_H_
|
||||
#define _SHARED_D3D9_TEXTRENDERERD3D9_H_
|
||||
|
||||
#include "text_renderer.h"
|
||||
|
||||
namespace Shared{ namespace Graphics{ namespace D3d9{
|
||||
|
||||
// ===============================
|
||||
// class TextRenderer2DD3d9
|
||||
// ===============================
|
||||
|
||||
class TextRenderer2DD3d9: public TextRenderer2D{
|
||||
private:
|
||||
const Font *font;
|
||||
Vec4f color;
|
||||
|
||||
public:
|
||||
virtual void begin(const Font2D *font);
|
||||
virtual void render(const string &text, int x, int y, bool centered= false);
|
||||
virtual void end();
|
||||
};
|
||||
|
||||
}}}//end namespace
|
||||
|
||||
#endif
|
48
source/shared_lib/include/graphics/d3d9/texture_d3d9.h
Normal file
48
source/shared_lib/include/graphics/d3d9/texture_d3d9.h
Normal file
@ -0,0 +1,48 @@
|
||||
// ==============================================================
|
||||
// This file is part of MegaGlest Shared Library (www.megaglest.org)
|
||||
//
|
||||
// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke
|
||||
// The Megaglest Team, under GNU GPL v3.0
|
||||
// ==============================================================
|
||||
|
||||
#ifndef _SHARED_D3D9_TEXTURED3D9_H_
|
||||
#define _SHARED_D3D9_TEXTURED3D9_H_
|
||||
|
||||
#include "texture.h"
|
||||
#include <d3d9.h>
|
||||
|
||||
namespace Shared{ namespace Graphics{ namespace D3d9{
|
||||
|
||||
// ===============================
|
||||
// class Texture2DD3d9
|
||||
// ===============================
|
||||
|
||||
class Texture2DD3d9: public Texture2D{
|
||||
private:
|
||||
IDirect3DTexture9 *d3dTexture;
|
||||
|
||||
public:
|
||||
IDirect3DTexture9 *getD3dTexture() const {return d3dTexture;}
|
||||
|
||||
virtual void init(Filter textureFilter, int maxAnisotropy= 1);
|
||||
virtual void end();
|
||||
};
|
||||
|
||||
// ===============================
|
||||
// class TextureCubeD3d9
|
||||
// ===============================
|
||||
|
||||
class TextureCubeD3d9: public TextureCube{
|
||||
private:
|
||||
IDirect3DCubeTexture9 *d3dCubeTexture;
|
||||
|
||||
public:
|
||||
IDirect3DCubeTexture9 *getD3dCubeTexture() const {return d3dCubeTexture;}
|
||||
|
||||
virtual void init(Filter textureFilter, int maxAnisotropy= 1);
|
||||
virtual void end();
|
||||
};
|
||||
|
||||
}}}//end namespace
|
||||
|
||||
#endif
|
@ -1,7 +1,8 @@
|
||||
// ==============================================================
|
||||
// This file is part of Glest Shared Library (www.glest.org)
|
||||
// This file is part of MegaGlest Shared Library (www.megaglest.org)
|
||||
//
|
||||
// Copyright (C) 2001-2008 Martiño Figueroa
|
||||
// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke
|
||||
// 2001-2008 Martiño Figueroa
|
||||
//
|
||||
// You can redistribute this code and/or modify it under
|
||||
// the terms of the GNU General Public License as published
|
||||
|
@ -1,3 +1,10 @@
|
||||
// ==============================================================
|
||||
// This file is part of MegaGlest Shared Library (www.megaglest.org)
|
||||
//
|
||||
// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke
|
||||
// The Megaglest Team, under GNU GPL v3.0
|
||||
// ==============================================================
|
||||
|
||||
#include "FileReader.h"
|
||||
|
||||
namespace Shared {
|
||||
|
62
source/shared_lib/sources/graphics/buffer.cpp
