Removed test code

This commit is contained in:
mathusummut
2019-03-06 13:06:15 +01:00
parent a11327f2ef
commit fa721729a7

View File

@@ -3864,31 +3864,12 @@ namespace Game {
this->resetMembers(); this->resetMembers();
this->load(); this->load();
if (logger.getCancelLoading()) { if (logger.getCancelLoading()) {
Lang &lang = Lang::getInstance();
const vector<string> languageList = this->gameSettings.getUniqueNetworkPlayerLanguages();
for (unsigned int langIndex = 0; langIndex < languageList.size(); ++langIndex) {
string sErr = lang.getString("GameCancelledByUser", languageList[langIndex]);
bool localEcho = lang.isLanguageLocal(languageList[langIndex]);
//sendTextMessage(sErr, -1, localEcho, languageList[langIndex]);
/*GameNetworkInterface* gameNetworkInterface = NetworkManager::getInstance().getGameNetworkInterface();
if (gameNetworkInterface != NULL)
gameNetworkInterface->sendTextMessage(sErr, -1, localEcho, languageList[langIndex]); */
printf("\niuieioeioeui\n");
}
quitGame(); quitGame();
logger.setCancelLoading(false); logger.setCancelLoading(false);
return; return;
} }
this->init(); this->init();
if (logger.getCancelLoading()) { if (logger.getCancelLoading()) {
Lang &lang = Lang::getInstance();
const vector<string> languageList = this->gameSettings.getUniqueNetworkPlayerLanguages();
for (unsigned int langIndex = 0; langIndex < languageList.size(); ++langIndex) {
string sErr = lang.getString("GameCancelledByUser", languageList[langIndex]);
bool localEcho = lang.isLanguageLocal(languageList[langIndex]);
//sendTextMessage(sErr, -1, localEcho, languageList[langIndex]);
printf("\niuieioeioeui\n");
}
quitGame(); quitGame();
logger.setCancelLoading(false); logger.setCancelLoading(false);
return; return;
@@ -3912,14 +3893,6 @@ namespace Game {
this->load(lgt_FactionPreview | lgt_TileSet | lgt_Map | this->load(lgt_FactionPreview | lgt_TileSet | lgt_Map |
lgt_Scenario); lgt_Scenario);
if (logger.getCancelLoading()) { if (logger.getCancelLoading()) {
Lang &lang = Lang::getInstance();
const vector<string> languageList = this->gameSettings.getUniqueNetworkPlayerLanguages();
for (unsigned int langIndex = 0; langIndex < languageList.size(); ++langIndex) {
string sErr = lang.getString("GameCancelledByUser", languageList[langIndex]);
bool localEcho = lang.isLanguageLocal(languageList[langIndex]);
//sendTextMessage(sErr, -1, localEcho, languageList[langIndex]);
printf("\niuieioeioeui\n");
}
quitGame(); quitGame();
logger.setCancelLoading(false); logger.setCancelLoading(false);
return; return;
@@ -3943,14 +3916,6 @@ namespace Game {
} }
} }
if (logger.getCancelLoading()) { if (logger.getCancelLoading()) {
Lang &lang = Lang::getInstance();
const vector<string> languageList = this->gameSettings.getUniqueNetworkPlayerLanguages();
for (unsigned int langIndex = 0; langIndex < languageList.size(); ++langIndex) {
string sErr = lang.getString("GameCancelledByUser", languageList[langIndex]);
bool localEcho = lang.isLanguageLocal(languageList[langIndex]);
//sendTextMessage(sErr, -1, localEcho, languageList[langIndex]);
printf("\niuieioeioeui\n");
}
quitGame(); quitGame();
logger.setCancelLoading(false); logger.setCancelLoading(false);
return; return;