Removed masterserver's code (separation from the source).
1
.gitattributes
vendored
@ -38,3 +38,4 @@ robots.txt eol=lf
|
||||
.gitignore export-ignore
|
||||
.gitattributes export-ignore
|
||||
.gitmodules export-ignore
|
||||
README.md export-ignore
|
||||
|
31
README.md
Normal file
@ -0,0 +1,31 @@
|
||||
**This is the game engine source code repository.**
|
||||
|
||||
MegaGlest (http://megaglest.org) is a libre software cross
|
||||
platform real-time strategy game.
|
||||
|
||||
[![logo](http://megaglest.org/uploads/megaglest2011/logo/logo.png)]
|
||||
(http://megaglest.org/)
|
||||
|
||||
MegaGlest is an entertaining free (freeware and free software)
|
||||
and open source cross-platform 3D real-time strategy (RTS) game,
|
||||
where you control the armies of one of seven different factions:
|
||||
Tech, Magic, Egypt, Indians, Norsemen, Persian or Romans. The
|
||||
game is setup in one of 17 naturally looking settings, which
|
||||
-like the unit models- are crafted with great appreciation for
|
||||
detail. A lot of additional game data can be downloaded from
|
||||
within the game at no cost.
|
||||
|
||||
[**MegaGlest Downloads**](http://megaglest.org/download.html)
|
||||
|
||||
[![gif](http://megaglest.org/uploads/images/screenshots/game_screens.gif)]
|
||||
(http://megaglest.org/screenshots.html)
|
||||
[![intro](http://megaglest.org/uploads/images/trailer3.png)]
|
||||
(http://downloads.megaglest.org/videos/megaglest_game_trailer_lq.webm)
|
||||
|
||||
If you want compile MegaGlest yourself then you should read the
|
||||
[**tutorial**](https://docs.megaglest.org/MG/Development) or
|
||||
[tutorial2](https://github.com/MegaGlest/megaglest-source/wiki/Git-How-To)
|
||||
|
||||
|
||||
go to the [Main Repository](https://github.com/MegaGlest/megaglest-source)
|
||||
( e.g. from the fork ... )
|
@ -1 +0,0 @@
|
||||
Please refer to docs/ for all documentation, license and copyright information.
|
@ -1 +1 @@
|
||||
Subproject commit cfb41238ad446318b6dda34adba700194a5037c6
|
||||
Subproject commit 7de4b4b6d02ae1933e3964cc02d31aa288d49463
|
8
mk/linux/.gitignore
vendored
@ -1,8 +1,8 @@
|
||||
megaglest
|
||||
megaglest.6
|
||||
/megaglest
|
||||
/megaglest.6
|
||||
|
||||
megaglest_*
|
||||
!*.desktop
|
||||
/megaglest_*
|
||||
!/*.desktop
|
||||
|
||||
core
|
||||
core.bak
|
||||
|
1
source/.gitignore
vendored
@ -1,2 +1 @@
|
||||
/windows_deps*/
|
||||
/glest_game/facilities/gitversion.h
|
||||
|
1
source/glest_game/facilities/.gitignore
vendored
Normal file
@ -0,0 +1 @@
|
||||
/gitversion.h
|
@ -1 +0,0 @@
|
||||
Please refer to the files in the docs/ subdirectory.
|
@ -1,274 +0,0 @@
|
||||
<?php
|
||||
// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke and Tom Reynolds
|
||||
// The Megaglest Team, under GNU GPL v3.0
|
||||
// ==============================================================
|
||||
|
||||
define( 'INCLUSION_PERMITTED', true );
|
||||
require_once( 'config.php' );
|
||||
require_once( 'functions.php' );
|
||||
|
||||
// Consider using HTTP POST instead of HTTP GET here, data should always be sent via POST for privacy and security reasons
|
||||
// Alternatively, do not retrieve (and transmit) this data at all via HTTP (other than the IP address the game servers advertises) but fetch it from the game server instead
|
||||
|
||||
// consider replacing this by a cron job
|
||||
// cleanupServerList();
|
||||
|
||||
// Representation starts here (but it should really be starting much later, there is way too much logic behind this point)
|
||||
header( 'Content-Type: text/plain; charset=utf-8' );
|
||||
|
||||
//echo '#0 ' . $_GET['gameUUID'];
|
||||
|
||||
if ( isset( $_GET['gameUUID'] ) ) {
|
||||
define( 'DB_LINK', db_connect() );
|
||||
|
||||
$gameUUID = (string) clean_str( $_GET['gameUUID'] );
|
||||
$whereClause = 'gameUUID=\'' . mysql_real_escape_string( $gameUUID ) . '\'';
|
||||
|
||||
$gameDuration = 0;
|
||||
$framesToCalculatePlaytime = 0;
|
||||
if ( isset( $_GET['framesToCalculatePlaytime'] ) ) {
|
||||
$framesToCalculatePlaytime = (string) clean_str( $_GET['framesToCalculatePlaytime'] );
|
||||
$gameDuration = $framesToCalculatePlaytime / 40 / 60;
