mirror of
https://github.com/glest/glest-source.git
synced 2025-08-09 01:46:28 +02:00
- added logic to delete old texture after doing a model texture conversion
This commit is contained in:
@@ -139,7 +139,8 @@ public:
|
||||
void loadV2(const string &dir, FILE *f, TextureManager *textureManager,bool deletePixMapAfterLoad);
|
||||
void loadV3(const string &dir, FILE *f, TextureManager *textureManager,bool deletePixMapAfterLoad);
|
||||
void load(const string &dir, FILE *f, TextureManager *textureManager,bool deletePixMapAfterLoad);
|
||||
void save(const string &dir, FILE *f, TextureManager *textureManager, string convertTextureToFormat);
|
||||
void save(const string &dir, FILE *f, TextureManager *textureManager,
|
||||
string convertTextureToFormat, std::map<string,int> &textureDeleteList);
|
||||
|
||||
void deletePixels();
|
||||
|
||||
|
Reference in New Issue
Block a user