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https://github.com/glest/glest-source.git
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- bugfix and additional code (for now) to track duplicates and problems in color picking. We now use will's implementation as it supports 64K colors.
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@ -261,10 +261,12 @@ class BaseColorPickEntity {
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public:
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BaseColorPickEntity();
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virtual ~BaseColorPickEntity() {}
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virtual ~BaseColorPickEntity() {
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recycleUniqueColor();
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}
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//static const int COLOR_COMPONENTS = 4;
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static const int COLOR_COMPONENTS = 3;
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//static const int COLOR_COMPONENTS = 3;
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static const int COLOR_COMPONENTS = 4;
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static void init(int bufferSize);
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static void beginPicking();
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static void endPicking();
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@ -284,17 +286,14 @@ public:
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unsigned char * getUniqueColorID() { return &uniqueColorID[0]; }
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bool get_next_assign_color(unsigned char *assign_to);
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protected:
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void recycleUniqueColor();
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private:
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unsigned char uniqueColorID[COLOR_COMPONENTS];
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static unsigned char nextColorID[COLOR_COMPONENTS];
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static int nextColorRGB;
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static const int k, p;
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static Mutex mutexNextColorID;
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static unsigned int nextColorRGB;
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static const unsigned int k, p;
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//static Mutex mutexNextColorID;
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static bool using_loop_method;
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@ -309,6 +308,8 @@ private:
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void assign_color_using_prime(unsigned char *assign_to);
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void assign_color_using_loop(unsigned char *assign_to);
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void recycleUniqueColor();
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};
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}}//end namespace
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@ -1826,11 +1826,14 @@ PixelBufferWrapper::~PixelBufferWrapper() {
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cleanup();
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}
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const int BaseColorPickEntity::p = 64007;
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const int BaseColorPickEntity::k = 43067;
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int BaseColorPickEntity::nextColorRGB = BaseColorPickEntity::k;
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Mutex BaseColorPickEntity::mutexNextColorID;
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unsigned char BaseColorPickEntity::nextColorID[COLOR_COMPONENTS] = { 1, 1, 1 };
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// ---------------------------------------------------------------------------
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const unsigned int BaseColorPickEntity::p = 64007;
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const unsigned int BaseColorPickEntity::k = 43067;
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unsigned int BaseColorPickEntity::nextColorRGB = BaseColorPickEntity::k;
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//Mutex BaseColorPickEntity::mutexNextColorID;
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unsigned char BaseColorPickEntity::nextColorID[COLOR_COMPONENTS] = { 1, 1, 1, 0 };
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auto_ptr<PixelBufferWrapper> BaseColorPickEntity::pbo;
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map<string,bool> BaseColorPickEntity::usedColorIDList;
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@ -1838,14 +1841,18 @@ bool BaseColorPickEntity::trackColorUse = true;
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vector<vector<unsigned char> > BaseColorPickEntity::nextColorIDReuseList;
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bool BaseColorPickEntity::using_loop_method = true;
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bool BaseColorPickEntity::using_loop_method = false;
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BaseColorPickEntity::BaseColorPickEntity() {
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assign_color();
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uniqueColorID[0] = 0;
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uniqueColorID[1] = 0;
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uniqueColorID[2] = 0;
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uniqueColorID[3] = 0;
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assign_color();
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}
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bool BaseColorPickEntity::get_next_assign_color(unsigned char *assign_to) {
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MutexSafeWrapper safeMutex(&mutexNextColorID);
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//MutexSafeWrapper safeMutex(&mutexNextColorID);
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if(assign_to == NULL) {
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throw megaglest_runtime_error("assign_to == NULL");
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@ -1865,6 +1872,8 @@ bool BaseColorPickEntity::get_next_assign_color(unsigned char *assign_to) {
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if(usedColorIDList.find(color_key) == usedColorIDList.end()) {
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usedColorIDList[color_key] = true;
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//printf("Color added to used list [%s] usedColorIDList = %d nextColorIDReuseList = %d!\n",color_key.c_str(),(int)usedColorIDList.size(),(int)nextColorIDReuseList.size());
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}
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else {
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isDuplicate = true;
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@ -1884,11 +1893,7 @@ void BaseColorPickEntity::assign_color_using_prime(unsigned char *assign_to) {
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// nextColorID is a 16-bit (hi)colour (for players with 16-bit display depths)
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// we expand it to true-color for use with OpenGL
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// const int
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// r = (nextColorRGB >> 11) & ((1<<6)-1),
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// b = (nextColorRGB >> 5) & ((1<<7)-1),
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// g = nextColorRGB & ((1<<6)-1);
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const int