|
||||
}
|
||||
|
||||
if($gameDuration < MAX_MINS_OLD_COMPLETED_GAMES)
|
||||
{
|
||||
$game_completed = @mysql_query( 'SELECT COUNT(*) FROM glestserver WHERE ' . $whereClause . ' AND status=3;' );
|
||||
$game_completed_status = @mysql_fetch_row( $game_completed );
|
||||
if( $game_completed_status[0] > 0 )
|
||||
{
|
||||
mysql_query( 'DELETE FROM glestserver WHERE ' . $whereClause . ';');
|
||||
mysql_query( 'DELETE FROM glestgamestats WHERE ' . $whereClause . ';');
|
||||
mysql_query( 'DELETE FROM glestgameplayerstats WHERE ' . $whereClause . ';');
|
||||
|
||||
echo 'OK - ' . $gameDuration;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
$stats_in_db = @mysql_query( 'SELECT COUNT(*) FROM glestgamestats WHERE ' . $whereClause . ';' );
|
||||
$statsCount = @mysql_fetch_row( $stats_in_db );
|
||||
$player_stats_in_db = @mysql_query( 'SELECT COUNT(*) FROM glestgameplayerstats WHERE ' . $whereClause . ';');
|
||||
$player_statsCount = @mysql_fetch_row( $player_stats_in_db );
|
||||
|
||||
|
||||
$gameUUID = (string) clean_str( $_GET['gameUUID'] );
|
||||
$tech = (string) clean_str( $_GET['tech'] );
|
||||
$factionCount = 0;
|
||||
if ( isset( $_GET['factionCount'] ) ) {
|
||||
$factionCount = (string) clean_str( $_GET['factionCount'] );
|
||||
}
|
||||
$framesPlayed = 0;
|
||||
if ( isset( $_GET['framesPlayed'] ) ) {
|
||||
$framesPlayed = (string) clean_str( $_GET['framesPlayed'] );
|
||||
}
|
||||
$maxConcurrentUnitCount = 0;
|
||||
if ( isset( $_GET['maxConcurrentUnitCount'] ) ) {
|
||||
$maxConcurrentUnitCount = (string) clean_str( $_GET['maxConcurrentUnitCount'] );
|
||||
}
|
||||
$totalEndGameConcurrentUnitCount = 0;
|
||||
if ( isset( $_GET['totalEndGameConcurrentUnitCount'] ) ) {
|
||||
$totalEndGameConcurrentUnitCount = (string) clean_str( $_GET['totalEndGameConcurrentUnitCount'] );
|
||||
}
|
||||
$isHeadlessServer = 0;
|
||||
if ( isset( $_GET['isHeadlessServer'] ) ) {
|
||||
$isHeadlessServer = (string) clean_str( $_GET['isHeadlessServer'] );
|
||||
}
|
||||
|
||||
//echo '#1 ' . $whereClause;
|
||||
//echo '#2 ' . $statsCount[0];
|
||||
|
||||
if ( $statsCount[0] > 0 ) // this game is contained in the database
|
||||
{
|
||||
// update database info on this game server; no checks are performed
|
||||
$result = mysql_query( 'UPDATE glestgamestats SET ' .
|
||||
'gameUUID=\'' . mysql_real_escape_string( $gameUUID ) . '\', ' .
|
||||
'tech=\'' . mysql_real_escape_string( $tech ) . '\', ' .
|
||||
'factionCount=\'' . mysql_real_escape_string( $factionCount ) . '\', ' .
|
||||
'framesPlayed=\'' . mysql_real_escape_string( $framesPlayed ) . '\', ' .
|
||||
'framesToCalculatePlaytime=\'' . mysql_real_escape_string( $framesToCalculatePlaytime ) . '\', ' .
|
||||
'maxConcurrentUnitCount=\'' . mysql_real_escape_string( $maxConcurrentUnitCount ) . '\', ' .
|
||||
'totalEndGameConcurrentUnitCount=\'' . mysql_real_escape_string( $totalEndGameConcurrentUnitCount ) . '\', ' .
|
||||
'isHeadlessServer=\'' . mysql_real_escape_string( $isHeadlessServer ) . '\', ' .
|
||||
'lasttime=' . 'now()' . ' ' .
|
||||
'WHERE ' . $whereClause . ';');
|
||||
|
||||
if (!$result) {
|
||||
die('part 1a: Invalid query: ' . mysql_error());
|
||||
}
|
||||
|
||||
echo 'OK1a';
|
||||
}
|
||||
else // this game server is not listed in the database, yet
|
||||
{ // check whether this game server is available from the Internet; if it is, add it to the database
|
||||
// update database info on this game server; no checks are performed
|
||||
$result = mysql_query( 'INSERT INTO glestgamestats SET ' .
|
||||
'gameUUID=\'' . mysql_real_escape_string( $gameUUID ) . '\', ' .
|
||||
'tech=\'' . mysql_real_escape_string( $tech ) . '\', ' .
|
||||
'factionCount=\'' . mysql_real_escape_string( $factionCount ) . '\', ' .
|
||||
'framesPlayed=\'' . mysql_real_escape_string( $framesPlayed ) . '\', ' .
|
||||
'framesToCalculatePlaytime=\'' . mysql_real_escape_string( $framesToCalculatePlaytime ) . '\', ' .
|
||||
'maxConcurrentUnitCount=\'' . mysql_real_escape_string( $maxConcurrentUnitCount ) . '\', ' .
|
||||
'totalEndGameConcurrentUnitCount=\'' . mysql_real_escape_string( $totalEndGameConcurrentUnitCount ) . '\', ' .
