mirror of
https://github.com/glest/glest-source.git
synced 2025-09-01 20:12:40 +02:00
Removed test code
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@@ -3864,31 +3864,12 @@ namespace Game {
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this->resetMembers();
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this->resetMembers();
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this->load();
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this->load();
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if (logger.getCancelLoading()) {
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if (logger.getCancelLoading()) {
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Lang &lang = Lang::getInstance();
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const vector<string> languageList = this->gameSettings.getUniqueNetworkPlayerLanguages();
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for (unsigned int langIndex = 0; langIndex < languageList.size(); ++langIndex) {
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string sErr = lang.getString("GameCancelledByUser", languageList[langIndex]);
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bool localEcho = lang.isLanguageLocal(languageList[langIndex]);
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//sendTextMessage(sErr, -1, localEcho, languageList[langIndex]);
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/*GameNetworkInterface* gameNetworkInterface = NetworkManager::getInstance().getGameNetworkInterface();
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if (gameNetworkInterface != NULL)
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gameNetworkInterface->sendTextMessage(sErr, -1, localEcho, languageList[langIndex]); */
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printf("\niuieioeioeui\n");
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}
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quitGame();
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quitGame();
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logger.setCancelLoading(false);
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logger.setCancelLoading(false);
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return;
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return;
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}
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}
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this->init();
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this->init();
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if (logger.getCancelLoading()) {
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if (logger.getCancelLoading()) {
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Lang &lang = Lang::getInstance();
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const vector<string> languageList = this->gameSettings.getUniqueNetworkPlayerLanguages();
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for (unsigned int langIndex = 0; langIndex < languageList.size(); ++langIndex) {
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string sErr = lang.getString("GameCancelledByUser", languageList[langIndex]);
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bool localEcho = lang.isLanguageLocal(languageList[langIndex]);
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//sendTextMessage(sErr, -1, localEcho, languageList[langIndex]);
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printf("\niuieioeioeui\n");
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}
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quitGame();
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quitGame();
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logger.setCancelLoading(false);
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logger.setCancelLoading(false);
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return;
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return;
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@@ -3912,14 +3893,6 @@ namespace Game {
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this->load(lgt_FactionPreview | lgt_TileSet | lgt_Map |
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this->load(lgt_FactionPreview | lgt_TileSet | lgt_Map |
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lgt_Scenario);
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lgt_Scenario);
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if (logger.getCancelLoading()) {
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if (logger.getCancelLoading()) {
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Lang &lang = Lang::getInstance();
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const vector<string> languageList = this->gameSettings.getUniqueNetworkPlayerLanguages();
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for (unsigned int langIndex = 0; langIndex < languageList.size(); ++langIndex) {
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string sErr = lang.getString("GameCancelledByUser", languageList[langIndex]);
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bool localEcho = lang.isLanguageLocal(languageList[langIndex]);
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//sendTextMessage(sErr, -1, localEcho, languageList[langIndex]);
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printf("\niuieioeioeui\n");
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}
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quitGame();
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quitGame();
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logger.setCancelLoading(false);
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logger.setCancelLoading(false);
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return;
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return;
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@@ -3943,14 +3916,6 @@ namespace Game {
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}
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}
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}
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}
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if (logger.getCancelLoading()) {
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if (logger.getCancelLoading()) {
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Lang &lang = Lang::getInstance();
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const vector<string> languageList = this->gameSettings.getUniqueNetworkPlayerLanguages();
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for (unsigned int langIndex = 0; langIndex < languageList.size(); ++langIndex) {
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string sErr = lang.getString("GameCancelledByUser", languageList[langIndex]);
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bool localEcho = lang.isLanguageLocal(languageList[langIndex]);
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//sendTextMessage(sErr, -1, localEcho, languageList[langIndex]);
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printf("\niuieioeioeui\n");
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}
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quitGame();
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quitGame();
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logger.setCancelLoading(false);
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logger.setCancelLoading(false);
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return;
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return;
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