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const unsigned int
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r = (nextColorRGB >> 11) & ((1<<5)-1),
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g = (nextColorRGB >> 5) & ((1<<6)-1),
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b = nextColorRGB & ((1<<5)-1);
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@ -1900,6 +1905,8 @@ void BaseColorPickEntity::assign_color_using_prime(unsigned char *assign_to) {
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void BaseColorPickEntity::assign_color_using_loop(unsigned char *assign_to) {
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if(nextColorIDReuseList.empty() == false) {
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//printf("Color being reused [%u.%u.%u] usedColorIDList = %d nextColorIDReuseList = %d!\n",nextColorIDReuseList.back()[0],nextColorIDReuseList.back()[1],nextColorIDReuseList.back()[2],(int)usedColorIDList.size(),(int)nextColorIDReuseList.size());
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assign_to[0] = nextColorIDReuseList.back()[0];
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assign_to[1] = nextColorIDReuseList.back()[1];
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assign_to[2] = nextColorIDReuseList.back()[2];
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@ -1908,7 +1915,8 @@ void BaseColorPickEntity::assign_color_using_loop(unsigned char *assign_to) {
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string color_key = getColorDescription();
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if(usedColorIDList.find(color_key) == usedColorIDList.end()) {
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usedColorIDList[color_key] = true;
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//usedColorIDList[color_key] = true;
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//printf("Color added to used list [%s] usedColorIDList = %d nextColorIDReuseList = %d!\n",color_key.c_str(),(int)usedColorIDList.size(),(int)nextColorIDReuseList.size());
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}
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else {
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printf("Line ref: %d *WARNING* color [%s] ALREADY FOUND in history list!\n",__LINE__,color_key.c_str());
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@ -1937,11 +1945,11 @@ void BaseColorPickEntity::assign_color_using_loop(unsigned char *assign_to) {
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}
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else {
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//printf("Color rolled over on 3rd level!\n");
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printf("Color rolled over on 3rd level usedColorIDList = %d!\n",(int)usedColorIDList.size());
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nextColorID[0] = 1;
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nextColorID[1] = 1;
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nextColorID[2] = 1;
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nextColorID[0] = 1;
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nextColorID[1] = 1;
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nextColorID[2] = 1;
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// nextColorID[2] = 1;
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@ -1960,7 +1968,7 @@ void BaseColorPickEntity::assign_color_using_loop(unsigned char *assign_to) {
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}
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void BaseColorPickEntity::recycleUniqueColor() {
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MutexSafeWrapper safeMutex(&mutexNextColorID);
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//MutexSafeWrapper safeMutex(&mutexNextColorID);
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vector<unsigned char> reUseColor;
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reUseColor.push_back(uniqueColorID[0]);
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@ -1968,10 +1976,14 @@ void BaseColorPickEntity::recycleUniqueColor() {
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reUseColor.push_back(uniqueColorID[2]);
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nextColorIDReuseList.push_back(reUseColor);
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if(usedColorIDList.size() > 0) {
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//printf("RECYCLE Color [%u.%u.%u] usedColorIDList = %d nextColorIDReuseList = %d!\n",reUseColor[0],reUseColor[1],reUseColor[2],(int)usedColorIDList.size(),(int)nextColorIDReuseList.size());
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if(usedColorIDList.empty() == false) {
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string color_key = getColorDescription();
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if(usedColorIDList.find(color_key) != usedColorIDList.end()) {
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usedColorIDList.erase(color_key);
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//printf("REMOVING used Color [%s] usedColorIDList = %d nextColorIDReuseList = %d!\n",color_key.c_str(),(int)usedColorIDList.size(),(int)nextColorIDReuseList.size());
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}
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else {
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printf("Line ref: %d *WARNING* color [%s] used count: %d NOT FOUND in history list!\n",__LINE__,color_key.c_str(),(int)usedColorIDList.size());
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@ -1980,7 +1992,7 @@ void BaseColorPickEntity::recycleUniqueColor() {
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}
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void BaseColorPickEntity::resetUniqueColors() {
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MutexSafeWrapper safeMutex(&mutexNextColorID);
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//MutexSafeWrapper safeMutex(&mutexNextColorID);
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BaseColorPickEntity::nextColorRGB = BaseColorPickEntity::k;
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@ -80,7 +80,7 @@ public:
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TestBaseColorPickEntity colorPicker;
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// This is the max color count this algorithm supports
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const int MAX_SUPPORTED_COLORS_USING_THIS_METHOD = 472;
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const int MAX_SUPPORTED_COLORS_USING_THIS_METHOD = 64005;
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for(unsigned int i = 0; i < MAX_SUPPORTED_COLORS_USING_THIS_METHOD; ++i) {
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bool duplicate = colorPicker.get_next_assign_color(colorPicker.getUniqueColorID());
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CPPUNIT_ASSERT_EQUAL( false,duplicate );
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@ -90,7 +90,7 @@ public:
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TestBaseColorPickEntity colorPicker2;
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// This is a test to prove when the algorithm fails
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const int MAX_SUPPORTED_COLORS_USING_THIS_METHOD_FAIL = 473;
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const int MAX_SUPPORTED_COLORS_USING_THIS_METHOD_FAIL = 64006;
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for(unsigned int i = 0; i < MAX_SUPPORTED_COLORS_USING_THIS_METHOD_FAIL; ++i) {
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bool duplicate = colorPicker2.get_next_assign_color(colorPicker2.getUniqueColorID());
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CPPUNIT_ASSERT_EQUAL( (i+1 >= MAX_SUPPORTED_COLORS_USING_THIS_METHOD_FAIL),duplicate );
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