|
||||
'isHeadlessServer=\'' . mysql_real_escape_string( $isHeadlessServer ) . '\';');
|
||||
|
||||
if (!$result) {
|
||||
die('part 2a: Invalid query: ' . mysql_error());
|
||||
}
|
||||
|
||||
echo 'OK2b';
|
||||
}
|
||||
|
||||
for ( $factionNumber = 0; $factionNumber < $factionCount ; $factionNumber++)
|
||||
{
|
||||
// Player details
|
||||
$factionIndex = 0;
|
||||
if ( isset( $_GET['factionIndex_' . $factionNumber ] ) ) {
|
||||
$factionIndex = clean_str( $_GET['factionIndex_' . $factionNumber] );
|
||||
}
|
||||
|
||||
$controlType = 0;
|
||||
if ( isset( $_GET['controlType_' . $factionNumber] ) ) {
|
||||
$controlType = clean_str( $_GET['controlType_' . $factionNumber] );
|
||||
}
|
||||
|
||||
$resourceMultiplier = 0;
|
||||
if ( isset( $_GET['resourceMultiplier_' . $factionNumber] ) ) {
|
||||
$resourceMultiplier = clean_str( $_GET['resourceMultiplier_' . $factionNumber] );
|
||||
}
|
||||
|
||||
$factionTypeName = "";
|
||||
if ( isset( $_GET['factionTypeName_' . $factionNumber] ) ) {
|
||||
$factionTypeName = (string) clean_str( $_GET['factionTypeName_' . $factionNumber] );
|
||||
}
|
||||
|
||||
$personalityType = 0;
|
||||
if ( isset( $_GET['personalityType_' . $factionNumber] ) ) {
|
||||
$personalityType = clean_str( $_GET['personalityType_' . $factionNumber] );
|
||||
}
|
||||
|
||||
$teamIndex = 0;
|
||||
if ( isset( $_GET['teamIndex_' . $factionNumber] ) ) {
|
||||
$teamIndex = clean_str( $_GET['teamIndex_' . $factionNumber] );
|
||||
}
|
||||
|
||||
$wonGame = 0;
|
||||
if ( isset( $_GET['wonGame_' . $factionNumber] ) ) {
|
||||
$wonGame = clean_str( $_GET['wonGame_' . $factionNumber] );
|
||||
}
|
||||
|
||||
$killCount = 0;
|
||||
if ( isset( $_GET['killCount_' . $factionNumber] ) ) {
|
||||
$killCount = clean_str( $_GET['killCount_' . $factionNumber] );
|
||||
}
|
||||
|
||||
$enemyKillCount = 0;
|
||||
if ( isset( $_GET['enemyKillCount_' . $factionNumber] ) ) {
|
||||
$enemyKillCount = clean_str( $_GET['enemyKillCount_' . $factionNumber] );
|
||||
}
|
||||
|
||||
$deathCount = 0;
|
||||
if ( isset( $_GET['deathCount_' . $factionNumber] ) ) {
|
||||
$deathCount = clean_str( $_GET['deathCount_' . $factionNumber] );
|
||||
}
|
||||
|
||||
$unitsProducedCount = 0;
|
||||
if ( isset( $_GET['unitsProducedCount_' . $factionNumber] ) ) {
|
||||
$unitsProducedCount = clean_str( $_GET['unitsProducedCount_' . $factionNumber] );
|
||||
}
|
||||
|
||||
$resourceHarvestedCount = 0;
|
||||
if ( isset( $_GET['resourceHarvestedCount_' . $factionNumber] ) ) {
|
||||
$resourceHarvestedCount = clean_str( $_GET['resourceHarvestedCount_' . $factionNumber] );
|
||||
}
|
||||
|
||||
$playerName = "";
|
||||
if ( isset( $_GET['playerName_' . $factionNumber] ) ) {
|
||||
$playerName = (string) clean_str( $_GET['playerName_' . $factionNumber] );
|
||||
}
|
||||
|
||||
$quitBeforeGameEnd = 0;
|
||||
if ( isset( $_GET['quitBeforeGameEnd_' . $factionNumber] ) ) {
|
||||
$quitBeforeGameEnd = clean_str( $_GET['quitBeforeGameEnd_' . $factionNumber] );
|
||||
}
|
||||
|
||||
$quitTime = 0;
|
||||
if ( isset( $_GET['quitTime_' . $factionNumber] ) ) {
|
||||
$quitTime = clean_str( $_GET['quitTime_' . $factionNumber] );
|
||||
}
|
||||
|
||||
$playerUUID = "";
|
||||
if ( isset( $_GET['playerUUID_' . $factionNumber] ) ) {
|
||||
$playerUUID = (string) clean_str( $_GET['playerUUID_' . $factionNumber] );
|
||||
}
|
||||
|
||||
$playerPlatform = "";
|
||||
if ( isset( $_GET['platform_' . $factionNumber] ) ) {
|
||||
$playerPlatform = (string) clean_str( $_GET['platform_' . $factionNumber] );
|
||||
}
|
||||
|
||||
if($player_statsCount[0] > 0)
|
||||
{
|
||||
$result = mysql_query( 'UPDATE glestgameplayerstats SET ' .
|
||||
'gameUUID=\'' . mysql_real_escape_string( $gameUUID ) . '\', ' .
|
||||
'factionIndex=' . $factionIndex . ', ' .
|
||||
'controlType=' . $controlType . ', ' .
|
||||
'resourceMultiplier=' . $resourceMultiplier . ', ' .
|
||||
'factionTypeName=\'' . mysql_real_escape_string( $factionTypeName ) . '\', ' .
|
||||
'personalityType=' . $personalityType . ', ' .
|
||||
'teamIndex=' . $teamIndex . ', ' .
|
||||
'wonGame=' . $wonGame . ', ' .
|
||||
'killCount=' . $killCount . ', ' .
|
||||
'enemyKillCount=' . $enemyKillCount . ', ' .
|
||||
'deathCount=' . $deathCount . ', ' .
|
||||
'unitsProducedCount=' . $unitsProducedCount . ', ' .
|
||||
'resourceHarvestedCount=' . $resourceHarvestedCount . ', ' .
|
||||
'playerName=\'' . mysql_real_escape_string( $playerName ) . '\', ' .
|
||||
'quitBeforeGameEnd=' . $quitBeforeGameEnd . ', ' .
|
||||
'quitTime=' . $quitTime . ', ' .
