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https://github.com/glest/glest-source.git
synced 2025-09-08 23:10:42 +02:00
added more pointer inits
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@@ -35,10 +35,12 @@ namespace Glest{ namespace Game{
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ConnectionSlotThread::ConnectionSlotThread() : BaseThread() {
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this->slotInterface = NULL;
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this->event = NULL;
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}
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ConnectionSlotThread::ConnectionSlotThread(ConnectionSlotCallbackInterface *slotInterface) : BaseThread() {
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this->slotInterface = slotInterface;
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this->event = NULL;
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}
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void ConnectionSlotThread::setQuitStatus(bool value) {
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@@ -53,7 +55,7 @@ void ConnectionSlotThread::setQuitStatus(bool value) {
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}
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void ConnectionSlotThread::signalUpdate(ConnectionSlotEvent *event) {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] event = %p\n",__FILE__,__FUNCTION__,__LINE__,event);
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if(event != NULL) {
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MutexSafeWrapper safeMutex(&triggerIdMutex);
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@@ -149,7 +149,7 @@ void ServerInterface::slotUpdateTask(ConnectionSlotEvent *event) {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if(event->networkMessage != NULL) {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] before sendMessage\n",__FILE__,__FUNCTION__);
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] before sendMessage, event->networkMessage = %p\n",__FILE__,__FUNCTION__,event->networkMessage);
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event->connectionSlot->sendMessage(event->networkMessage);
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}
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else {
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@@ -705,7 +705,7 @@ void ServerInterface::broadcastMessage(const NetworkMessage* networkMessage, int
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for(int i= 0; i<GameConstants::maxPlayers; ++i) {
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ConnectionSlot* connectionSlot = slots[i];
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] networkMessage = %p\n",__FILE__,__FUNCTION__,__LINE__,networkMessage);
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ConnectionSlotEvent &event = eventList[i];
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event.networkMessage = networkMessage;
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