Normal file
62
source/shared_lib/sources/graphics/buffer.cpp
Normal file
@ -0,0 +1,62 @@
|
||||
// ==============================================================
|
||||
// This file is part of MegaGlest Shared Library (www.megaglest.org)
|
||||
//
|
||||
// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke
|
||||
// The Megaglest Team, under GNU GPL v3.0
|
||||
// ==============================================================
|
||||
|
||||
#include "buffer.h"
|
||||
|
||||
#include "leak_dumper.h"
|
||||
|
||||
namespace Shared{ namespace Graphics{
|
||||
|
||||
// =====================================================
|
||||
// class VertexBuffer
|
||||
// =====================================================
|
||||
|
||||
VertexBuffer::VertexBuffer(){
|
||||
positionPointer= NULL;
|
||||
normalPointer= NULL;
|
||||
for(int i= 0; i<texCoordCount; ++i){
|
||||
texCoordPointers[i]= NULL;
|
||||
texCoordCoordCounts[i]= -1;
|
||||
}
|
||||
for(int i= 0; i<attribCount; ++i){
|
||||
attribPointers[i]= NULL;
|
||||
attribCoordCounts[i]= -1;
|
||||
}
|
||||
}
|
||||
|
||||
void VertexBuffer::setPositionPointer(void *pointer){
|
||||
positionPointer= pointer;
|
||||
}
|
||||
|
||||
void VertexBuffer::setNormalPointer(void *pointer){
|
||||
normalPointer= pointer;
|
||||
}
|
||||
|
||||
void VertexBuffer::setTexCoordPointer(void *pointer, int texCoordIndex, int coordCount){
|
||||
texCoordPointers[texCoordIndex]= pointer;
|
||||
texCoordCoordCounts[texCoordIndex]= coordCount;
|
||||
}
|
||||
|
||||
void VertexBuffer::setAttribPointer(void *pointer, int attribIndex, int coordCount, const string &name){
|
||||
attribPointers[attribIndex]= pointer;
|
||||
attribCoordCounts[attribIndex]= coordCount;
|
||||
attribNames[attribIndex]= name;
|
||||
}
|
||||
|
||||
// =====================================================
|
||||
// class IndexBuffer
|
||||
// =====================================================
|
||||
|
||||
IndexBuffer::IndexBuffer(){
|
||||
indexPointer= NULL;
|
||||
}
|
||||
|
||||
void IndexBuffer::setIndexPointer(void *pointer){
|
||||
indexPointer= pointer;
|
||||
}
|
||||
|
||||
}}//end namespace
|
@ -1,3 +1,13 @@
|
||||
// This file is part of MegaGlest Shared Library (www.megaglest.org)
|
||||
//
|
||||
// Copyright (C) 2012 Mark Vejvoda
|
||||
//
|
||||
// You can redistribute this code and/or modify it under
|
||||
// the terms of the GNU General Public License as published
|
||||
// by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version
|
||||
// ==============================================================
|
||||
|
||||
#include "context_d3d9.h"
|
||||
|
||||
#include <cassert>
|
||||
@ -70,4 +80,4 @@ void ContextD3d9::reset(){
|
||||
}
|
||||
|
||||
|
||||
}}}//end namespace
|
||||
}}}//end namespace
|
||||
|
@ -1,3 +1,10 @@
|
||||
// ==============================================================
|
||||
// This file is part of MegaGlest Shared Library (www.megaglest.org)
|
||||
//
|
||||
// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke
|
||||
// The Megaglest Team, under GNU GPL v3.0
|
||||
// ==============================================================
|
||||
|
||||
#include "d3d9_util.h"
|
||||
|
||||
namespace Shared{ namespace Graphics{ namespace D3d9{
|
||||
|
@ -1,3 +1,10 @@
|
||||
// ==============================================================
|
||||