|
||||
'playerUUID=\'' . mysql_real_escape_string( $playerUUID ) . '\', ' .
|
||||
'platform=\'' . mysql_real_escape_string( $playerPlatform ) . '\', ' .
|
||||
'lasttime=' . 'now()' . ' ' .
|
||||
'WHERE ' . $whereClause . ' AND factionIndex = ' . $factionIndex . ';');
|
||||
|
||||
if (!$result) {
|
||||
die('part 1b: Invalid query: ' . mysql_error());
|
||||
}
|
||||
|
||||
//echo 'OK1 $factionNumber = ' . $factionNumber;
|
||||
echo 'OK1b' . $factionNumber;
|
||||
}
|
||||
else
|
||||
{
|
||||
$result = mysql_query( 'INSERT INTO glestgameplayerstats SET ' .
|
||||
'gameUUID=\'' . mysql_real_escape_string( $gameUUID ) . '\', ' .
|
||||
'factionIndex=' . $factionIndex . ', ' .
|
||||
'controlType=' . $controlType . ', ' .
|
||||
'resourceMultiplier=' . $resourceMultiplier . ', ' .
|
||||
'factionTypeName=\'' . mysql_real_escape_string( $factionTypeName ) . '\', ' .
|
||||
'personalityType=' . $personalityType . ', ' .
|
||||
'teamIndex=' . $teamIndex . ', ' .
|
||||
'wonGame=' . $wonGame . ', ' .
|
||||
'killCount=' . $killCount . ', ' .
|
||||
'enemyKillCount=' . $enemyKillCount . ', ' .
|
||||
'deathCount=' . $deathCount . ', ' .
|
||||
'unitsProducedCount=' . $unitsProducedCount . ', ' .
|
||||
'resourceHarvestedCount=' . $resourceHarvestedCount . ', ' .
|
||||
'playerName=\'' . mysql_real_escape_string( $playerName ) . '\', ' .
|
||||
'quitBeforeGameEnd=' . $quitBeforeGameEnd . ', ' .
|
||||
'quitTime=' . $quitTime . ', ' .
|
||||
'platform=\'' . mysql_real_escape_string( $playerPlatform ) . '\', ' .
|
||||
'playerUUID=\'' . mysql_real_escape_string( $playerUUID ) . '\';');
|
||||
|
||||
if (!$result) {
|
||||
die('part 2b: Invalid query: ' . mysql_error());
|
||||
}
|
||||
|
||||
//echo 'OK2 $factionNumber = ' . $factionNumber;
|
||||
echo 'OK2b' . $factionNumber;
|
||||
}
|
||||
}
|
||||
|
||||
db_disconnect( DB_LINK );
|
||||
}
|
||||
?>
|
@ -1,310 +0,0 @@
|
||||
<?php
|
||||
// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke and Tom Reynolds
|
||||
// The Megaglest Team, under GNU GPL v3.0
|
||||
// ==============================================================
|
||||
|
||||
define( 'INCLUSION_PERMITTED', true );
|
||||
require_once( 'config.php' );
|
||||
require_once( 'functions.php' );
|
||||
|
||||
// Consider using HTTP POST instead of HTTP GET here, data should always be sent via POST for privacy and security reasons
|
||||
// Alternatively, do not retrieve (and transmit) this data at all via HTTP (other than the IP address the game servers advertises) but fetch it from the game server instead
|
||||
|
||||
// general info:
|
||||
$glestVersion = (string) clean_str( $_GET['glestVersion'] );
|
||||
$platform = (string) clean_str( $_GET['platform'] );
|
||||
$binaryCompileDate = (string) clean_str( $_GET['binaryCompileDate'] );
|
||||
if ( isset( $_GET['privacyPlease'] ) ) {
|
||||
$privacyPlease = (int) $_GET['privacyPlease'];
|
||||
}
|
||||
else
|
||||
{
|
||||
$privacyPlease = 0;
|
||||
}
|
||||
|
||||
// game info:
|
||||
$serverTitle = (string) clean_str( $_GET['serverTitle'] );
|
||||
$remote_ip = (string) clean_str( $_SERVER['REMOTE_ADDR'] );
|
||||
|
||||
// If the clients' IP address belongs to a RFC1918 IP range...
|
||||
if ( strncmp( $remote_ip, get_localsubnet_ip_prefix(), strlen( get_localsubnet_ip_prefix() ) ) == 0 )
|
||||
{
|
||||
// ...then replace it by the master servers' public IP address.
|
||||
$remote_ip = get_external_ip();
|
||||
}
|
||||
|
||||
$service_port = (int) clean_str( $_GET['externalconnectport'] );
|
||||
|
||||
// If the game server port was not transmitted...
