- added logic to delete old texture after doing a model texture conversion

This commit is contained in:
Mark Vejvoda
2011-03-12 22:11:09 +00:00
parent c67d7d48c2
commit f35e920d47
6 changed files with 39 additions and 114 deletions

View File

@@ -139,7 +139,8 @@ public:
void loadV2(const string &dir, FILE *f, TextureManager *textureManager,bool deletePixMapAfterLoad);
void loadV3(const string &dir, FILE *f, TextureManager *textureManager,bool deletePixMapAfterLoad);
void load(const string &dir, FILE *f, TextureManager *textureManager,bool deletePixMapAfterLoad);
void save(const string &dir, FILE *f, TextureManager *textureManager, string convertTextureToFormat);
void save(const string &dir, FILE *f, TextureManager *textureManager,
string convertTextureToFormat, std::map<string,int> &textureDeleteList);
void deletePixels();