// This file is part of MegaGlest Shared Library (www.megaglest.org)
|
||||
//
|
||||
// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke
|
||||
// The Megaglest Team, under GNU GPL v3.0
|
||||
// ==============================================================
|
||||
|
||||
#include "font_d3d9.h"
|
||||
|
||||
#include <stdexcept>
|
||||
@ -35,4 +42,4 @@ void Font2DD3d9::end(){
|
||||
}
|
||||
|
||||
|
||||
}}}//end namespace
|
||||
}}}//end namespace
|
||||
|
180
source/shared_lib/sources/graphics/d3d9/model_renderer_d3d9.cpp
Normal file
180
source/shared_lib/sources/graphics/d3d9/model_renderer_d3d9.cpp
Normal file
@ -0,0 +1,180 @@
|
||||
// ==============================================================
|
||||
// This file is part of MegaGlest Shared Library (www.megaglest.org)
|
||||
//
|
||||
// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke
|
||||
// The Megaglest Team, under GNU GPL v3.0
|
||||
// ==============================================================
|
||||
|
||||
#include "model_renderer_d3d9.h"
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "graphics_interface.h"
|
||||
#include "context_d3d9.h"
|
||||
#include "texture_d3d9.h"
|
||||
#include "interpolation.h"
|
||||
#include "d3d9_util.h"
|
||||
|
||||
#include "leak_dumper.h"
|
||||
|
||||
namespace Shared{ namespace Graphics{ namespace D3d9{
|
||||
|
||||
// ===============================================
|
||||
// class ModelRendererD3d9
|
||||
// ===============================================
|
||||
|
||||
D3DVERTEXELEMENT9 d3dVertexElementsPNT[]=
|
||||
{
|
||||
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
||||
{0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
|
||||
{0, 24, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
|
||||
D3DDECL_END()
|
||||
};
|
||||
|
||||
D3DVERTEXELEMENT9 d3dVertexElementsPNTT[]=
|
||||
{
|
||||
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
||||
{0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
|
||||
{0, 24, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
|
||||
{0, 32, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0},
|
||||
D3DDECL_END()
|
||||
};
|
||||
|
||||
ModelRendererD3d9::ModelRendererD3d9(){
|
||||
rendering= false;
|
||||
|
||||
GraphicsInterface &gi= GraphicsInterface::getInstance();
|
||||
d3dDevice= static_cast<ContextD3d9*>(gi.getCurrentContext())->getD3dDevice();
|
||||
|
||||
bufferPointCount= 0;
|
||||
bufferIndexCount= 0;
|
||||
|
||||
D3DCALL(d3dDevice->CreateVertexDeclaration(d3dVertexElementsPNT, &d3dVertexDeclarationPNT));
|
||||
D3DCALL(d3dDevice->CreateVertexDeclaration(d3dVertexElementsPNTT, &d3dVertexDeclarationPNTT));
|
||||
|
||||
readyBuffers(defBufferPointCount, defBufferIndexCount);
|
||||
}
|
||||
|
||||
ModelRendererD3d9::~ModelRendererD3d9(){
|
||||
d3dVertexBuffer->Release();
|
||||
}
|
||||
|
||||
void ModelRendererD3d9::begin(bool renderNormals, bool renderTextures, bool renderColors){
|
||||
rendering= true;
|
||||
}
|
||||
|
||||
void ModelRendererD3d9::end(){
|
||||
rendering= false;
|
||||
}
|
||||
|
||||
void ModelRendererD3d9::render(const Model *model){
|
||||
assert(rendering);
|
||||
|
||||
//render every mesh
|
||||
for(uint32 i=0; i<model->getMeshCount(); ++i){
|
||||
renderMesh(model->getMesh(i));
|
||||
}
|
||||
}
|
||||
|
||||
void ModelRendererD3d9::renderNormalsOnly(const Model *model){