|
||||
if ( $service_port == '' || $service_port == 0 )
|
||||
{
|
||||
// ..then assume the default port
|
||||
$service_port = 61357;
|
||||
// ... alternatively, refuse such servers
|
||||
/*
|
||||
header( 'Content-Type: text/plain; charset=utf-8' );
|
||||
die( 'Invalid external connect port.');
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
// game setup info:
|
||||
$tech = (string) clean_str( $_GET['tech'] );
|
||||
$map = (string) clean_str( $_GET['map'] );
|
||||
$tileset = (string) clean_str( $_GET['tileset'] );
|
||||
$activeSlots = (int) clean_str( $_GET['activeSlots'] );
|
||||
$networkSlots = (int) clean_str( $_GET['networkSlots'] );
|
||||
$connectedClients = (int) clean_str( $_GET['connectedClients'] );
|
||||
|
||||
$status = 0;
|
||||
if(isset($_GET["gameStatus"])) {
|
||||
$status = (int) clean_str( $_GET['gameStatus'] );
|
||||
}
|
||||
|
||||
$gameCmd = "";
|
||||
if(isset($_GET["gameCmd"])) {
|
||||
$gameCmd = (string) clean_str( $_GET['gameCmd'] );
|
||||
}
|
||||
|
||||
define( 'DB_LINK', db_connect() );
|
||||
|
||||
// consider replacing this by a cron job
|
||||
cleanupServerList();
|
||||
|
||||
$gameUUID = "";
|
||||
$whereClause = 'ip=\'' . mysql_real_escape_string( $remote_ip ) . '\' && externalServerPort=\'' . mysql_real_escape_string( $service_port ) . '\';';
|
||||
if ( isset( $_GET['gameUUID'] ) ) {
|
||||
$gameUUID = (string) clean_str( $_GET['gameUUID'] );
|
||||
$whereClause = 'gameUUID=\'' . mysql_real_escape_string( $gameUUID ) . '\';';
|
||||
}
|
||||
// echo '#1 ' . $whereClause;
|
||||
|
||||
$server_in_db = @mysql_query( 'SELECT ip, externalServerPort FROM glestserver WHERE ' . $whereClause );
|
||||
$server = @mysql_fetch_row( $server_in_db );
|
||||
|
||||
// Representation starts here (but it should really be starting much later, there is way too much logic behind this point)
|
||||
header( 'Content-Type: text/plain; charset=utf-8' );
|
||||
|
||||
if ( (version_compare($glestVersion,"v3.4.0-dev","<") && $connectedClients == $networkSlots) || $gameCmd == "gameOver") // game servers' slots are all full
|
||||
{
|
||||
if($gameCmd == "gameOver" && $gameUUID != "")
|
||||
{
|
||||
// update database info on this game server; no checks are performed
|
||||
mysql_query( 'UPDATE glestserver SET ' .
|
||||
'glestVersion=\'' . mysql_real_escape_string( $glestVersion ) . '\', ' .
|
||||
'platform=\'' . mysql_real_escape_string( $platform ) . '\', ' .
|
||||
'binaryCompileDate=\'' . mysql_real_escape_string( $binaryCompileDate ) . '\', ' .
|
||||
'serverTitle=\'' . mysql_real_escape_string( $serverTitle ) . '\', ' .
|
||||
'tech=\'' . mysql_real_escape_string( $tech ) . '\', ' .
|
||||
'map=\'' . mysql_real_escape_string( $map ) . '\', ' .
|
||||
'tileset=\'' . mysql_real_escape_string( $tileset ) . '\', ' .
|
||||
'activeSlots=\'' . mysql_real_escape_string( $activeSlots ) . '\', ' .
|
||||
'networkSlots=\'' . mysql_real_escape_string( $networkSlots ) . '\', ' .
|
||||
'connectedClients=\'' . mysql_real_escape_string( $connectedClients ) . '\', ' .
|
||||
'externalServerPort=\''. mysql_real_escape_string( $service_port ) . '\', ' .
|
||||
'status=\'' . mysql_real_escape_string( $status ) . '\', ' .
|
||||
'lasttime=' . 'now()' . ' ' .
|
||||
'WHERE ' . $whereClause);
|
||||
}
|
||||
else
|
||||
{
|
||||
// delete server; no checks are performed
|
||||
mysql_query( 'DELETE FROM glestserver WHERE ' . $whereClause );
|
||||
}
|
||||
echo 'OK' ;
|
||||
} // game in progress
|
||||
else
|
||||
{
|
||||
$game_host_ip = $server[0];
|
||||
$game_host_port = $server[1];
|
||||
|
||||
if ( $gameUUID != "" ) {
|
||||
$server_in_db_not_timedout = @mysql_query( 'DELETE FROM glestserver WHERE ip=\'' .
|
||||
mysql_real_escape_string( $remote_ip ) . '\' AND externalServerPort=\'' .
|
||||
mysql_real_escape_string( $service_port ) . '\' AND gameUUID <> \'' .
|
||||
mysql_real_escape_string( $gameUUID ) . '\' AND status in (0,1,2);' );
|
||||
}
|
||||
|
||||
if ( ($remote_ip == $game_host_ip && $service_port == $game_host_port) || $status == 2 ) // this server is contained in the database
|
||||
{
|
||||
if ( $remote_ip == $game_host_ip && $service_port == $game_host_port)
|
||||
{
|
||||
// update database info on this game server; no checks are performed
|
||||
mysql_query( 'UPDATE glestserver SET ' .
|
||||
'glestVersion=\'' . mysql_real_escape_string( $glestVersion ) . '\', ' .
|
||||
'platform=\'' . mysql_real_escape_string( $platform ) . '\', ' .
|
||||
'binaryCompileDate=\'' . mysql_real_escape_string( $binaryCompileDate ) . '\', ' .
|
||||
'serverTitle=\'' . mysql_real_escape_string( $serverTitle ) . '\', ' .
|
||||
'tech=\'' . mysql_real_escape_string( $tech ) . '\', ' .
|
||||
'map=\'' . mysql_real_escape_string( $map ) . '\', ' .
|
||||
'tileset=\'' . mysql_real_escape_string( $tileset ) . '\', ' .
|
||||
'activeSlots=\'' . mysql_real_escape_string( $activeSlots ) . '\', ' .
|
||||
'networkSlots=\'' . mysql_real_escape_string( $networkSlots ) . '\', ' .
|
||||
'connectedClients=\'' . mysql_real_escape_string( $connectedClients ) . '\', ' .
|
||||
'externalServerPort=\''. mysql_real_escape_string( $service_port ) . '\', ' .
|
||||
'status=\'' . mysql_real_escape_string( $status ) . '\', ' .
|
||||
'lasttime=' . 'now()' . ' ' .
