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- try to add special texture compression types from GL_EXT_texture_sRGB
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@ -27,6 +27,11 @@ using namespace Shared::Util;
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const uint64 MIN_BYTES_TO_COMPRESS = 12;
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#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
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static std::string getSupportCompressedTextureFormatString(int format) {
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std::string result = intToStr(format) + "[" + intToHex(format) + "]";
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switch(format) {
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@ -142,7 +147,7 @@ static std::string getSupportCompressedTextureFormatString(int format) {
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case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
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result = "GL_COMPRESSED_SLUMINANCE_ALPHA_EXT";
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break;
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*/
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case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
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result = "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT";
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break;
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@ -158,7 +163,7 @@ static std::string getSupportCompressedTextureFormatString(int format) {
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case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
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result = "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT";
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break;
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/*
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case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
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result = "GL_COMPRESSED_LUMINANCE_LATC1_EXT";
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@ -293,8 +298,13 @@ GLint toCompressionFormatGl(GLint format) {
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//GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
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//GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
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#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
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#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
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//#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
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//#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
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#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
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switch(format) {
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case GL_LUMINANCE:
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@ -308,6 +318,9 @@ GLint toCompressionFormatGl(GLint format) {
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else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_RGB) != supportedCompressionFormats.end()) {
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return GL_COMPRESSED_RGB;
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}
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else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_SRGB_S3TC_DXT1_EXT) != supportedCompressionFormats.end()) {
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return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
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}
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else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_RGB_FXT1_3DFX) != supportedCompressionFormats.end()) {
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return GL_COMPRESSED_RGB_FXT1_3DFX;
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}
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@ -321,6 +334,9 @@ GLint toCompressionFormatGl(GLint format) {
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else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_RGBA) != supportedCompressionFormats.end()) {
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return GL_COMPRESSED_RGBA;
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}
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else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT) != supportedCompressionFormats.end()) {
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return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
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}
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else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_RGBA_FXT1_3DFX) != supportedCompressionFormats.end()) {
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return GL_COMPRESSED_RGBA_FXT1_3DFX;
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}
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