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- ported bugfixes for 3.6.0.3 release:
- CMake build system fixes applied during debian testing (like checking for compiler SSE support etc) - Windows client fix for headless server operation - Crash for some systems when trying to use VBO's - Fixed AZERTY keyboard support - Enhanced support for screenshots in g3d viewer - Updated particle code from titi - Bugfix for custom data path override causing compiler error - Bugfix for fontconfig to properly find fonts on systems that support and have fontconfig installed (fixes numerous non debian based systems that reported null font errors) - Minor UI fix on battle end screen when playing 8 players (last player was sometimes chopped off)
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@@ -19,7 +19,7 @@ Text::Text(FontTextHandlerType type) {
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this->type = type;
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}
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Text::~Text() {}
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void Text::init(string fontName, int fontSize) {}
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void Text::init(string fontName, string fontFamilyName, int fontSize) {}
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void Text::Render(const char*, const int) {}
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float Text::Advance(const char*, const int) {return 0;}
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float Text::LineHeight(const char*, const int) {return 0;}
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