|
||||
'WHERE ' . $whereClause);
|
||||
//updateServer($remote_ip, $service_port, $serverTitle, $connectedClients, $networkSlots);
|
||||
echo 'OK';
|
||||
}
|
||||
else if ($status == 2)
|
||||
{
|
||||
|
||||
if ( extension_loaded('geoip') ) {
|
||||
|
||||
if ( $privacyPlease == 0 )
|
||||
{
|
||||
$country = geoip_country_code_by_name( $remote_ip );
|
||||
}
|
||||
else
|
||||
{
|
||||
$country = '';
|
||||
}
|
||||
}
|
||||
|
||||
// cleanup old entrys with same remote port and ip
|
||||
// I hope this fixes those double entrys of servers
|
||||
mysql_query( 'DELETE FROM glestserver WHERE '. $whereClause );
|
||||
|
||||
// insert new entry
|
||||
mysql_query( 'INSERT INTO glestserver SET ' .
|
||||
'glestVersion=\'' . mysql_real_escape_string( $glestVersion ) . '\', ' .
|
||||
'platform=\'' . mysql_real_escape_string( $platform ) . '\', ' .
|
||||
'binaryCompileDate=\'' . mysql_real_escape_string( $binaryCompileDate ) . '\', ' .
|
||||
'serverTitle=\'' . mysql_real_escape_string( $serverTitle ) . '\', ' .
|
||||
'ip=\'' . mysql_real_escape_string( $remote_ip ) . '\', ' .
|
||||
'tech=\'' . mysql_real_escape_string( $tech ) . '\', ' .
|
||||
'map=\'' . mysql_real_escape_string( $map ) . '\', ' .
|
||||
'tileset=\'' . mysql_real_escape_string( $tileset ) . '\', ' .
|
||||
'activeSlots=\'' . mysql_real_escape_string( $activeSlots ) . '\', ' .
|
||||
'networkSlots=\'' . mysql_real_escape_string( $networkSlots ) . '\', ' .
|
||||
'connectedClients=\'' . mysql_real_escape_string( $connectedClients ) . '\', ' .
|
||||
'externalServerPort=\''. mysql_real_escape_string( $service_port ) . '\', ' .
|
||||
'country=\'' . mysql_real_escape_string( $country ) . '\', ' .
|
||||
'status=\'' . mysql_real_escape_string( $status ) . '\', ' .
|
||||
'gameUUID=\'' . mysql_real_escape_string( $gameUUID ) . '\';'
|
||||
);
|
||||
echo 'OK';
|
||||
}
|
||||
}
|
||||
else // this game server is not listed in the database, yet
|
||||
{ // check whether this game server is available from the Internet; if it is, add it to the database
|
||||
sleep(8); // was 3
|
||||
$socket = socket_create( AF_INET, SOCK_STREAM, SOL_TCP );
|
||||
if ( $socket < 0 ) {
|
||||
echo 'socket_create() failed.' . PHP_EOL . ' Reason: ' . socket_strerror( $socket ) . PHP_EOL;
|
||||
}
|
||||
socket_set_nonblock( $socket )
|
||||
or die( 'Unable to set nonblock on socket.' );
|
||||
|
||||
$timeout = 10; //timeout in seconds
|
||||
echo 'Trying to connect to \'' . $remote_ip . '\' using port \'' . $service_port . '\'...' . PHP_EOL;
|
||||
|
||||
$canconnect = true;
|
||||
$time = time();
|
||||
error_reporting( E_ERROR );
|
||||
|
||||
for ( ; !@socket_connect( $socket, $remote_ip, $service_port ); )
|
||||
{
|
||||
$socket_last_error = socket_last_error( $socket );
|
||||
if ( $socket_last_error == 115 || $socket_last_error == 114)
|
||||
{
|
||||
if ( ( time() - $time ) >= $timeout )
|
||||
{
|
||||
$canconnect = false;
|
||||
echo 'socket_connect() failed.' . PHP_EOL . ' Reason: (' . $socket_last_error . ') ' . socket_strerror( $socket_last_error ) . PHP_EOL;
|
||||
break;
|
||||
}
|
||||
sleep( 1 );
|
||||
continue;
|
||||
}
|
||||
// for answers on this see: http://bobobobo.wordpress.com/2008/11/09/resolving-winsock-error-10035-wsaewouldblock/
|
||||
else if($socket_last_error == 10035 || $socket_last_error == 10037) {
|
||||
break;
|
||||
}
|
||||
|
||||
$canconnect = false;
|
||||
echo 'socket_connect() failed.' . PHP_EOL . ' Reason: (' . $socket_last_error . ') ' . socket_strerror( $socket_last_error ) . PHP_EOL;
|
||||
break;
|
||||
}
|
||||
|
||||
socket_set_block( $socket )
|
||||
or die( 'Unable to set block on socket.' );
|
||||
|
||||
//echo "and now read ....";
|
||||
//$buf = socket_read($socket, 161);
|
||||
//echo $buf ."\n";
|
||||
|
||||
// Make sure its a glest server connecting
|
||||
//
|
||||
// struct Data{
|
||||
// int8 messageType;
|
||||
// NetworkString<maxVersionStringSize> versionString;
|
||||
// NetworkString<maxNameSize> name;
|
||||
// int16 playerIndex;
|
||||
// int8 gameState;
|
||||
// };
|
||||
|
||||
|
||||
if ( $canconnect == true ) {
|
||||
$data_from_server = socket_read( $socket, 1 );
|
||||
}
|
||||
|
||||
|
||||
socket_close( $socket );
|
||||
|
||||
error_reporting( E_ALL );
|
||||
|
||||
if ( $canconnect == false )
|
||||
{
|
||||
echo 'wrong router setup';
|
||||
}
|
||||
/*
|
||||
else if ( $data_from_server != 1 ) // insert serious verification here
|
||||
{
|
||||
echo "invalid handshake!";
|
||||
}
|
||||
*/
|
||||
else // connection to game server succeeded, protocol verification succeeded
|
||||
{ // add this game server to the database
|
||||
if ( extension_loaded('geoip') ) {
|
||||
|
||||
if ( $privacyPlease == 0 )
|
||||
{
|
||||
$country = geoip_country_code_by_name( $remote_ip );
|
||||
}
|
||||
else
|
||||
{
|
||||
$country = '';
|
||||
}
|
||||
}
|
||||
|
||||
// cleanup old entrys with same remote port and ip
|
||||
// I hope this fixes those double entrys of servers
|
||||
mysql_query( 'DELETE FROM glestserver WHERE '. $whereClause );
|
||||
// insert new entry
|
||||
mysql_query( 'INSERT INTO glestserver SET ' .