|
||||
}
|
||||
|
||||
// ====================== Private ===============================================
|
||||
|
||||
void ModelRendererD3d9::renderMesh(const Mesh *mesh){
|
||||
|
||||
CustomVertexPNTT *vertices;
|
||||
uint32 *indices;
|
||||
|
||||
readyBuffers(mesh->getVertexCount(), mesh->getIndexCount());
|
||||
|
||||
//lock vertex buffer
|
||||
D3DCALL(d3dVertexBuffer->Lock(0, mesh->getVertexCount()*sizeof(CustomVertexPNTT), (void**) &vertices, 0));
|
||||
|
||||
//copy data vertex buffer
|
||||
const InterpolationData *interpolationData= mesh->getInterpolationData();
|
||||
|
||||
for(int i=0; i<mesh->getVertexCount(); ++i){
|
||||
vertices[i].vertex= interpolationData->getVertices()[i];
|
||||
vertices[i].normal= interpolationData->getNormals()[i];
|
||||
Vec2f texCoord= mesh->getTexCoords()[i];
|
||||
vertices[i].texCoord= Vec2f(texCoord.x, texCoord.y);
|
||||
}
|
||||
if(mesh->getTangents()!=NULL){
|
||||
for(int i=0; i<mesh->getVertexCount(); ++i){
|
||||
vertices[i].tangent= mesh->getTangents()[i];
|
||||
}
|
||||
}
|
||||
|
||||
//unlock vertex buffer
|
||||
D3DCALL(d3dVertexBuffer->Unlock());
|
||||
|
||||
//lock index buffer
|
||||
D3DCALL(d3dIndexBuffer->Lock(0, mesh->getIndexCount()*sizeof(uint32), (void**) &indices, 0));
|
||||
|
||||
//copy data
|
||||
for(int i=0; i<mesh->getIndexCount(); i+=3){
|
||||
indices[i]= mesh->getIndices()[i];
|
||||
indices[i+1]= mesh->getIndices()[i+2];
|
||||
indices[i+2]= mesh->getIndices()[i+1];
|
||||
}
|
||||
|
||||
//unlock
|
||||
D3DCALL(d3dIndexBuffer->Unlock());
|
||||
|
||||
//set stream data
|
||||
D3DCALL(d3dDevice->SetStreamSource(0, d3dVertexBuffer, 0, sizeof(CustomVertexPNTT)));
|
||||
D3DCALL(d3dDevice->SetVertexDeclaration(mesh->getTangents()==NULL? d3dVertexDeclarationPNT: d3dVertexDeclarationPNTT));
|
||||
D3DCALL(d3dDevice->SetIndices(d3dIndexBuffer));
|
||||
|
||||
//set textures
|
||||
int textureUnit= 0;
|
||||
for(int i=0; i<meshTextureCount; ++i){
|
||||
if(mesh->getTexture(i)!=NULL){
|
||||
const Texture2DD3d9* texture2DD3d9= static_cast<const Texture2DD3d9*>(mesh->getTexture(i));
|
||||
D3DCALL(d3dDevice->SetTexture(textureUnit, texture2DD3d9->getD3dTexture()));
|
||||
++textureUnit;
|
||||
}
|
||||
}
|
||||
|
||||
//render
|
||||
D3DCALL(d3dDevice->BeginScene());
|
||||
D3DCALL(d3dDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, 0, mesh->getVertexCount(), 0, mesh->getIndexCount()/3));
|
||||
D3DCALL(d3dDevice->EndScene());
|
||||
|
||||
//reset textures
|
||||
for(int i=0; i<meshTextureCount; ++i){
|
||||
D3DCALL(d3dDevice->SetTexture(i, NULL));
|
||||
}
|
||||
}
|
||||
|
||||
void ModelRendererD3d9::readyBuffers(int newPointCount, int newIndexCount){
|
||||
|
||||
//vertices, if the buffer is to small allocate a new buffer
|
||||
if(bufferPointCount<newPointCount){
|
||||
bufferPointCount= newPointCount;
|
||||
|
||||
D3DCALL(d3dDevice->CreateVertexBuffer(
|
||||
bufferPointCount*sizeof(CustomVertexPNTT),
|
||||
0,
|
||||
0,
|
||||
D3DPOOL_MANAGED,
|
||||
&d3dVertexBuffer,
|
||||
NULL));
|
||||
}
|
||||
|
||||
//indices
|
||||
if(bufferIndexCount<newIndexCount){
|
||||
bufferIndexCount= newIndexCount;
|
||||
|
||||
D3DCALL(d3dDevice->CreateIndexBuffer(
|
||||
bufferIndexCount*sizeof(uint32),
|
||||
0,
|
||||
D3DFMT_INDEX32,
|
||||
D3DPOOL_MANAGED,
|
||||
&d3dIndexBuffer,
|
||||
NULL));
|
||||
}
|
||||
}
|
