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Updated Windows Readme
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@@ -31,8 +31,8 @@ ZetaGlest build system for Windows
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To be able to run ZetaGlest from within Visual Studio using the debugger, you need to:
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To be able to run ZetaGlest from within Visual Studio using the debugger, you need to:
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1. Set `glest_game` as the startup project.
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1. Set `glest_game` as the startup project.
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2. Right-click `glest_game` -> Properties -> Debugging and change `Working Directory` to `$(SolutionDir)$(TargetName)\`
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2. Right-click `glest_game` -> `Properties` -> `Debugging` and change `Working Directory` to `$(SolutionDir)$(TargetName)\`
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Do this for `g3d_viewer` and `map_editor`.
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Do this also for `g3d_viewer` and `map_editor`.
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Configuration in Visual Studio must be left as "Release", otherwise it won't compile, but one can still use debugging options by making the following changes in the project properties:
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Configuration in Visual Studio must be left as "Release", otherwise it won't compile, but one can still use debugging options by making the following changes in the project properties:
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