|
||||
'glestVersion=\'' . mysql_real_escape_string( $glestVersion ) . '\', ' .
|
||||
'platform=\'' . mysql_real_escape_string( $platform ) . '\', ' .
|
||||
'binaryCompileDate=\'' . mysql_real_escape_string( $binaryCompileDate ) . '\', ' .
|
||||
'serverTitle=\'' . mysql_real_escape_string( $serverTitle ) . '\', ' .
|
||||
'ip=\'' . mysql_real_escape_string( $remote_ip ) . '\', ' .
|
||||
'tech=\'' . mysql_real_escape_string( $tech ) . '\', ' .
|
||||
'map=\'' . mysql_real_escape_string( $map ) . '\', ' .
|
||||
'tileset=\'' . mysql_real_escape_string( $tileset ) . '\', ' .
|
||||
'activeSlots=\'' . mysql_real_escape_string( $activeSlots ) . '\', ' .
|
||||
'networkSlots=\'' . mysql_real_escape_string( $networkSlots ) . '\', ' .
|
||||
'connectedClients=\'' . mysql_real_escape_string( $connectedClients ) . '\', ' .
|
||||
'externalServerPort=\''. mysql_real_escape_string( $service_port ) . '\', ' .
|
||||
'country=\'' . mysql_real_escape_string( $country ) . '\', ' .
|
||||
'status=\'' . mysql_real_escape_string( $status ) . '\', ' .
|
||||
'gameUUID=\'' . mysql_real_escape_string( $gameUUID ) . '\';'
|
||||
);
|
||||
echo 'OK';
|
||||
//addLatestServer($remote_ip, $service_port, $serverTitle, $connectedClients, $networkSlots);
|
||||
}
|
||||
}
|
||||
}
|
||||
db_disconnect( DB_LINK );
|
||||
?>
|
@ -1,18 +0,0 @@
|
||||
<?php
|
||||
// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke and Tom Reynolds
|
||||
// The Megaglest Team, under GNU GPL v3.0
|
||||
// ==============================================================
|
||||
|
||||
// This script can be invoked directly by a cron job on a regular basis:
|
||||
// /path/to/php -f /path/to/script.php
|
||||
|
||||
define( 'INCLUSION_PERMITTED', true );
|
||||
require_once( 'config.php' );
|
||||
require_once( 'functions.php' );
|
||||
|
||||
define( 'DB_LINK', db_connect() );
|
||||
|
||||
cleanupServerList();
|
||||
|
||||
db_disconnect( DB_LINK );
|
||||
?>
|
@ -1,32 +0,0 @@
|
||||
<?php
|
||||
// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke and Tom Reynolds
|
||||
// The Megaglest Team, under GNU GPL v3.0
|
||||
// ==============================================================
|
||||
|
||||
if ( !defined('INCLUSION_PERMITTED') || ( defined('INCLUSION_PERMITTED') && INCLUSION_PERMITTED !== true ) ) { die( 'This file must not be invoked directly.' ); }
|
||||
|
||||
define( 'PRODUCT_NAME', 'MegaGlest' );
|
||||
define( 'PRODUCT_URL', 'http://megaglest.org' );
|
||||
|
||||
define( 'MYSQL_HOST', 'localhost' );
|
||||
define( 'MYSQL_DATABASE', 'megaglest_master' );
|
||||
define( 'MYSQL_USER', 'not_root' );
|
||||
define( 'MYSQL_PASSWORD', 'your_pwd' );
|
||||
|
||||
// Allow using persistent MYSQL database server connections
|
||||
// This _can_ improve performance remarkably but _can_ also break stuff completely, so read up:
|
||||
// http://php.net/manual/function.mysql-pconnect.php
|
||||
// http://php.net/manual/features.persistent-connections.php
|
||||
define( 'MYSQL_LINK_PERSIST', false );
|
||||
|
||||
// Show games in the games list no older than x hours
|
||||
define( 'MAX_HOURS_OLD_GAMES', 48 );
|
||||
|
||||
// Purge Finished Games that are less than X minutes
|
||||
define( 'MAX_MINS_OLD_COMPLETED_GAMES', 5 );
|
||||
|
||||
// How many recently seen servers to store
|
||||
define( 'MAX_RECENT_SERVERS', 5 );
|
||||
|
||||
define( 'DEFAULT_COUNTRY', '??' );
|
||||
?>
|
@ -1,33 +0,0 @@
|
||||
* Copyrights *
|
||||
|
||||
Except where otherwise noted, all of the documentation, multimedia and software
|
||||
included in the MegaGlest setup package is copyrighted by The MegaGlest Team.
|
||||
|
||||
Copyright (C) 2001-2014 The MegaGlest Team. All rights reserved.