||||
|
||||
}}}//end namespace
|
@ -1,3 +1,10 @@
|
||||
// ==============================================================
|
||||
// This file is part of MegaGlest Shared Library (www.megaglest.org)
|
||||
//
|
||||
// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke
|
||||
// The Megaglest Team, under GNU GPL v3.0
|
||||
// ==============================================================
|
||||
|
||||
#include "shader_d3d9.h"
|
||||
|
||||
#include <fstream>
|
||||
|
@ -0,0 +1,47 @@
|
||||
// ==============================================================
|
||||
// This file is part of MegaGlest Shared Library (www.megaglest.org)
|
||||
//
|
||||
// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke
|
||||
// The Megaglest Team, under GNU GPL v3.0
|
||||
// ==============================================================
|
||||
|
||||
#include "text_renderer_d3d9.h"
|
||||
|
||||
#include <d3d9.h>
|
||||
#include <d3d9types.h>
|
||||
|
||||
#include "font_d3d9.h"
|
||||
#include "d3d9_util.h"
|
||||
#include "leak_dumper.h"
|
||||
|
||||
namespace Shared{ namespace Graphics{ namespace D3d9{
|
||||
|
||||
// ===============================================
|
||||
// class TextRenderer2DD3d9
|
||||
// ===============================================
|
||||
|
||||
void TextRenderer2DD3d9::begin(const Font2D *font){
|
||||
this->font= font;
|
||||
this->color= Vec4f(1.0f);
|
||||
}
|
||||
|
||||
void TextRenderer2DD3d9::render(const string &text, int x, int y, bool centered){
|
||||
RECT rect;
|
||||
rect.bottom= y;
|
||||
rect.left= x;
|
||||
rect.top= y;
|
||||
rect.right= x;
|
||||
|
||||
D3DCOLOR d3dColor= D3DCOLOR_ARGB(
|
||||
static_cast<int>(color.w*255),
|
||||
static_cast<int>(color.x*255),
|
||||
static_cast<int>(color.y*255),
|
||||
static_cast<int>(color.z*255));
|
||||
|
||||
static_cast<const Font2DD3d9*>(font)->getD3dFont()->DrawText(text.c_str(), -1, &rect, DT_NOCLIP, d3dColor);
|
||||
}
|
||||
|
||||
void TextRenderer2DD3d9::end(){
|
||||
}
|
||||
|
||||
}}}//end namespace
|
@ -1,3 +1,10 @@
|
||||
// ==============================================================
|
||||
// This file is part of MegaGlest Shared Library (www.megaglest.org)
|
||||
//
|
||||
// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke
|
||||
// The Megaglest Team, under GNU GPL v3.0
|
||||
// ==============================================================
|
||||
|
||||
#include "texture_d3d9.h"
|
||||
|
||||
#include <stdexcept>
|
||||
@ -189,4 +196,4 @@ void TextureCubeD3d9::end(){
|
||||
}
|
||||
}
|
||||
|
||||
}}}//end namespace
|
||||
}}}//end namespace
|
||||
|
@ -1,3 +1,15 @@
|
||||
// ==============================================================
|
||||
// This file is part of MegaGlest Shared Library (www.megaglest.org)
|
||||
//
|
||||
// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke
|
||||
// 2001-2008 Martiño Figueroa
|
||||
//
|
||||
// You can redistribute this code and/or modify it under
|
||||
// the terms of the GNU General Public License as published
|
||||
// by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version
|
||||
// ==============================================================
|
||||
|
||||
#include "randomgen.h"
|
||||
#include <cassert>
|
||||
#include "util.h"
|
||||
|
Loading…
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Reference in New Issue
Block a user