|
||||
|
||||
This software is provided without any express or implied warranty. In no event
|
||||
shall the author be held liable for any damages arising from the use of this
|
||||
software.
|
||||
|
||||
This software may be redistributed freely, but all redistributions must retain
|
||||
all occurences of the above copyright notice and web site addresses that are
|
||||
currently in place and must provide full source code with ALL modifications.
|
||||
|
||||
|
||||
|
||||
* Licensing *
|
||||
|
||||
You can redistribute this code and/or modify it under the terms of the GNU
|
||||
General Public License as published by the Free Software Foundation; either
|
||||
version 3 of the License, or (at your option) any later version.
|
||||
|
||||
The complete license is contained in this distribution in the file
|
||||
'gnu_gpl_3.0.txt' and also available online at
|
||||
http://www.gnu.org/licenses/gpl.html
|
||||
|
||||
On Debian GNU/Linux systems (and derivates) please find license information in:
|
||||
/usr/share/common-licenses/GPL
|
||||
/usr/share/common-licenses/GPL-2
|
||||
/usr/share/common-licenses/GPL-2+
|
||||
/usr/share/common-licenses/GPL-3
|
||||
/usr/share/common-licenses/GPL-3+
|
@ -1,66 +0,0 @@
|
||||
ABOUT
|
||||
|
||||
This is the MegaGlest master server. MegaGlest (http://megaglest.org) is a
|
||||
libre software cross platform real-time strategy game.
|
||||
|
||||
This master server does the following:
|
||||
· publish game hosts (when a user decides to host)
|
||||
· list hosted games (HTML, CSV, JSON output)
|
||||
· list recently hosted gamed (HTML output) - this code is currently disabled
|
||||
· list available game mods (CSV output)
|
||||
· provide a version check for game installations
|
||||
|
||||
It uses a standard PHP/MySQL setup to achieve this. When instances of MegaGlest
|
||||
engine based games publish their game information, they do so by pushing it to
|
||||
this web server in regular intervals. Stale entries are removed when the next
|
||||
client requests the list. When game instances retrieve the list of hosted games
|
||||
or available game mods, they do so by pulling this information from the server.
|
||||
Game and master server communicate using HTTP. The client sends requests by
|
||||
HTTP GET passing along URL parameters while the server responds in a CSV format
|
||||
or single field plain text. The version check is currently implemented as plain
|
||||
text files (which use symbolic links for deduplication purposes) on the server.
|
||||
This may be replaced by a single configurable PHP script in the future.
|
||||
|
||||
The MegaGlest Team hosts a live copy of this code at
|
||||
http://master.megaglest.org
|
||||
Please do not use this instance for your tests, but set up a copy of your own.
|
||||
|
||||
|
||||
|
||||
INSTALLATION
|
||||
|
||||
1. Setup a web server with PHP and a MySQL database server.
|
||||
Sucessfully tested configurations (on Debian GNU/Linux 6 and 7):
|
||||
· Apache 2.2 + mod_php 5.3.3
|
||||
· Nginx 1.2.1 + fastcgi + PHP-FPM 5.4.4
|
||||
· MySQL Community Server/Edition 5.1 (Oracle)
|
||||
· MySQL Server 5.5 (Percona)
|
||||
|
||||
2. Create a new MySQL database and a user who has has all standard permissions
|
||||
to work on this database after authentication.
|
||||
Example:
|
||||
CREATE DATABASE 'megaglest-master' ENGINE=InnoDB;
|
||||
CREATE USER 'megaglest-master'@'localhost' IDENTIFIED BY 'secret password';
|
||||
GRANT ALL ON 'megaglest-master.*' TO 'megaglest-master';
|
||||
|
||||
3. Copy all files (you can omit INSTALL and install/) to your webserver and
|
||||
edit config.php to reflect the MySQL connection parameters and game title;
|
||||
also replace the images in images/ by some which match your game title.
|
||||
|
||||
4. Connect the new user to the new database, then execute the SQL statments in
|
||||
install/scheme_mysql.sql.
|
||||
Example:
|
||||
mysql -u megaglest-master -p megaglest-master < install/scheme_mysql.sql
|
||||
|
||||
5. Set up the webserver to allow access to, and set up PHP to execute, the
|
||||
PHP files you placed on your webserver. Practically you may want to create
|
||||
a new "VirtualHost"/"Server" and make sure it points to where you placed
|
||||
the files and can run PHP.
|
||||
|
||||
To test and use this server with your MegaGlest engine based game, configure
|
||||
the "Masterserver" property in glestuser.ini (if it's MegaGlest) or glest.ini
|
||||
(if it's a different game).
|
||||
|
||||
To add mods to the game mod menu, edit the database contents using your
|
||||
favorite MySQL editor or develop a web based frontend to do so. In the latter
|
||||
case, please let us know about it and try to use a compatible license.
|
@ -1,674 +0,0 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
@ -1,12 +0,0 @@
|
||||
These flag icons have been copied from http://www.famfamfam.com where they are
|
||||
made available under a Public Domain license. Some of the original content has
|
||||
been removed.
|
||||
|
||||
Original license:
|
||||
-----
|
||||
Flag icons - http://www.famfamfam.com
|
||||
These icons are public domain, and as such are free for any use (attribution appreciated but not required).
|
||||
Note that these flags are named using the ISO3166-1 alpha-2 country codes where appropriate. A list of codes can be found at http://en.wikipedia.org/wiki/ISO_3166-1_alpha-2
|
||||
If you find these icons useful, please donate via paypal to mjames@gmail.com (or click the donate button available at http://www.famfamfam.com/lab/icons/silk)
|
||||
Contact: mjames@gmail.com
|
||||
-----
|
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